Intro to Environment Art with Andres Rodriguez

  Рет қаралды 148,303

CG Society

CG Society

7 жыл бұрын

Recording of Live Session on August 19th 2016 with Andres Rodriguez as we discussed what it takes to get into the industry- as environment artists -these days and also take a look some of the work he did for Uncharted 4.
Andres Rodriguez teaches the elective class Intro to Environment Art. Learn more about the class at 3dclassroom.cgmasteracademy.co...
To watch more industry session videos or other CGS-TV originals visit our page at www.cgsociety.org/news/tv/

Пікірлер: 53
@PolygonAcademy
@PolygonAcademy 5 жыл бұрын
really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!
@xPancakes4lyf
@xPancakes4lyf 6 жыл бұрын
I won't ever take this, beautiful, information for granted!
@brenttassell1715
@brenttassell1715 7 жыл бұрын
really great advice, well grounded & simple to digest. Thanks. Really inspirational.
@openarcanastudio
@openarcanastudio 5 жыл бұрын
this is an awesome Q and A. Thank you for posting this. Power to sharing knowledge.
@yuraponomarenko2961
@yuraponomarenko2961 6 жыл бұрын
Thank you very much for such explanation of process! I love these types of videos
@3DAntoine
@3DAntoine 7 жыл бұрын
Great advice guys, really good listen at work!
@johnmccormick2347
@johnmccormick2347 4 жыл бұрын
Good line of questioning and insightful answers, thanks guys
@bearwolffish
@bearwolffish 4 жыл бұрын
Thank you. Wonderful Q&A.
@_x3kim
@_x3kim 7 жыл бұрын
That was really informative and helpful for me! Thank you mate.
@AlexsandrCody
@AlexsandrCody 4 жыл бұрын
Nice Q&A!!! Super useful! Thanks a lot!
@Unreality3D
@Unreality3D 7 жыл бұрын
Great stuff! Thank you so much!
@CyberVikingGaming
@CyberVikingGaming 4 жыл бұрын
Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol
@komradkyle
@komradkyle 3 жыл бұрын
Really solid advice in this one, I liked seeing the breakdown from blockout to final process. Thanks Andres and Manny!
@km90003
@km90003 5 жыл бұрын
Such helpful advice! Thank you
@jaimemolina6946
@jaimemolina6946 7 жыл бұрын
Nice! Thank you for this!
@erict.jb.1324
@erict.jb.1324 6 жыл бұрын
this was very insightful, liked and subbed!
@ZachBush
@ZachBush 7 жыл бұрын
Man, why didn't I see this video and class before October!? Next time I will definitely take a class similar to this.
@williss11
@williss11 7 жыл бұрын
Zach Bush I'm starting to think these guys defeat the purpose of animation college....lol just so much good courses online. I just want to take all their courses!
@UpsideDownTutorials
@UpsideDownTutorials 4 жыл бұрын
Nice video, keep it up, there are many topics you discussed that are very important for starting artists.
@Extrone
@Extrone 7 жыл бұрын
Got so much useful information thanks.
@Extrone
@Extrone 7 жыл бұрын
Thanks. And I am really happy that I Got my students license on substance designer today 😄
@IITHEViPeRII
@IITHEViPeRII 6 жыл бұрын
how has it been going im curious
@JMTBFLOW
@JMTBFLOW 7 жыл бұрын
Great stuff here ^^
@jarabito001
@jarabito001 7 жыл бұрын
WOW amazing speechless Peace, love and tequila
@gilserranito951
@gilserranito951 3 жыл бұрын
Is this a great environment game art talk? *Absolutely*
@SOGMAONE
@SOGMAONE 7 жыл бұрын
so is this a grey box level a finished concept image using photoshop. or is this pic all in game screenshot with real models?
@nickdottv
@nickdottv 6 жыл бұрын
Hey sorry for the late response but I think I've seen this on ArtStation. I believe this scene was a recreation of another scene in Uncharted 4 but entirely remade in Unreal Engine 4. Hope that helps!
@improvementTime10.3.17
@improvementTime10.3.17 5 жыл бұрын
50:02 learn all basics to environment modeling = maya) all environment pieces modeling and unwrapping all in Maya Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick
@smallnuts2
@smallnuts2 7 жыл бұрын
any advice on how to do large scene fir doing camera animation? doing landscapes and at real world size messes me up
@Lync1111
@Lync1111 3 жыл бұрын
So are you saying that ( Speed Tree ) would not have been a great tool to use? Or is the old way a faster way of creating foliage assets?
@hocinetazani6364
@hocinetazani6364 2 жыл бұрын
Thanks You
@genemagora7700
@genemagora7700 6 жыл бұрын
May I ask what is the software being used here? :)
@ssuperduperflyy8760
@ssuperduperflyy8760 6 жыл бұрын
Likely Maya, Max, Substance Designer, Painter and Unreal
@casperwermuth
@casperwermuth 7 жыл бұрын
Does anyone know what class is being mentioned at 53:44? Clinton's class?
@nuchinuchitekton7730
@nuchinuchitekton7730 7 жыл бұрын
it's in the channel :) modular environment
@Zilushy
@Zilushy 7 жыл бұрын
Great talk!
@Dhanu.Vashistha
@Dhanu.Vashistha 6 ай бұрын
🔥👏🏻👏🏻
@sujeto9402
@sujeto9402 5 жыл бұрын
Cool
@Cyberdemon1542
@Cyberdemon1542 6 жыл бұрын
Can a Level Designer do Env Art and vice versa if they have the necessary skills? It seems strange to me that they are two different disciplines. I think every LD should be an EA and every EA should be a LD.
@awesome2wsx
@awesome2wsx 5 жыл бұрын
For a small studio like an indie studio yes one could do both rolls mainly because of cost and the project isn't as big as a AAA game. But in this case the studio is large and they can afford to have two different positions in order to increase productivity and 2 minds are always better than one. So the EA may suggest ideas to the LD and vice versa. This also decreases the amount of stress an individual would have if he had to do both. They also have position specifically for just modelers and another position for just texturing because texturing is another monster that needs focus all on it's own especially if you're creating those textures from scratch like in substance designer
@xueliangji7846
@xueliangji7846 6 жыл бұрын
nice
@greenarrow7068
@greenarrow7068 7 жыл бұрын
Great work on Uncharted 4 mate...btw How much does an environment artist get paid
@mhmn9436
@mhmn9436 7 жыл бұрын
You have access to google, dont you?
@greenarrow7068
@greenarrow7068 7 жыл бұрын
yeah but it shows varied results
@mhmn9436
@mhmn9436 7 жыл бұрын
Oliver Queen maybe because pays will vary from job to job?
@greenarrow7068
@greenarrow7068 7 жыл бұрын
true..but i cant find an accurate answer
@spinnerboyz
@spinnerboyz 7 жыл бұрын
How much does an actor get paid? Graphic designer? Architect? Programmer? There's a wide range of answers bro...
@petertremblay3725
@petertremblay3725 5 жыл бұрын
You should try 3d coat since it is beating anything out there when it come to environment and specially damaging. Nothing come even close and i was using 3ds max for 17 years before i switch to blender+3d coat!
@mariano4068
@mariano4068 6 жыл бұрын
Andreiss ruodruiguezz
@Golova11rus
@Golova11rus 2 жыл бұрын
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