Is the Lore of Nehekhara Any Good in Patch 5.2? - Total Warhammer Magic Focus

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Off To Battle

Off To Battle

Күн бұрын

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@iceweaver9283
@iceweaver9283 2 ай бұрын
I love lore of Nehekhara. It is not the fanciest lore, but it works perfectly with tomb kings. Its passive is the real secret powerhouse for sure and using it well actually matters so much, and most of the spells show for this, it has a lot of cheap spells with decent effects you can easily spam.
@OffToBattle
@OffToBattle 2 ай бұрын
The passive definitely matters, but I wanted to make the rest of the spells more impactful too. Now I regard it as a toolkit with a whole bunch of options that give me the passive help along the way. What specific tool? Depends on my situation.
@samarkand1585
@samarkand1585 2 ай бұрын
Good tidbit of info to know about healing and direct damage spells, when they say they last for say, 8 seconds, it means the effect per second activates 9 times total actually. So here, the restless dead says 0.20% for 6 seconds but actually activates 7 times, for 1.4% total.
@OffToBattle
@OffToBattle 2 ай бұрын
Yeah, thanks. It's something I felt I'd seen people say, but since it's not what's in front of my eyes when doing the video I try to go based on what I am showing others. This is why it's great to have KZbin comments.
@samarkand1585
@samarkand1585 2 ай бұрын
@@OffToBattle LegendofTW proved it live during one of his videos. I think it was the Malakai thunderbarge doomstack when it was fresh out. They got an 'emergency repair' heal that's like 10% for 2 seconds, and he showed that it heals 30%
@olafthemoose9413
@olafthemoose9413 2 ай бұрын
Usirians incantation is the best point and click damage anti 24+ models spell in terms of damage/wom.
@OffToBattle
@OffToBattle 2 ай бұрын
I hadn't studied the winds cost of every equivalent so I was wondering how it held up. Good to know.
@alpacaofthemountain8760
@alpacaofthemountain8760 2 ай бұрын
Love your videos, keep up the great work!
@OffToBattle
@OffToBattle 2 ай бұрын
Thanks a lot.
@jenbroness3765
@jenbroness3765 2 ай бұрын
I call the skullstorm the 'trash tornado'...because sometimes you gotta kill a lot of skavenslaves in a siege. If you cast it next to a wall it's much more predictable.
@OffToBattle
@OffToBattle 2 ай бұрын
The wall tactic is my old standby for Flame Storm.
@conductiv7113
@conductiv7113 2 ай бұрын
a magic lore playlist would be great. about reload skill from my limited testing (so a guess), +reload skill seems to behave like reload =base reload* (100/(100+reload skill), meaning a 100 reload skill would double the rate of fire.
@OffToBattle
@OffToBattle 2 ай бұрын
Thanks for the math! And I guess I'll look around at other lores, certainly starting with the other Tomb Kings ones but that'll stray a lot.
@mp5284
@mp5284 2 ай бұрын
Love a magic video I’ll look if you’ve covered any others before. If not please consider breaking them down
@OffToBattle
@OffToBattle 2 ай бұрын
I'm pretty sure I did one other somewhere, but I'd felt other youtubers had done their own lore videos in the past. Then again if I'm doing it better, I don't mind! Someone asked for a Giant River Troll Hag video, so it's not a waste for me to cover Lore of Death at all. I'll add that to my to-KZbin list.
@TheGreatDanish
@TheGreatDanish 2 ай бұрын
Lore of Nehkara is one ive sworn by for years but its not flashy and exciting like fire or something. It provides you with everything you need tho. Its perfect for TKs.
@OffToBattle
@OffToBattle 2 ай бұрын
Yeah, if even I have to smack myself for not appreciating its complexities, its strengths aren't all obvious, but wow a Mummy brings the curses.
@KingTigerGuy
@KingTigerGuy 2 ай бұрын
With khalida, the overcasted righteous smiting got a bone giant down to around 4.2 or 4.8 second reload (i cant remember which right now). This is not quite animation speed, but its very close and while it doesnt last long, it does get it damn close to guaranteeing a direct hit at range due to firing so many shots. Honestly, it and the Hex are the standouts, though there is something that is... confusing i have found but not been able to figure out why. Sometimes, your passive will affect your constructs, i have had this happen to my ushabti, and it did resurrect one (though it took a long time to as it was a fairly injured unit.). I have not seen it fixed in a patch note, though it also does not work after getting a lot of constructs, much to my chagrin while i was learning. It seems to almost be random as to when it affects them, though i have only ever noticed it on the Ushabti though, so maybe they are important to it triggering?
@OffToBattle
@OffToBattle 2 ай бұрын
They've left so much of Tomb Kings untouched for so long it's not surprising there's a bug there somewhere. I used to play Khalida a lot. I've come close to fully understanding Settra finally. Khalida deserves more respect from the youtubing community I think. With the right tools she pops off in unique ways.
@KingTigerGuy
@KingTigerGuy 2 ай бұрын
@@OffToBattle I would agree with that last, Khalida is by far my favourite. I think the ammunition buff is underrated (as a lot of tombkings units have fairly low ammo with really good reload rate and average to good damage depending on unit, so running out of ammo isnt something that uncommon to happen). The thing she has that i most enjoy though, is the green on jungle and mountain terrain, this really massively expands where you can comfortably expand out to, compared to the other tomb king characters. Their lack of good terrain is an issue i think doesnt get mentioned enough, as while you will get to a point the AI cant really beat you, the others just really struggle to get built up to keep things moving at a reasonable speed. Her big issue being stuck between two very strong early game legendary lords (by AI standards) that both just really want to kill you for some reason is something that can be easily fixed in a variety of ways and i hope they do give Tomb kings a pass like many of the other factions.
@wolffrdu6463
@wolffrdu6463 2 ай бұрын
i just realised how mutch usefull the vortex can be against dryads
@OffToBattle
@OffToBattle 2 ай бұрын
Yeah, tree-kin is rougher but dryads should go up like dry malice-filled timber.
@luisgooding7363
@luisgooding7363 2 ай бұрын
It would really be S tier lore if it had a big killer, when it comes to damage it suffers a lot, specially against multiple units, the sandstorm is too unreliable in my opinion, but it does pretty well what it does, a bunch of cheap buffs to activate the passive
@OffToBattle
@OffToBattle 2 ай бұрын
That's why I underestimated it for so long. The storm IS unreliable, but you can whip it out at a relatively low cost and hope for the best. It just pairs poorly when your own undead infantry are engaged. I'm a full convert to the power of desiccation though. Lasts far longer than I appreciated.
@danpitzer765
@danpitzer765 2 ай бұрын
It *has* a big killer. It's just not direct. You drop that hex on something and throw pretty much anything except your base skeles at it, and it's doomed. And even the base skeles will suddenly give quite a serious account of themselves. To not be hosed by -24md for 36 freaking seconds would take MD scores like Isabella or Sigvald, where they go 'Still got more than 50. Don't care.'
@luisgooding7363
@luisgooding7363 2 ай бұрын
@@danpitzer765 it is a pretty good spell for sure, but I mean something that could wreck multiple units at the same time, like winds of death, burning head, something like that, or even something like the foot of gork, or the chorf spell that creates a volcano (kinda), something that directly nukes an enemy unit, because while the debuff and the damage is fine, it can easily be countered by enemy magic, but mayke if it had something like that it would be too broken
@luisgooding7363
@luisgooding7363 2 ай бұрын
@@OffToBattle I don’t even bother to level it up, most of the time my rng is bad and it just ends up killing my own units or I get a little more lucky and do some damage to an enemy unit before it sets of into the distance xd
@KipperStudios
@KipperStudios 25 күн бұрын
"[The restless dead] Doesn't work on constructs" Uh, you sure? I'm very confident that it does work. I'd have to double check, but I'm 100% certain you can heal and revive models of even things like ushabti, necroknights, or heal the single entities with that passive. I could be wrong, I won't lie, I don't care to boot up the game just to check, but I remain confident that I've seen them heal & revive when I spam spells at the end of a battle to recover any losses. (Any good TK player knows to spam as many spells at the end as they can in order to reduce losses!)
@OffToBattle
@OffToBattle 25 күн бұрын
I'd heard people say they've seen it but as a bug, so I'm unable to say if that's intended behavior.
@dac314
@dac314 2 ай бұрын
It's Lore of Vampires without Invocation of Nehek. Just spam spells to trigger the passive healing, that's the whole deal. Still a really useful and important spellbook for the faction.
@OffToBattle
@OffToBattle 2 ай бұрын
Boosting ranged is something the faction doesn't feel right without.
@Macfierce1
@Macfierce1 Ай бұрын
Whatever the case may be, i normally speed rush Settra straight through his magic line. And he racks up hundreds of kills every battle. It's not life magic... But it's not bad either!
@OffToBattle
@OffToBattle Ай бұрын
I tried a lot of Settra builds in pursuit of a big video I'll try to get mostly done this weekend, but I wanted to chime in on this. Settra on his chariot as a mobile command center has amazing mobility for flinging magic. You've got to be Gelt to do something like that better. Even just the warkitty with all its HP and mass are helpful, but the chariot is something special IF you have emphasized magic.
@13g0man
@13g0man 2 ай бұрын
Sakhmet seems to be very good against Nurgle - their forces are too slow to flee, the magic damage gets past their physical defence and the flaming attack deals more damage to their units with regeneration, and Burning lowers leadership so they crumble easier and reduces how much they heal.
@OffToBattle
@OffToBattle 2 ай бұрын
Yes, I'd definitely try it liberally against a Plaguebearer blob.
@kirillrivkin4842
@kirillrivkin4842 2 ай бұрын
I think that most people don't rank Lore of Nehekara very high because its primarily a supplementary lore- most of its spells don't kill the enemy, they buff your own forces, or debuff the opponent's. All the best spells in the game devastate the enemy on their own accord- Fate of Bjuna, Spirit Leech, Pendulum, various explosion spells, etc. Participation of your army is not required. From this perspective the Lore of Nehekara is pretty lackluster- Skullstorm does no AP damage- inexcusable for a spell that costs 21 winds in its overcast form. It's also highly unreliable and can easily miss its targets entirely. Usirian's Incantation of Vengeance is pretty average- it does about 65% damage of Bjuna in 33% more time and lowers the speed by 45%, occasionally useful, but hardly game-breaking. Righteous Smiting and Incantation of Cursed Blades are great buffs, but they only affect 1 unit at a time, which limits their impact. Ptra's Incantation of Protection is a great defensive spell, but it only protects from Physical damage. It is completely useless against spell or magical damage. Maybe CA should introduce a separate spell protecting from other sources of damage, or change the current spell to provide a Ward save of approximately 25%, which would provide a better universal, if less situational, protection. Incantation of Desiccation is the best spell of the Lore because it provides a massive debuff to multiple enemy units. The passive of the Lore is obviously great due to global healing. I hope that CA will make some changes to this Lore to make it more impactful- i.e.- make Skullstorm do AP damage and make it more stationary and predictable. Thank you for a great video, as always.
@OffToBattle
@OffToBattle 2 ай бұрын
Well if nothing else, Skullstorm being jiggly is a notable exception to the magic passes they've already done.
@asdrubaelvect3995
@asdrubaelvect3995 2 ай бұрын
Ahhh, good old Nehekhara, perhaps the unique lore most similar to it's faction. On it's own it may seen like something mediocre, with appaling stats and not focus at all.But that's the point. Sure it's nowhere the nuker a lore of Fire, Heavens or Ruin. But like any tk units, it bring enormous versatility and synergy to the army. Djaf and neru are your bread and butter, one boost defence, the other offence and both can be spamed to keep a near uninterrupted stream of healing map wide, add in the Realms of Soul and even Vampires Counts have difficulties keeping up in the healing department. next we have Smithing of Ptra, who can turn any mediocre firing unit into a deadly firing squad, just be mindful of of the buffed unit, a buffed skeleton unit will not make much dent into nugle chosen but it will maw down enormous amount of unarmored unit, such as rampaging minotaurs, while great bow ushabti will simply erased anything from existence, Usirian is not bad but it's more a slighly more potent Melkoth Miasma, still, alway welcome to pin anything down fr your archer/ chariots and monsters. The skullstorm is simply wasted, thought is enormous lenght ( 27 sec) can be useful in siege and chokepoints.Dessication is beast of a spell, and it can be futher enhanced with the others curses from Death and Shadow Lore, turning Skarbrand into a mewling kitten for at least 20 seconds. So yes, it's a great lore, not for blasting, but to make your troops far more killy, tanky and overall better, it just need, like almost anything Tomb King related, a bit of thinking and micro to be used to it's fullest.
@OffToBattle
@OffToBattle 2 ай бұрын
That's how my feelings have evolved on the issue. It's a varied toolkit and its programmed shortcomings just make you get the passive to trigger more. Once you start to know what to do by heart you can make much better use in the heat of battle.
@saetchs
@saetchs 2 ай бұрын
Hey! Can you do one for death hags? Unlike wight kings, for the death hags I have no idea how to make them worthwhile. They seem to deal bad damage to armored targets, take massive hits and on their mobility scooter, they eat all arrows to instantly die. A closer look would be appreciated, maybe I'm missing something here.
@OffToBattle
@OffToBattle 2 ай бұрын
I used them after the Grom rework back in the day but nothing like the deep dives I do now. I wasn't an expert, but I can look into it more, sure. It'll be on my hit list for lots of Greenskins as the DLC comes closer, but this one I can slip in earlier... if I was a teacher I'd call it a good question.
@saetchs
@saetchs 2 ай бұрын
@@OffToBattle Did they get updated with the greenskin update? Or is there confusion between death hags and river troll hags (with lore of death) :D
@asdrubaelvect3995
@asdrubaelvect3995 2 ай бұрын
@@saetchs If we're talking about the dark elf stripper killer, it's a flanking dps machine. Keep it not directly in the front line but just behind and send her to reinforce a front line ( she has a massive leadership area once maxed) and only in the flanks or back of an enemy unit, whule her damage resist give them a bit of durability, they are very vulnerable to missile or AOE effects. The cauldron of blood is not a shock mount but rather a support chariot, it can be very dangerous when charging but if it's stuck in an enemy units, it's a goner. It's real appeal come from the buffs it give, fear and terror, + 25 magic and missile resist on top of those added with hero skills, a + 5 phys resist aura and augment for an ally unit + 1.5 base and armor piercing damage and + 20 to melee attack at the cost of rampaging. I use them firstly to replenish and as damage multiplier when flanking units, use a master for damage soaking, hunting SEM and their guardian ability while the hag backstab everybody.
@saetchs
@saetchs 2 ай бұрын
@@asdrubaelvect3995 that sounds worth a try. Any tips for preventing them from being turned into pin cushions? The enemy ranged troops seem to focus fire them on their scooters
@asdrubaelvect3995
@asdrubaelvect3995 2 ай бұрын
@@saetchs I usually keep them off the cauldron to hide them in a bloc of others flancher, corsairs, wyches, daemonettes. With rhe cauldron, it usually keep the happy RoR close by and chargé directly into the archers line if à terror rout is possible. Against missile or anti large armies, I tend to ditch the cauldron, also healing items and missile/armor items.
@Canuovea
@Canuovea 2 ай бұрын
Seems useful. It's no Lore of Hags, but...
@OffToBattle
@OffToBattle 2 ай бұрын
I haven't even tried Lore of Hags yet.
@Canuovea
@Canuovea 2 ай бұрын
@@OffToBattle It is horrendously good, if only for the versatility of it.
@Kopse101
@Kopse101 2 ай бұрын
You convinced me not to use lore of light 😊
@OffToBattle
@OffToBattle 2 ай бұрын
Well if you have an Ushabti Great Bow stack you do want it ^^; Just can have some variety in unlife.
@SnipaWolfe
@SnipaWolfe 2 ай бұрын
Unbreakable stops your units from falling apart when they're in a hopeless situation, which can buy you some time or secure a kill/rout. Net can hold something in place for your greatbows or stalkers to demolish. Burning gaze is actually pretty good at just dealing damage through lines of infantry if you cast it through their side, or sniping high value targets over the course of a battle. Light is actually surprisingly good, and I think the lores complement each other. It isn't too hard to get more heroes as your campaign starts rolling so I think using all the lores is great
@aprinnyonbreak1290
@aprinnyonbreak1290 2 ай бұрын
I like this Lore, but it has a really, really weak start that puts it in a rough spot. Tomb Kings need all the help they can get early on, and taking anything other than Death on my first Liche Priest makes early battles so, so much harder, with how badly tier 1 and 2 Tomb Kings struggle to deal with combat characters or smaller single entity monsters, and Spirit Leech is more or less the beginning and end of that discussion. Kroq-Gar can eat four or five stacks of skeletons whole before getting bored, Mannfred can eat all of them and still have room to eat a construct, and Skarbrand can butcher your starter Warsphynx in a few seconds, while your skeletons passively aggressively tell him to stop, and your Lord has to just pretend Skarbrand isn't real. Or all of them can die to Spirit Leech. Your choice. By the time you can get a second Liche Priest, he's behind, and probably won't be catching up to really contribute in the way the Lore of Nehekara really can once it's levelled. The Lore of Nehekara is so great once it gets chugging, one of the best in the game, but Tomb Kings in general are like this. Once you're going, you're good, the problem is getting there. Lore of Nehekara doesn't really help you get there, in my experience. This IS why Khatep is my personal preference for Tomb Kings though. You can grab a Death priest, and Khatep himself comes online later. But, for Settra or Khalida, it's just a luxury car they can't afford. Thinking about how good it'll be later gets in the way of their other responsibilities, and gets Khalida especially into situations where there is just nothing in your army that can deal with a particular high threat target, so you just die, and your strategy just turns to "restart the campaign if one of these factions declares war on me before turn 15"
@OffToBattle
@OffToBattle 2 ай бұрын
I've been in those situations with Khalida, but with Khalida, I've also netted Skarbrand with four Ushabti Great Bows dumping arrows into him like pins into a voodoo doll. But point taken, Spirit Leech has its important places.
@fcon2123
@fcon2123 2 ай бұрын
One of the best passives in the game! I like the lore, but it isn't particularly my favorite overall. I really wished the buff spells hit multiple units when overcast. On the plus side, some of the spells are so cheap you can just spam them as often as possible to keep that passive going, and still have plenty of winds left for another caster (like lore of light) to bring down much more impactful spells.
@OffToBattle
@OffToBattle 2 ай бұрын
I have nothing bad to say about Light and Death lores especially now that their vortex spells are reworked, I'm just glad I can say relatively nice things about Nehekhara too, and that it has better synergy than the others with the undead side of the roster for some things (that passive). Even just getting +40% more damage out of a single Casket of Souls can hurt the enemy badly if you're peppering Chosen with it.
@fcon2123
@fcon2123 2 ай бұрын
@@OffToBattle Oh don't get me wrong - it's far from a bad lore. The single target aspect of it can make things interesting. Putting Righteous Smiting on the archer ushabti ROR can absolutely murder a single unit in one salvo. The other spells work great for targeting specific weaknesses in your front line. My biggest qualm is that it's really the most supportive of support lores in that you feel like you're missing out if you DON'T bring another lore alongside it.
@joaogabrieldiniz3299
@joaogabrieldiniz3299 2 ай бұрын
I just wish the buffs were AoE and not single target, at least the overcast versions of them
@OffToBattle
@OffToBattle 2 ай бұрын
They'd have to rebalance everything but still, it's inconvenient they're not.
@lucasbeck1391
@lucasbeck1391 2 ай бұрын
No
@luisgooding7363
@luisgooding7363 2 ай бұрын
Lol
@OffToBattle
@OffToBattle 2 ай бұрын
All opinions are welcome! Mostly! I went in not thinking it was much good either, especially since other lores' vortex spells were improved markedly...
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