Intro to Substance Painter - Simple Workflow for Stylized Hair!

  Рет қаралды 18,474

On Mars 3D

On Mars 3D

Күн бұрын

By the end of this tutorial, you will understand how to use layers, filters, procedurals, generators, and more to efficiently create stylized hair in Substance Painter.
Model available for download on Artstation here: www.artstation.com/a/1615638
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial: Substance Painter 2020.2
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Table of Contents
0:00 Introduction
0:19 Base Layer
1:30 Dark Hair Variation
5:08 Adding Color Variation for the Hair Follicles
9:35 Adding Height Detail for the Hair
12:05 Conclusion
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Пікірлер: 21
@carlosrm7755
@carlosrm7755 5 ай бұрын
Such a great video, thank you!
@user-ou8hx7dy5e
@user-ou8hx7dy5e Жыл бұрын
Very useful information! Thanks!☺
@DrawingSomeGames
@DrawingSomeGames 2 жыл бұрын
Incredible. Thank you so much
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad you liked it!
@philip9611
@philip9611 3 жыл бұрын
Thank you for this!! 🙏🏻
@OnMars3D
@OnMars3D 3 жыл бұрын
No problem, glad it helped!
@socool1821
@socool1821 3 жыл бұрын
this is really helpful thx
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad it helped!
@exiledmatuschka9043
@exiledmatuschka9043 2 жыл бұрын
Great video
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad you enjoyed it
@theimanginestudio6422
@theimanginestudio6422 3 жыл бұрын
hi! Thanks for tutorial! May i bake all changes as diffuse texture? I don't need displacement normals and e.t.c But i want to see normal changes on the texture image. Thanks! For example on blender i can Use color changes, than specular, ambient occlusion, normal map changes like scratches e.t.c then i render all as texture image and it's great for good perfomance
@OnMars3D
@OnMars3D 3 жыл бұрын
Yes you can! Especially if you are going for a more optimized asset, you can simply use a diffuse/albedo map for your model for better performance.
@davidtaylor8195
@davidtaylor8195 5 ай бұрын
I wish you covered the baking. Thats what i'm having trouble with. Prepping the mesh for the baking. Thank you though still very helpful :) Was each hair clump a seperate object? cuz i'm getting dark lines from the normal and map bake. I think its cuz all mine are the joined
@koryxlenshing9080
@koryxlenshing9080 3 жыл бұрын
hello, I'm still new in substance painter and I wondering how your environmental lighting so good? Did you use custom env?
@OnMars3D
@OnMars3D 3 жыл бұрын
This is just the default environment in Substance Painter.
@danpym3D
@danpym3D 2 жыл бұрын
Do you have a video in which you explain from the beginning how to import the model from Maya and begin texturing in Substance?
@OnMars3D
@OnMars3D 2 жыл бұрын
Yeah, this video should help: kzbin.info/www/bejne/sHK2gYaqg5l7opY
@danpym3D
@danpym3D 2 жыл бұрын
@@OnMars3D thank so much for replying! Congrats for your tutorials!
@epicvillain8308
@epicvillain8308 2 жыл бұрын
His hair is basically stylized already. Just drop a stylized texture on it lol
@titoepfx4272
@titoepfx4272 Жыл бұрын
You made the video too hard for a intro, I have no clue where you got the curvature stuff for the dark variation stuff
@OnMars3D
@OnMars3D Жыл бұрын
This is part of a series I cover on my channel, start with this video and it will help you get started: kzbin.info/www/bejne/sHK2gYaqg5l7opY
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