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In the video, I demonstrate the steps needed to import an FBX file containing models with animated custom properties into the UE sequencer. I use an FBX file of a camera exported from the Technocrane Trimmer service as an example, which includes custom properties such as Zoom, Iris, and Focus. Within UE, we'll prepare a cinematic camera actor featuring similar variables for zoom, iris, and focus. We'll map the FBX properties to the component properties. As a result, the imported FBX into the sequencer will generate additional animated tracks for our new custom variables on the camera component.
Technocrane Trimmer Service - technocranes.github.io/
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