Is Path of Exile 2 Too SLOW?

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Zizaran

Zizaran

Күн бұрын

Пікірлер: 553
@chuckles819
@chuckles819 Жыл бұрын
I'm really impressed with Ziz's continued coverage even from inside the SuperMax prison he has found himself in.
@zigzera7757
@zigzera7757 Жыл бұрын
I was like did he record this in the hospital
@Okeen12
@Okeen12 Жыл бұрын
It’s really nice that the guards let him record even after that heinous crime he committed last week
@Sirenwish
@Sirenwish Жыл бұрын
All the characters had really bad gear aswell. When Kripp got a new spear during his Huntress session his damage went up massively. So I don't think people need to worry.
@clyp3016
@clyp3016 Жыл бұрын
You are talking as if it was outside of GGGs control, they could have chosen better gear to showcase poe 2, presentation and first impression are what's most important
@richardmcgowan1651
@richardmcgowan1651 Жыл бұрын
Yes, but having played a few SSF runs on standard. Even with bad starting gear you do way more damage in POE1. You can even get to maps with blue starter gear you were using for links.
@SBHJG
@SBHJG Жыл бұрын
OP is right. Characters were intentionally given bad gear and their trees weren’t allocated. If you went to PoB and recreated the characters they were basically level 15 in level 45 areas. It was a showcase to show how great the game looked, not to show zoom-zoom.
@KyokujiFGC
@KyokujiFGC Жыл бұрын
PoE 1 demos always looked monumentally slow, so I'm not concerned at all.
@XR190190
@XR190190 Жыл бұрын
@@clyp3016 The first impressions of ALL players during the beta will be important. And months after months, the gameplay will change. It already changed between the announcement and this year. So no it doesn't have as much importance as you think
@oussamadellil9267
@oussamadellil9267 Жыл бұрын
You have no idea how much Hyped I am after seeing the slow down gameplay. While we haven't seen the whole campagn legnth, the game is now not a "rush to maps" but a whole game, with challanges to overcome so as when you get to beat a pinnacle boss in the end game, you'll definetly feel like a GOD.
@MysterioFan02
@MysterioFan02 Жыл бұрын
come back to this comment after multiple poe2 leagues
@clyp3016
@clyp3016 Жыл бұрын
I don't understand how the game is still not a rush to maps game? And killing a pinnacle boss even right now feels rewarding, even in 3.9 when Sirius was added, not everyone in my guild was able to kill Sirus so we all asked the only 2 people who were good enough to kill him on tips
@mykellederickpalad7883
@mykellederickpalad7883 Жыл бұрын
@@clyp3016 TBH I would be fighting sirius more of it actually felt good to do mechanics in poe1, which spoiler, it isn't. Hopefully poe2 will feel better to do mechanics just like what was shown in the demo.
@djdravax5412
@djdravax5412 Жыл бұрын
Honestly loved it, I felt like I was playing Path of Exile way back when it first came out although obviously a very different experience being more up to date with technology. If PoE 2 comes out and is like it was at Exilecon I'd be okay with it, even though I know it surely wont be as they've said it themselves. I'm pretty sure they also mentioned there will be utility flasks albeit they'll be different then current PoE as they'll be reactive, have to press them when say you're stunned or frozen then gain immunity for x amount of seconds.
@Roge9
@Roge9 Жыл бұрын
As a monster hunter fan I really like the different animation commitments making you considering using different spells and attacks. I feel like if it was a zoomfest like poe1 that entire concept would be destroyed. Truthfully, we don't know how fast the game will be on release since the demo was "overtuned" I hope they make it fast enough to please more people but not TOO fast.
@Jason-wt8oe
@Jason-wt8oe Жыл бұрын
So true
@Prizzadar
@Prizzadar Жыл бұрын
Agree! honestly i believe, that in endgame with higher Movement/Attact/Cast speed, it will be much more fluid. I think people are over reacting a little bit. But it is good to voice concerns, that way they have some information how community feels and that will show them where to aim the game.
@frasler1
@frasler1 Жыл бұрын
Agreed. There's no point in another zoom zoom aRPG, we have POE 1 for that. The game is also more than a year from release and these demos were deliberately slowed (bad gear, unoptimized trees, not balanced, etc). I'd be confident that when the game is released and people are able to optimize levelling, gearing, tree, etc., the game will be noticeably faster.
@MrRafagigapr
@MrRafagigapr Жыл бұрын
The point of poe amazingness is the loot massive skill tree and gem systeml ,they could make a souls like for all care would still be good
@quantumhawk806
@quantumhawk806 Жыл бұрын
and tahts why I think keeping poe1 is important. I want it to be too fast. If i want slow methoidcal games Id play monster hunter or dark souls not poe. I love those games but I love poe for a different reason.
@Icezapp1
@Icezapp1 Жыл бұрын
18:00 I agree it is. It also had a huge synergy with loot filters to find and show only the exact items & stats you want. This comfort goes along very well in the late game. They really should think about it.
@michaellopate4969
@michaellopate4969 Жыл бұрын
That "huge synergy" is exactly why they won't do this. They don't want finding items to be that easy.
@purge2202
@purge2202 Жыл бұрын
They have thought about it, what you think they never thought about that basic system in a decade, even when they rethought things as fundamental to the game as lacking Gold? They decided not to.
@Icezapp1
@Icezapp1 Жыл бұрын
@@michaellopate4969 This already is in the game when you identify and throw out items afterwards, it wont make any difference if it showed in the first place as identified already. It is just a convenience problem, nothing else.
@Undeadangel
@Undeadangel Жыл бұрын
@@michaellopate4969 They dont want you to setup a loot filter and then never look at items that drop on the ground because if it didnt drop perfect the loot filter would negate even seeing it. Additionally, I love picking up an Item and ID'ing it, and then getting excited when its good even if its not good for that character.
@Undeadangel
@Undeadangel Жыл бұрын
@@diomedes7971 that's literally the problem! That's what needs to get fixed and it doesn't change ID'ing something is actually fun for some people. How far I get or play is irrelevant to the fact of having fun.
@pappachilldog3099
@pappachilldog3099 Жыл бұрын
I am going to play poe2 like it is an entirely new game instead of constantly comparing it to poe1. Comparison is the thief of joy. Gamers have become such a tough crowd to please and I think a lot of people have their enjoyment of new games stolen away by buying in to other people's opinions. Everything I saw and heard from exilecon made me even more excited to play and I will avoid reddit/social media completely and make up my own mind by playing the game when it releases.
@steel5897
@steel5897 Жыл бұрын
People buy into others opinions because critical thinking is hard and most people are not equipped with the knowledge and experience to actually intimately know what they want, much less what'd make for a better game. Most players don't know what they actually want or what they'd enjoy until it's right in front of them and they're playing it... There's a reason they're just players and not game developers. GGG has a big picture vision of the game they're building and considering how every aspect of the game works (combat animations and interactions allowing for more engaging combat, with more room for player decisions and back-and-forth with enemies), and yet these guys are acting like they just took a big dumb dial labeled "game speed" and dialed it down just... to piss people off, I guess? That's what it genuinely looks like when you read angry comments. No understanding or regard for the game that's ACTUALLY being made here, no it must be literally PoE1 except with a *0.3 speed modifier, yup.
@YoutubeDictatorship2024
@YoutubeDictatorship2024 Жыл бұрын
You are not off to a good start posting this on social media
@valjohnson7112
@valjohnson7112 Жыл бұрын
i think it could be a good game, but yeah its not going to be poe. they shouldnt have even called it poe2 imo because that naturally invites comparison. but it still might be a fun game. i think all that needing to dodge and constantly being in danger is going to be exhausting though. as alkaizer said 'people can play poe for 4 hours straight because its chill.' poe2 does not look like it will be chill.
@YoutubeDictatorship2024
@YoutubeDictatorship2024 Жыл бұрын
@@valjohnson7112 if you want a one button simulator just keep playing poe 1 then
@valjohnson7112
@valjohnson7112 Жыл бұрын
@@KZbinDictatorship2024 poe has never been about combat. id argue a top down click to move arpg can NEVER have interesting combat. its more about building the best loot generating machine and the fun of improving it and finding that loot faster and faster. so yes i will still enjoy poe1. and good luck with your ruthless.
@marcosdheleno
@marcosdheleno Жыл бұрын
"no guys the gameplay for the new game we want to make, that we spent years complaining was too fast and that mobs were too easy, is just slow and mobs take too long to kill because it was overtunned, not because THAT'S LITERALY WHAT WE SAID WE WANTED THE GAME TO BE! that's just a coincidence"
@AB21
@AB21 Жыл бұрын
The gameplay looks great but what makes PoE1 is the systems behind it. We really don't know anything about them yet and that will make or break the game.
@Schmidteren
@Schmidteren Жыл бұрын
Having to click the well is only an annoyance when refilling flasks. It's like the 5 seconds to port out of dungeon instead of 3 that D4 tried.
@Fourside__
@Fourside__ Жыл бұрын
That change is so baffeling and their reasoning is very questionable. Its a tedious task that adds nothing of value except wasting time
@Schmidteren
@Schmidteren Жыл бұрын
@@Fourside__ Exactly. It even waste more than the 2 seconds you waste from D4. Plus you are going to not remember doing it so often in the beginning,. Imagine TPing back to town in a boss fight, then forgetting to fill up your potions. Man that's gonna be annoying.
@Jackalope904
@Jackalope904 Жыл бұрын
People spent more time talking about the 2 second change than the time you'd lose tp-ing to town for the next month lol. Giving them the benefit of the doubt for a sec, I thought they didn't want people abusing the immunity procs heart+TP combo when there was a(supposedly rare) cheat death item for it already. First TP time was 3 seconds. Heart immunity/bubble added at 4 seconds. Changes TP time to 5 seconds. I thought that was the reason until they talked about it on that stream. \o/
@AkameGaKen
@AkameGaKen Жыл бұрын
it would be really cool if they added the ability to pre put talent points in and when you level it just fills in the pre planned path.
@Jtxgaming-ww5hb
@Jtxgaming-ww5hb Жыл бұрын
The main question for me is whether POE2 can fix the 'new player problem' of current POE. Tried twice to get into it but there was so much to learn and understand it felt like I spent more time watching videos than actually playing. However with D4 disappointing I'm hoping POE2 can bridge the gap.
@clyp3016
@clyp3016 Жыл бұрын
"I quit kindergarten because quantum mechanics are too complicated, no point learning any math at all"
@sujimayne
@sujimayne Жыл бұрын
​@@clyp3016Not a good comparison at all. There are more people who have tried PoE and quit it than those currently playing it, probably a 10x difference. PoE is overwhelming and unreasonably obtuse with very poor explanations and tutorials. There are way too many mechanics thrown at the player very quickly with little to no explanation.
@Prizzadar
@Prizzadar Жыл бұрын
I am not sure but it seems, you have let yourself be caught in an internet trap of someone elses views, goals and expectaitions. The game has problem with new players for sure, but big part of it is perception and expectation that players put on themselfes based on something they have read or watched. I have just saw some guy trying to wing it and just play the campaigne and he enjoyed it. Sure he was decimated in end game, but for a fisrt time? Just those 10 acts are good experience. New players should just come to it and try to beat the game by finishing the campaing, like you would when D2 came out. Even the base game brings new experiences, you have not seen in other ARPGS (at least for me). When i first visited trials to get my acendancy (Labyrinth) i was positively mindblown by what i have expericenced and how the trials felt different to rest of the game and how they got harder by structure changes not just by numbers. In every ARPG i have played, the environment nad traps have always been a joke. Here it is almost completely new experience. //You need to remeber only few things: Life (amount) and Elemental Resistances matter. Spell skill gems scale mostly with gem level. Attack skill gem scale mostly with weapon (meaning you care about damage of your attack weapon). Read descriptions.// That is all.
@Jtxgaming-ww5hb
@Jtxgaming-ww5hb Жыл бұрын
@Prizzadar Yeah I understand your points but what put me off having a more 'blind' try was reading about how difficult respec was and you could therefore brick your character. Sure you could start again with more knowledge, but it's also demotivating. Even Diablo 2 gave you a full respec early in the game to save for later. Also for clarity in the crucible league I did beat the campaign but had pretty much burned out by then, especially with the knowledge that there was so much more to learn. I'm obviously not saying POE shouldn't be complex if that's what the player base enjoys but was more hoping that POE2 might trim some of it away.
@Prizzadar
@Prizzadar Жыл бұрын
@@Jtxgaming-ww5hb Fair enough :), i would be lying saying otherwise. I have put about 600 hours into the game and there is still a lot I wasnt able to achieve. Big part of it is my limited knowledge of some of the late game mechanics, but mostly, i just hate grinding :) Which is the reason i stopped playing D4 after about 40-50 hours (i was so hyped at the start but after a while it is just boredom). I believe/hope that PoE 2 has a chance to bring togehter whole new generation of players and take them on another inevitable journey to crazytown and repeat the cycle, but whatever (be it otherway, old players will leave). This time i am going to be there from the start, so hopefuly i will be able to digest it all.
@alexgabriel5877
@alexgabriel5877 Жыл бұрын
14:08 Jonathan addressed it in QnA and said "Its just a feel thing, feels nice to click a fountain to refresh flasks"
@sujimayne
@sujimayne Жыл бұрын
PoE players want everything to be in an instant and dumb everything down until they are just using one click with their eyes closed to "play". At that point, ask yourself, are you really playing a game? I would love more interactable things to be added to towns, hideouts and the game in general.
@binaaathome3759
@binaaathome3759 Жыл бұрын
Yea what a fucking stupid answer.
@vbarknath
@vbarknath Жыл бұрын
The huntress gameplay really intrigued me. I will for sure try a huntress build and a druid build out the first time I (hopefully) get to play the beta.
@TheJregis
@TheJregis Жыл бұрын
I watched the first day of exilecon and realized PoE 2 probably won’t be a game for me. It’s so far from PoE 1.
@markusjohansson6245
@markusjohansson6245 Жыл бұрын
Personally the best arpg experience I had was in diablo 1 where you started really struggling with killing things having to be extremely careful to in the end teleporting around deleting a floor extremely fast. I really miss that in both d3 and d4, and even in d2. Would love to play another game where I get similar experience, but I doubt poe2 will be like this because the fans will complain too much.
@chidoriking
@chidoriking Жыл бұрын
Definitely hopeful for PoE2, it looks great IMO. I'm hoping that the gold at endgame mostly stacks up for high cost twink items/levelling gear such as Goldrim or Seven League Steps to make second and further characters easier to level.
@SnizzleTille
@SnizzleTille Жыл бұрын
I'm worried about the crafting system too. While the new chaos orb looks fun and more interesting than just rerolling an item, crafting steps involving this technique in current poe more or less allways involve a craftingbench mod. So the new chaos orb without the crafting bench and no alternative to the crafting bench feels bad. When it comes to gold I disagree. If the game is not accessible right now because players don't have a certain currency to buy something of the vendors then gold is no solution. If a player now says "Man i don't have an alchemy" then a player in poe2 will say "Man i don't have 2k gold". Gold doesn't help in a situation where a player just doesn't have the ressource needed to buy something. About the staff amount for current poe. Remeber they made Kalandra and Crucible too. So 50% good, 50% bad. All my hopes were that when poe2 is done that all the staff is working on the game we all love again. But now (hopefully) it's just half of them if they don't decide to prefer one over the other.
@Stainlesssteele4
@Stainlesssteele4 Жыл бұрын
Gold could just be a way to alleviate tradeups and give more direct access to crafting currency players want in the moment. Say you want some Regrets, you needed 2 scours, which required 4 chance, which required fuses, which required jewellers, and so on. Same for alts and augs, you'd need a pile of portal scrolls to buy them in bulk. Gold could allow vendors to carry each orb type for a fixed amount without the time spent converting currency up just to purchase the items you want. Granted, postgame when players are swimming in currency it's less relevant. But in that case, it could save you a lot of clicks if you wanted to buy enough alts and augs to slam an item 1200 times.
@SnizzleTille
@SnizzleTille Жыл бұрын
@@Stainlesssteele4 This would introduce an issue where everything has a gold value attached to it because you could get every crafting ressource with gold. By making it so that you can uptrade currencys for a fixed vendor price you can balance how accesible a specific crafting option should be at the bare minimum. Gold should not be an ankerpoint in crafting currency values. The opportunity a specific crafting ressource offers you + the rarity should define how valueable it is. If the gold approach is only valueable during the campain to help new players I would not tell them "here is crafting currency. Try to craft a piece of gear with this complex system you propably don't understand untill you have played for 100 hours". I'd rather think about usefull side quest rewards where you can pick a piece of gear of you choice that favors whatever you are missing. For example you are guaranteed to get a body armor with at least +60% to ele res or you are guaranteed to get boots with at least 25% movement speed. I highly agree about what you said about the clicking. I myself am suffering from RSI like crazy. That is not an issue of having gold or not though. That is an issue of missing crafting UI, crafting automation or how difficult it can be rolling 2 specific mods on a magic item. Same goes for six links. You could just make it so that it takes 3-5 fus on average and make fus as rare as div/ex. I personally don't see any reason to introduce gold that could not get solved in a better way. Gold is just a lazy fix. Approaches that differ from industry standard is what poe needs (and by that i definetly don't mean "the well" *sigh*).
@will79041
@will79041 Жыл бұрын
It definitely wasn’t slow, like I completed half of act 2 in the time limited frame on the huntress during the demo, it just feels like everything has been stretched in the gameplay demo so it makes the playing feel slow.
@simpuff9017
@simpuff9017 Жыл бұрын
Chars were bad and monster overtuned, 1 hour/acts is normal. So that sounds like normal speed to me. Good to hear
@keithwinget6521
@keithwinget6521 Жыл бұрын
With no quicksilver flask, I'd like to see them at least implement a system where when you are running you build up speed over time to a maximum. That could take it's place for distance travel, at least, and let them keep their slower movement in combat they seem to want. Mind you, I think they should keep QS flask even if they nerf it a little, because in this case it would be a limited way of instantly reaching that travel speed that would provide useful utility, still.
@tomroberts8066
@tomroberts8066 Жыл бұрын
POE2 is looking solid, at least has a good foundation to build on. Sure there's many improvements to be made but with the game development still one year from Beta, I believe the POE team is competent enough to get most things squared away before Launch. Also, the Devs seem quite responsive to feedback. Whereas the D4 Devs.... Still figuring out that Stash Space is a base feature their player-base requires, especially if you're wanting to explore playing more than just one Class.
@marcosdheleno
@marcosdheleno Жыл бұрын
i will say SOLID is indeed the perfect description, it genuinely feels like a square rock under heavy gravity trying to move uphill...
@PessimisticSkeptic
@PessimisticSkeptic Жыл бұрын
The reason why I used to play path was the lighting fast pace. I have no interest in a much slower game regardless of how much content it has. I'll likely pass on POE2.
@thesmilinghobo6212
@thesmilinghobo6212 Жыл бұрын
Rishi said on day 2 alterations are gone items so we won't be crafting mod by mod. He said you need a good magic or rare item first. And the crafting bench no longer exists so it's not one to one crafting experience, probably more like Ruthless.
@ReretYryry
@ReretYryry Жыл бұрын
Ziz , do u have vids with your Baldur's Gate 2 walkthrough?
@YouTwoKay
@YouTwoKay Жыл бұрын
@Zizaran : Chris once said that identifying items is fundamental to prevent loot filters from becoming super overpowered. He said the game would struggle in many technical cases if items would generally drop identified.
@dakai4992
@dakai4992 Жыл бұрын
Is that really the case though? Lootfilters are already a necessity and you don't even look at items that are not crafting bases. And there is that unique Body Armour that auto-identifies magic items. I guess it's true in the grand scheme of things. Loot is kinda jank afterall.
@SocialDownclimber
@SocialDownclimber Жыл бұрын
Hiding item stats behind a game mechanic also helps maintain flow in an ARPG, where the engagement cycle is kill stuff - loot - kill stuff - loot - assess gear. If you break up the killing and looting too frequently with gear assessing people lose interest a bit.
@thecooljohn100
@thecooljohn100 Жыл бұрын
I think end game will be feel around 20-40% slower which I think is not too much and will be a good thing. With the new animations, I'm excited to see how cast speed and movement speed change as you get stronger. I just have a feeling the progression as you level will be so much better than POE1. This game is going to feel so fresh and next gen. A proper sequel.
@Ep1cSh0tz1
@Ep1cSh0tz1 Жыл бұрын
All I heard from this is that drop rates will most likely stay like poe1 and we won't have the speed to farm even close to today's poe1 farm rates. PoE2 is gonna suck balls.
@TheCosmicAstro-
@TheCosmicAstro- Жыл бұрын
I think changing crafting could be much better if its more deterministic(or cant brick/make worse). I like the concept of saying that they dont want us to downgrade items anymore. So thats nice. Poe crafting currently is way too archaic and arbitrary not to mention so many filler useless modifiers(thank you thorns...) And if poe in the future wants to continue to succeed. They need to be more welcoming to new players. So going down a more new player friendly route and just in general friendly for everyone is a good decision
@john-bm4du
@john-bm4du Жыл бұрын
Hey Ziz, I get your point about unidentified items, but I personally think that the reason they are in PoE is the amount of item that actually drop - as you know, if you disable filter, there are way too many items possibly dropping at the same time, what i thikn the purpose of identifying items is optimization - items roll only when you identify them, if it dropped identified, you would suddenly have to roll everything and it could potentially lag during massive drops or massive screen clears. I dont know anything about poe's implementation and complexity but that is just my guess
@taronzgaming7739
@taronzgaming7739 Жыл бұрын
Your argument makes sense except blight exists, where if you're not running a strict enough filter, just finishing a blighted map can cause your game to shit the bed. That already happens with unid items... that being said, the items are -already- rolled when they are dropped. We've seen plenty of items items drop > id > crash/rollback > id > same item. So the items are rolled on drop rather than on ID. The nicest value to them dropping identified is you could filter them more effectively. Last Epochs item filter is just next level for that. You can have it show as little or as much as you want, a single affix, or a total tier level of affixes of certain types among other things.... which feels incredible as a player. I love POE, have been playing for about 12 years now (sometime in closed beta), but some of the choices they make are rather strange... the ID item thing being one of them.
@john-bm4du
@john-bm4du Жыл бұрын
@@taronzgaming7739 if its already rolled then it does make no sense to have it most likely, and i did play last epoch and i gotta say the itemization and crafting is really great and making filters is hella comfy, if poe made an ingame filter tool just like in last epoch with identified items, i believe it would be quite a game changer...
@binr_9817
@binr_9817 Жыл бұрын
@zizaran when I played the first time poe It Feld also slow and the amount of monsters in the second part of act 1. felt hard. but was happy to manage and explore it it felt hard but kinda rewarding
@Tidalx
@Tidalx Жыл бұрын
The identify all is a good compromise. If items were displayed on the floor fully identified it creates a situation where you will literally never pick up any item unless it is good because you will filter out every single item that isn't full of t1 and t2 mods. I have a suspicion that if they let items drop fully IDed they would immediately gut item power to make those kinds of items even rarer, since right now many simply just rot never being picked up. I think another option would be to allow items in your inventory to become identified with no friction, rather than having to go to town, but not letting a filter automatically grey out the bad items. So you pick an inventory of items up and a little orb or some shit in your inventory screen just plays a .5 second animation across your inventory and the items are all identified for you to look at yourself to decide what is good or bad
@branchjam7
@branchjam7 Жыл бұрын
When I first saw the dodge rolling mechanic was put in POE2 I cringed a little. Dodge rolling only lends itself to a slower paced game. That is just a fact. Why would you need to roll when you can just move fast enough to dodge everything? It fits D4 because D4 is a slow game. We all know that. That in itself is a big issue for me since I have always been a fan of rolling through packs of monsters at a fast pace until you come in contact with elites and such with affixes. Those are the ones that are meant to slow you down and be a challenge, not the packs. I am personally just not a fan of the slower gameplay in an ARPG. I actually went back to POE recently and man it felt 1,000x better than D4 and made me remember what the other Diablos felt like. I do have a sorcerer with ICE SHARD build on D4, but we all know the energy/Mana/Fury use VS using skills is just terrible and slows you down so bad. It's just not fluid. I can only hope that POE2 simply put dodge roll in because its a liked feature by ARPG players, however the game still plays like POE1 and you just happen to be able to roll.
@aimerw
@aimerw Жыл бұрын
Crafting is great at late game. The problem is that crafting reagents/currency before that don't get used, because they are too expensive to 'waste'. Other than flasks and the odd chromatic spam, I don't craft until later mapping. Likewise, I'm not picking up and identifying rares after early game, either. Once I find some good ones for my build for each slot, I'm done with that. I'd rather just rush through at that point, because I would have to sort through junk after junk to find a slightly better diamond - nevermind considering the expense and time of crafting at that point. Mid-late game, I'm buying items. It is so much more value for my time, and the expense is often minimal. So, yeah, until late game I'm not crafting and I'm hardly interacting with loot, either. Would gold help here? If it means early to mid crafting reagents can be bought cheaply for gold, then sure. Would having items be already identified and then filtered by a loot filter help? Absolutely.
@OlivierMaXZUCCARO
@OlivierMaXZUCCARO Жыл бұрын
Thank you for the information Ziz! Following some stuffs you said: I definitely think PoE needed that "clean slate" in term of speed and combat. I suspect your video might be an answer to some of the threads that poped up on the forums. But I'm pretty sure that these people are an extremely thin margin of the PoE players. We've been playing PoE for over 10 years, I think it's safe to say that we need some real changes to still enjoy PoE in 10 years. The problem is, the ARPG community is hard to satisfy. You produce a game that is more or less the same as the previous one with a bit of improvements, people are criticizing it because "it's too much like the previous one" (D4), you're clearly breaking the feeling and pace of the game "it's not enough like the original anymore" (PoE 2), and if you do not take any risk, well... you guessed it "they do not take risks!". I'm happy that GGG tries to change the game more in depth. Even if they did a complete clean slate on the skills, passive and ... well anything in the game, I would still be happy because I'm trusting GGG enough in terms of game design. We need renewal, we need a game that can evolve and progress over the years. People wanting the game to stay the same are most certainly too attached to "habits" and are probably too nostalgic. Path of Exile needs to evolve, Path of Exile needs to change, and PoE2 is the answer to that : )
@Syndarys
@Syndarys Жыл бұрын
I'd like gold to stay throughout for vendor usage, it would be great to have it as the respec function. For various other reasons they could have it as the medium for trading with players, it becomes easier on a database to manage one currency fluctuation rather than hundreds and its easier to track and evaluate, even log for scammers
@girthpapi
@girthpapi Жыл бұрын
Even if it starts slow, this is a good thing. Power creep is inevitable and it will speed up over time, but they will design themselves into a corner if they don't have a really dialed back starting point.
@kc-lz8gs
@kc-lz8gs Жыл бұрын
Yup. It was so funny seeing reddit freak out when mark said "poe 2 doesn't need a ruthless" well no duh, there aren't 10 years of systems in it yet
@Lazris59
@Lazris59 Жыл бұрын
@@kc-lz8gs True, but I very much doubt it'll feel good going from PoE 1 to PoE 2. Just like D4 doesn't feel good. The main take away from the first exilecon was that they weren't going to throw away 10 years of iteration (2 campaigns, same end game)... and now they are. Very confusing.
@girthpapi
@girthpapi Жыл бұрын
@silvioantonio6952 Power creep is the reality of every single ARPG that has ever been developed over a period of time, calling it BS doesn't magically change that fact. Now you may enjoy the 1 button full screen color diarrhea state that PoE end game is in currently, but it definitely didn't start there, and they even made efforts over the years to control it at times, just like they will at the start of PoE2. But they also made it clear in other interviews that they plan to fully support overpowered zoomer builds, they just want to dial it back at the absolute most insane levels. A good middle ground when the game launches sounds like a fantastic idea for the overall health of the game. Also, there's a massive difference between defending D4 post launch versus a VERY SMALL slice of PoE2 that is unomptimized and still a year out from beta. Maybe you're worried by what you saw, okay fine, but at least get your hands on the beta before you start losing your little sperg minds over something you don't have all the facts about.
@hamadalyami21
@hamadalyami21 Жыл бұрын
@@girthpapiatleast if its disappointing i dont have to feel bad about 70 dollars 😂
@Nimroc
@Nimroc Жыл бұрын
10:10 We still have annuls though if I'm not mistaken, not that I expect it to fill the role of scourings as we are used to in PoE1.
@NomadicBrain
@NomadicBrain Жыл бұрын
I believe I heard one of the devs say that in addition to helping new players, it just makes drops feel better so you can still have a loot piñata but not flood the world with junk
@TaraHalls
@TaraHalls Жыл бұрын
Exactly. If everything is a piñata it makes everything feel the same. By spreading out the moments and by making them happen at big moments, like by defeating bosses or finishing league events, it can make the highs feel much more rewarding at that single moment. It's why I found Ruthless so much more appealing than the base game.
@Leonardo-us9wu
@Leonardo-us9wu Жыл бұрын
i like it slow, it gives you more space to create something interesting to interact with instead of it all only being "how fast can i deal x=max hp as dmg"
@roadrash2005
@roadrash2005 Жыл бұрын
Try hards are going to push the fun out of the game by pushing speed
@rpemulis
@rpemulis Жыл бұрын
its an arpg, the whole point is to manipulate the systems to make yourself as powerful as possible??????? they literally just released diablo 4 featuring 5% of the buildcrafting systems of poe, why wouldn't you just go play that instead?
@joelhodoborgas
@joelhodoborgas Жыл бұрын
@@rpemulis yikes dude, imagine dealing with criticism throwing a tantrum
@Leonardo-us9wu
@Leonardo-us9wu Жыл бұрын
​@@rpemulis idk even know why i will but lets go about it a bit ok? what is the point of having 500 possible ways of killing the a Pinnacle boss in 0.4 seconds? there is something i think everyone recognizes quite easily, and that is the 2 kinds of difficulty in games, First, you got stats, numbers, 400%hp monsters deal 80% extra damage as fire and reflect elemental damage, which i think is artificial. Then you have the difficulty in mastering, its when the game can get you killed without being unfair to you in numbers using mechanics. So the question is, is it really no other way to feel powerful by manipulating the system? Maybe your speed is useful to dodge more instead of only dealing more damage? Maybe your strength can interrupt heavy hitting skills instead of only dealing more damage? maybe your int can increase the number of ways you can make the fight easier to you instead of only dealing more damage? like... idk... try fighting the first izaro fight using a level 100 character, it will be fast, but will it be fun? the fact that you argument for buildcrafting serves only to be as powerful as possible, and i think you meant by killing everything really fast is really sad PoE is still the better game but tbh, i had more fun in the story.
@rpemulis
@rpemulis Жыл бұрын
@@Leonardo-us9wu i do think killing izaro at level 100 is fun actually. thats the culmination of 50+ hours of effort and clever buildcrafting, thats coming back to a boss that was at one point threatening and stomping him out. my first eater of the league was always scary to me, i was always so nervous i'd brick it and have to refarm it out. the last one? i'm now the god and delete him in 5 seconds. i think ARPG's mostly don't offer this experience anymore aside from POE, they don't let you eventually get to the point where you can get to some comedic power cap. diablo doesn't, D3 and 4 are so obsessed with engaging combat that they don't give you an endpoint. everything just scales for forever. i think a world where POE2 is more interested in keeping combat tactical forever seems less interesting to me, but we'll see how it plays out.
@rossfreitag587
@rossfreitag587 Жыл бұрын
This video echoes my thoughts quite well. I'm sure PoE2 will be great, the Exilecon stuff was just a bit rough... But even if it doesn't quite pan out we get to have PoE1 :)
@ahabb9294
@ahabb9294 Жыл бұрын
Poe 2 doesnt look like my cup of tea but now that theyre spliting the games i hope they move away from nerfing poe to accustom us to poe2 and buff the underused skills
@Aelchemist
@Aelchemist Жыл бұрын
Assuming they stick to gold not being a part of the player economy or endgame, I am actually looking forward to it after thinking on it more. I just hope they change the fact it takes up an inventory slot. I also agree on identifying. I hope they rethink that between now and beta and maybe decide to have stuff drop identified.
@RevXSavage
@RevXSavage Жыл бұрын
Yeah when I saw Exilecon, it was the exact same as the last one, or even some previews into seasonal content in PoE1 during reveals, usually most of the characters they demo with is undertuned on purpose to better show off specific skills or content. Same situation here with everything being overtuned to the characters being played. But to people who are less familiar with GGG don't realize that. I imagine the game will be much faster then what people realize because we got endgame to focus on as well with maps and gearing with Uniques, gem links for utility etc. We got another taste, but still don't know much how it will be when we fully play it with so many unknowns and tweaks. Either way I'm not worried. We got another year, important thing is this game shows alot of promise and with GGG's background on endgame vs other titles (I wont say it) we will be fine.
@valjohnson7112
@valjohnson7112 Жыл бұрын
chris wilson way back in his 3.15 talks once said 'we all started playing hardmode and what we discovered is the game is actually better like this' so after that discovery, do you think they made a new game closer to what poe1 is? or closer to what hardmode is?
@hachnslay
@hachnslay Жыл бұрын
Quinn sees no difference in speed.
@LuisNoLimitYT
@LuisNoLimitYT Жыл бұрын
i like how the campaign in both poe1 and poe2 has more mob density than a tier 100 nightmare dungeon in diablo, what a joke blizzard is
@katmannsson
@katmannsson Жыл бұрын
Im new to PoE but as a genre old head Im very hype on Huntress. Second favorite Class in D2 was the 'zon
@paulamblard3836
@paulamblard3836 Жыл бұрын
about sockets : i would like if in POE1, they make that all item drop have the max number of socket all linked. (only keep the colors as limitation) the sockets are a not interesting restriction.
@TrueArt_1
@TrueArt_1 Жыл бұрын
I'm looking forward to the slower gameplay. The combat looks very deliberate and impactful, which I'm a fan of.
@TheJols
@TheJols Жыл бұрын
me too. Especially early when leveling. People gotta remember that in order to progress attack/cast speed, movement speed and damage all have to go up at some point. Its fun to start out weak
@cinnabun117
@cinnabun117 Жыл бұрын
Me too!! I really hope it's slower, PoE1 is way too frantic for me at higher level.
@valjohnson7112
@valjohnson7112 Жыл бұрын
i think deliberate and impactful could be very fun. but after a while i think it will get tedious. a Big part of what makes poe1 great imo is that you dont really have to pay that much attention. you can just relax and blast maps while talking to your friends or watching netflix. poe2 looks like its going to require a lot more focus. which could be really fun in smaller doses but its going to get exhausting if its like the demo.
@snaccc
@snaccc Жыл бұрын
Also on top of all the other good points, they did intentionally reign it in a bit (per what they've said). That was one of the main items that both myself and other ARPG players I know provided feedback wise regarding modern ARPGs (that they feel way too fast / explosive to the point that you don't know what's happening). I'm very glad they decided to shift gears a bit.
@sazuteks3104
@sazuteks3104 Жыл бұрын
I'm so sold on the new gem slot system and uncut gems that I'm willing to forgive a lot until we have a more solid view of things, and I haven't seen much that I dislike so far. Assuming things are a bit faster than what we've seen, it'll be more my speed. +30% movement speed from boots is usually enough for me, and my quicksilver flasks keep piling up in my stash, unused.
@benja9029
@benja9029 Жыл бұрын
It is if you don't build any attack speed and cast speed into it like this demo but anyone who actually understands Poe builds know that once you start pumping this with attack speed/cast speed, tailwind, onslaught, haste, etc. then it's gonna zoom. The only situation where Poe will loose it's zoom zoom is when they start adding 20s CDs to skills and even that may still be not be enough cause we have a lot of skill slots to offset that
@Michael_peanut
@Michael_peanut Жыл бұрын
How do you know you're gonna have tailwind, onslaught, haste? Do you know something we don't?
@marcosdheleno
@marcosdheleno Жыл бұрын
@@Michael_peanut they are completely removing onslaught from poe1. makes no sense them adding it back in poe2. also they literaly said they want the game to be slower. so dont expect to be that much faster than here. they said it before, they want you to see the animations. and its so much so, that they even talked about using roll to cancel mid animation. so yeah, expect slow. even with a fast setup. as a side note, one of the devs did tell quinn that they hate the idea of players making tank builds, and that they want the game to have 1-shots.
@satibel
@satibel Жыл бұрын
I've seen that there's a mod on flasks that makes all kills give charges, so it will be more of a choice, do you get charges on kill, do you get them on crit, when you get hit...
@InfoRanker
@InfoRanker Жыл бұрын
Flask charges getting nerf'd is going to feel really bad. Time to stack health and life regen.
@lukeskywalker1574
@lukeskywalker1574 Жыл бұрын
My initial impressions watching POE2 videos is it seems to lack that 'wow, this game looks amaaaaazing'
@valjohnson7112
@valjohnson7112 Жыл бұрын
yeah i didnt hear a lot of excitment from the crowd at all. no 'wow' moments at all.
@jegglz3845
@jegglz3845 Жыл бұрын
Thanks for the hilarious "click bait" Ziz been on another level for a long time with the unique images.
@Azmodaii
@Azmodaii Жыл бұрын
It’s very clear that the demo was slow by design. The passive tree isn’t done yet, otherwise they would allow people to see it, the characters all started with maybe one rare item, and some magic and normal items so there’s potential to speed up there. I remember them saying rolling depends on character speed so maybe the qs flask was causing balance issues with that. The crafting changes kinda bummed me out too, but the truth is that crafting now is very hard for fresh players. I started my first season in crucible league after the d4 beta made me want to try something more complex and it took me a whole league to understand what most currencies do and what the good mods even are… i still haven’t got into beast crafting, only now figured out eldritch crafting and I’m still iffy on it. In one of the dev q&a’s they also said they wanted everything to be slower to start with so that we can have room for 10 more years of power creep. I’m hopeful, i also feel ggg are smart and in touch enough to take the complaints that matter into consideration. Nobody liked the well thing, GGG if you ever see this, just get rid of the well pls.
@losiele90
@losiele90 Жыл бұрын
I think some people needs to understand what marketing is. If you runs a business, marketing things are often for new customers. What needs to be shown to existing customers remains unchanged: consistent quality and service. They can't show end game zooming play for us since it will harm potential player's experience😅
@TKnightTea
@TKnightTea Жыл бұрын
It should be way slower in the end game (compared to POE1), you can't even tell what's happening in POE1 late-game. What they have shown on the exilecon (with the power scale of creeps) is just perfect, and do have some Elden Ring vibes. IMHO - if we take the power scale away and put on top of that - skill tree buff - decent item buffs - remove the under level - then it's going to get again to one shot everything and roll through all the content. Yes some speed up is required to have a feeling of progression , but not to the ridiculous amount that POE1 has , hopefully the maximum speed gain we get is about ~300% (based on the animations preview we had on the exliecon) compared to what we have been shown in the gameplay
@PeterMiroshnikov
@PeterMiroshnikov Жыл бұрын
Did no one watch the interview with the animators? The guy literally said "Nothing will stop you from becoming a human blender at some point" and then added "I will try to keep the animations as normal as possible, given all the 3 frames we will get per attack"
@johanrg70
@johanrg70 Жыл бұрын
Portal and wisdom scrolls should just go away imo. Portal to town scrolls should not be needed with the changes they made to the boss fights. And if they want the identify part still in there, just let me "identify" them with some new lore concept or something if they insists on keeping that part but without the need for scrolls. The micro management of it is just tedious imo.
@folfiri6204
@folfiri6204 Жыл бұрын
I honestly hope it'll remain a lot slower than PoE 1. Maybe then the desyncs won't be as bad.
@wesso6736
@wesso6736 Жыл бұрын
Considering that they separated the game from the poe 1, and it has some slower animations ft. dodge roll mechanic, maybe they really want to give it a different pace. But i wouldne be too worried about that, if for example the endgame have the diablo 4 game speed will be amazing. The point is that the current poe 1, has no gemaplay depth, you just walk fast as possible clicking the mouse right button and delete the map as fast as possible, if the game were slower we would need to manage better our positioning and would be able to intereact better with enemies skills and that kinda of stuff, personally i enjoy much more the slower pace than the current poe pace (but not as slow as they've shown in the exilecon)
@ceoxan5227
@ceoxan5227 Жыл бұрын
The well doesn't make sense to me either, though Jonathan said it's a "feel" thing. Still, I don't see it adding anything to the gameplay. Take EFT, for example. You have to manually load your weapons magazines or simply wait when looting a body as searching takes time realistically, sure, however in this case, these things add to the gameplay and create unique moments. Me clicking a well in my hideout isn't doing anything for me other than waste time.
@traviswilcox7530
@traviswilcox7530 Жыл бұрын
It’s hard to even speculate because I keep hearing it’s overtuned while Mark (neon) clearly said he thought one of the bosses killig Octavian over and over was in a good state. 100 bosses that each take 5 minutes on average is 8 hours of just killing bosses in the campaign.
@cozmocozminsky3811
@cozmocozminsky3811 Жыл бұрын
It feels like they want to make the "item drops matter more" which most of us wanted, so rather than nolifing the game and farming currency, we can just play the game and "chase items" by checking out drops and upgrading them with currency/league mechanics, that's why the crafting bench is gone, I'd say new/casual players didnt know about it anyway (or the hideout). The downside of this approach is that now you also have to balance drops (as in, make the item drops recognize who they drop for [see diablo 3]) as otherwise people might get stuck for too long between upgrades (I think thats what will happen for the vendors since they mentioned that "you will get what you need" during levelling) . The chaos orb change supports this, I'm excited for this particular change as I'm also looking forward to working with rares I've picked rather than crafting by "spamming alt/essence/chaos" or farming currency to trade. The indentification thing is that fantasy of "getting an adrenaline rush when you identify a cool item" which the people that made us, the diablo guys, kind of talked about (similar to having gold drop to have the mobs drop anything) during the roundtable but I agree its more of Chris' nostalgia nowadays and/or might be too expensive manhours-wise because lots if items would have to be generated without being picked/used, especially in poe1.
@marcosdheleno
@marcosdheleno Жыл бұрын
that's all good in theory, until you spend 5 hours to get a shitty yellow that is completely useless to anyone. having lower drops dont mean more meaningfull loot, it means scavenging for crap to make due.
@suprmeatdude
@suprmeatdude Жыл бұрын
The small hits against you stacking into a stun should not be a thing. Getting stunned apparently out of nowhere sucks. They should keep it like poe1
@ultravozyk
@ultravozyk Жыл бұрын
Regarding flasks. I'm not a very experienced POE player, but I know that flasks add a lot to the character's power. And the thing is that while mapping they could be constantly (or most of the time) active cause they will refill fast. So then the point of making them clickable is just inconvenient. That's why (I guess) there are gems that trigger flasks on a specific action. So it almost feels like you obtain a passive skill but in a little bit weird way. By making players refill flasks in towns they probably want to make this resource more valuable. But only if portal scrolls will not be a common drop as they are now. I have a feeling that POE 2 will focus more on the gamers' skills like: character control, resource management, etc. POE 1 seems to be focused more on build creation, when you are just slamming everything on your way with the 'correct' build or die constantly if you failed with it. So in POE 2 you will have chances to get further with a weak build by being a more skillful (in character control) player. And potentially do smth similar to what people do in souls games: beating the whole game with a scoop or broom or whatever they have there.
@Prizzadar
@Prizzadar Жыл бұрын
(2 par) Player Skill vs Gear+Build: Honestly that would be great if they managed to do that. It is an ARPG (not darks souls) so i am sure there are limits to it and too much of it would destroy the idea of ARPG, but to push it little bit more in that direction would be nice and the gameplay would feel rewarding.
@JesuslsASamurai
@JesuslsASamurai Жыл бұрын
@@Prizzadar I'm playing Remnant 2 at the moment and the way the adventure system works to allow you to re-roll areas and farm items/new bosses makes me think that there could be a really amazing arpg that goes full souls like. I don't know if we will ever see it because I think the competing interests of the two fanbases would clash(desire for ruthlessly hard game/desire for invincible god builds) but games like Nioh 1+2 showcase that there is a desire for a deeply customizable looter+souls-like and I would really love if these genres cross pollinated even more to the point that GGG had the resources and drive to make a more souls-like inspired path of exile. The way those games handle their lore and atmosphere fits well with path of exiles whole vibe and how badass would it be to be swinging around a Atziri's Disfavor with unique attacks/animations fighting bosses dark souls/monster hunter style. I'm sure it would be a massive undertaking and expensive project as it requires a completely different engine and control scheme, but hell I'm sure if GGG licensed the IP over to Team Ninja(who did Strangers of Paradise, Nioh 1+2 etc) they would do the bulk of the work and then all thats needed at that point is a couple of lead devs from GGG to oversee some of the skill tree and endgame systems to match with PoEs current philosophies. If only I was a billionaire I'd fund it myself xD a person can dream i guess lol
@Prizzadar
@Prizzadar Жыл бұрын
@@JesuslsASamurai I am playing Remnant 2 as well, great game. But it is true that are also limits to what is possible without gear. The game somewhat keeps you at the right level, but i have played some maps undereleveled/geared and with their spawning system and some of the enemies, it is praticaly impossible to overcome the difference. Regarding your idea. I feel like that what you are describing is probably a different kind of game, but i like the idea :). Just the idea to play character from 1st or 3rd person perspective with skills, gear and possibilities od PoE is just amazing. I think it should be little more hack and slash then Nioh or Dark Souls so you could enjoy those slams or spells casted on groups of enemies and decimate them + those rare or unique enemies that would require more of that skill play. But man i would love it. Great idea.
@JesuslsASamurai
@JesuslsASamurai Жыл бұрын
@@Prizzadar I played a spellcaster by the end of Nioh 2 and the powerlevel you could achieve in that game at some points definitely gets to the screenwide aoe clear of an arpg instead of a gritty souls-like but thats only in the very endgame portions. I was thinking about what really defines the genre and i suppose the camera is a big part of it but I think theres a world where someone translates the sort of systems we recognize from arpgs into 3rd person game even more than it has been done already for sure. I'm thinking there could be a mix between those sorts of horde battling games like Persona 5 Strikers, soulslikes and PoE that yah i would love to play as well xD Glad your enjoying Remnant i'm really milking my first playthrough in it, hope they do some creative stuff for the DLCs
@zBaDPower
@zBaDPower Жыл бұрын
As a beginner I love poe because I can play zoomer build its so fun to go fast and destroy everything if they remove this I will be really saD because I try different ARPG only poe does this so well
@terryaal
@terryaal Жыл бұрын
i believe the gold will be a much more use in end game than early game, the expedition npc's are in poe 2 they do tade with "Exotic Coinage" probably this system will translate into gold exchange.
@fadfe
@fadfe Жыл бұрын
The movement on ability use seems to be stopped by holding shift/ctrl (whatever is tradittionally used for force cast in place) i think one of the devs mentioned that during one of the interviews?
@DustinSeiger
@DustinSeiger Жыл бұрын
On crafting: I appreciate the anxiety about crafting be dumbed down or simplified, but I also want a different game from game from POE1. If it’s just a better looking POE 1 I would be a little disappointed.
@Legless560
@Legless560 Жыл бұрын
Completely agreeing with all what you said, same level of excitement but also some worries, I like general direction PoE2 is going and I hope that implementation of those ideas will make amazing game. If not there's still PoE1 I truely love.
@luckdrivenluu6429
@luckdrivenluu6429 Жыл бұрын
The first time i saw the gameplay, everyone was saying " looks good " but i can literally see and feel the "clunkyness" just by watching the gameplay. I dont even need to play it to know it feels like crap. Not sure why they would give players a bad first experiance.
@barsham7881
@barsham7881 Жыл бұрын
Clunkyness!?!?, have u even watched how fluid the animation looked. U just got used to the flash and zoom of poe, midless jumping around killing millions of creeps.
@chasejohnson7163
@chasejohnson7163 Жыл бұрын
Once we get our hands on this game in terms of open beta I think going into to as its own game rather then a poe game will help the enjoyment over all I hope
@madarauchiha116
@madarauchiha116 Жыл бұрын
i wonder why they still go with current inventory. i think d4 inventory works better, less hassle. no hate im just wondering.
@TerrennonPriv
@TerrennonPriv Жыл бұрын
I fear that many things like essences will be out of the game. So crafting for now looks like alch spam but u can't spam? So alch+annul and will it work like scour? For me craftingbench was huge for locking now it's gone.
@Corusame
@Corusame Жыл бұрын
I question GGG's choice to showcase their game using characters with baseline builds. Surely you want players to see the best potential of your game. They could have avoided this whole controversy about PoE 2 looking slow and weak if they just showcased the game using good builds, a big oversight in my opinion. Either way I think the game will be a huge upgrade from the first one when it finally releases.
@valjohnson7112
@valjohnson7112 Жыл бұрын
yeah man. think how excited everyone would have been if they had just shown like a 10 second clip of an super stacked character blowing up some stuff. i wonder why they didnt.
@dragonofthesky9999
@dragonofthesky9999 Жыл бұрын
i honestly think with gold would be a nice way to be able to pick up all currency items and be able to vendor them for gold to be able to buy the currency you want instead of having to stop to trade constantly. like if i can just vendor the 15,000 alt orbs for gold and just be able to buy 3 divines i would much rather do that then trying to trade some random bot and wait around for a response trade. would also be hopefully better for the economy prices getting out of hand and can make it easier for crafters to get crafting items to make better gear.
@gamerboy4566
@gamerboy4566 Жыл бұрын
Can you please make a video on minimum hardware requirements (both for laptop and desktop) for a comfortable playing experience of juiced up T16 maps?
@FrozeNxXxDragoN
@FrozeNxXxDragoN Жыл бұрын
I played with a 1060 3gb i5 9000k forgot how much ram I had but not much could do juiced t16 and 5ways(5ways lagged but didn't disconnect)
@seajay7944
@seajay7944 Жыл бұрын
based editor, fuck quicksilver flasks. it's never a wrong decision to use one as opposed to every other kind of flask. therefore, it's boring and shouldn't be locking up a spot on a very intentionally customizable feature.
@Zom13y
@Zom13y Жыл бұрын
I’m happy it seems like you’re doing better. Now about the speed “issue” I think once we know what endgame is we can see if it’s that big of an “issue” also like you said this is all a pre beta demo with the live beta being a year away there’s plenty of time for changes. Personally I think movement was hamstrung for two reasons. First zooming through maps isn’t going to make the game look fun it’s actually going to have the opposite effect on some potential players were they think the super speed looks bad, so slower gameplay shows the game off more to a more “casual” audience. Secondly the demo probably didn’t have a lot of content and if you speed through what they did have, maybe a couple maps, you would’ve probably crashed the game, hit a barrier, or ended the demo. IMO that demo was way too polished for where they were in the development process so it was likely everything they had ready slapped together into chunks of gameplay to test the concept and mechanical changes.
@valjohnson7112
@valjohnson7112 Жыл бұрын
maybe....but let me ask you this - what kind of videos did you see that first attracted you to poe? was it a slowed down character leveling in act 4 with all white gear? because for me it was super endgame stacked character blowing up screens. and it looked SO fun.
@TheNoxmage
@TheNoxmage Жыл бұрын
@@valjohnson7112 first video was Kripps party killing bosses for 10 min :)
@kane-111
@kane-111 Жыл бұрын
I actually can't get into PoE because of how fast it is, very much looking forward to PoE 2 if that's the pace seen in the videos.
@rodrigoserafim8834
@rodrigoserafim8834 Жыл бұрын
Personally I would enjoy a slower PoE. Right now my screen is such a sfx cluster-f* that I can't see anything, and the best attack strategy is to not even let mobs get on the visible screen. That really takes away from mob design. I would enjoy a more intentional tactical combat, than the twitch-finger click-fest of current PoE.
@Falmesa
@Falmesa Жыл бұрын
Exactly my thoughts 👏🏻
@highertest
@highertest Жыл бұрын
This, combat has always been hands down the worst part of poe1 with everything else around it actually 10/10. If they made the combat more in depth the game would be perfect.
@damonblack1495
@damonblack1495 Жыл бұрын
I know a lot of folks liked Sentinel and Sanctum. But they didn't really do it for me. The last good league PoE has had, imo, is Ultimatum. And it makes total sense to me now looking back as I think they have been dropping the ball pretty far over the last couple years that it's only been a few devs making league content. Also explains why nothing goes core anymore and why the mapping atlas skill tree is been the same for so long. I mean, the leagues over the last year have not been interesting enough for me to play more than a few days or a week tops. Even the league they announced coming up worries me some. It looks like something I will already be tired of once I reach maps. But idk, we'll give it a try anyway.
@valjohnson7112
@valjohnson7112 Жыл бұрын
chris wilson hated ultimatum more than any other league. he said in an interview that a lot of players quit early that league because it was 'too rewarding'
@zigzera7757
@zigzera7757 Жыл бұрын
Honestly crafting is one of the things I don’t like in Poe reminds me of gambling to much taking the in game currency and using different ones to basically gamble on getting stats that are acceptable If last epoch had a much more open skill system like Poe I’d probably never return but the way you can get some build working on 3-4 different classes adds a lot of depth
@paulamblard3836
@paulamblard3836 Жыл бұрын
for base to matter : the item should drop already identified. so we know what affixe they have, and can pick the usefull ones. if we need to take everything, then identify everything, then vendor 99% of it : it is too mush effort.
@sNNNNNable
@sNNNNNable Жыл бұрын
I can see it being fast in some sense. But with no quicksilver/movement skills in the game you're not going to being literally moving fast. But yeah you will attack fast and do lots of dmg etc
@TL-fe9si
@TL-fe9si Жыл бұрын
Thx for the update! I was worrying about the speed for a few days and poe2 drawing too many players which could kill the economy of poe1
@PowerfulSkeleton
@PowerfulSkeleton Жыл бұрын
The staggered league releases should avoid that issue.
@valjohnson7112
@valjohnson7112 Жыл бұрын
@@PowerfulSkeleton they thought poe1 leagues would start 1 month before poe2. 1 month in is like the peak of the poe economy.
@PowerfulSkeleton
@PowerfulSkeleton Жыл бұрын
@@valjohnson7112 Yeah, Chris clarified in the keynote it'd be in the dead part of the other game's league
@danzfloor1
@danzfloor1 Жыл бұрын
For people like me who hate crafting in POE 1 the changes are a blessing.....not everyone has the time to absolve a PhD in POE crafting to craft viable endgame gear (and farm 1000 hours currency to play the crafting slot machine) . 😉 Plus the Chaos Orb changes in POE 2 make all rares on the floor valuable again and worth picking up every single one....For me the crafting changes in POE 2 are one of the biggest PROs and far away from being an concern. 🙂👍
@2ndcitysaint52
@2ndcitysaint52 Жыл бұрын
it never required a phd to learn crafting...most of you have never tried and just parrot terrible opinions about the subject. If watching a 5-10 minute crafting video is phd level to you idk what to tell you.
@donalddouds6033
@donalddouds6033 Жыл бұрын
@@2ndcitysaint52show me a 5-20 minute video that enables a person without any knowledge of crafting how to craft an end game weapon. I’ll wait.
@1Caja
@1Caja Жыл бұрын
What is an endgame weapon to you?
@Fourside__
@Fourside__ Жыл бұрын
So because you dont have the time / resources to get into crafting, no one else should have the option to do so? Great take really
@Meitti
@Meitti Жыл бұрын
Crafting really isn't as complicated as you think it is. Craft bench adds one additional mod of your choosing to an item that still has space in it. Everything else is just slot machines in a casino, with ability to lock one lane at a time. All crafting videos are just telling you which color slot machine is currently the best in Casino and which are the best casino rewards you're looking for. 99% of PoE crafting isn't actually crafting, its Gambling. The orbs you're collecting are just the Casino Coins. To guarantee a win in a Casino you need a lot of Coins.
@Kredol54
@Kredol54 Жыл бұрын
I really like flask and gem changes, flask piano speed maping builds begone!
@slimi_jimi
@slimi_jimi Жыл бұрын
I don't mind slow during the campaign. However, the chase of the power fantasy of being overpowered or very fast is what me and all of my guild desire. If we can't work towards power, it'll lose the reason we play.
@rusudenes8549
@rusudenes8549 Жыл бұрын
am I the only one who got the D2 speed/pacing vibe? The more I think/watch about poe2, the more it grows on me... a slower game whit lots of customisation?... the only think that really hit me hard was the date. That was unexpected! Well, good thing need time so GGG take your time. PS. I wanted to know the ascendency names soooo much, just the name was enough /grrrrrrr!
@omgabaddon
@omgabaddon Жыл бұрын
I'm personally more enticed to play an ARPG like POE2 than POE1. I know a lot of people will prefer the faster-paced combat of POE1 and that's totally fine, but I really enjoy these games where battles feel important, like every enemy is a potential danger. When you get to endgame in most (if not all) ARPGs you start oneshotting every monster and it gets really boring, all you can do is try to speedrun faster and faster through levels. I would really appreciate an ARPG where there is a smaller monster density but mosters are a bit more relevant. I would say this is the formula that Souls games follow, so I might be biased, but I just enjoy wholesome battles much more than wiping screens.
@johnnysparrow818
@johnnysparrow818 Жыл бұрын
I am so glad you are not a game designer on this game.
@satibel
@satibel Жыл бұрын
gold could be renamed as "drop shards" if they have a gambler. identified items can be one of those "you think you do but you don't" if the items actually are useful, you can go "oh, nice a vaal regalia, let's see what it does" and identifying the gear is a loot box, which is fun to open if you have decent odds to get something good. same way why don't stacked decks drop as random div cards? because opening them is fun. where it becomes complicated is that items dropping identified means you can filter good and bad items, and overall you basically only pickup items that are worth something according to the filter, which may miss good ones if not configured properly. I think identified items work in last epoch, because the mods have individual value, as you can basically extract the mod. but in poe you need most of the mods on the item to be good together. I mean, sure you could just make items drop identified, but I don't think it'd be much better.
@SPACEGOD21
@SPACEGOD21 Жыл бұрын
Items dropping unidentified is a mechanic thats used for trading because of roll variance. So you can sell certain uniques etc unid. Also some people like the suspense of identifying because of roll variance. I think its good they keep it.
@clyp3016
@clyp3016 Жыл бұрын
It's also for performance reasons, the item stats are rolled when you ID them, it's like the items are blank and when you ID, you throw an alchemy on them
@AdellRedwinters
@AdellRedwinters Жыл бұрын
They already confirm the crafting bench is not currently in the game. I think crafting with currency items is 100% locked in, but the bench…one of the few ways to deterministically get affixes you want. Hopefully they don’t rely wholly on rng currency rolls for crafting cause that will be miserable.
@TH_ANDY
@TH_ANDY Жыл бұрын
The demos were preset characters with low levels and no gear. Worse case scenario the meta becomes grind mobs till you outlevel your zone by a few levels and boom your moving fast again.
@Adellund
@Adellund Жыл бұрын
On the outset the video is decent, but I do wish more editorial amendments such as "5-10 people have been working on PoE 1 the last couple of years" because it sets unrealistic expectations, and it was confirmed to still be 20+ people which creates a whole different perspective on poe1 since 2019 exilecon
@misteryee
@misteryee Жыл бұрын
(Noob POE here) ... what if the identify cost escalates exponentially depending on the rarity? It shouldn't be 1 scroll per item regardless of rarity.
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