I'm an architect and I"m working on my first game and one thing I can draw from Architecture and Design is the concept of "procession," procession simply put is just a journey to somewhere and something all games have in common is asking the player to reach a goal, in other words to move from A to B in whatever that mean regarding to your specific game, so make that journey as interesting as you can . Tadao Ando uses this concept in particular in many of his buildings. To make a space interesting you have to travel to "opposite poles" Up to down, dark to bright, wide to narrow..etc. And take your time to do so. The theory behind is that if you eat something bitter and then something sweet it will taste sweeter and better than not tasting anything at all in first place. So my humble advice to all of you fellow gamedevs is to create contrast of all kind, because when you do so the player unconsciously register the experience a long journey and it will bring more satisfaction when you remember it.
@thedoode77492 жыл бұрын
thanks! if you don't mind, is there a relatively easy-to enter architecture book you could recommend?
@danielamareen73212 жыл бұрын
@@thedoode7749 Not sure how to define "easy", as some architecture books are simply an image with a description next to it, describing the space and how it signifies a good practice. I'd say check out Kevin Lynch's books, he talks about urban design and it can be helpful for map/level design.
@aunderiskerensky2304 Жыл бұрын
Nice! Great advice. I'm a 23 year tile artisan and am taking my experience to college for game development to do environment and material interactions. How'd your journey go so far? Hope you are still chasing it!
@codingwithellie Жыл бұрын
How's the game going
@alxleiva Жыл бұрын
Hi, as I was developing it I realised it was more fun to build tools than the actual game. I'm about to release my tool called Reverie @@codingwithellie
@MuguetsuАй бұрын
4:50 6:25 order, enrichment and expression 7:43 order (orientation and spatial definition) 18:14 enrichment (approach, surface articulation, spatial composition, manipulation of enclosed space, novelty and tension) 33:08 expression (world expression, inhabitant expression, symbolism)
@reaktorleak896 жыл бұрын
One of the best GDC talks ever. Very organized, and I love that he showed practical game examples that applied the interior design principles that he discussed.
@lokikennedy3 жыл бұрын
Dude absolutely killed it. What a fantastic lecture, It's so easy to underestimate the power of a solid understanding of a fields vocabulary.
@aquietwolf2258 жыл бұрын
This is an awesome talk. I really like how he handled the material. Pretty much an interior design 101 class. This is just what I was looking for.
@ChristenSmith6047 жыл бұрын
Excellent analogy between anatomy being for character artists as interior design is important to environment artists!
@yasiru2218 жыл бұрын
Seriously one of the best gdc talks ive had
@ThatOneRubeGuy Жыл бұрын
Spent a few weeks basically internalizing this speech every morning in the 11th grade and it's been the best decision I've ever made. Seriously so helpful!!
@benparker25228 жыл бұрын
Wow, this is one of the most directly applicable talks I've heard from GDC. good stuff, thanks!
@V3RT1CAL8 жыл бұрын
Exactly what I've been needing, you seem to know when just the right time to post!
@nickigna7 жыл бұрын
This was such an amazing talk because I can actually instantly apply these techniques for my own projects. It's a perfect break down of the underlying mechanisms that make space work.
@somekindofwuongo7 жыл бұрын
thank you for this! I am an interior design student (almost graduate) moving towards gaming and movie industry and the information covered are very helpful showing that what i learnt can be a great advantage!
@di_amon4 жыл бұрын
This has to be one of if not the best GDC talk.
@themodernshoe24668 жыл бұрын
This is fascinating. He's a great orator!
@Jacinta8623 жыл бұрын
Probably the best talk I've heard so far on the topic. The speaker is well prepared and provides great analogy and visuals.
@Rrrrrrrr89889 ай бұрын
What’s truly amazing with this speech is that is timeless, mister Dan Cox your a great teacher thanks a lot 😊
@hellokitty500million3 жыл бұрын
Damn thanks Dan, I'm glad my change of direction from interior design to 3D environment art carries relevancy (as it should since it deals with the same limitations). Just needed some affirmation
@virtual40265 жыл бұрын
It is not the eyes that break-up or break-down anything - they simply perceive. It is the mind that divides (ie. separates, segregates, etc.). Nice talk on the basics of overall design.
@doghous36 жыл бұрын
Probably one of the best GDC talks as a lot of them are a bit pants. I'd watch this again - and again. Very good.
@lemonade35324 жыл бұрын
Watching this in 2020 and it scared me to realize Silent Hill PT has been out for 5+ years
@FoxRedTail3 жыл бұрын
Probably the best GDC I've ever seen
@haraldgeraldsen30377 жыл бұрын
Really fantastic talk, keep coming back to it. Thank you Dan!
@ivankazuya64186 жыл бұрын
A lot of what's in interior design is also used in graphic design. I found this interesting.
@AtteKym8 жыл бұрын
He didn't tell people to silence their cellphones. Whats this?
@Uncle_Sunpuppy7 жыл бұрын
Once I noticed, I was too distracted by the possibility of phones going off. 0/10 (kidding of course)
@bosskeith16 жыл бұрын
It was not a real GDC talk. It was a governmental hoax filmed in hollywood testing their new AI to infiltrate the gaming community. These techniques are visual triggers of mind control to weaken our resistance to the illuminati's influence. Game developers unknowingly utilizing these techniques brainwash the masses into subservience to our reptillian masters.
@channingparker94314 жыл бұрын
This is the best talk. So insightful.
@MB-hz7wm2 жыл бұрын
Well-rounded discussion…. Thought-provoking and relevant for multiple industries.
@efenty62357 жыл бұрын
"... when we're thinking about _historical expression,_ we're just thinking about what the _history_ is and how we can _express_ that." Dan Cox, 34:36
@mrshealthykitchen4814 жыл бұрын
In-depth lecture - excellent. I think only this video can go in college for a year. Thank you for sharing. Subscribed.
@fp76424 жыл бұрын
the chaotic side of me just wanted to jump over the desks to cut across lol
@ahmedice9417 Жыл бұрын
Must watch talk for people getting into environment design
@billguschwan4112 Жыл бұрын
14:42 implied space : ways to imply space: compartmentalize literal space into smaller ones. Discrete elements of logical space.
@billguschwan4112 Жыл бұрын
18:10 enrichment
@billguschwan4112 Жыл бұрын
7:45 Complex spaces order : arrangement and position of elements in space to increase understanding 1. where they are and sense of ease and can get lost so we give orientation 2. pattern : perceptual patterns space : reuse
@billguschwan4112 Жыл бұрын
9:28 order : orientation : what is it? where we were and where we might be next? we create mental images.1 Identity structure and meaning.
@billguschwan4112 Жыл бұрын
10:15 order : orientation : identity : Iconic element you can remember easily. structure: pattern in those spaces. meaning: personal meaning.
@billguschwan4112 Жыл бұрын
11:42 How do we Define space : enclosure
@SDKsa17 жыл бұрын
I'm an interior design student I was hoping to transition into the gaming industry since games is a massive part of my life. I was thinking of how to apply my skills and in this video I learned couple of ways to do so.
@dasaggropop12448 жыл бұрын
perfectly describing the dark souls experience: Whatever the hell it is, lurking there in the distance, it's unpleasant when you get there
@tylerdruden8 жыл бұрын
Great talk and very valuable information, even if you have an open world without roomlike structures!
@jokesterthemighty2278 жыл бұрын
4:12 Scott Eatton's anatomy workshop slide, this guy know's what's up!
@blinkythemouse8 жыл бұрын
hahah scott is the best ;)
@jokesterthemighty2278 жыл бұрын
yeah he actually is :P
@mdo6 жыл бұрын
Office updates are available.
@khushpatel25464 жыл бұрын
Amazing Talk for an interior designer who is interested in games. I wish people could explain like this. Very informative and good talk! P.S. perks of playing Dishonored
@JonesCrimson5 жыл бұрын
Lol this is one of the most useful and in-depth talks I've seen, but he doesn't even talk about walls until 12 minutes in and then he explains it as if we've never seen them before.
@WhiteNorthStar12 жыл бұрын
Superb talk, outstanding :)
@wmka3 жыл бұрын
Thank you and have a great day.
@FaithForged7 жыл бұрын
This is very interesting, thank you for sharing!
@gpvelev4 жыл бұрын
Do you know the name of the guy who is a level designer/game designer that asks a question at the 52:10 mark?
@paulthompsonx8 жыл бұрын
Really useful talk :-)
@tutorialheadquarters87178 жыл бұрын
Absolutely amazing talk!
@FFZAdrin8 жыл бұрын
You rock Dan, Capy is genius
@BehindTheVoicePod6 жыл бұрын
I have been working on interior designs and I want to work on environment designs as well so working on interior designs will it help in working on environment designs or it can help me start working on environment designs??
@neo71087 жыл бұрын
What are the spaces in 25:39 ?
@josephburgan3D5 жыл бұрын
Amazing talk, thank you so much!
@briandixon68166 жыл бұрын
This was very helpful. Thank you!
@omarshalaby152626 күн бұрын
Thanks alot ❤️
@itsDotsa8 жыл бұрын
This guy is legendary!
@RedFoxTeh17 жыл бұрын
Pretty good pun at 7:07 :)
@nomoregoodlife12554 жыл бұрын
thanks for that xD
@UxiaBanos7 жыл бұрын
Many of the concepts of this talk are architecture concepts, not interior design's. It really shocked me that this guy considered Frank Gehry, one of the most relevant architects of our time, as only an interior designer.
@awesome2wsx6 жыл бұрын
Yeah, I thought it was weird that he referred to all of this as just interior design because as an architect we are concerned about the interactions not just the interiors of our building but the exteriors and how it interacts with the other structures that are surrounding or environments. It's very important
@awesome2wsx6 жыл бұрын
Just to add I've seen a couple of ads for environment artist jobs asking for a degree in either, computer science, art, or an Architecture degree the reason being is that it is known that architects or rather people with architecture degrees should have a really good understanding of space.
@phosphornaut68117 жыл бұрын
I'm not very clear on the difference between 'Enrichment' and ' Universal Enrichment', would someone like to try and clearly explain this? Thanks
@blinkythemouse7 жыл бұрын
Universal Enrichment kinda refers to the idea of visual enrichment that could literally be applied to games of any visual style or world structure. Enrichment techniques in interior design can often relate too specifically to buildings in a modern city, so the solutions for their enrichment can tend to relate to that really heavily. Great question btw, wish I was more clear on that.
@phantomghostdiv5 жыл бұрын
I think you need an Audio Engineer. this is the second talk i have listened to and it is not loud enough.
@grify4 жыл бұрын
phantomghostdiv just turn your volume up
@phantomghostdiv4 жыл бұрын
Grify The Great I had it max. As an audio engineer I know what this needs.
@jennktv3 жыл бұрын
Sooo how can i land a job with a interior design degree in the gaming industry??
@neoshenlong8 жыл бұрын
The guy who asked a question and said "okay" every 5 seconds while he was answering was annoying as hell.
@rolandli05 жыл бұрын
Who ever designed The Library from the first Halo game definitely could have used this lecture to improve the design of that space. It was a nightmare to navigate.
@lauritoivonen21624 жыл бұрын
Amazing!
@moseska90504 жыл бұрын
So useful
@icewiski3202 жыл бұрын
respect!🙋♂
@Braindrain857 жыл бұрын
Lighting needs to be rebuilt
@infinitesimotel7 жыл бұрын
LeL!
@youreperfectstudio47896 жыл бұрын
I came to the comments just to say this!
@dicarolina7 жыл бұрын
We underestimate the power of our surroundings
@infinitesimotel7 жыл бұрын
We are part of our surroundings, and they are a part of us. It isn't power, but connection.
@midnightcrowindustries22687 жыл бұрын
Jeez, GDC tickets are so expensive!
@acellulargames Жыл бұрын
I'm not sure Frank Gehry would appreciate being described as an interior designer!
@neoshenlong8 жыл бұрын
Secret ubisoft game, wonder what that is (or was)
@blinkythemouse7 жыл бұрын
Starlink: Battle for Atlas ;) it's announced now.
@RoomRar5 жыл бұрын
And by now it kinda failed in sales
@fishermao32907 жыл бұрын
What's the secret game? Is it new game of Splinter Cell?
@haroldmcbroom78075 жыл бұрын
I wasn't looking for this video, but it came up in my search... _How is "space" created in Space Games_ Does space take up memory or is it simply the distance between to physical objects within the game? I have this game in my head, and I'm trying to solve these problems in my head, rationally, before it even gets to the development stage; I do not think will happen, but it brings me happiness. *(See Below Please for my thoughts on the video)* The more complex the scene, means more shadows going between these spaces, and that creates a heavy load... What strikes me the most, is that the most high definition games that focus on immersive surroundings, leave very little room for anything else. You can have a low end graphics game, that does a little of everything, but I think the key is finding a balance between a feature rich game, that is immersive, while at the same time, not as taxing on the system running it! The Unity Engine, and asset flipping, isn't helping the gaming industry, but rather hurting it. The gaming industry seems so dead now; I'm almost 48, and I've been a gamer all my life, and I know what passion is, and it is very rare now in the gaming industry. These new comers to the industry seem to be going with what's easy, because they lack the experience, training, and most importantly, the DRIVE, or PASSION, to produce a game that doesn't sit in Early Access stagnating for the next 6 to 7 years. They even moderate their own game hubs, banning people left and right who speak negatively on the products they release. Goverment no longer protects the People, but receive their paychecks from corporations, ...why do you think we pay their taxes? Because it would be embarrassing to pay taxes to a Government YOU control! Create a game for $$$, you will fail! Create a game from the heart, the money will follow, but very few people understand this, that passion is the key to success, in that if you create a game YOU want to play, that magnetism will carry over to other people. All you have to do to defeat the current monopolies (Ubisoft, Rockstar, Electronic Arts, Sony, Bohemia Interactive) is to create a GOOD game, and don't put yourself into a position to be blackmailed. The gaming industry has become more than just about entertainment, but a form of Trojan horse in which political, and social ideologies are passed to the gamers. We play games to escape from reality..., this system of credit and debt that THEY have created; They whom think they know what's best for us, and what's better for themselves... ...We play to escape, not because we miss reality and want games that are more realistic! Take these Mil-Sim's, what a joke... If you want to feel something real, join the military, then you can feel the bullet ripping through your flesh, and have a reason for the foul language that comes out of kids mouths as they're playing a military game. I confronted a kid, and you know what his response was to his foul language? What he said amo0unted to, _he's playing a game in which people are dying in brutal ways, and foul language is to be expected!_ Now I say, no one has ever died from a mouse and keyboard unless you hit them over the head with it!
@StratosKokkaliaroglou7 жыл бұрын
Other than the great talk, this guy needs to narrate games.
@oneawaymule6 жыл бұрын
18:10
@karlpetersson42514 жыл бұрын
Why is everyone walking out slowly from the room lol
@raenkiwi92267 жыл бұрын
Wow
@SteamdeckWindowsEdition3 жыл бұрын
I believe this kind of formulated thinking is what makies games now a days mundane and not worth paicking up again... people need to start thinking outside the box.....
@JeshuaW3 жыл бұрын
Cool, show us your game where you achieved all of this out of the box design?
@maidasan70047 жыл бұрын
I watched 1/3 of this but I don't understand what he's talking about
@totermusiker7 жыл бұрын
He used the first few minutes to explain why he does not use pictures, movies or other games to explain how to do interior design in 3D games. Then he moves on to explain the very basics of designing 3D spaces. This part is really basic and presents in rather academic terms the importance of order. You probably stopped before getting to the juicy parts. How to make the spaces we ordered interesting, without convolving the area and confuse the player. How to express the space we created to have it fit it into the desired context of our world. The talk requires a lot of concentration, but if you care about the topic, you might want to give it another go.
@Kombi-17 жыл бұрын
ag
@jamesphillpot75423 жыл бұрын
mr sus
@-CornDawg6 жыл бұрын
worse
@infinitesimotel7 жыл бұрын
Just make a game that is fun. Smoke a joint and let yourself go. Forget all this pattern examination, breaking up space, spatial, perception, cognitive, neuropsychophysiological analysis of the human interaction between brain body, spirit and emotion. Goddamnit. Make a game that is fun, and it will all fall into place. Chill and just pop some tabs and let your ideas run riot. It's called a game, because it is a game, ironic since the industry is taking itself so goddamned seriously. Really, you are trying to find a template, plug in formula to dazzle and distract people into ignoring the deficit of content, in order to not have to bear the burden of having to come up with good ideas and FUN GAMES TO PLAY.
@biseinerheult786 жыл бұрын
This is the kind of comment that makes me wish I could press dislike button more often than once.
@-CornDawg6 жыл бұрын
Cream bun Agree with you
@crust98896 жыл бұрын
Unbelievably dumb comment. You realize "all those pieces" fall into place because of how structured things are. The number of environments I see newbies make are just because they just throw things in without any sort of coherence. Honestly, you're just flaunting your underdeveloped mind because 1) you clearly can't understand this video or game making in general, and 2) all the good games are created with this sort of logic in design. A lot of artists make things under some kind of influence but they make it into a something cohesive. All ideas are pieced in reference from other things, often which have an intended order. Not sure there's much point in telling you this because comprehension doesn't seem to come to you. You'll just be sitting on your couch, vegged and doped up, licking your shirt.
@grify4 жыл бұрын
those aspects are what MAKE the games fun, otherwise your game isn't fun. You can't make a fun game without any components or planning.