1:03:13 "I'm a game writer but I'm not even 100% convinced that games are the best medium for telling epic long stories. I kind of think of what I do as more of providing a film score. You know, movies aren't about the music but the music is definitely an important part that enhances the experience of watching the movie. So, the writing is something that enhances the experience of why you're there, which is playing the game." This really is a nugget of game-making gold.
@KuyruksuzSatyr3 жыл бұрын
Only content that makes me listen to a low quality sound for an hour is Portal.
@chrismuskha4 жыл бұрын
Erik Wolpaw is a goddamn legend. He went from being a trailblazer for crass, video game related internet comedy in Old Man Murray to pulling off one of the best written games of all times without losing a bit of his characteristic sense of humor. Really speaks a lot but it's not surprising considering he's one of the guys behind the start-to-crate rating system.
@danmoar943 жыл бұрын
It's awesome to watch this back, but also quite sad because it makes me really miss the time when Valve was first and foremost a leading, and actually ground-breaking GAMES studio
@davidkonevky7372 Жыл бұрын
Also the old school memes are so charming 😅
@jessicobra74 жыл бұрын
great video but why are they speaking into megaphones
@ZeroZ30o4 жыл бұрын
Because it's 2008 xd
@Mixppmix4 жыл бұрын
Buddy, just lower your volume. You are welcome.
@prudentibus3 жыл бұрын
@@Mixppmix Didn't fix quality sound :o
@MopeyN2 жыл бұрын
Sorry I cannot hear you?
@marielcarey42886 ай бұрын
Guy at 0:28 was listening to this talk
@Lunareon4 жыл бұрын
This talk was a triumph. I'm making a note here; "Great questions". It's hard to overstate my satisfaction. ^__^
@Rejinx4 жыл бұрын
Why did this talk take 12 years to get on KZbin?
@jacobshirley34574 жыл бұрын
They didn't want to risk spoiling the game for those who haven't played it. :P
@DelusionalLogic4 жыл бұрын
It's Valve
@voltcorp4 жыл бұрын
To make those tickets count I guess?
@heyjakeay4 жыл бұрын
Cool to see they brought back the laser idea for Portal 2
@hhhsp9516 ай бұрын
i imagine the dude with the leg tattoos is also holding a beer in each hand and wearing really bad sunglasses
@OinkyEnterprises4 жыл бұрын
I'm a very simple person. I see portal? I click.
@Roguecellmedia4 жыл бұрын
I remember thinking "??!! Glados is singing?!... THE CAKE IS REAL!!!"
@XOR-lith4 жыл бұрын
Oohh, a fresh one (I mean on the channel). And it's about ludonarrative synthesis! That's awesome.
@frostyfingers92824 жыл бұрын
you just wanted a chance to say ludonarrative synthesis didn't you
@hashtagskipperjames3 жыл бұрын
@@frostyfingers9282 who doesn't want a chance to say ludonarrative synthesis?
@dichebach4 жыл бұрын
Interesting how much of this is psychology.
@Julian_H4 жыл бұрын
Most of game development is psychology. To make a good experience, you need to know what people enjoy and how they react to things.
@ArtofLevelDesign4 жыл бұрын
As in level storytelling example was interesting the scene with those scribbles on the walls.
@dheatlyblaze28462 жыл бұрын
The fire pit is really good! I have watched multiple portal playthrough and is a bit familiar with it before playing it for the first time but despite vaguely knowing the fire pit, it still feels satisfying to solve it!
@DGArtifact2 жыл бұрын
the Darth vader picture is a performance by an artist named Daniel Bozhkov
@zatramander4 жыл бұрын
Well that was amazingly interesting. What a treasure.
@jakesyoutubezone9808 Жыл бұрын
Around the 58 minute mark when Kim says adding portals to death match was “surprisingly frustrating” is very funny to hear now that everybody has played splitgate.
@OmniversalInsect10 ай бұрын
Funny how they describe the original Portal as a comedic and wacky game when that description fits Portal 2 much better. The original had an almost horror-like feel to it.
@ultralooca3 жыл бұрын
Pure gold here buddies
@bittersweetvictory85413 жыл бұрын
oh that's interesting. "unless it's in ... voice recorders" which is exactly what they ended up doing in the sequel.
@mrpuddingpop1 Жыл бұрын
It still works through intercom not a player activated “note”
@zaidlacksalastname4905 Жыл бұрын
3:40 this is why doom eternal works. Story: angry man kills demons Gameplay:angry man kills demons
@skjelm63634 жыл бұрын
"Integrating bad audio quality to struck the audiences nerves: The Silence Post-click-away"
@Roguecellmedia4 жыл бұрын
Shell isn't a cyborg? then why does the curiosity core say "What happened to your legs?!"
@themindfulmoron37904 жыл бұрын
I think the core is just referring to the long fall braces on her feet.
@MuguetsuАй бұрын
1:05:36 manipulating and looking at space in a new perspective
@Fabelaz4 жыл бұрын
Oh, but I want to know what animal portal is :(
@bobvella72284 жыл бұрын
glados kind of reminds me of that quantum computer hanging like a bat like that.
@ELFanatic4 жыл бұрын
This is the exact opposite of FF7. "Add more filler!" "But we just added two filler dungeons without any story in between." "ADD IT!!!" "This narrative detracts from the gameplay story and detracts from the over all flow of the game." "ADD IT!!!" "We don't need new characters, fleshing out existing characters is testing well, we should focus on that" "ADD THREE NEW CHARACTERS!"
@rosly_yt Жыл бұрын
And, oddly, both games are on plenty of "best games of all time" lists. I think it's a genre difference, puzzle levels benefit from being short, as too many elements can lead to the player being overwhelmed, confused, or just bored. Wheras rpgs, where stories are generally about long journeys with a small core cast, benefit from longer levels, so you have more chances to interact with stuff, in FFVII's case, charge up your limit break meter, and learn about the world. Breath of the Wild and Tears of the Kingdom both lean into quantity over quality - there's over 100 shrines (basically mini, easy, portal test chambers), and over 500 koroks, which are environmental micropuzzles you can find. RPG buyers want 100 hour games, and game-makers give it to them, even at the cost of the game being repetitive, or sections being underbaked. Puzzle game buyers don't care about game length in hours, they just want good puzzles. I personally prefer the all killer no filler philosophy, but I've enjoyed enough long, rambly games. And one person's filler is another person's fun - dying in roguelikes is a great example of this.
@EmperorsNewWardrobe Жыл бұрын
@@rosly_ytdo you think there’s a good example of a game that’s story epic but tightly written in line with the gameplay?
@rosly_yt Жыл бұрын
I'll be honest, I don't play a ton of games in that genre. I've heard good things (mostly) about the Mass Effect series, and about a lot of 90s CRPGs
@anmuloced86733 жыл бұрын
The painting type would be alla prima. Wet on wet.
@antdude4 жыл бұрын
Again?
@MrSongbird4 жыл бұрын
you know
@romsthe4 жыл бұрын
1 minute in and I have to stop, sound quality is hurting :(
@lilbud21884 жыл бұрын
come back to it! you get used to it and its a GREAT talk!!!!