Intro to ZBrush 017 - Material Basics! Matcaps, Standard, Material Settings, Lights, and Shadows!

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Michael Pavlovich

Michael Pavlovich

Күн бұрын

Пікірлер: 21
@m0rph3u5.
@m0rph3u5. 3 жыл бұрын
super informative with alot of great info
@chrismolina-personal5077
@chrismolina-personal5077 3 жыл бұрын
About matcap's. Why would I want or prefer to have light baked into my materials? I just can't grasp why I would want that and it's confusing me terribly? Can you please help me understand this?
@Morderkainer
@Morderkainer 3 жыл бұрын
1:54 is the bestest part
@Minkyupark1
@Minkyupark1 Жыл бұрын
2:34 very impressed!
@shizyninjarocks
@shizyninjarocks Жыл бұрын
Great video.
@XtrimUniverse
@XtrimUniverse 2 жыл бұрын
Gold tute !!
@bencoomer2000
@bencoomer2000 3 жыл бұрын
Weird how useful this is for painting 3d stuff...
@fadimichael2144
@fadimichael2144 Жыл бұрын
Hello, it's probably a simple trick, but I can't find out, how to assign a material to a single subtool without affecting the others subtools?
@chrismolina-personal5077
@chrismolina-personal5077 3 жыл бұрын
What are the practical uses for matcap materials?
@MichaelPavlovich
@MichaelPavlovich 3 жыл бұрын
it'll look pretty while you sculpt, and you can bake out matcaps to your model
@SketchPLAY1
@SketchPLAY1 2 жыл бұрын
I have a question, How do I reset lights back to default after I toyed with it and changed a few settings, I cant remeber the default parameters to get it back to the original light before I made changes, EX: Intensity and distance, etc. It seems to stay the same parameters I set on the standard matcap Ex (skin shader 4) even after I close zbrush and restart.
@MichaelPavlovich
@MichaelPavlovich 2 жыл бұрын
There's probably a more elegant solution, but light and material settings aren't saved with ZTools, only ZProjects; an easy way to get back to vanilla materials (and lights) is to close and open zbrush, then go to Tool > Load Tools From Project, then it will load your ZPR as just vanilla ZTL's with no extraneous material or lighting information
@SketchPLAY1
@SketchPLAY1 2 жыл бұрын
@@MichaelPavlovich Thank you very very much. I will try that. Thats just what I've been trying to figure out and needed to know! Thanks for the quick reply even though this is an older video. Your knowledge is greatly appreciated!
@antiday
@antiday 2 жыл бұрын
Hi! i have a question: If a material only has one shader channel (S1), how can i create extra channels for it (S2, S3, S4) if those are greyed-out? CopySH and PasteSH doesnt seem to create an S2/3/4, it just replaces S1 :"
@MichaelPavlovich
@MichaelPavlovich 2 жыл бұрын
Kind of unintuitive, but you have to "start" with a shader that has s1, s2, s3, and s4 unlocked - in your standard material section, you'll see double, tri, and quad shaders - those shaders have s1-s2, s1-s3, and s1-s4 available, respectively
@antiday
@antiday 2 жыл бұрын
@@MichaelPavlovich oh no... that means that the shader that i've downloaded from pixologic dl centre (and painstakingly modified, ahaha) wont be able to add an S2/3/4 as it came only with the s1 unlocked X"D oh wells, maybe ill try copypasting its s1 settings onto another matcap that does have its extra s channels unlocked A BIG thanks for replying!! I just want to take the opportunity to say that you're a hero and inspiration to the community, and tt i've learn so much from watching your vids. You're super awesome, keep up the good work!
@MichaelPavlovich
@MichaelPavlovich 2 жыл бұрын
@@antiday Thanks for the kind words, and I THINK that'll work - copy the modified S1 into a double/tri/quad, and go from there. keep in mind as you turn on the "S" dots for each, they may have some default parameters dialed in already, so play with those settings AND the mixing method between each "S" layer to dial in the look you're going for!
@KrazyRobot
@KrazyRobot 3 жыл бұрын
Can different sub tools have different materials??
@MichaelPavlovich
@MichaelPavlovich 3 жыл бұрын
for sure, and even different materials on the same subtool!
@chrismolina-personal5077
@chrismolina-personal5077 3 жыл бұрын
@@MichaelPavlovich Why would I want or prefer to have light baked into my materials? I just can't grasp why I would want that and it's confusing me terribly? Can you please help me understand this?
@MichaelPavlovich
@MichaelPavlovich 3 жыл бұрын
@@chrismolina-personal5077 easy way to get real time gorilla skin/gold/red wax, instead of dialing in a bunch of basic material parameters that won't look quite right
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