Your content is great - keep it up. You are smart, sincere and present your ideas really well. I’ve watched all the champs stuff and will check out the LOTR and Arkham stuff as well. My favorite reviewers are people I’d love to play a game with and that describes you perfectly.
@NelsonAllOverCards2 жыл бұрын
Thank you so much for the kind words! I really appreciate it!
@jerpanic1 Жыл бұрын
I just unpackaged her hero pack. After sleeving the pack and just glimpsing; I am in the right realm of thought that her allies provide not just support, but incentives to counters as well?
@NelsonAllOverCards Жыл бұрын
I think so! Are you talking about Brawn?
@jerpanic1 Жыл бұрын
@@NelsonAllOverCards actually, all of the allies have crucial/helpful benefits. Snowguard stands out. Her allies have ready-up, damage, health, defense options: “choose:” one. Resource generation.. An allies list with a buffet of options. This is the best pre-designed hero pack I’ve seen.
@boardsontables89242 жыл бұрын
I'm experimenting with a justice build also. Ironheart is a ton of fun!
@NelsonAllOverCards2 жыл бұрын
Nice! I bet that will be super strong!
@jerpanic1 Жыл бұрын
Wiccan and Jessica Jones!!! Justice must-have Allies in most matches. Wiccan is only 2 cost and with 3hp, 1 Atk, 1 Thw, draw 1 encounter card and deal 1 damage for each boost icon. Arguably his value for cost and output is top tier.
@iansmith97627 ай бұрын
Yay Ironheart
@jerpanic1 Жыл бұрын
(Alter-Ego) Hitting 6 prog counters by paying with a stroke of genius card when you’re 4 prog counters feels amazing. Draw a card- advance to Version 3. 3rd time playing with Iron Heart Still learning moves
@NelsonAllOverCards Жыл бұрын
That is epic! Love using stroke of Genius to get multiple counters!
@jerpanic1 Жыл бұрын
@@NelsonAllOverCards There seems to be confusion with in the MC community regarding “gets”. I’ve read this column in RR 1.5 multiple times. Photon Blast and Jet Propulsion are huge upgrades. So valuable, especially for thwart. Each player phase, when exhausting/playing these upgrades, I can add + 2 hp, correct? Also, say you have Endurance in play for any hero. “Gets” listed in the text. Each Every player phase I can + X hit points, correct? RR states it is used for both modifying remaining hp and maximum hp. - I do understand losing the upgrade reverts - the + X hp Again, my biggest question is, can these upgrades be used every player turn/phase? I see not Restriction text on these upgrades