The wealth of knowledge Paul has contributed to the community is beyond measure. I still remember my first rigging tutorial in 2005 from him and how clearly he explained every step. Thank you so much Paul there aren’t enough words to express my appreciation
@paulneale6 күн бұрын
@yassine4d thank you, and you are very welcome.
@3dsmaxrocks6996 күн бұрын
Really nice. Never really cared for that free ivy plugin so this is how I'm doing it from now on.
@PandaJerk0076 күн бұрын
It's cool we got such robust Conform and Array modifiers. and your procedural setups are super helpful and inspiring!
@Museisherealways6 күн бұрын
Paul you are being so generous, thank you so much
@dhawanmohinish6 күн бұрын
Every time I learn something new , thank you
@colinching40374 күн бұрын
amazing job
@THEXRSCAR7 күн бұрын
Loving these procedural videos Paul, amazing work!
@galotta84757 күн бұрын
Thanks! I do appreciate it that you`re sharing your knowledge with us.
@omarleyvaofficial4 күн бұрын
AMAZING!!!
@realsenoldogan6 күн бұрын
ilham verici harika dersler hazırlıyorsunuz. çok teşekkürler....
@Arung2946 күн бұрын
Amazing!🤩😍
@jaguelo16 күн бұрын
Great tutorial. Forest Pack have no more use after I see this. ☺
@paulneale6 күн бұрын
@jaguelo1 well I wouldn't say that.
@arqbolognesi6 күн бұрын
this is just amazing, thank you!
@AbdoAchtioui3 күн бұрын
Great tutorial Paul!
@ismailaljanabi62157 күн бұрын
Beautiful
@sumonMI20236 күн бұрын
great
@mfrancisco_8507 күн бұрын
amazing wow love it
@nov30007 күн бұрын
great thanks
@tausifkhan21897 күн бұрын
This is mind blowing 🤯. Please confirm sir if you are from this world or from future where humans are reached to 80% of their mind use. Thank you so much. You are a Gem 💎. I understand lots of efforts have been put behind the scenes. Thank you again learning a lot from you. ❤❤❤
@paulneale6 күн бұрын
@tausifkhan2189 you are welcome. However, I'm a high school drop out that has severe dyslexia and was graded to have a grade 2 reading and writing level in grade 9.
@mfrancisco_8506 күн бұрын
@@paulneale no way really how is that possible ?
@nabilzaghdoudi60286 күн бұрын
Amazing work
@egogogoriko7 күн бұрын
cool! also we can animate growth by additing slice mod to main spline branch
@paulneale7 күн бұрын
Don't even need to do that. Watch my tutorial on the Autodesk channel when it comes out.
@poison4u6 күн бұрын
@@paulneale Which channel?
@F10F11hm7 күн бұрын
This is crazy, you make such a good use of the modifier list I can only admire your skills and creativity! I have a question, do the guys from Autodesk take any suggestions from you? There must be things you feel are needed to improve procedural workflows which you teach? New, specific modifiers or a set of features expanding the exisiting toolset, removing some limitation you consider a bottleneck? Are they open to your suggestions? I feel you'd make a perfect advisor for the development team at Autodesk.
@paulneale7 күн бұрын
Thanks, and yes I have worked with Autodesk and the Max team for a very long time. They are excellent at taking feedback and suggestions from users. You just can't have everything you want all the time as there are a lot of users using Max in so many different ways.
@EbolaStew6 күн бұрын
@@paulneale I'm glad that they listen to you. You are exploiting an area of strength for Max. I use Maya too and like it very much but it cannot match this kind of workflow. Maybe it has other ways to do specific things with MASH or xGen but not in such a fundamental and accessible way as Max does with it's Modifier stack. I wonder if you have any ideas about how to make working with the stack even more accessible and powerful. I learned C4D recently and was struck by how Max could work similarly. With all of its many "explorers" (Layer, Materials, Parenting, etc.), couldn't it have a Modifier Explorer in order to easily see, at a glance, the modifier stack on multiple objects at once in an outline view?
@paulneale6 күн бұрын
@EbolaStew interesting idea.
@philosoaper3 күн бұрын
there was a growing wine with leaves and such in one of the sample files back when 3DSMax was still under the Kinetix brand.. on some stone arc/statue if I remember correctly. Now I'm even more curious how that was done.
@paulneale3 күн бұрын
@@philosoaper good question as few of the tools I'm using were around then. Maybe a plugin?
@philosoaper2 күн бұрын
@@paulneale since it was included with max itself, there were no plugins needed...script maybe..
@paulneale2 күн бұрын
@@philosoaper maybe a free script. Wouldn't have been doing what this is doing then. I don't remember it.