Is Starfield's World Too Big Or Too Small?

  Рет қаралды 3,583

The Bloo Moose

The Bloo Moose

Күн бұрын

Пікірлер: 91
@SimmerCK
@SimmerCK 5 күн бұрын
The way Starfield's civilizations are built seems really odd. I wish that all the major cities were mini Skyrims with the lands around the city full of settlements, farms, and production facilities with commerce and quests of all kinds going on. The surrounding nearby systems should have colonies and all the wartime abandoned installations. The outer systems should be uninhabited, but full of things to discover that could be in demand by the core systems. None of the flora and fauna should have names. The player gets to name them and the player should be able to do scientific experiments to discover what uses they could have. This would mean Constellation actually has a use. As it is now, I feel like they aren't really needed. The needs of the core systems would give you reasons to explore space.
@caiooca5793
@caiooca5793 5 күн бұрын
Well put, concise but touching the right spots. Imo, this fixes the game.
@mistabrown830
@mistabrown830 5 күн бұрын
Starfield should had been one solar system packed with content.
@martinmanley4197
@martinmanley4197 Күн бұрын
10 solar systems instead of 50 systems.
@ruskazann2172
@ruskazann2172 5 күн бұрын
I liked New Homestead, but it was also an accidental major disappointment for me. It was pretty early on in my play through and I was exploring around outside. I saw a building in the distance and ran out to it. It was the abandoned mining rig that is infested with those hostile alien swarm creatures. The dataslates said they broke through some sort of shelf in the ground with their drill and then those things swarmed out and killed everyone. After I cleared it I ran back to town to warn them because they mine the ice shelf they built the homestead on for their water. I figured this was a location specific to New Homestead but it wasn’t. It was just random luck that it appeared next to a settlement. That was when I realized that even the structures around the hand built stuff are randomized and not connected in any way. I feel like my perspective of the game never fully recovered from that.
@lihkan
@lihkan 5 күн бұрын
Yeah, most of us has some moment like this.
@lihkan
@lihkan 5 күн бұрын
I had some dead guys who starved or something, hoping for rescue....in visible distance of New Atlantis
@UmmerFarooq-wx4yo
@UmmerFarooq-wx4yo 5 күн бұрын
🤣 Absolute BS 😂 Man wants 7 years worth of content in his game just around New Homestead on Titan! You trying to force bethesda to drop a game us space rpg folks prefer for just one planet or are you intending Bethesda spend $2 trillion on a game no company let alone ai could possibly make before 2035!?
@kettleworks
@kettleworks 5 күн бұрын
i didn’t have something like that but for me it was going to around 7-8 different planets and getting the exact same “frozen secret lab where everybody’s died” Point of Interest at least 4 times across that small sample
@skyriminspace
@skyriminspace 4 күн бұрын
"....& that puts the onus on the player to really roleplay & draw these worlds & features together in their mind". Dude you have a gift! 😂 Starfield is very weird & awkward, but i just can't help but love it.
@ghostpasha9076
@ghostpasha9076 5 күн бұрын
Too Big and Too Small is the most conscise way to explain the issues with Starfield
@Christina-g4s
@Christina-g4s 4 күн бұрын
The more popular phrase at release was "wide as an ocean, deep as a puddle"
@luispadilla6730
@luispadilla6730 4 сағат бұрын
I use the term the big empty
@christopherperdue3334
@christopherperdue3334 3 күн бұрын
I suspect part of their thinking was to give lots of room for modders to play in. Skyrim has limited space to work with, as large as it is. So when dozens of modders create new locations, they can get in each other's way if more than one wants to put a location in the same location. In Starfield, they can pick from over 1000 mostly empty planets to locate a special quest and location. .... so it is nearly impossible to have this issue.
@sierrahp
@sierrahp 4 күн бұрын
With 1200 hours in Starfield, I found Elite Dangerous. Never even looked back.
@TheDeadlyVirus
@TheDeadlyVirus 4 күн бұрын
Va'ruun'kai fixes this problem imo and I think BGS should update Akila City and New Atlantis to be more like Dazra
@perin99
@perin99 5 күн бұрын
I liked New Homestead too - mainly because I found it when I was just exploring. That said, I do like Starfield anyway and I do hope that they continue to update it.
@skyriminspace
@skyriminspace 4 күн бұрын
The great thing about the way starfield uses procedural generation is that it's like exploring real life nature. When you find something truly special it really does feel special & it does so because it WASN'T handcrafted & placed there awaiting your discovery. These are the locations at which when i find them, i drop a beacon so i can return. Nothing i've ever played comes close to this. (Although i understand it's probably equally possible in NMS & ED). I wouldn't say it's better than exploring in skyrim or fallout 4, but it's new & different & those are things i like.
@mccm333
@mccm333 4 күн бұрын
Yes. This game is better if you really like the idea of being a space explorer 200 years from now, when it makes sense that almost nothing should be there. The problem is, if you aren't looking for this experience specifically, it could get boring.
@skyriminspace
@skyriminspace 4 күн бұрын
@mccm333 totally. Kind of a weird choice by bethesda but I think they must have looked at similar games in a saturated niche of games & movies & deliberately chosen to avoid sci-fi fantasy & sapient aliens all over the place. I'm still digging it, looking forward to learning more about the starborn in the next dlc & who knows what comes next....
@amitansurkar1769
@amitansurkar1769 3 күн бұрын
@@skyriminspace it most definitely is the most realistic exploration game I've played. Finding cool places just like in real life, in game is a game in itself for me, and I love that. I just wished that pois wouldn't repeat so much, but I heard there are plenty of mods that fix this, have you tried them? I wanna, hence I was asking
@skyriminspace
@skyriminspace 3 күн бұрын
@@amitansurkar1769 baytten's shipwrecks is the only one so far. Highly recommend. Goes very well with desolation poi overhaul imo.
@amitansurkar1769
@amitansurkar1769 3 күн бұрын
@skyriminspace oh ima try that thanks
@vabbi_1
@vabbi_1 5 күн бұрын
Keep in mind, Todd Howard said himself that Starfield is the first game they are going into with the intention of supporting it with content for years to come. He said abandoning Skyrim and FO4 development too early was a regret the team had. That said, as an older gamer I much prefer Bethesda's sandbox style open worlds over the more popular AC/Witcher style themeparks.
@heroicgangster9981
@heroicgangster9981 4 күн бұрын
i mean, if they regret it. they should just have teams dedicated to making fallout 4 and skyrim content like Creations. They don't regret it, they just want to force starfield's philosophy down our throats it feels like to justify their needlessly longer development cycles
@mygetawayart
@mygetawayart 5 күн бұрын
funnily enough, because none of the major questslines (neither faction nor MQ) ever directs to you New Homestead, i went on for hundreds of hours without ever being awareof its existance, and it wasn't until i did one of those radiant quests on a randomly generated mining facility where some miners needed to be ferried to the nearest settlement that i discovered New Homestead.
@XoRandomGuyoX
@XoRandomGuyoX 5 күн бұрын
It's sad, in a way, but... Protip: Do the cargo and passenger ferry missions at the start of the game to discover all the minor settlements. That should have been a loading screen tip in the game, and probably even had Sarah blab on about it during the tutorial.
@skyriminspace
@skyriminspace 4 күн бұрын
Just think, if they hid that one, what else could be hiding out there!
@mygetawayart
@mygetawayart 4 күн бұрын
@@XoRandomGuyoX I'm not new to this though. In Skyrim i had the same experience with Shor's Stone
@Christina-g4s
@Christina-g4s 4 күн бұрын
If planet or moon has 3 dots across the middle of it then it has a point of interest to land at. You shouldn't be able to miss anything
@XoRandomGuyoX
@XoRandomGuyoX 4 күн бұрын
@@mygetawayart In Skyrim, click all the flags on any of the civil war maps to highlight a bunch of the smaller villages. It is a recurring thing with Bethesda, not highlighting the way you can highlight smaller settlements.
@marconihimself
@marconihimself 5 күн бұрын
I dont like when criticisms go like "it should be an entirely different game". Starfield is what is is, but given its blueprint, it could have made different choices inside the same framework: - I would have made every planet consist of a single tile per biome and make each tile's geography really memorable (canyons, volcanoes, weather etc). - the interiors of the poi's in vanilla arent procedural, unlike the planets themselves. I would have made hundreds of procedural interiors and outpost exteriors and added different set dressing variations for each of these poi's also using procedural techniques. - procedural human colonies poi's spread among the central systems and completely uncharted planets as you venture further out. - mechanics to make traversal and space exploration difficult, dangerous and costly. Lots of these alre already implemented or being implemented by modders as we speak. Once this framework is achieved we should start getting tons of new quests content, almost like bite sized expansions every 2 to 3 months.
@MitchellWinning
@MitchellWinning 4 күн бұрын
If Bethesda Didn't have the brand behind them no one would be talking about these games. The developer as you knew them is dead move on.
@streakingclothed
@streakingclothed 4 күн бұрын
I totally agree regarding New Homestead! Felt like I was playing Oblivion. Came across it naturally while exploring
@aschergamer2213
@aschergamer2213 5 күн бұрын
To continue your point, Bloo, I also really enjoyed Gagarin. I liked the struggling colony working to expand at the expense of its personality. I also liked that their borders had a similar reasoning to Akila City. It’s too dangerous to go alone. I’ve recently picked up Starfield again, after losing interest. Two words, Bloo: magnetic holsters. I have no idea why, but it has made all the difference.
@adny02
@adny02 4 күн бұрын
I love this game. 800+ hours in. Starfield is exactly how long you want it to be. If you think it's too small or short then keep exploring deeper into the universe. If you think it's too big then stay put and live where you are. After all my hours played I'm STILL discovering new locations, characters, worlds, etc. That I haven't come across in previous playthroughs. So just live in the universe, take your time, read the documents, listen to characters speak and go through their quests. The stories are out there to be discovered. I love this game. As a matter of fact, I don't even have the shattered space DLC. It feels like I won't need it for another 2 to 3 years.
@Opieboi
@Opieboi 4 күн бұрын
I haven’t watched the video yet, but the question asked by the title “too big or to small” is my exact feeling/confusion when playing starfield
@protojager
@protojager 17 сағат бұрын
What feels weird to me is how the factions are canonically limited to 3 systems each, and they're mostly empty. Like if there were 9 or so settled and vibrant planets per faction that would feel full, but one of Freestar's systems is basically dedicated entirely to Neon which takes up like .01% of an entirely unexplorable water planet.
@Lemurion287
@Lemurion287 5 күн бұрын
I've been saying "it has no Between," for ages.
@aschergamer2213
@aschergamer2213 5 күн бұрын
And you were right then, and you’re right now.
@XoRandomGuyoX
@XoRandomGuyoX 5 күн бұрын
It's either too big for announcing 1,000 planets, or too small for not having a dedicated team refine the procedural stuff to have multiple overlapping layers and levels to ensure that the unexpected can happen even hundreds of hours into the game. E.g. more needs to be randomized than the the uniforms being worn by the enemies. There needs to be more paired locations to give the impression of actual habitation. There needs to be layers of rare or even unique locations seeded across the galaxy in addition to the static stuff. There needs to be more to do in space, more to the economy, more ship parts(seriously, Bethesda advertised people spending 26 million hours in the ship builder and yet gave 0 new ship parts in the DLC), an actual point to Outposts beyond grinding XP/chems, they need to finish the 'build your own station' content and let you plop down a colonization foothold in a system of your choice(brand it as a "research expedition" to avoid violating any political treaties), etc. For being so vast there is little point to any of it once the initial novelty wears off.
@BreakHarpe
@BreakHarpe 2 күн бұрын
I do so much in starfield. Ive made constilatiion apart of the UC & our job is to survey planets 100%...Then i get paid for selling the data. B/C OF THat i maxed out the botany, astronomy astronomy, & zoology skill...The only reason i go to the facilities is also because im a maxed out weapons & suits engineer so i love turning 10k weapons/suits into 70k suits and selling them. Those 3 things are what i have the most fun doing...With that came the problem of having the resources. Which recently made me get into outpost building & i just built the dopest outpost. I got the houses mansions mod so i made this outpost thats kinda like a factoy but i also have a large house & I get like 6 resources from that outpost & then i have resources flying in from other planets. I was already an maxed out outpost engineer (not for outpost b/c i really thought outpost were goin to be difficult) but for decorating. My Penthouses on New Atlantis & Neon were so decked out, so me being into that made my outpost (especially my house) so dope. I stay on the planet next to new Atlantis. I used to come to new Atlantis alot b/c i loved my penthouse but my ship was just as decled out. I have 9 crew members (1 extra). Its more like a comfortable house liking working from home. 1 floor with every workstation, pharmacy, battle station etc.I have every battlestations on 1 floor, with a breakroom & gym, command centers. The bottom floor is the chill spot where we chill & cook & the top floor is the captins station...I also bought 2 chunks restaurants. I was losing money at 1st. Sometimes -20k. But now im making 150k at 1 & 40k a week at the other...Ive done everything u can do in the main game but i had kept playing & got hooked on working and getting money. I just cracked the 6 million credits mark but still have alot to do so i can do what i want when i want. I was so busy building my outpost that i just started back playing the dlc which im having fun playing. But my favorite thing to do is survey planets 100%, make weapons, suits & selling them. They have a fleet mod so i still have to decorate the few ships i have so i can start a fleet but thats a long ways away. I still haven't bought all the ships i want & they're expensive so thats why i realized at 1 point i needed to work b/c u dont just get free credits and the mission credits aren't enough. 100 ammo may be 5k credits. So i worked on skills where i can credit certain things i need at my workshop with resources. Thats where i out akot of my time into so now i can freely do what I want. The mansion or the mods aren't free in game. 1 of the chunks restaurants i bought was 180k credits. The other was 60k which im leasing lol, b/c at the time i was losing money at the other & didnt want to buy another cash yet but now that im making money im goin to buy it next time i go collect. I still haven't bought the one on mars yet...All these things im talking about are extremely time consuming so thats where the fun is. Its like I have my own missions. Im just now getting to this point of building outpost over a year later. A few months ago i only had 90k credits now im at 6 million so i had to work b/c the credits dont come cheap & at the time i had to buy the majority of my resources but now i have outpost so i dont have to spend money for the resources i need to build, craft, or decorate
@Joseph-wh5of
@Joseph-wh5of 16 сағат бұрын
I like Starfield just a way it is. I don't see how making the game smaller in size would change anything. Even if they cut half the planets that are currently in the game, 99% of them would still be procedurally generated. If they made new Atlantis and other large settlements into their own individual maps. People would complain about how small the game was and how expansive other games like No Man Sky are compared to it. Personally, I think no matter what Bethesda would have done with Starfield people were going to complain because it's a departure from the typical one map world they make. And the reason why is because an open world space game simply cannot work on a single map. This change was a shock too many, and many people do not like change at all.
@Runehunter7
@Runehunter7 Күн бұрын
Good way to put it. I love starfield but it does feel like things could have been better before mods/creations. The point of interest locations need more unique events or more lore. Maybe even events that stack up and continue a story even if its random.
@MMMNemesis
@MMMNemesis 5 күн бұрын
Someone said Starfield is like an enormous pizza crust with a tiny patch of pizza toppings somewhere in the middle.
@bhekking
@bhekking 3 күн бұрын
I played SF for hundreds of hours, and for me, it feels devoid of meaning. Oddly, it also lacks some fundamental aspects of previous Bethesda games like a day/night cycle, benefits for helping struggling colonies, and especially, the serendipitous stories tucked away in odd locations. It feels lifeless and barren.
@AlisterEmyka
@AlisterEmyka 4 күн бұрын
The civilizations in this game don't make any sense. They're spread across different star systems, yet there are barely any urban centers. Each faction has only about three "major" towns, except for the Varun, which apparently have just one city and planet. They also fought a major galactic war over territory, despite barely being able to populate a single planet. This happens just a few years after evacuating Earth’s destruction, when you’d think the survival of human civilization would take priority over politics and infighting. Somehow, the only cultures that survived are Modern-day Space America and Space Old West America. There are just too many cracks in the story and lore of this universe to take it seriously. It’s as vast as an ocean but as shallow as a puddle.
@borginburkes1819
@borginburkes1819 5 күн бұрын
The actual handcrafted parts of the game are too small, while the randomly generated parts are too big. The game is literally as wide as an ocean but as deep as a puddle.
@skyriminspace
@skyriminspace 4 күн бұрын
A pretty deep puddle though. One you'd know about if you stepped in without rubber boots on.
@mixail267
@mixail267 3 күн бұрын
Thing is, Starfield actually isn't big enough, but not in the way someone could think: Starfield lacks content. There is only nine significant settlements, two PMCs and one organised pirate fleet for whole humanity. There is only four characters, with who player character can be close, compared to how many of them was in Fallout 4. This list can be continued. Someone started a mediavirus, that Starfield has boring generated dungeons, but thing is, dungeons aren't generated and it is boring, because there is dozen or two of them, and most of them are repeated and every time they are very same: you can visit six abandoned mines on six different planets and every time it will be same abandoned mine, identical to one, that you've visit last time. I like Starfield but I will not deny that it is underdeveloped for a game, that was in development for eight years.
@austinbevis4266
@austinbevis4266 2 күн бұрын
Starfield is like an atom. There’s a few particles in there and 99.9% of the rest of it is empty space
@axelhopfinger533
@axelhopfinger533 Күн бұрын
It's too big, too empty and too disjointed. And the various hubs and settlements are way too small to feel real and immersive. The scale on everything is just off. Especially on the space ships.
@ThousandairesClub
@ThousandairesClub 2 күн бұрын
*Smaller with More Detail will always be desired* 👌
@lihkan
@lihkan 5 күн бұрын
You are on point, and you reminded me of another related dichotomy in Starfield, which I would describe as "Void vs. Melting pot" Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is, as Douglas Adams said. There are in general two ways how to approach it: Realistic scifi works use this concept. Getting everywhere takes long time (even FTL means months), and main themes of the story are usually isolation, claustrophobia and solitude, Think Alien, but also non-horror works like The Expanse or Elite Dangerous (the game has sooooo many flaws, but it really does the space justice). Civilisiations are just tiny specks flying on tiny rocks in unforgiving void, and your ship is not just a vehicle, but literal key of your survival, and help takes months to come. Then you have the Star Wars approach. Traveling by FTL is roughly equivalent of riding your car and using highway. Space is not scary. Is populated, you can almost always make it to some port, and there are civilisations everywhere. Both of these are valid approaches, and its more like a scale, with most works being somewhere on it (For example Star Trek is somewhere in the middle). But Starfield is all over the place (scale). On one hand, civilisation is really scarce, with only small cities on few planets. On the other, there are outposts full of pirates/zealots everywhere. Ship desing goes for fairly realistic "Nasapunk", yet travel seems to practically instant. Ships seems to be lived in and equiped for long hauls, but, once again, travel feels instant (and I actually was paying attention, and nowhere does the game suggest that Grav jump trips take long time). People one hand talk about settled system being few systems, other talk about "galaxy" when talking about interstellar afairs. From gameplay dev perspective, I think the biggest issue is a lack of space gameplay. If you actually had to travel some real time to your destination (atleast for a first time), you would appreciate the destination more. If your space is big and empty, make it feature atleast. This would also elevate the best feature of Starfield, which is a ship builder. If you actually spend meaningful time on your ship.
@aschergamer2213
@aschergamer2213 5 күн бұрын
I could not agree more. My play style is way more focused on making my ship my home as opposed to outposts. I wish that they would focus on making the downtime more valuable. Give me a timer for my trip back to Jemison, and let me research, heal, cook, and talk to my crew. Also, make the secondary crew more there’s dimensional.
@keithbishop6202
@keithbishop6202 4 күн бұрын
Even the building is pointless. get the home with the build out and it's better than anything you could ever build.
@blacknemsis2456
@blacknemsis2456 4 күн бұрын
They should have went the death stranding route. Making the planets and the environment and whether on the planets the main enemy. Space suits should have been how the suits in death stranding is. There is no creativity in the planets themselves or their environments the weather effects needs a graphical overhaul. The two planets in the movie in the interstellar have way more creativity in them than starfield.
@redwolfstudios5699
@redwolfstudios5699 4 күн бұрын
Balance... I don't care that there are 1000 planets, it was such a small amount of work for them that it ultimately doesn't even matter if they are there or not tbh. The real issue is that the hand crafted stuff, isn't even hand crafted stuff. New Atlantis has the permanent city, but the surrounds are proc gened everytime you land. If you had 1 planet with one large traversable map like Skyrim has, where Neon, Akila and New Atlantis, etc, we're all on the same world space that was traversable, and then you also had 1000 proc gen planets to dick around on if you wanted to, space travel wouldn't feel so important, it wouldn't be constantly locking me into loading screens and the world would feel alot better and make alot more sense. Everything is currently too spread out to be meaningful and conflicts feel silly af and space exploration is ruined by constantly finding traces of human architecture or straight up just finding other ships and humans on almost every other planet. It's not that it was too big, it's that it failed to deliver us a real map at all, which destroys exploration and didn't give us anything exciting to replace it with like true survival mechanics or anything. This game is Skyrim but if all the city maps had to be fast travelled to and the entire exterior world was proc gen... it wouldn't feel good, regardless of how much forest you walked through, it would feel like a shit game with nothing to do as you walked for hours, never reaching the next town or city.
@dealwolfstriked272
@dealwolfstriked272 4 күн бұрын
Its not too big but rather a mess of a game lore wise. Uncharted planet head there and survey it. Is it really uncharted when space ships are so prevalent that a grandma floating around in orbit of said uncharted planet and invites you over for cookies? Its silly game story wise. And then you land on the yet to be seen by humanoid eyes and as your landing space ships are landing and taking off in your vicinity of said massive planet. its so immersion breaking Starfield I uninstalled and have no reason to go back.
@ericlarson7556
@ericlarson7556 5 күн бұрын
Big. Thanks for an easy one. Wish you were my teacher as a kid
@matthewwebster3143
@matthewwebster3143 4 күн бұрын
I have literally seen EVERYTHING there is I've been to every biome of every planet, I've seen all there is multiple times lol.
@Yuu_Touko
@Yuu_Touko 4 күн бұрын
Either way it's as dead as a doorknob and is equally bland and uninteresting, so it doesn't really matter in the end.
@_indrid_cold_
@_indrid_cold_ 2 күн бұрын
Big or small doesn’t matter… it’s what you do with it. In this case that’s smother it in the most bland writing, quests, companions, gameplay, crafting, trading, adventuring and soundtrack imaginable. Then, break up whatever you have left with an extravaganza of loading screens. Then, add more loading screens. Finally you have Starfield. The perfect cure for insomnia. But it gets better after 300 hours. #Snorefield
@luispadilla6730
@luispadilla6730 4 сағат бұрын
Fallout 76 no NPCs at launch. Starfield is the big empty. Whoever is making this decision, knock it off...
@Mike-h4n9g
@Mike-h4n9g 4 күн бұрын
New Atlantis was made by hotel corporate tycoons
@Mike-h4n9g
@Mike-h4n9g 4 күн бұрын
Akila reminds me of old time western expansion rangers are essentially marshals and sheriffs it even introduces you to akila in a western type fashion with a bank heist gone wrong
@proggz39
@proggz39 4 күн бұрын
Just filled with too much empty procedurally generated landscapes, loading screens, and bland writing. This is what boring would be if it was a game
@UmmerFarooq-wx4yo
@UmmerFarooq-wx4yo 5 күн бұрын
The "galactic scale" or rather the stars within 30 light years from the solar system might seem great, but the human spread is far thinner, especially for your ssd. Do we say "oh no lets not develop a game like that, lets just copy paste london & miami and let people be the best criminals they could ever desire in some city of yonder thots like every ps5 player wants" No thanks. Let us have our space rpg that isn't a SA simulator.
@uuddlrlrbas9904
@uuddlrlrbas9904 3 күн бұрын
Yes
@antoniobrandao7139
@antoniobrandao7139 4 күн бұрын
It’s too empty.
@heroicgangster9981
@heroicgangster9981 4 күн бұрын
xenoblade chronicles x for the wii u executed starfield better than starfield
@kenneth69
@kenneth69 3 күн бұрын
Size is irrelevant when the companions are BORING. Andreja is the only complicated character, and yet all still boring. Typically modern.
@sparkeyjames
@sparkeyjames 3 күн бұрын
Starfield isn't to big or to small it's to much suck.
@harmider2430
@harmider2430 4 күн бұрын
both
@KirkulesTM
@KirkulesTM 3 күн бұрын
I think the biggest issue is that Bethesda doesn't seem to care about these worlds as much as a fan would. There's no massive temple hidden deep underground in some random unrelated cave, no _unique_ location like an abandoned bar with a story to tell and _UNIQUE_ gear to find. And arguably most importantly NO QUEST TAKING YOU ON A GUIDED TOUR, at most some off handed reference in a book somewhere. Im pretty sure the "biggest" secrets that have been found are some frozen fish on some icy planets (would be more impressive if life wasn't _evenly_ _spread_ across the universe like some uncaring algorithm made them) and a mech factory that I'm also fairly certain you could encounter an EXACT clone of just over the next hill. (seriously, finding the exact same note from the exact same people having the exact same problem in the EXACT SAME abandoned location (without universe hopping) is inexcusable and was incredibly disheartening to find.)
@blasiankxng
@blasiankxng 4 күн бұрын
what's going on with your hair dude
@AfroDizzieack
@AfroDizzieack 5 күн бұрын
Too bad.
@gummibarchenlp8272
@gummibarchenlp8272 4 күн бұрын
First of all it's empty
@UmmerFarooq-wx4yo
@UmmerFarooq-wx4yo 5 күн бұрын
What do you mean there's nothing there to discover??? 1:38 You reach a land, it's barren. You've been travelling through space, you should be damned grateful you finally touched land. Heck i know almost every person would have their head prostrated on the ground with tears in their eyes that they escaped the death of space, for land. And out of the many many square miles of land you can visit, you can plop an outpost. And build. And with creation kit, create your own quests, your own new npcs. It's literally a doll house in a sand box.
@heroicgangster9981
@heroicgangster9981 4 күн бұрын
Ew no, I prefer the older bethesda games. Starfield is trash
@Camw101
@Camw101 4 күн бұрын
too bland.
@cmdrnuma7135
@cmdrnuma7135 4 күн бұрын
I come from Elite Dangerous. Starfield can't ever be too big. ED has 400 billion procedurally generated starsystems with many of them with nothing in them. Still a lot of players go and explore that. Fully exploring every single planet and moon in Starfield in my base playthrough was just a warming up excercise.
@サイバー狼
@サイバー狼 4 күн бұрын
It has to much of nothing, and to little of anything interesting.
@timothypricesr5953
@timothypricesr5953 4 күн бұрын
neither its writing is just so bad the story should be removed
@nunyabizness6376
@nunyabizness6376 4 күн бұрын
Only here to say snorefailed was trash
@tahnadana5435
@tahnadana5435 4 күн бұрын
its too shitty
@DoltCat
@DoltCat 2 күн бұрын
Its too slow
@matjakobs8612
@matjakobs8612 4 күн бұрын
It is too boring
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