i feel like ive learned alot just from you speaking the actual shortcuts and what they do. saved me a lot of time. Love these videos, Thanks a Mill
@farukdis24545 күн бұрын
Great Work 👏
@juleswombat53095 күн бұрын
Excellent, I think I will have a try at some Pistons
@beardyluke5 күн бұрын
Amazing! great job!
@muqdadlinux16774 күн бұрын
that's so cool Awesome! 🌹
@TheFlumpySquid5 күн бұрын
that's so cool
@somestuff75505 күн бұрын
Awesome!
@DontRunSean5 күн бұрын
idk why but lowpoly models are my favert thing to see and make myself. but im slow af makeing things but thats fine
@ilijastjepanovic29755 күн бұрын
How would be the script in Unity or Godot to walk with the left stick and rotate the Torso with the right stick. Should the legs and torso be separated in Unity/ Godot and also the armature or all stay together?
@hldfgjsjbd5 күн бұрын
If you want separate control, it’s best to have separate parts
@DerAua4 күн бұрын
You could also watch a tutorial on IK, inverse kinematics. But you would only need this in case you want to have a flexible deformation with a humanoid. For mechs it's probably best to keep the parts separate. Then you can also "destroy" them by replacing them with a "destroyed" part (like a stubby arm or something, thinking of something like earthsiege 2 where they used a partially see through texture, too).
@Bald_Panther5 күн бұрын
Hi. Why are you using version 4.0.1 and not LTS 4.2 or 3.6?
@random_precision_software5 күн бұрын
Any change of you doing a 30 min tutorial video of the main things we need to know on blender?
@Norchis4 күн бұрын
Love it! Could you please confirm for me that this wouldn’t be ideal game asset? You would delete the faces you don’t see from inside, right? Also, how would you transfer it to unity? Would you be baking the colors? Noob questions 😊