Infinity: Battlescape - Battle over Glimmerfall

  Рет қаралды 23,164

Random_Passerby

Random_Passerby

2 жыл бұрын

The biggest battles happen over biggest stations. This time with bigger fleet of cruisers on both sides, and examples of destructive power of crossfire.
Credit to squiddicus2, SuperDoge6969 on Scoria team, and Zaroth Augustus, GamerspaceStudios on Havoc team for participating in the battle.
The game is Infinity: Battlescape by I-Novae Studios, version 0.8.7.1, server is US-East#1.

Пікірлер: 23
@DoctyrEvil
@DoctyrEvil Жыл бұрын
The dynamic 3D map is really amazing. The way it moves in and out and is easy to ready is quite impressive. It seems very well designed and thought out.
@ummerfarooq5383
@ummerfarooq5383 Жыл бұрын
The comic zoom lines and music score are more suited to spiderman
@ZDson3112
@ZDson3112 Жыл бұрын
That was some beautiful dogfighting Sir.
@biohazardousbacon
@biohazardousbacon Жыл бұрын
I remember when this was just a tech demo showcasing planetary entry and exit like a decade ago
@Islow86.
@Islow86. Жыл бұрын
Great gameplay@!
@random_passerby4672
@random_passerby4672 Жыл бұрын
Thank you! Although the version is pretty dated, flight is still the same in the current one.
@doltBmB
@doltBmB 11 ай бұрын
has there ever been enough population in this game to have more than a handful of players at the same time? that's kinda the main thing that keeps me from coming back to it, it's just random pve in these giant furballs
@random_passerby4672
@random_passerby4672 11 ай бұрын
There certainly were many players at Early Access launch: kzbin.info/www/bejne/gH6kapeVpMefoc0 More recently, more players join together at community events. It is best to organize beforehand at the moment though.
@itsnotyourplanet8758
@itsnotyourplanet8758 Жыл бұрын
Oh man this has me sold. A game with real space combat and ships breaking off into smaller engagements. Unlike that trash EVE online where everyone targets the same thing and presses F1 with 0 brain cells or skill required.
@random_passerby4672
@random_passerby4672 Жыл бұрын
Well, focus fire is a valid thing here too. There are missiles and torpedoes, and with regular cannons it is as possible... of course, with more thinking required :D As it is more physics based than EVE, all focus fire considerations are more natural, as well as realistic due to spread and target's evasion dictating damage. Other recordings have some examples of focus fire iirc.
@rrrhh6168
@rrrhh6168 Жыл бұрын
I'm not sure why this game would be like real space combat, the closeness of this combat reminds me more of WW1 and WW2 air combat. Even today air combat is usually done far beyond visible range and drones play a more important role, like for reconnaissance and even for combat. And when you watch documentary's of pilots , air combat goes usually like this => "Once the enemy jets got in targeting range, I shot the missile and flew back". Is it skill or just better technology that wins battles, I think it's the last one.
@random_passerby4672
@random_passerby4672 Жыл бұрын
The game is made more for dogfighting fun in that regard :D Its realistic explanation can be explained in two ways also: 1. Long-range and extreme-range warfare is present in the world, just not in game. For gameplay reasons or development constraints, something like interplanetary warp missile, although possible, is just not included. 2. Warp drives and immensely efficient thrusters also change the space combat a lot. For instance, with current tech level, best way to fight is at long range to be able to dodge, while with these technologies implemented, same ship would be better off fitting battleship cannons, and bumping Whipple shield thickness a real lot, to arrive in close proximity to target, and pulverize it. And the target would do the same. Hypervelocity passes would still work, but they would be way easier to counter with just strafing, or spooling up warp drive and shifting to the side. I think it's not either skill or tech, but both are involved in a win. I have seen DCS players doing clever missile fights, and have not tried ever, so they would beat me no problem, given everything is equal. Tech changes the required skill, kind of. We adapt to balance issues in I:B even)
@rz7537
@rz7537 Жыл бұрын
Elite Dangerous might be up your valley
@itsnotyourplanet8758
@itsnotyourplanet8758 Жыл бұрын
@@rz7537 i already play it. been trying to get more into it.
@martinedrington9205
@martinedrington9205 Жыл бұрын
I have been watching this games development for YEARS... When are we going to actually see an initial release?
@random_passerby4672
@random_passerby4672 Жыл бұрын
If all goes well - within a year, probably. According to latest development update on Steam, as well as discussions on I-Novae Discord, 1.0 is planned to come in early 2023. The polishing phase, as it is called, is starting soon, somewhere after the upcoming update for 0.9.X .
@cagneybillingsley2165
@cagneybillingsley2165 Жыл бұрын
this video's a great ad for the game. i wish they'd have a persistent single player campaign though. having to restart everything everytime you finish the game is lame
@random_passerby4672
@random_passerby4672 Жыл бұрын
Maybe it will come after 1.0, or at least later on with mods. Current lack of story and campaign gives more freedom in terms of modifying the game and balancing ships. And it also does not require plenty of content. Although more content would be nice. I-Novae team agrees with that, but the budget is tight.
@clarbr1996a
@clarbr1996a Жыл бұрын
So this is planetside in space basically
@cagneybillingsley2165
@cagneybillingsley2165 Жыл бұрын
no, planetside sucked
@random_passerby4672
@random_passerby4672 Жыл бұрын
Well, to an extent, yes. There are similarities and even shared issues (like zerging with small ships). But right now, there are differences too. Like, in newer versions - see newer recordings for those - battles are ordered one at a time, but all stations and bases are open for a player attack at any time. And it is too easy to swoop in and start tearing them apart.
@cetri777
@cetri777 Жыл бұрын
is this pvp?
@random_passerby4672
@random_passerby4672 Жыл бұрын
There is some PvP, technically :D I avoided striking players in full force that time, and mostly focused on AI, to not interfere with bombing experience much. All ships with deep red/blue markers are AIs, orange and light-blue with callsigns beside them are players. So it's mostly PvE, but not entirely. All these AI ships only replace players, who would otherwise be piloting ships.
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