How to Sculpt SKIN DETAILS in ZBRUSH

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Jared Chavez

Jared Chavez

Күн бұрын

How to Sculpt SKIN DETAILS in ZBRUSH
Made with Zbrush
Full process can be found in the memberships!
Join the Senior Artists : / @jchave7
Concept and Design by Rob Bliss:
www.artstation...
Socials:
IG: / jared.chav
Artstation: www.artstation...
Arstation Store: www.artstation...
CG Master Academy Course: www.cgmasterac....
#neomorph #alien #zbrush #painter #marmosettoolbag #handpainted #pokemon #digitalart #3d #howto #substancepainter #unrealengine #rtx

Пікірлер: 90
@robertdouble559
@robertdouble559 Жыл бұрын
So refreshing to see someone go in and put real detail and effort into their work rather than just jumping into spraying it with a bunch of pre-packaged alpha maps. Kudos. That's a beautiful model.
@jchave7
@jchave7 Жыл бұрын
Haha thanks! Appreciate it!
@nancyvandermeer4480
@nancyvandermeer4480 2 ай бұрын
I'm starting to realise how much detail gets lost in baking for sure and having to be mindful to not make the detail too small as to not lose too much of it, especially when making skin. Love this tutorial I will make full use of it for my alien sculpt! I have been watching all of your videos since yesterday cause they seem very fresh and pull me back into what excites me about game art so much! Have a good day :D
@raxlyy6416
@raxlyy6416 Жыл бұрын
hands down the best creature design ive ever seen. I badly want to recreate this whole creature you've made here.
@thiabreu
@thiabreu Жыл бұрын
great content and LOOOVE the ambience music.
@jchave7
@jchave7 Жыл бұрын
🥰
@shadowmead8506
@shadowmead8506 Жыл бұрын
I was looking for a skin tutorial and boy did I find it on the coolest looking model! Thank you!
@DhananjaySingh-cu1pq
@DhananjaySingh-cu1pq Жыл бұрын
TTeamBlends here !!! We are inspired by your work. Thank you so much :)
@obscura_studio
@obscura_studio 7 ай бұрын
Can you share a little bit about your custom buildup and standard brushes?
@AaronWeberGA
@AaronWeberGA Жыл бұрын
Fantastic work. Thank you, Jared! Cannot wait for more.
@jchave7
@jchave7 Жыл бұрын
🥰🙏🏽
@VIRTUAL_PRODUCTIONS
@VIRTUAL_PRODUCTIONS 8 ай бұрын
Beautiful work 🙌
@Hemadrum
@Hemadrum 8 ай бұрын
Dude! This is exactly what I was looking for. I learn fast so the way you made the video helped me a lot.
@jchave7
@jchave7 8 ай бұрын
Glad it helped!
@Agherr08
@Agherr08 9 ай бұрын
awesome and brief guide!
@_TetKaneda
@_TetKaneda Жыл бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@boyeffendy
@boyeffendy Жыл бұрын
Amazing. Thanks for sharing! I'm starting to save my work in progress lately thanks to you man!
@jchave7
@jchave7 Жыл бұрын
🤘🏽
@MosquitoHater
@MosquitoHater 11 ай бұрын
Im a danish student, new at 3d. This was very interesting and helpful. Best video on skin so far ty :D Hope you upload more
@jchave7
@jchave7 11 ай бұрын
Thanks, glad to hear! Workin on more!
@JamieDunbar
@JamieDunbar Жыл бұрын
Thanks Jared, really great information. It's so hard to get a good tutorial on adding the tertiary forms. It's easy enough finding info on primary and secondary forms and the tertiary detailing, but very few people talk about that in between stage, where you're still needing to manually sculpt skin and fat and bone. And I really feel that's the stage that's been missing from my own work. Thanks for sharing ;)
@jchave7
@jchave7 Жыл бұрын
🙏🏽 thanks!
@creaky7777
@creaky7777 Жыл бұрын
Would you consider doing a video on how you approach the initial stages of your character art? Like for example how you began blocking everything out from a blank canvas?
@jchave7
@jchave7 Жыл бұрын
Ya, at some point. I do have live streams working through some of the initial blockout process on my page as well as Zbrush live
@Silver-xf7it
@Silver-xf7it Жыл бұрын
Your channel is amazing
@markmaher7245
@markmaher7245 Жыл бұрын
Fantastic thanks for sharing Jared
@jchave7
@jchave7 Жыл бұрын
🥰
@Satan_said_DRAW
@Satan_said_DRAW Жыл бұрын
Omg this is very useful stuff, thank you!
@draudeky4508
@draudeky4508 Ай бұрын
can you go over the part with the layers again? but more detailed?
@TalhaRiaz197
@TalhaRiaz197 Жыл бұрын
I am always keeping you work as a Refrence Thank you so much for your Tutorials you are my Inspiration ❤
@jchave7
@jchave7 Жыл бұрын
🤘🏽
@dman3d
@dman3d Жыл бұрын
Thanks for sharing your thoughts and workflow(s)
@jchave7
@jchave7 Жыл бұрын
Hopefully it was useful!
@rogue3d303
@rogue3d303 Жыл бұрын
incredible video, when it comes to the noise maker did you use custom alphas and if you did do you mind me asking where did you get them or recommend people to get them from?
@jchave7
@jchave7 Жыл бұрын
Thanks, for the alpha I honestly don’t remember where I got it from. Most of my alpha do just collect over time
@bulbenka6343
@bulbenka6343 2 ай бұрын
cool
@IWDSoon
@IWDSoon Жыл бұрын
awesome!
@jchave7
@jchave7 Жыл бұрын
🙏🏽
@digitalsmithy
@digitalsmithy 2 ай бұрын
Hey Jared! really digging your stuff. I'm extremely interested in rendering similarly to how your thumbnail is rendered, what are you using for those? do you plan on doing any render videos in the future? thanks!
@jchave7
@jchave7 Ай бұрын
Thanks! These were rendered in marmoset. I hopefully can make something in the future.
@digitalsmithy
@digitalsmithy Ай бұрын
@@jchave7 dannng Marmoset has come a long way, wow. I just re-DL'd it the other day (haven't used it in over a decade), I will absolutely give 'er look a now. Looking forward to more stuff from you!
@michaelsulesky7221
@michaelsulesky7221 Жыл бұрын
This has soooo much valuable info!!! One question I had is how do you have that higher quality looking viewport that's shown around 2:59 ?
@jchave7
@jchave7 Жыл бұрын
That’s my own custom layout! And materials
@BenjaminMartineau
@BenjaminMartineau 9 ай бұрын
Hey bro, amazing video ! I was just wondering, had you already retopologized the model and projected the high poly on it Before adding all of these micro details ?
@jchave7
@jchave7 9 ай бұрын
Ya, the I already had topology.
@therealKrak
@therealKrak 11 ай бұрын
When creating those skin strokes why don't you already use layers and morph target at that stage? Since you don't know exactly what you are looking for and being afraid of making strokes on the clean forms, wouldn't that be the perfect time to start using those two tools already? Btw great tutorial and a very nice sculpt of yours!
@MateuszWendowski
@MateuszWendowski 3 ай бұрын
Do you have those modified brushes somewhere on sale?
@jchave7
@jchave7 3 ай бұрын
I do not!
@vahagnandreasyan298
@vahagnandreasyan298 Жыл бұрын
Fantastic work. I have a question about resolution. In that case 66mil polygons were enough, but what about if i need more polygons in some ares of the body(for example hands), but i can't subdivide as it will be very high or split geometry(as i don't want seam there)
@jchave7
@jchave7 Жыл бұрын
How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial kzbin.info/www/bejne/oHrUapSejrSVa5Y
@jchave7
@jchave7 Жыл бұрын
I actually split the model up, you can see how I split it to avoid seems in the video I linked. That way I can get more millions per mesh.
@eugenemishibinijima6287
@eugenemishibinijima6287 7 ай бұрын
Nice! my only comment is its too symmetrical from the beginning... but hey its a tutorial. nice sculpt!
@christianivaha5057
@christianivaha5057 Жыл бұрын
Good video. Shame we cannot really see the brushes used as the bottom of the screen is cut off.
@artofecora9068
@artofecora9068 6 ай бұрын
🔥🔥
@Kampotscity
@Kampotscity Жыл бұрын
Looks amazing, thanks a lot, but what maps u used for the details ? can you share please?
@jchave7
@jchave7 Жыл бұрын
I think they’re all just maps you can find inside the light box!
@KianKrashesky
@KianKrashesky 11 ай бұрын
Amazing video! Are you sculpting tertiary shapes and forms in subdivisions or dynamesh? When do you ZRemesh?
@jchave7
@jchave7 11 ай бұрын
In subdivisions. I usually sculpt in dynamesh till I get my primary forms and remesh after that
@KianKrashesky
@KianKrashesky 11 ай бұрын
Thank you! 😃@@jchave7
@00beast7
@00beast7 Жыл бұрын
how to decide to switching from one subd to another and when to work on secondary and tertiary.. like primary is confirmed to be the base but secondary and tertiary is bit confusing for me... and well done with your all recent projects... I love all of your recent work especially back 4 blood ones
@jchave7
@jchave7 Жыл бұрын
Ya I always kinda had a hard time when making that distinction on when to move forward. There isn’t really a hard answer it’s more up to you .
@ManilaSh8-co3fn
@ManilaSh8-co3fn Жыл бұрын
Can you do your texturing process on this? thanks
@jchave7
@jchave7 Жыл бұрын
Haha working on it!
@j_shelby_damnwird
@j_shelby_damnwird Жыл бұрын
My man Jared! 🙌 I was wondering...is that UI configuration available for purchase at Gumroad?
@jchave7
@jchave7 Жыл бұрын
It isn’t! Maybe at some point I’ll throw it up somewhere
@j_shelby_damnwird
@j_shelby_damnwird Жыл бұрын
@@jchave7 Please do! and keep up the cool work.
@jas-jr3rv
@jas-jr3rv Жыл бұрын
this is awesome!! how did you mask the noise detail without applying it?
@jchave7
@jchave7 Жыл бұрын
There’s a mask button in the noise maker
@kukkutdas4621
@kukkutdas4621 Жыл бұрын
thankyou so much for providing these valuable information. I wish to become a character artist one day. and I'm now sculpting for an hour everyday hoping I will get better like you one day. Any suggestions or advise to get a job in the industry like where to start or whom to approach? Thankyou
@jchave7
@jchave7 Жыл бұрын
Tailor your portfolio where you wanna work, and start sending apps!
@MrBoombasticc001
@MrBoombasticc001 Жыл бұрын
may i know the alpha what you used at 7.28
@jhonjairoquinterovergara202
@jhonjairoquinterovergara202 10 ай бұрын
que programa usaba para renderizar
@kazbekkurmanbay5394
@kazbekkurmanbay5394 2 ай бұрын
It's Marmoset toolbag
@ifREED92
@ifREED92 Жыл бұрын
Thanks for the helpful content! The model looks very natural. How long did it take for high poly?
@jchave7
@jchave7 Жыл бұрын
Thank you! Ahhh 🤷🏽 I’ve been working on and off of it for like a year. But it wasn’t a super long time to make it. Maybe like 40 hours?
@pratikbaidya3201
@pratikbaidya3201 Жыл бұрын
love your work!!! when are u planning to open a discord channel?i would love to join
@jchave7
@jchave7 Жыл бұрын
Thank you! I am not sure! I maybe a little while!
@rg3dart778
@rg3dart778 Жыл бұрын
nice
@JR-jt7cn
@JR-jt7cn 9 ай бұрын
what is the material that you are using in zbrush?
@jchave7
@jchave7 9 ай бұрын
Just the basic material
@ankurgoel1294
@ankurgoel1294 Жыл бұрын
hey can you share this UI ?
@deepu_george_80
@deepu_george_80 2 ай бұрын
♥♥♥♥♥♥♥
@denischetyrin6980
@denischetyrin6980 Жыл бұрын
Tnx
@kinoomich
@kinoomich 3 ай бұрын
This guide ! The noises from noise maker does not react on morph brush, no matter what i am doing. I found three actions that you didnt mention and that are necessary and still nothing works. You really missed A LOT of info, dude.
@kinoomich
@kinoomich 3 ай бұрын
And model is really cool,
@ArnoldTohtFan
@ArnoldTohtFan Жыл бұрын
Zbrush and Blender allow artists to produce assets that are both high-poly and stylized, and the results look much better than any Quixel assets I've seen. I think it's because they have that personal touch, because they have been meticulously crafted from the ground up. Megascans lack this touch, which is why I find the now widespread reliance on megascans disheartening. It feels like another quick fix, a way to avoid the effort that goes into digitally sculpting assets from scratch.
@jchave7
@jchave7 Жыл бұрын
Ah megascans like everything has a time and a place. And I can’t say I know many people who use them, characters don’t really find much value in them.
@ArnoldTohtFan
@ArnoldTohtFan Жыл бұрын
@@jchave7 I think pretty much everything in Unreal Engine 5 is a megascan. I really loathe UE5. The drab colours, the desaturation, the ugly opaque filter which I'm beginning to suspect is an inherent feature of the engine. I just hate it.
@musashidanmcgrath
@musashidanmcgrath 10 ай бұрын
Megascan assets are environment/prop assets derived from real world scans. I'm not sure why you think they are in any way related to sculpting characters/creatures?
@ArnoldTohtFan
@ArnoldTohtFan 10 ай бұрын
Because they look as bland and boring as the environments scanned from real life. There's no style.
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