About matcap's. Why would I want or prefer to have light baked into my materials? I just can't grasp why I would want that and it's confusing me terribly? Can you please help me understand this?
@Morderkainer3 жыл бұрын
1:54 is the bestest part
@Minkyupark1 Жыл бұрын
2:34 very impressed!
@shizyninjarocks Жыл бұрын
Great video.
@XtrimUniverse2 жыл бұрын
Gold tute !!
@bencoomer20003 жыл бұрын
Weird how useful this is for painting 3d stuff...
@fadimichael2144 Жыл бұрын
Hello, it's probably a simple trick, but I can't find out, how to assign a material to a single subtool without affecting the others subtools?
@chrismolina-personal50773 жыл бұрын
What are the practical uses for matcap materials?
@MichaelPavlovich3 жыл бұрын
it'll look pretty while you sculpt, and you can bake out matcaps to your model
@SketchPLAY12 жыл бұрын
I have a question, How do I reset lights back to default after I toyed with it and changed a few settings, I cant remeber the default parameters to get it back to the original light before I made changes, EX: Intensity and distance, etc. It seems to stay the same parameters I set on the standard matcap Ex (skin shader 4) even after I close zbrush and restart.
@MichaelPavlovich2 жыл бұрын
There's probably a more elegant solution, but light and material settings aren't saved with ZTools, only ZProjects; an easy way to get back to vanilla materials (and lights) is to close and open zbrush, then go to Tool > Load Tools From Project, then it will load your ZPR as just vanilla ZTL's with no extraneous material or lighting information
@SketchPLAY12 жыл бұрын
@@MichaelPavlovich Thank you very very much. I will try that. Thats just what I've been trying to figure out and needed to know! Thanks for the quick reply even though this is an older video. Your knowledge is greatly appreciated!
@antiday2 жыл бұрын
Hi! i have a question: If a material only has one shader channel (S1), how can i create extra channels for it (S2, S3, S4) if those are greyed-out? CopySH and PasteSH doesnt seem to create an S2/3/4, it just replaces S1 :"
@MichaelPavlovich2 жыл бұрын
Kind of unintuitive, but you have to "start" with a shader that has s1, s2, s3, and s4 unlocked - in your standard material section, you'll see double, tri, and quad shaders - those shaders have s1-s2, s1-s3, and s1-s4 available, respectively
@antiday2 жыл бұрын
@@MichaelPavlovich oh no... that means that the shader that i've downloaded from pixologic dl centre (and painstakingly modified, ahaha) wont be able to add an S2/3/4 as it came only with the s1 unlocked X"D oh wells, maybe ill try copypasting its s1 settings onto another matcap that does have its extra s channels unlocked A BIG thanks for replying!! I just want to take the opportunity to say that you're a hero and inspiration to the community, and tt i've learn so much from watching your vids. You're super awesome, keep up the good work!
@MichaelPavlovich2 жыл бұрын
@@antiday Thanks for the kind words, and I THINK that'll work - copy the modified S1 into a double/tri/quad, and go from there. keep in mind as you turn on the "S" dots for each, they may have some default parameters dialed in already, so play with those settings AND the mixing method between each "S" layer to dial in the look you're going for!
@KrazyRobot3 жыл бұрын
Can different sub tools have different materials??
@MichaelPavlovich3 жыл бұрын
for sure, and even different materials on the same subtool!
@chrismolina-personal50773 жыл бұрын
@@MichaelPavlovich Why would I want or prefer to have light baked into my materials? I just can't grasp why I would want that and it's confusing me terribly? Can you please help me understand this?
@MichaelPavlovich3 жыл бұрын
@@chrismolina-personal5077 easy way to get real time gorilla skin/gold/red wax, instead of dialing in a bunch of basic material parameters that won't look quite right