Haha, I still feel like I waffle too much. I was really surprised when this video came out at just over 11 minutes. I usually can't keep them under 15 :P
@jzwitz26393 жыл бұрын
Awesome! Thank you! I shall share this far and wide! Amazing tutorials as always!
@JamieDunbar3 жыл бұрын
Thanks J Zwitz. Sharing is most definitely appreciated :D
@sanduudhayan77153 жыл бұрын
impressive
@brandonjacksoon3 жыл бұрын
Cool, thanks!))
@JamieDunbar3 жыл бұрын
You're welcome Brandon :D
@tobydun80613 жыл бұрын
Keeping busy mate.
@JamieDunbar3 жыл бұрын
You know it ;)
@binyot5505Ай бұрын
Is there a texture tutorial as well?
@JamieDunbarАй бұрын
I have a few tutorials that talk about texturing. It depends what you’re hoping to learn, but this one is texturing specifically for Lapras: kzbin.info/www/bejne/jqmuh3djnd94o68
@dawidwizor72052 жыл бұрын
Hello, What addon is this pie menu in 2:11?
@JamieDunbar2 жыл бұрын
Hey David. That's called "Interface:3D viewport pie menus". It comes default with Blender and has about 15 or so different pie menus you can choose to turn on or not.
@user-vn7gh4ir6m3 жыл бұрын
Does the normals maps baked from this method work in unreal? Cuz I I baked normal maps using blender before and when I imported it into unreal there are a lot of seams and weird shading appeared even though it looks fine in blender. Is this due to my uvs being mirror when baking? Plz help
@JamieDunbar3 жыл бұрын
Hey Justin. I'm not familiar enough with Unreal to be sure, but there's a few things it could be. Firstly, yes there's a good chance mirrored UVs could be causing a problem. Make a backup copy of your scene, quickly redo your UVs and rebake. If those seems disappear, that's your issue and you can always come back and do a better job of the UVs. There's also a couple of different ways to bake normal maps and I don't know which version Unreal uses. Check out this article by CGCookie. Jump down to section 3)Types of Normal maps. cgcookie.com/articles/normal-vs-displacement-mapping-why-games-use-normals