really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!
@brenttassell17158 жыл бұрын
really great advice, well grounded & simple to digest. Thanks. Really inspirational.
@improvementTime10.3.175 жыл бұрын
50:02 learn all basics to environment modeling = maya) all environment pieces modeling and unwrapping all in Maya Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick
@xPancakes4lyf6 жыл бұрын
I won't ever take this, beautiful, information for granted!
@johnmccormick23475 жыл бұрын
Good line of questioning and insightful answers, thanks guys
@openarcanastudio6 жыл бұрын
this is an awesome Q and A. Thank you for posting this. Power to sharing knowledge.
@AlexsandrCody4 жыл бұрын
Nice Q&A!!! Super useful! Thanks a lot!
@ZachBush8 жыл бұрын
Man, why didn't I see this video and class before October!? Next time I will definitely take a class similar to this.
@williss118 жыл бұрын
Zach Bush I'm starting to think these guys defeat the purpose of animation college....lol just so much good courses online. I just want to take all their courses!
@3DAntoine8 жыл бұрын
Great advice guys, really good listen at work!
@komradkyle4 жыл бұрын
Really solid advice in this one, I liked seeing the breakdown from blockout to final process. Thanks Andres and Manny!
@bearwolffish5 жыл бұрын
Thank you. Wonderful Q&A.
@yuraponomarenko29617 жыл бұрын
Thank you very much for such explanation of process! I love these types of videos
@CyberVikingGaming5 жыл бұрын
Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol
@Extrone7 жыл бұрын
Thanks. And I am really happy that I Got my students license on substance designer today 😄
@IITHEViPeRII6 жыл бұрын
how has it been going im curious
@UpsideDownTutorials4 жыл бұрын
Nice video, keep it up, there are many topics you discussed that are very important for starting artists.
@_x3kim8 жыл бұрын
That was really informative and helpful for me! Thank you mate.
@Unreality3D8 жыл бұрын
Great stuff! Thank you so much!
@km900035 жыл бұрын
Such helpful advice! Thank you
@jaimemolina69468 жыл бұрын
Nice! Thank you for this!
@jarabito0018 жыл бұрын
WOW amazing speechless Peace, love and tequila
@gilserranito9513 жыл бұрын
Is this a great environment game art talk? *Absolutely*
@Jomarshun3 ай бұрын
Definitely.
@erict.jb.13247 жыл бұрын
this was very insightful, liked and subbed!
@Extrone7 жыл бұрын
Got so much useful information thanks.
@Lync11114 жыл бұрын
So are you saying that ( Speed Tree ) would not have been a great tool to use? Or is the old way a faster way of creating foliage assets?
@JMTBFLOW8 жыл бұрын
Great stuff here ^^
@hocinetazani63643 жыл бұрын
Thanks You
@SOGMAONE7 жыл бұрын
so is this a grey box level a finished concept image using photoshop. or is this pic all in game screenshot with real models?
@nickdottv6 жыл бұрын
Hey sorry for the late response but I think I've seen this on ArtStation. I believe this scene was a recreation of another scene in Uncharted 4 but entirely remade in Unreal Engine 4. Hope that helps!
@Dhanu.Vashistha Жыл бұрын
🔥👏🏻👏🏻
@casperwermuth8 жыл бұрын
Does anyone know what class is being mentioned at 53:44? Clinton's class?
@nuchinuchitekton77307 жыл бұрын
it's in the channel :) modular environment
@Cyberdemon15427 жыл бұрын
Can a Level Designer do Env Art and vice versa if they have the necessary skills? It seems strange to me that they are two different disciplines. I think every LD should be an EA and every EA should be a LD.
@awesome2wsx5 жыл бұрын
For a small studio like an indie studio yes one could do both rolls mainly because of cost and the project isn't as big as a AAA game. But in this case the studio is large and they can afford to have two different positions in order to increase productivity and 2 minds are always better than one. So the EA may suggest ideas to the LD and vice versa. This also decreases the amount of stress an individual would have if he had to do both. They also have position specifically for just modelers and another position for just texturing because texturing is another monster that needs focus all on it's own especially if you're creating those textures from scratch like in substance designer
@greenarrow70688 жыл бұрын
Great work on Uncharted 4 mate...btw How much does an environment artist get paid
@mhmn94368 жыл бұрын
You have access to google, dont you?
@greenarrow70688 жыл бұрын
yeah but it shows varied results
@mhmn94368 жыл бұрын
Oliver Queen maybe because pays will vary from job to job?
@greenarrow70688 жыл бұрын
true..but i cant find an accurate answer
@spinnerboyz7 жыл бұрын
How much does an actor get paid? Graphic designer? Architect? Programmer? There's a wide range of answers bro...
@genemagora77007 жыл бұрын
May I ask what is the software being used here? :)
@ssuperduperflyy87607 жыл бұрын
Likely Maya, Max, Substance Designer, Painter and Unreal
@Zilushy7 жыл бұрын
Great talk!
@sujeto94026 жыл бұрын
Cool
@xueliangji78467 жыл бұрын
nice
@petertremblay37255 жыл бұрын
You should try 3d coat since it is beating anything out there when it come to environment and specially damaging. Nothing come even close and i was using 3ds max for 17 years before i switch to blender+3d coat!