Battle Mech with Piston, Armature, and Walk Animation - Ep. 138

  Рет қаралды 3,777

Imphenzia

Imphenzia

Күн бұрын

Пікірлер: 14
@AmelNaeb
@AmelNaeb 3 күн бұрын
i feel like ive learned alot just from you speaking the actual shortcuts and what they do. saved me a lot of time. Love these videos, Thanks a Mill
@farukdis2454
@farukdis2454 5 күн бұрын
Great Work 👏
@juleswombat5309
@juleswombat5309 5 күн бұрын
Excellent, I think I will have a try at some Pistons
@beardyluke
@beardyluke 5 күн бұрын
Amazing! great job!
@muqdadlinux1677
@muqdadlinux1677 4 күн бұрын
that's so cool Awesome! 🌹
@TheFlumpySquid
@TheFlumpySquid 5 күн бұрын
that's so cool
@somestuff7550
@somestuff7550 5 күн бұрын
Awesome!
@DontRunSean
@DontRunSean 5 күн бұрын
idk why but lowpoly models are my favert thing to see and make myself. but im slow af makeing things but thats fine
@ilijastjepanovic2975
@ilijastjepanovic2975 5 күн бұрын
How would be the script in Unity or Godot to walk with the left stick and rotate the Torso with the right stick. Should the legs and torso be separated in Unity/ Godot and also the armature or all stay together?
@hldfgjsjbd
@hldfgjsjbd 5 күн бұрын
If you want separate control, it’s best to have separate parts
@DerAua
@DerAua 4 күн бұрын
You could also watch a tutorial on IK, inverse kinematics. But you would only need this in case you want to have a flexible deformation with a humanoid. For mechs it's probably best to keep the parts separate. Then you can also "destroy" them by replacing them with a "destroyed" part (like a stubby arm or something, thinking of something like earthsiege 2 where they used a partially see through texture, too).
@Bald_Panther
@Bald_Panther 5 күн бұрын
Hi. Why are you using version 4.0.1 and not LTS 4.2 or 3.6?
@random_precision_software
@random_precision_software 5 күн бұрын
Any change of you doing a 30 min tutorial video of the main things we need to know on blender?
@Norchis
@Norchis 4 күн бұрын
Love it! Could you please confirm for me that this wouldn’t be ideal game asset? You would delete the faces you don’t see from inside, right? Also, how would you transfer it to unity? Would you be baking the colors? Noob questions 😊
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