Into the Radius is Uneven, Unpolished, & Magnificent

  Рет қаралды 635

The Gaming Discourse

The Gaming Discourse

Күн бұрын

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Into the Radius is ambitious and a little uneven, but it's also excellent.
Footage:
Into the Radius
Stalker (1979)
Annihilation (2019)
Onward
Metro Exodus
Music:
Into the Radius Soundtrack
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Пікірлер: 4
@TheGamingDiscourse
@TheGamingDiscourse Жыл бұрын
A quick correction: -In the video, I talk about the smoothing effect on weapons with scopes, but it may not be accurate to say the effect is there only once a scope is attached. It's hard to tell, but that smoothing may actually be there without scopes, it's just harder to tell since you're not aiming down a scope. I am unsure about this, as it feels like weapons do handle differently with and without scopes. In either case, I'm still not a fan of the effect itself.
@dside_ru
@dside_ru Жыл бұрын
Hm-m-m, the weapons might just be appropriately loud true to the source material. But hey, what an opportunity to introduce hearing protection gear into the game!
@coreymartin6363
@coreymartin6363 5 ай бұрын
Is this on PCVR? I just got it on Q3 (I never know which Q2 games are optimized for Q3) and this looks a little better. As far as the game goes, I'm still on level 1, but I definitely enjoy the organizing and preparation involved. I'm still refining my methods, and I rend to go out overloaded, so I end up coming back to unload loot quite often. This video was exactly what I was looking for, thank you.
@davidchandler5432
@davidchandler5432 Жыл бұрын
This is one of my favorite games but it definitely has jank, hopefully the Quest 2 port doing well helps them keep adding to the game. I've never noticed some noises being too loud, which weapons where uncomfortably loud for you? I might not be using very good headphones so it's not annoyingly loud (my pets hate the sound of the Tide meter though, when it goes off they all say I'm not allowed to play anymore). The center overlap of our vision with the gas mask is odd, I feel like the overlap wouldn't be that strong in real life, but I can't say I've worn a vision limiting gas mask in real life. The drawers and cupboards not opening cleanly is my biggest frustration; it's also a big source of the jank. I've had a similar issue with grabbing my sidearm but this might be a Quest 2 tracking thing (I didn't see what headset you were using so my guess could be wrong); in addition I find my chest slots work great, grabbing my backpack is very consistent, but grabbing the map can be annoying. The backpack itself and how you can arrange things might be my favorite storage device in any game I've played. Personally, I enjoyed the big shootouts and the messups and freakouts that happen as you learn the game were some of my best memories... getting chased into a hiding spot and fumbling with ammo and all that. I played in 1.0 and I'm replaying it for the Quest 2 release, and I haven't gotten to the 'slow weapon movement with scopes' issue yet. I wouldn't be surprised if this was their solution to scopes being unusable in the past because our body's inherent slight movements made everything too shaky, but it sounds like they haven't landed on the best way to smooth out aiming through scopes. You might've mentioned it, where ya using the virtual stocks setting? I doubt it's related but I'm just curious. And obviously I get the Stalker comparisons, but one huge thing ITR is missing is human factions to have relationships with and, of course, the A-Life AI system, and I'd love to have human NPCs to deal with in ITR, but I assume they're not coming anytime soon. Still, I've really enjoyed ITR and I think the way it has grown is great. Lotsa things I would love to see added, but that's just a reaction to the fun I've had in the game already. I enjoyed your review!
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