Super Mario World is one of the most polished games that comes to mind. Felt flawless, particularly from my earlier gaming days.
@19MAD955 жыл бұрын
I’m glad KZbin’s algorithm finally worked and showed me this channel.
@implantgames5 жыл бұрын
You and me both!
@BLAZENYCBLACKOPS4 жыл бұрын
This game is easily one of the greatest games ever made, everything about it just feels perfect.
@fortheloveofking5 жыл бұрын
When you were talking about the music tracks, you didn't seem to mention that they actively change based on Yoshi. Getting on and off him actively and instantly adds and removes layered drum tracks.
@blazeuchiha21694 жыл бұрын
I was just about to say the same thing specifically because he compared them
@apleasantghost4226 жыл бұрын
It's funny you mention a "cartoon-like aesthetic." For whatever reason, the dream was to "play a cartoon" back in the early 90s. Kids on the school bus would talk about games in those terms. I remember Toejam & Earl: Panic on Funaktron was one that the kids I knew were impressed with for this reason. To be fair, that game is still very pretty.
@pokepress6 жыл бұрын
A Pleasant Ghost my mind immediately went to the Mario World Cartoon.
@jaymzx25876 жыл бұрын
A Pleasant Ghost absolutely! ToeJam and Earl 2 is such a fantastic game. Playing it now on PS3, was discounted to a couple of cents and love everything about it
@therealseanw.stewart20716 жыл бұрын
My very first video game, and _still_ one of my favorite platformers of all time. Perhaps even my favorite Mario game of all time, but tied together with _Super Mario Galaxy 2._ This game IS Super Mario in essence, for my money, and Yoshi was perhaps one of my first imaginary friends as a baby! I could wax nostalgic all day as to how important this game is to me, artistically, even, but I'll just say that its design holds up beautifully, in my opinion. Sure, there aren't as many fancy power-up suits as its predecessor, but Yoshi and his abilities more than make up for it. Mario and Luigi's movement is the best in the series too, as in this game they move with an unmatched speed and fluidity, so much of an improvement over the previous games that whenever I go back to the older Marios, everything from running to jumping just feels so stiff and awkward! This is also Koji Kondo's best soundtrack, by _far,_ in my opinion, and I could hum these classic tunes 'til kingdom come! Ah, and final fight with Bowser and his freaky Koopa Clown Car is one of the most memorable experiences of my entire childhood. _Super Mario World_ will always be perfect in my opinion, for me and many 90s kids, this is to us what the original _Super Mario Bros._ and its NES ilk were to those who grew up in the 80s before us. It's a masterpiece that will be remembered always. 10/10
@skunner09556 жыл бұрын
Totally agree!
@therealseanw.stewart20715 жыл бұрын
As a fan of his reviews, I really don't think this review did this classic justice, but whatever. I'm totally biased! SMW is my baby, you know. Immune to criticism on my watch!!
@Treyworld6 жыл бұрын
Nice review. I was surprised by the number of things we agree on about this game. Super Mario World is still an amazing game and despite its few flaws, it did evolve the Mario series a little.
@tatzooism6 жыл бұрын
You just forgot to mention the 2 player life sharing mechanics along with some little differences on the game overs compared to Super Mario Bros 3(the stage resets specially), and I wanted to see more of torpedo ted. Took me years to reach soda lake and finally know who was that one guy from the credits. It's always nice to see your detailed take on games individually, keep up the good work
@DaNintendude6 жыл бұрын
Despite being before my time, Super Mario World was the first video game I ever played (this is actually an assumption, as it could've been F-Zero or Aero the Acrobat, but I like to think it was SMW). It's probably the one video game I've played more than any other game... ever. I love everything about it, and although it is missing a lot for me nowadays, it's still a blast to go back and do another playthrough of every now and then. My main gripes with the game would likely be the lack of Level background variety. Grasslands are present throughout the entire game. There are a few level types that have a background similar to the Grasslands, so it doesn't really feel all that different to me. The biggest changes throughout the game are probably the Forest of Illusion, and Chocolate Island. I would love to see how the Developers would handle Desert, Snow, and Volcano levels. However, even without that much variety, the world of Dinosaur Land has a very impressive sense of connection. The whole world feels pretty similar, but there are small differences throughout that make each section of the game stand out. The world is small, but it feels vast and unique. This is something I can't say about NSMBU. the levels don't transition very well at all. Although the world map looks cool, it's a mess. Nothing feels natural, and every world abruptly changes into the next. Dinosaur Land's atoll feels really connected, and every different world theme blends naturally. Although I dislike that there are no Desert or Snow levels, I must commend the game for keeping the theme simple, so it doesn't get too messy. Super Mario Sunshine does a similar thing. The entire world feels very connected, and not just because you can see other locations from the one you are currently at. Instead of having a ton of different themes smashed into an Island, the changes are subtle. And most of them utilize the Beachside feeling.
@Venomous96 жыл бұрын
13:10 I loved how they did it in Super Mario Land 2 as well. Most of the tracks were variations on a theme, and those tracks fit the mood of that level really well. Granted, it could be said Totaka was copying Kondo in that regard, but considering how well Kondo made it work, I'm not surprised that Totaka did the same thing.
@lemmingscanfly56 жыл бұрын
Venomous9 The technique can also hurt games as well though, Such as all of the Yoshi games after Story, their soundtracks are dreadfully boring.
@geschnitztekiste41116 жыл бұрын
They did this in SM64 too!
@rebelfleettrooper98813 жыл бұрын
This game holds up REALLY well! It feels modern in a way, kinda like it came out even today! It's fantastic!
@pavementpounder75024 жыл бұрын
I love how in depth your reviews/overviews are, great job! SMW was the very first Mario game I played (at a friend's house around '93), and after getting a SNES with Allstars shortly after, spent many hours exploring the secrets of Dinosaur Land. It's a testament to the game we're still discovering things now. I always felt the cape was a bit OP myself.
@lordroy883 жыл бұрын
I love seeing reviews of beloved retro games. You can understand the flaws of a game while still discussing why the game is still cherished to this day.
@powpuck50316 жыл бұрын
A baby Yoshi will also instantly mature if fed a single power-up. And the stomp shockwave endowed by yellow shells and innate to yellow Yoshi has a lot more utility than you might think; it allows for the cape shockwave with no need for takeoff and potential kamikaze, and moreover can be used in tight corridors where the cape shockwave cannot. In other terms, it's less limited than fire breath but not as overpowered as wings. (Well, I think it's fun) Also SMW isn't as pretty as the SMAS remakes -- especially SMB2 -- but then again none of those really take advantage of rotation, scaling and alpha transparency like SMW does either, so maybe it's was a necessary tradeoff.
@danielcm42376 жыл бұрын
But cape shockwave isn't an impressive attack, as others things like rotating cape and throwing a shell on the enemies can do the same job as it. So in the end, I still think Yellow Yoshi is the least interesting Yoshi of all, tho I think it is fun to use it and it is a pretty looking Yoshi
@powpuck50316 жыл бұрын
@@danielcm4237 True enough that the cape's other abilities more than make up for the few shortcomings of the shockwave, but the same could be said for pretty most abilities within SMW. Moreover the cape spin is not enabled if Mario is mounted, so it gives Yoshi some added offensive options apart from just eating and spitting, just like fire breath but not limited to a single use per shell. Also, apparently there's the added effect of yellow ability to descend faster in the air, which kinda neat, too.
@danielcm42376 жыл бұрын
@@powpuck5031 For me, the shockwave ability of Yellow Yoshi is interesting. What I think that would make Yellow Yoshi stands up as as good and memorable as the other Yoshi would be if the range of the shockwave were bigger. The shockwave only kills the enemy if they are just in front/behind you, so besides being limited, sometimes you stay too near the enemy and accidantely touches them, losing Yellow Yoshi. Imagine how awsome would be if the range of the shockwave were 3 square-block distance in front and beside you. That would make Yellow Yoshi more powerful and funnier to use
@Nerdyboeki4 жыл бұрын
Well the special and star levels are called “special” for a reason. It wouldnt be special if those mechanics would be in the normal levels.
@Ronnie06spartan6 жыл бұрын
Loving all your Mario reviews so far. SMW is such an awesome classic.
@1185AspAve6 жыл бұрын
No other game on the planet has as many fan-made rom-hacks. Whether it be vanilla, chocolate, kaizo or traditional. The Super Mario World community is still going strong 30 years later.
@andrewl2586 жыл бұрын
And to think I thought I was gonna be productive for the next 30 minutes before I saw this.
@implantgames6 жыл бұрын
Haha, enjoy your weekend :)
@lemongrass54124 жыл бұрын
I was going to do an assignment then I remembered this existed. Glad I remembered.
@n64glennplant6 жыл бұрын
One of my all time fav games, many a late night smashing this game with my brother. 😍
@implantgames6 жыл бұрын
Haha, we were Sega kids so my memories were playing Sonic 2 multiplayer for hours on end :)
@BigSmoke-xh5hi4 жыл бұрын
Wtf
@metalbrainmextrememetalent68104 жыл бұрын
Lmao
@TBoneTony6 жыл бұрын
Nintendo, SEGA and Rareware. What an awesome childhood I had as a young gamer looking at my own gaming experience back then even when I had to go to my cousin's house, neighbors house and even to a school friend's house for those experiences in 2D Platforming. I never had a console until I turned 13 years old and that was the N64 console and while I was lucky enough to have Donkey Kong Land 2 on GameBoy as my own personal experience of 2D Platforming, I had to wait until the Nintendo Gamecube with the GBA Player for the 2D Mario games as well as the Sonic Mega Collection on the Gamecube as well as on the PS3 with the SEGA Ultimate Megadrive Collection for those awesome 2D gaming experiences as well as the Nintendo Wii's Virtual Console to download those 2D games from the NES and SNES library that I never had when I was younger. Super Mario World while awesome in it's own right, I still have huge nostalgia for Super Mario Bros 3 and their many power ups and the different worlds I could go to and not limited to just Dinosaur Island. The mini bosses were of course, the weaker parts of the game but it was still awesome to defeat those Koopa Kids and perhaps those are what I remember the most from the Super Mario Bros 3 and Super Mario World cartoons.
@gabrielcostamadeira79365 жыл бұрын
The music in Super Mario World is a modern example of Wagner's Leitmotif
@nightshadehelis98213 жыл бұрын
I got a scary surgery while I was in the third grade. I'll never forget the moment when a kind nurse brought a snes into my hospital room with super Mario world. This game will always hold a special place in my heart. Playing this for the first time was downright magical. There was nothing else like it. Also, nothing was more disappointing than going to my local McDonald's and seeing an SNES on display only to discover the game being played was "Mario is missing". lol.
@kelly_crystal5 жыл бұрын
This game is so great! when I was a child, I played it 250 times. I could never get enough. As you mentioned, some details could have been better: 1) Blocks delivering a coin snake: I never understood how to steer coins. 2) Wings: I didn't understand very well how to use them with Mario only. I didn't understand they are only for Yoshi. 3) I am French, and the game was not available in French. I didn't understand why some dots are yellow and other are red. It would have been helpful to know the difference. But it is more linked to my own education. 4) Feather: overcheated. 5) On the cheese bridge: I took years to find the secret exit. I never understood the Star Road entrance in the sea. Colored Yoshi: I think that makes sense they can be found only in the Star World. It gives importance to this zone. I say it again: I played a lot this game, and you highlit a very clever level design. You could have mentioned Magikoopas: in the 3rd castle, Mario is stuck on blocks. The player can see Magikoopas' bullets affect them. Very clever. Somehow, there are similarities with other games you show (I think about Metroid games): without writing a lot of text, Nintendo is easily able to show how mecanics work. This is very satisfying for the player.
@Fattydeposit6 жыл бұрын
SMW is riddled with slowdown if you look for it. Almost every end level sequence - the shrinking black circle that closes in on Mario once the level exit is reached - runs at half speed. Playing through the SA-1-enhanced version of SMW (with slowdown and sprite limits removed) was a revelation.
@technozombie7896 жыл бұрын
I really need to try the sa-1 patch, it sounds awesome
@implantgames6 жыл бұрын
I have to be honest and thought the slowdown after reaching the goal was an artistic choice haha!
@LorenzoToysandGames5 жыл бұрын
My favorite MARIO game of all time. Loved the game play here. The final battle with bowser, the star world, all the secret secondary exits. On top of that the fact that you could take Yoshi with you from level to level added a lot to the game. Great graphics too.
@Smokydoggg6 жыл бұрын
Sonic CD also uses the same melody for every song in the game in the Japanese soundtrack. Far from being repetitive, I actually find it clever to use the same melody to compose songs that sound very different and I wish more games would do this. It gives the entire game a harmonious motif.
@geschnitztekiste41116 жыл бұрын
SM64 (and SMB3 kinda?) does this, too!
@captainyasopp1546 жыл бұрын
So glad you are going through this game I was worried you wouldn't do this one. This is my favorite mario game ever I have put like 500 hours into this game and beat it to death over and over it's amazing.
@danandtab74635 жыл бұрын
My favorite part of this game that isn’t replicated in the others: you can easily go back into levels you cleared and hit start+select to peace out at any time, saving all the power ups and Yoshi you collected, so you can use them in other levels. Also useful when trying to get the second exit and you’re about to fall in a pit.
@Simoss136 жыл бұрын
Please do all the Mario mainline games up to Odyssey.
@implantgames6 жыл бұрын
I will pick up next year sometime with Mario 64, Sunshine, and the Galaxy games. Stay tuned :)
@Simoss136 жыл бұрын
@@implantgames don't forget 3D World. Sorry if I seem bossy I just like your full/detailed analysis. I can wait and stay tuned next year
@implantgames6 жыл бұрын
I won't haha ;)
@nickeimorty4874 жыл бұрын
@@implantgames is this a 3d all stars reference??!
@AsianSleepy5 жыл бұрын
Super Mario World is such a fantastic game. I've beat it countless times over the years and I can always go back and play it again. Great episode bro. Keep up the great work on the channel.
@tinyguy93984 жыл бұрын
Technically the Dragon Coins in the SNES version of Super Mario World disappear once collected so it is possible to consider collecting them all an extra way to 100% the game with the exception of Choco Secret not containing all 5 Dragon Coins in the SNES version.
@riddleiddle6 жыл бұрын
I like your thoughts on platformers, trial and error levels and auto-scrollers are common detriments, but when they're good they're really good! Super Castlevania 4 got me into platformers, I'd love to see you do a series on those games!
@nensondubois4 жыл бұрын
While Super Mario World is a memorable game for me and friends, it is blatantly obvious that was hacked together with tape and clamped shut with dried grease, it does have highlights. I have contributed to the SMW disassembly and reverse-engineering, and so I know the full ins and outs of the game internally including the ability to compose music know sampling data destinations. without starting a list of problems and flaws with the game I'm only going to name a few. 1: no full 100 levels, only 96. Red ! blocks do not give fire flowers. the musical instruments has the classic rubber instruments and definitely could have done much better using the 64kb BRR SPC700 audio hardware; not to say it is underwhelming, the composers could have made the game sound way better. The graphics are way too simplistic for a SNES game and the sound driver is very basic as well. There are a lot of glitches, and too many information boxes. Lastly, the special world completion could have offered a few more game changes than just a few blue shells and sprite swaps. Nintendo clearly hired interns for some of the programming and the game is way too easy to abuse the game's stack allowing the insertion of custom code. The game is a mess and despite numerous flaws in a lot of ways it definitely is one of the definitive games of my childhood. Thanks for the honest and lighthearted reviews!
@ZeroGundam186 жыл бұрын
I love this game because it's very easy to pick up and play. The controls were easy and precise. Making it easy to master jump timing. Also challenging levels but not too hard. The learning curve was organic also, providing stages where you could master the new power ups or moves like soaring thru the sky to collect coins, or having different types of turtles to see what yoshi does. Plus yoshi is the best thing to happen to super mario of course.
@AngryGumball5 жыл бұрын
First time I played this was at my cousins, was sent there when I had chicken pox....good times playing SMW way back when. Fast forward several years later I got my own SNES for Xmas, along with a copy of this game...fast forward again to last week where I have this game yet again on my Switch! This and SMB3 are my 3 favorite mario games.
@SimmyBassline4 жыл бұрын
Could not agree more with your summary!!! Bring back the podcast!!!
@raneemacintosh68426 жыл бұрын
I was a big fan of Mario 1 and 3 as a kid but my extreme frugality got in the way of me buying most later titles except for New Mario Bros Wii which...came packaged with the Wii. So this series is definitely encouraging me to pick up these. (I only played World one time - for some reason a hotel room I stayed in had a Super Nintendo in it. )
@implantgames6 жыл бұрын
It is my understanding a lot of older gamers skipped out on the "NEW" Mario Bros. games, myself included. New Super Luigi U is actually pretty rad though. Finally, the timer is put to good use!
@mattdog10000006 жыл бұрын
I like how you didn't end this one on a bad note, unlike your DKCTF review... heh. Good review.
@implantgames6 жыл бұрын
;)
@thosava3 жыл бұрын
It's the first of the old Mario games that still looks great to this day. It has a retro style of course, but it somehow doesn't look dated like the other early mario games.
@zaori27855 жыл бұрын
3:34 lol - and now we have the floaty mess called New Super Mario Bros.
@MsQuote6 жыл бұрын
Finally! I rarely see anyone talk about this game anymore!
@kpods11165 жыл бұрын
I'm really enjoying your content! Keep it coming!
@vasilis13802 жыл бұрын
Man I wish you could make some new documentaries. I love this stuff. Thank you
@gregprice48346 жыл бұрын
Great review once again. I love this game and do think its the best starting point for the series. I only wish besides yoshi's island there was a true follow up that could really expand on the awesome mechanics that were more underutilized. Mario maker and rom hacks do have that covered at least
@jaymzx25876 жыл бұрын
Great review and video Kris! As you know, I love your content - you’re one of my top 5 fav YB-ers. Therefor, A little feedback, because I care :-) You often mention in your vids that other youtubers / reviewers have already said so much on a certain subject, it’s no use repeating them. Keep in mind lots of viewers don’t know what you know, it might be the first vid someone watches about the game. It’s totally worthwhile if you choose to share ALL of your thoughts/insights!
@implantgames6 жыл бұрын
Thanks Jaymz! Honestly, most of the things I leave out are the "hot takes" many reviewers seem hell bent on including in their reviews even though its been repeated hundreds of times. Mario 2 is a great example. The Gaming Historian did such an expert job at covering the history of the game it is pointless for me to even bother. Game Design is what I like to explore, not development history. Sometimes there are exceptions to this, like the changes to the Japanese version of DKC. But stuff like "ZOMG Shadow is so emo, Edgy the Hedgy" is entertaining the first time it was said 10 or whatever years ago, but lazy at this point. Those are the types of things I leave out of the videos. I assure you, you are not missing anything!
@jaymzx25876 жыл бұрын
implantgames thanks for your response! I understand what you’re saying. Also.. please bring back the podcast man! Why is it suddenly gone? A specific reason? Thanks for all your work man.
@hewhoentertains48596 жыл бұрын
My first game ever and favourite Mario game, grew up with both the original SNES version and GBA version later on (yeah, i was playing SNES during the N64 and PS2 era)
@Infindox6 жыл бұрын
Nothing wrong with that. I found myself frequently going back to the snes even though we had a n64 and ps1.
@Sly88Frye4 жыл бұрын
At Tubular there is a way to beat it and completely bypass the p balloon. Get a cake feather and get blue Yoshi. Glide across to the next block and when you eventually find red paratrooper eat it and Yoshi will fly throughout the rest of the level no problem. And also when baby Yoshi eats a power up like that star at Star World 2 where you get blue Yoshi, the baby Yoshi will instantly grow into a full grown Yoshi . they make you have to choose between whether you want blue Yoshi right away or to get the star.
@WigWoo12 жыл бұрын
Why do you say "Thankfully" when saying the flight controls are awkward?
@RetroGamePlayers6 жыл бұрын
Love this soundtrack!!
@miamimagicians3 жыл бұрын
Ever notice how the vast majority of Nintendo successes from 1989 till about 1995 we're all basically variations of Mario Brothers three
@verdman545 жыл бұрын
I think this is the best mario game ever. Although, I may be biased because I was in 2nd grade when it was released. Man, that $200 price tag back then for the snes was crazy!!
@TheJadeFist6 жыл бұрын
It wasn't until very recently, that I even realized the Castle/ Ghost House was still the main theme music.
@implantgames6 жыл бұрын
Reviewing the recorded footage after playing and listening to the sound was an eye opening experience for me haha :)
@LarryLopez912 жыл бұрын
@@implantgames You mean ear opening lol
@anthus97865 жыл бұрын
I grew up playing SMW, and didn't get to play 3 till a few years later in a limited capacity at other people's house. I ended up liking 3 more (first played the all-star version, then the NES later). I could never really articulate why I liked 3 better, but I think it's cause it has much more variety in its levels, and themes. All the levels in SMW, in every world, kind of look the same, as they only have like five themes for regular levels (grassy, green mushroom platforms, forest, underground, and sky). SMB3 just felt so much bigger to me. I like SMW's save system, better, but I liked the item management, and maps in 3 better. I like how World has more intricate levels though, and it does feel more polished in some areas, and less experimental. I love both games, and which I say is my favorite pretty much depends on the day. :p
@BingBangPoe6 жыл бұрын
Super Mario World will always be one of the best Mario game ever.
@swy3343 жыл бұрын
*your favorite
@Dylan_-tu7zk2 жыл бұрын
“I can’t help but feel some aspects of the game were rushed” Fun Fact: Super Mario World has the rare title of the unfinished 2D Mario game. Miyamoto has said that he was disappointed in the games development cycle, feeling that it was an incomplete project. I think Balancing the cape feather and adding Yoshi’s depth is probably what he is talking about. With how polished the game is overall ,however, it’s strange to learn that miyamoto feels it was rushed.
@thehussiteking6 жыл бұрын
I have played this game alot since I was 3 and I never realized or noticed the Leif Motif of the music
@NotTerravin6 жыл бұрын
Loved this video, lots of nice points and a constant flow that didn't feel rushed. As for those issues about coin trails and pipe cannons, I know in the GBA version message boxes do exist for the coin trails, and I *think* there's boxes for the cannons as well. One other thing to note about the cannons is that holding up isn't the solution, (though it may work I've never tried) but rather holding jump while being launched out. Other than that this video was a great summary of the reason me and probably thousands of others enjoyed this Mario the most.
@implantgames6 жыл бұрын
Glad you enjoyed the video :) After playing with the cannons more, I think you just *can't* be holding the "right" button on the D-Pad. Up appears to do the same as pressing nothing, getting Mario to the Paratroopa at the exact right moment. I hadn't thought to try and hold the jump button if I'm honest. I'm still not certain why holding what is effectively "forward" slows Mario down and causes him to miss the enemy. Still it's minor in the grand scheme of things. Cheers!
@VirtualScallop6 жыл бұрын
Another thing GBA does is add colored Yoshis to the main game once they've been fed in Star World. They're tied to power ups though (Blue for Cape, Red for Fire Flower, and Yellow for Mushroom (I think)), so they argueably go from underpowered to overpowered (Blue Yoshi + Cape Feather will certainly get you places)
@travisshaffer66236 жыл бұрын
@@VirtualScallop Uhh you mean Red Yoshi=Red Koopa/Red Toads Green Toads/Green Yoshi=Green Koopa Yellow Yoshi=Yellow Koopas/Yellow Toads and Blue Koopas=Blue toads/Blue Yoshi's! Yeah...
@VirtualScallop6 жыл бұрын
@@travisshaffer6623 uh... not sure what you're trying to say honestly
@travisshaffer66236 жыл бұрын
@@VirtualScallop that these are recurring colors Red Green Yellow and Blue are used by Koopas Toads and Yoshis for them all and each have their own abilities as a result too...
@MissFuzzbottom5 жыл бұрын
I prefer Mario 3, not only because it had more power-ups, but also because it did more with the world maps. Toad houses, slot machines, card games, wandering hammer bros, checkpoints unlocked by fortresses, breakable boulders, Jugem's Cloud, and the boat in World 3. Mario World, by comparison, has alternate exits and the Top Secret Area. Two good features, but that's it.
@captstrugglebunny6 жыл бұрын
If any of the mechanics feel half-baked, it is because according to the devs, the game was never finished. Although this game is so amazing as is, I can't imagine it being a whole lot better.
@_mango_6 жыл бұрын
No way... MARIO WORLD IS A VIDEO GAME?! I thought it was a laundry detergent.
@implantgames6 жыл бұрын
#themoreyouknow
@XmodxgodX6 жыл бұрын
The coin controlling mechanic is explained in the only ice level in the game. (Donut Secret 2 iirc)
@prolefeed1016 жыл бұрын
Great as always brother. Keep it up!
@implantgames6 жыл бұрын
Will do, thank you!!
@jonmahashintina6 жыл бұрын
theres also that flight you can initiate with the spin jump instead of the regular jump. it took a rom hack to teach me that existed (i think its mentioned in the manual though)
@natebolton93855 жыл бұрын
It's funny I had no idea I could jump on the Reznor platforms and I've been playing and beating this game since 93.
@miamimagicians3 жыл бұрын
When you get all the chaos emeralds in sonic go supersonic you shat a brick back in the day because there was no Way you could've known about that. It literally freaked people out
@blakfloyd5 жыл бұрын
The pipes that look like they stretch to the top of the screen actually don't. I mean, they might go to the top of the visible portion of the screen but if you have very good timing you can aggressively updraft with the cape and still clear them. There are, however, some levels with off-screen blocks which impede the perpetual updrafting technique. One of these such levels is the seventh level in Special world (the forest themed one with all the Wigglers and Bullet Bill Blasters).
@itwasntme74815 жыл бұрын
I was today years old when I learned you could push up while swimming to ascend quickly
@Oneiroclast6 жыл бұрын
Top Secret Area isn't the best way to farm lives though. The star in Forest of Illusion 1 is probably the most well-known, but the best way by far is the P-switch that turns enemies into silver coins in Vanilla Secret 2, which chain into 3ups, getting 50+ lives on one run of the level.
@YunierViada6 жыл бұрын
I forgot about those moons ^_^
@ParadeTheGospel5 жыл бұрын
I feel silly for saying this but I never realized until this video that the same music was played at different levels just a different version of it!!!
@petermaasz6 жыл бұрын
Super Mario World is my favourite Mario game of all time and the only one I've ever completed. Even though I have to admit that after Mario 64 Nintendo and the Mario franchise became less appealing to me. I guess mainly because of adolescence. Anyway, if you'll reviewing more of the Mario platformers, I may become interested in some of them. And I agree with you, Super Mario World is a great game for everyone, beginners, veterans, young and old. Thanks for the great review.
@lemongrass54124 жыл бұрын
you deserve more subs keep doing what you're doing
@SpaceyMcSpacer6 жыл бұрын
Amazing review!
@implantgames6 жыл бұрын
Thank you Sir!
@SpaceyMcSpacer6 жыл бұрын
implantgames your welcome!
@koopaklaw46056 жыл бұрын
Awesome video! Subscribed
@implantgames6 жыл бұрын
Welcome aboard!
@KingSalaman5 жыл бұрын
World and 3 are my favorite, btw baby yoshi can grow up instantly if you feed it a star
@chrishamilton71074 жыл бұрын
The swimming in Super Mario World is something I wasn't really fond of, because his horizontal speed is significantly reduced compared to Mario 1 and Mario 3 even without the frog suit, to the point where it feels really slow compared to the previous games, which already weren't the best in that regard.
@PumpkinSwag6 жыл бұрын
Super Mario World is my favorite 2D Mario game (my favorite Mario overall is Yoshi's Island, which I don't count as part of the main series). It's hard to say for sure whether this or SMB3 are the better game, since they both have advantages and disadvantages compared to each other. I actually didn't know that you had to hold up to launch farther out those pipe cannons, so I don't know if I figured it out year ago while completing the game and just didn't remember, or maybe I found a way around it? Also, I think Tubular is the least popular level of the Special World. I'm certainly not a fan of it. But if the worst level in your game is an optional level that's meant to be hard that most players won't find out about anyway, I think that says good things about your game! Also, I agree about Mario World's tutorial boxes. I think it's a good idea that had a bad influence on game design. If more games with tutorials used a similar approach where players can just activate the tutorial at will without always having to go through it upon starting a new game, I think games as a whole would be a lot better. Also, I'm playing DKCR on 3DS now. I'm loving it! A feature exclusive to the 3DS version is New Mode, which gives both DK and Diddy 3 hearts max instead of two, and there are more items in Cranky's shop that didn't show up in the original, such as a potion that makes you invincible for a few seconds in Minecart sections. Original Mode is there too, which contains the Wii version's difficulty and lacks the items introduced in New Mode. I'm gonna play once in New Mode and once again in Original Mode. The 3DS version also contains a brand new world, though I haven't reached it yet. As for what I think of the game so far: I love the new weighty feel of DK. It gives him a unique feel that I don't think I've had in other platformers I've played. A minor nitpick is that I miss the old system of rolling, where in the SNES games if you rolled into enemies it would extend the length of your roll and speed it up making it easier to roll into multiple enemies at once. Aside from that, thought, I think DKCR is a lot of fun and hard to put down.
@implantgames6 жыл бұрын
I made an error, you don't have have to hold up, you just can't hold right (forward). I must have died 5 times wondering why on Earth I wasn't making it to the Koopa :D Doing nothing is what you are supposed to do (although up works too), so I suspect many probably didn't experience the same issue. Glad you are enjoying DKCR! I agree Retro Studios did a great job giving DK a nice weighty feel, yet it doesn't feel slow or clumsy. I believe if you have Diddy Kong you can roll infinitely, but I may be confusing that with DKC:TF. Still no acceleration boost though.
@PumpkinSwag6 жыл бұрын
That’s an odd quirk for that pipe cannon to have. Wonder if that was intentional, and if so, why they did it. You can roll infinitely with Diddy in Returns. Would’ve been nice to have both that and the acceleration boost, but it’s something I can deal with. If they do make another DKC, I would love to have that back. It’s a fun feature.
@Michirin98016 жыл бұрын
My favourite game ♥
@js200gb6 жыл бұрын
Man, how do you seem to get every minute detail into these? I remember renting a SNES with SMW and Super Rtype and having a sleep over back in the day. We stayed up pretty much all night playing mostly SMW. I'd like to hear your first experience/memories with the game, but I understand this is a review/overview. I enjoyed how it used the same theme over and over, without it getting repetitive. Another game I like that does this is Radiant Silvergun for the Saturn. One if my favorite games ever. I'm going back to WI for the holidays next weekend. I'm sure I'll hit up Game Trade. Maybe I can leave something for you there as a thank you? Not sure if they'll do that, though. I think I read you'll pick up next year again with SM64? Cool. Enjoy the break!
@implantgames6 жыл бұрын
I take a lot of notes haha :) Even then there are always a few things I forget to talk about (such as the Red, Pink, and Green berries in SMW). I was a Sega kid growing up, and when I did have a chance to play the SNES I was all over Super Mario Kart (I was obsessed!). Have a safe trip back to WI, J! I’ll have a small package waiting for you at Press Start :)
@js200gb6 жыл бұрын
+implantgames Something for me? I didn't do anything special. Ok. Should I leave it for you at Press Start then? Since they seem ok with holding stuff.
@bitwize5 жыл бұрын
Ohhh man, being 14 years old and playing SMW until I got eye fatigue. Those were the days.
@carlenecokolee51596 жыл бұрын
Cant wait for this guy to do Ocarina of Time.....Hes great!!!
@CheatFreak476 жыл бұрын
Are you planning to cover the Super Mario Advance games at any point? I'd like to hear your input on the changes from the original versions of these games.
@implantgames6 жыл бұрын
I don't actually own any of them at the moment! I know there is interest in them and I look forward to playing them in the future :)
@EddyGordo216 жыл бұрын
Also it wasn't mentioned that if you allow baby yoshi to eat a power he will automatically grow to a full yoshi
@dstar4826 жыл бұрын
I love your content
@implantgames6 жыл бұрын
Thank you, glad to hear it!
@atreidhd6 жыл бұрын
22:38 Oh! It always seemed completely random which direction the coins would go, and that never felt right to me.
@jaredhayslip80145 жыл бұрын
Mario Really Started In The Arcade Called Donkey Kong 1982 After That The NES Was Born Into Homes 1985 ..Duck Hunt And Mario Bros With Luigi ..
@GeekGameCulture6 жыл бұрын
Nice video. But I have to disagree a bit about the cape feather being AS game breaking as the P-Wing or Super Leaf was in SMB3. You didn't have to do anything other than tap the jump button repeatedly to keep going as Raccoon Mario. In SMW, you need to keep a consistent rhythm going in order to fly over the stage that you want to fly over. This makes you have to fully be able to understand the mechanics of flying with the cape in order to do that efficiently. Thus, this take more skill out of the player to be able to utilize this mechanic. It's easy enough to know how to do it, but one needs to be skilled enough to be able to do this on a consistent basis without their hands becoming tired from performing the moves. It's like Nintendo still gave the players the option to do things in that manner, but to make those players have to master the cape feather powers to be able to do so.
@MS465326 жыл бұрын
After finishing Super Mario World in my Channel i still think it's a great game!
@ChronicDNA3 жыл бұрын
oh man when i was a kid i didn't know about controlling the direction of the lines of coins, in that one level you showed build a staircase, i had to fly up with a cape, stop flying and duck mid air, and land with like the edge of my toe in that opening and jump while crouched u bump your head but if u hold sideways it moves you a little bit, so like 10 little jumps and u squeeze though, or if u hit the flight just right, u can just glide right on through, i could hardly ever do that
@TheTomatoWatcher6 жыл бұрын
Actually, the tail whip in Mario 3 couldn't even be used when standing in water...
@marcusstarman18495 жыл бұрын
At 17:17 if you hit the blocks from the left side with your cape they will *always* turn into circles.
@subtlewookiee5 жыл бұрын
I'm at 95 exits in my current play through of the game (first time playing it since the 1990s) and I really enjoyed this video (semi-spoilered myself on my 96th exit in this video but that's OK). I never heard of it before but I find the debate about which jump is the best to be interesting. For me, SMW is the most responsive and I find it suits me the best. I beat SMB3 last month and when I go back to it I actually die a bit because I think it's going to play like SMW. I really just feel like they nailed it exactly in SMW with both the jump and accel/decel. SMB1 almost feels like a different genre when I try it now. Also a big difference between this and SMB3 is accessibility. I found this game extremely easy coming off SMB3, to the point where I don't think I died in the first world or two, and never had to try a (mandatory) level more than 2-3 times. Granted, the special stages were hard, but no harder than late world 7 or 8 stages. The first time I beat Bowser I was actually like "that's it?" as I thought surely that couldn't be the last boss. It's not bad to be accessible, but since this game has a save feature I would have thought more difficulty would have been allowed since you can always come back another day without lost progress. Overall though I highly enjoyed SMW, perhaps more now than when I first played it at 11 years old.
@nightshadehelis98213 жыл бұрын
I wish Nintendo would make a new version of this game. The new SMB games don't capture the same magic imo. I'd love another "cartoony" version of SMW. It worked for Sonic Mania.
@bemasaberwyn554 жыл бұрын
The cape feather, aka Mario's most broken power up
@jordanlucasthemusician4 жыл бұрын
forgot about the yoshi double jump
@downscale6 жыл бұрын
Great Video! Thanks!
@FletcherReedsRandomness6 жыл бұрын
I love Super Mario World. But I will say that it's not as impressive a showcase for the SNES as F-Zero or Pilotwings. Almost no one looks like how they're supposed to, the colors are flat, and the music doesn't show what the SNES's sound chip could do. But all is forgiven with the best controls and level design in all of 2D Mario.
@Titan1930S3 жыл бұрын
This is my favorite Mario game
@EWOODJ4 жыл бұрын
Vanilla Secret 2 is the best way to farm lives
@Dr.SamCarterPhD5 жыл бұрын
The music repeating is again experimented with, and may I say to a much farther extent, and almost more interestingly, by Kazumi Totaka in Super Mario Land II. I await your video on that one!
@videogamefan96376 жыл бұрын
Do you plan on doing a Mega Man marathon? Also, great review!