10 Fighting Game terms you've been using wrong

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jmcrofts

jmcrofts

Күн бұрын

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In fighting games like Street Fighter, Dragon Ball FighterZ, and Guilty Gear, there are certain pieces of jargon or terminology that are commonly misused. Today we're going through 10 of the ones people tend to get wrong the most. Make sure you stick around for Fuzzy!!
check out the Fighting Game glossary here: glossary.infil.net/
here's the video where I saw Vatista charge partitioning: • Vatista Basic Charge P...
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Пікірлер: 709
@Aardzak
@Aardzak 2 жыл бұрын
Luigi is my favorite shoto, his combogame is so meaty
@LucDaMan4
@LucDaMan4 2 жыл бұрын
Ok but why is Luigi actually a shoto -Fireball -Spinning Attack -Strong uppercut
@TheRealFaceyNeck
@TheRealFaceyNeck 2 жыл бұрын
@@LucDaMan4 Exactly. All of the above.
@dr3adh3ad_gam3r6
@dr3adh3ad_gam3r6 2 жыл бұрын
Lol indeed he is a shoto
@shaolinotter
@shaolinotter 2 жыл бұрын
his mustache is fuzzy
@somekinnn
@somekinnn 2 жыл бұрын
@@LucDaMan4 Luigi is just a shoto that decided to borrow Potemkin's homework and have awkward neutral but a grab that murders you in exchange.
@TrueUnderDawgGaming
@TrueUnderDawgGaming 2 жыл бұрын
This is why learning fighting games was SO HARD about 10 years ago KZbin basically only had combo videos. Nobody was explaining Anything lmao
@keithsimpson2150
@keithsimpson2150 2 жыл бұрын
You were lucky to get 240p pro footage and some combos from a vhs from the 90's. Not kidding I learned SF2 combos from a vhs in the 90's.
@ROTTERDXM
@ROTTERDXM 2 жыл бұрын
gameFAQS always was a thing
@G0rgar
@G0rgar 2 жыл бұрын
@@ROTTERDXM I mean no, not really. gameFAQs was sometime in the mid-90s. Street Fighter 2 came out in 1991.
@TheGreatDanish
@TheGreatDanish Жыл бұрын
@@G0rgar My man, it isn't 2001. 91 wasnt 10 years ago.
@CS.AtheistChannel.VoteBidenAOC
@CS.AtheistChannel.VoteBidenAOC Жыл бұрын
Faqs came from online email lists and server lists. I think those started in early 80s. But that's before my time
@ajshiro3957
@ajshiro3957 2 жыл бұрын
The people just say Kazuya's a shoto because he's from a fighting game. His devil lazer is like the worst fireball if they're considering that a fireball. the startup is long. Mario would be more of a shoto than Kazuya.XD
@HYLOBRO
@HYLOBRO 2 жыл бұрын
Yeah most Smash players are not cultured enough in other FGC games/terminology to know better. To them he's a shoto simply because he is in a fighting game that isn't smash. I started my FGC journey in smash, and if I had still only been playing that game when Kazuya was released I woulda thought he was a shoto, just like I thought Terry was one. Now I actually play Tekken more than any other fighting game so I know better. The difference really is stark, as Shotos are supposed to be honest, straightforward characters that teach you the game. Whereas Mishimas are some of the most complex and mechanically demanding characters in Tekken. Kazuya is arguably one of THE MOST difficult in Tekken.
@raedien
@raedien 2 жыл бұрын
Yuuuuuup, Fire Ball, Dragon Punch, Tornado.
@ajshiro3957
@ajshiro3957 2 жыл бұрын
@@HYLOBRO cool. I started in Tekken then went to Smash. With characters like Ryu, I learned Smash more. Without the "shotos", Smash wouldn't be on my radar. So having Kazuya and Ryu makes me appreciate Smash a lot.
@HYLOBRO
@HYLOBRO 2 жыл бұрын
@@ajshiro3957 niiice, the only issue I have experienced with Smash, is the skills are a lot less transferable than if you played other 2d fighters. That’s my only gripe. I spent 500+ hours playing smash, got my DK into elite smash and stuff, then I tried other fighting games and realized none of my skills that I developed were helpful. Except for maybe understand neutral, and mind games, like baiting and whatnot. But actual dexterity wise, it’s too different to be helpful when you switch to other fighting games. That’s just my opinion, ever since branching out I’ve had more options so if I get frustrated I can switch games and try to reset my mindset.
@UsingGorillaLogic
@UsingGorillaLogic 2 жыл бұрын
@@HYLOBRO This is why even when I started with Smash brothers I actually took my time to look at and understand other games so I don't make a fool of myself. Also from that I at least got my main in Tekken because Kuma is funny.
@MrCactuar13
@MrCactuar13 2 жыл бұрын
"Meaty is a spectrum" is my favorite quote from this whole video
@Trollherz
@Trollherz 2 жыл бұрын
Great. Now i want it on a shirt.
@shaolinotter
@shaolinotter 2 жыл бұрын
my doctor said I'm a low functioning meaty
@KI0NE
@KI0NE 2 жыл бұрын
Mine too! I dont know i just love spectrums
@icicletheweavile3056
@icicletheweavile3056 2 жыл бұрын
quoted from core-a gaming
@MrCactuar13
@MrCactuar13 2 жыл бұрын
@@icicletheweavile3056 really? which video
@danaltamirano2546
@danaltamirano2546 2 жыл бұрын
"What´s a 50/50?" It´s every time Yun jumps in SF4. In fact, it was like a 1/4.
@BlueDragon7100
@BlueDragon7100 2 жыл бұрын
Ah yes, the fabled and terrifying 25/25/25/25.
@sharodtg12
@sharodtg12 2 жыл бұрын
Fair and balanced and i love it 😩
@uandresbrito5685
@uandresbrito5685 2 жыл бұрын
@@BlueDragon7100 The only thing more terrifyingly legendary than the dreaded 10/0 MU
@V2ULTRAKill
@V2ULTRAKill 2 жыл бұрын
@@BlueDragon7100 fear the millia mix The 20/20/20/20/20
@BlueDragon7100
@BlueDragon7100 2 жыл бұрын
@@V2ULTRAKill as a Millia Main, we don't have that much privilege actually. We just get to do like 2 50/50s back to back.
@risemixFGC
@risemixFGC 2 жыл бұрын
"Fuzzy" for overheads comes from the fact that it can be used to break a fuzzy guard. They were originally called "Fuzzy guard breaks" and were eventually just shortened to fuzzy because of course they were.
@happycamperds9917
@happycamperds9917 2 жыл бұрын
Before Fuzzies we had straight up unblockables like in Darkstalkers.
@LloydTheZephyrian
@LloydTheZephyrian 2 жыл бұрын
About the "shoto" lore bit: that was only in American instruction booklets. That variant of karate is never once mentioned in the Japanese equivalents.
@j4nky_
@j4nky_ 2 жыл бұрын
Didnt it get changed to a fake martial art called ansatsuken or something?
@LloydTheZephyrian
@LloydTheZephyrian 2 жыл бұрын
@@j4nky_ I believe so. I believe it had something akin to "(something) no Hado" in the name.
@tearitup5864
@tearitup5864 2 жыл бұрын
@@LloydTheZephyrian the other poster is right, it is called “ansatsuken” now. And no the “Satsui no Hado” is something different, that’s like... for lack of a better phrase, their “dark form”. Like how there’s “evil ryu” who fights like akuma. It’s a fighting style that taps into your inner demon or something like that. Akuma is considered the master of the “satsui no hado”
@nitramdh
@nitramdh 2 жыл бұрын
From South America here, the word went about that Shoto is the same as when Japanese people pronounce the word "Bat" as "Bat-to". So "shoto" means "shoot", which means characters that shoots fireballs. And TBH it made a lot of sense back then but I don't really know if it's true. So in my book, Sagat is a shoto character because is has a lot more in common with Ryu than it has with Vega, Zangief or Mike Bison.
@KurisuBlaze
@KurisuBlaze 2 жыл бұрын
@@nitramdh From what I've heard, the term 'Ryu/Ken Type' saw some use in Japan, as well. Also, those words used for Shoto in that context would be more accurately spelled 'Shotto' for Shot, and 'Shuuto' for Shoot, over there.
@Modren
@Modren 2 жыл бұрын
Time Stamps: 2:23 Priority 4:17 Meaty 8:10 Charge Partitioning 10:02 Instant Overhead 11:15 Trip-Guard 13:09 Shoto 15:32 50/50s and Mixups 18:56 Neutral, Zoning, Spacing, and Footsies 21:57 Pretzel Motion 23:21 Fuzzy
@jmcrofts
@jmcrofts 2 жыл бұрын
Thank you, I went ahead and added these to the description
@CS.AtheistChannel.VoteBidenAOC
@CS.AtheistChannel.VoteBidenAOC Жыл бұрын
I would disagree on pretzel. Pretzel is any motion that isn't the common motions for specials. Qcf. Hcf. Charges. Dp. Etc.
@ZinthYneX
@ZinthYneX Жыл бұрын
@@CS.AtheistChannel.VoteBidenAOC For the most part, the names of motion inputs are derived from what they look like in command lists, or what the motion itself resembles; for instance, the quarter-circle forward motion, which has you roll your stick from down to forward, resembles a quarter of a circle. The same goes for the half-circle forward, which has you roll your stick from back to forward. Of course, not every motion input is named for its appearance-the DP is named so after the original move that used it: the Shoryuken, which loosely translates to "dragon punch," hence, "DP." The tiger knee, named after Sagat's attack of the very same name, is another good example. All that said, if you look at the appearance of the original pretzel input, you'll see that it _looks_ like a pretzel.
@chazaqiel2319
@chazaqiel2319 2 жыл бұрын
I suggest we collectively start calling the Fuzzy Overhead by a new, more accurate term: the Superposition Overhead (SP Overhead). Or, if you're feeling fancy, Schrodinger's Overhead
@Protosilver97
@Protosilver97 2 жыл бұрын
The fuzzy for overheads is fuzzy guard break shortened, apparently.
@neontetra1000
@neontetra1000 2 жыл бұрын
I reckon JM stands for jolly man. How is this guy always so happy!.
@DonQuixe
@DonQuixe 2 жыл бұрын
He plays fighting games everyday.. That's why 😂😂
@illuz1oN44
@illuz1oN44 2 жыл бұрын
Doing what he loves
@pleaseshutup7053
@pleaseshutup7053 2 жыл бұрын
@@DonQuixe fighting games are stressful
@DonQuixe
@DonQuixe 2 жыл бұрын
@@pleaseshutup7053 yeah they are
@ROTTERDXM
@ROTTERDXM 2 жыл бұрын
@@pleaseshutup7053 that's why good sportsmanship is important
@kevinmalone4341
@kevinmalone4341 2 жыл бұрын
Back in the old days of dinosaurs like me, we used "priority" to refer to startup frames. For example, in Samurai Shodown 2, Hanzo and Galford's running SPD has no startup. If you time it right, you can SPD opponents forever once you've knocked them down, because all the wakeup moves have startup. So the running SPD has "priority" over a wakeup attack.
@zobdos
@zobdos 2 жыл бұрын
what a nightmare, getting command grabed to death with no escape ^^
@kevinmalone4341
@kevinmalone4341 2 жыл бұрын
@@zobdos There's some timing and spacing involved, but it's not too hard to execute with practice. There may be an escape but I never found one.
@chrismanuel9768
@chrismanuel9768 2 жыл бұрын
Yeah, I thought it would be obvious that priority would be which has less startup from neutral? I mean that makes sense to me. If these two moves come out at the same time, which hits first? That one has priority. I guess it makes sense for one move going through another if they collide, but I feel like there's another term for one move countering through another
@illford
@illford Ай бұрын
​@@zobdosas a smash player this is normal to me
@raqu17
@raqu17 2 жыл бұрын
I guess side note on meaties: The modern version is still often an actual meaty. Most people don't hit with their first active frame when doing oki. Whether its intentional or not is a whole different story. haha.
@b1akn3ss93
@b1akn3ss93 2 жыл бұрын
9/10 it’s probably not
@alexanderdenison2950
@alexanderdenison2950 2 жыл бұрын
@@b1akn3ss93 in strive it pretty much has to be as a result of the game having two frame throws. If your timing isn't meaty you'll just get thrown
@V2ULTRAKill
@V2ULTRAKill 2 жыл бұрын
@@alexanderdenison2950 or youre millia where timing is meaty just because you need time to transition from disk into the left right 50/50
@chrismanuel9768
@chrismanuel9768 2 жыл бұрын
It was probably just people seeing it, didn't know what it was, heard someone say "meaty", and came to the wrong conclusion
@marzipancutter8144
@marzipancutter8144 4 ай бұрын
It just happens to matter less on normals in games that have chaining as you'll be canceling the move on hit anyway. It makes sense for the term to keep the most meaning (and stay intentional) in games where you have to worry about properly linking your moves, and lose it outside of those games.
@mitchmediak
@mitchmediak 2 жыл бұрын
If I ever start actually playing fighting games instead of just watching them, this is gonna come in handy
@GeneralGlockasiah
@GeneralGlockasiah 2 жыл бұрын
Get wreckt! When you start playing fighting games, I'm going to galloping all over you hobo. Get wreckt!
@ManoloRibera070
@ManoloRibera070 2 жыл бұрын
@@GeneralGlockasiah Somehow I feel like you wont do shit. Prolly ragequit after losing 1 match.
@GeneralGlockasiah
@GeneralGlockasiah 2 жыл бұрын
@@ManoloRibera070 What does Prolly mean? I've never heard of a "prolly ragequit".
@hrgrhrhhr
@hrgrhrhhr 2 жыл бұрын
@@GeneralGlockasiah obvious bait
@206lbs.hercules5
@206lbs.hercules5 2 жыл бұрын
@@GeneralGlockasiah this is high tier shit posting
@devilmaycrysarockingdontcome
@devilmaycrysarockingdontcome 2 жыл бұрын
I have ascended, I finally comprehend the concept of "fuzzy". I am now a superior existance 🛐🛐🛐
@jacowboy
@jacowboy 2 жыл бұрын
Also, it should be noted that "projectile spamming" and "zoning" are not the same thing, which is another frequent mistake.
@urmum9898
@urmum9898 Жыл бұрын
True, but also, Happy Chaos.
@ajshiro3957
@ajshiro3957 2 жыл бұрын
No, Bread and Butter is not the ingredients for toast. But your character will be toast against Scorpion if you don't know your basics. XD
@LordBaktor
@LordBaktor 2 жыл бұрын
Don't you mean "toasty"?
@nersh46137
@nersh46137 2 жыл бұрын
The next time you do JMPeordy, I would love to see a section on identifying a game or character just based on some move lists. Moves normally have pretty obscure names but the terminology would give hints: For example if a move contained low punch or high punch then it is Mortal Kombat, slash/heavy slash would be Guilty Gear or Samurai Shodown. A famous example of course is “Avoiding the puddle” - up+4…
@tearitup5864
@tearitup5864 2 жыл бұрын
Ah yes the fuzzy meta of DBFZ where half of the cast wasn’t even viable because they’d get fuzzy mixed to oblivion. And yet the even scarier part was towards the end of S2, lab monsters discovered that certain characters can fuzzy the whole cast no matter the size (AKA universal fuzzy). The new S3 players don’t even know 😅😞
@bug-deal
@bug-deal 2 жыл бұрын
what changed in S3? some systemwide mechanic or like.. every single character's moves?
@vangoghsseveredear
@vangoghsseveredear 2 жыл бұрын
@@bug-deal they removed the ability to fuzzy large characters entirely, system-wide. Before then, you literally could not use a big character once you climbed the ladder a bit. At least, you'd have to be a beast with them and still risk the shmix
@bug-deal
@bug-deal 2 жыл бұрын
@@vangoghsseveredear ah, thanks. so they allow you to physically crouch and move your hurt box during blockstun? or they made it so you count as blocking high when your model is standing, even if you're holding down-back? edit: looked it up, they made it so rising air attacks don't hit overhead. fair enough.
@jeanschyso
@jeanschyso 2 жыл бұрын
in smash, Mario is literally more of a Shoto than Kazuya. Think about that for a second.
@tonywong8134
@tonywong8134 2 жыл бұрын
I always thought DHC was dual hyper combo, and I used that in the old vs. games like XSF, MSHSF, and MvC. Then years later I was told it was delayed hyper combo.
@Guizoxy
@Guizoxy 2 жыл бұрын
I would love to see a video about the terms and slangs used in the fgc, you can even add some trivia like how other scenes name these things. In Brazil the half circle motion is called "Meia-lua" that means "Half-moon", even mashing means Farofar that is a food usually associated with messy things, I bet these things have different meanings in latam or Asia. Great video, man!
@bigredradish
@bigredradish 2 жыл бұрын
if a pretzel motion is any move that's hard to do then I can't believe kof hyperhop is a pretzel motion
@wilsonaguiar4646
@wilsonaguiar4646 2 жыл бұрын
If that's the case then can we call Zangief Super a curley fry?
@Ihavenolifeorvideos
@Ihavenolifeorvideos 2 жыл бұрын
@@wilsonaguiar4646 nah, zangief's regular command grab is a doughnut, and his super is a cinnamon roll
@Arassar
@Arassar 2 жыл бұрын
@@Ihavenolifeorvideos I lol'ed
@Raidanzoup
@Raidanzoup 2 жыл бұрын
I only somewhat picked up on what meaty meant back in the day, intuiting from the name that it was when moves hit really deep, but hearing the full definition made me realize the moves primarily hit deep in the timeline of active frames, not just deep into the (active-to-be) hurtbox. Wait, phrasing the last part like that is making me question how the term was used 10 years ago.
@RisingJericho
@RisingJericho 2 жыл бұрын
You missed the most misunderstood term: Option Select. I've seen so many people use it for so many different meanings.
@NomoregoodnamesD8
@NomoregoodnamesD8 2 жыл бұрын
Calling it an option select is an option select
@tonyrivas6429
@tonyrivas6429 2 жыл бұрын
Thanks for this vid man, i'm an old head - loving fighting games since the arcades but slowly navigating playing online and seeing all the chatter and terminology. A lot of these terms are new or different for me now. Good stuff!
@CloaknDagger
@CloaknDagger 2 жыл бұрын
Even though this isn't one of your highest viewed videos, I found this REALLY valuable, thank you for research and great communication skills!
@FrancoMapua
@FrancoMapua 2 жыл бұрын
I really appreciate how you used different games to showcase each item. Major props
@raedien
@raedien 2 жыл бұрын
See: any Metroid Dread forum literally anywhere. "I'm softlocked!" No, you're just stuck.
@leukashot123
@leukashot123 2 жыл бұрын
sir this is fighting games
@Saixjacket
@Saixjacket 2 жыл бұрын
Lol I remember being “soft locked” in super Metroid, then I got gud randomly one day and beat the game in 2 hours no problem.
@itsoledan
@itsoledan 3 ай бұрын
I’m so happy you made this 2 years ago!! I am getting into fighting games and y’all throw around terms like crazy!! Thanks dude!
@justinblonda7210
@justinblonda7210 2 жыл бұрын
I've tried to explain some of these terms to my friends just getting into fighting games and i've shown them the fighting game glossary but honestly i'm going to use this video to explain fuzzies to them for sure. this is a super easy to understand with examples showcase, i really like videos like this.
@xXAgeXx
@xXAgeXx 2 жыл бұрын
I loved this video, I hope to see more on the terminology. I learned something new and I've been in the FGC since vanilla SF4
@jimmyboyj2
@jimmyboyj2 2 жыл бұрын
Such an informative, eloquently explained video. My preemptive assumptions for a lot of these terms turned out to be pretty much accidentally right lol. The video wasn't so dramatic or anything, but I'm struck by just how rare I come across something so well put together and succinct in how clearly you discuss these terms. Already was a fan, but even more so now
@josegonzales2515
@josegonzales2515 2 жыл бұрын
love this one ! I watch a lot of your videos and tournament videos half of the lingo I honestly don't understand. This is very informative! Thanks bud! Keep up the good work! One day I will stay up and watch your live stream! (I'm based in Europe) BTW I don't understand why some people give your vids a thumbs down. You're like the most easy watching and likeable person out there
@SupernovaOneFourOne
@SupernovaOneFourOne 2 жыл бұрын
Lovin the fighting game trivia videos lately JM, top-tier content
@SpaceMissile
@SpaceMissile Жыл бұрын
I saw the length and was worried this would be nitpicky, but it was chock full of great information. Stellar vid
@VVheeli
@VVheeli 2 жыл бұрын
The way I learned what Fuzzy Guarding was is from Killer Instinct's tutorial trials. Where they defined it as guarding with a certain timing to OS overhead/low mix ups that have different start ups. That's also how I started hearing about "unfuzziable" mix ups that have the same frames/1-2 frame difference which is near impossible to fuzzy guard. And the fuzzy overhead definition, it reminds me a lot of jailing from Tekken and MK9. MK9 especially jailing was important for certain characters to keep pressure with true block strings that would've been duckable. But with a jump-in the opponent's forced to block, you get a guaranteed jailed block string. The best example of this I know is Kabal's theoretical infinite where he can keep cancelling Nomad Dash off a high normal that's +1, and with the jailing technique it's theoretically possible to chain 50 of these and kill someone through block.
@TheWhoshoyu
@TheWhoshoyu 2 жыл бұрын
Good stuff! I’ve been watching fighting game tourneys for years and didn’t understand some of the commentary. Thanks for this
@KrisKrisKrisKrisKris
@KrisKrisKrisKrisKris 2 жыл бұрын
I was always a little confused by identifying what's meaty but u explaining it as a spectrum completely made the whole concept click with me
@themakkattack8434
@themakkattack8434 2 жыл бұрын
That was an awesome video mate extremely informative this is exactly the kind of thing that I'm interested in watching
@blockhead134
@blockhead134 2 жыл бұрын
Completely off topic, but that Urien hopping forward to push the grounded guy into his wall is FILTHY and I love it
@erugoodwin3443
@erugoodwin3443 2 жыл бұрын
One thing that really irritates me is when people say "delayed meaty" - that's an oxymoron!
@muddlewait8844
@muddlewait8844 2 жыл бұрын
Though I like it as a joke term for a whiff
@PizzaProphet
@PizzaProphet 2 жыл бұрын
Such good content! A list of 10 I enjoyed learning from!
@RyuAkiga
@RyuAkiga 27 күн бұрын
Awesome explanation! Thanks for this! Great video JM!
@jeradwest8450
@jeradwest8450 2 жыл бұрын
Jmcrofts... I need you to commentat every EVO; you are true fighting-game loremaster and your experience and knowledge is the truth whether your actively playing or not and master to any of the commentators I do suffer to hear when they stream tournaments. Seriously... just need Jmcroft, ifcyipes, spooky, nerdjosh, the dude with shades from MK11 tournaments, and tastysteve to commentat all fighting game tournaments or at least the majors.
@KingK3ksLP
@KingK3ksLP 2 жыл бұрын
The fact that so many different fighting games were shown for the examples is beautiful
@DrFate-dd7ek
@DrFate-dd7ek 2 жыл бұрын
amazing video like always. I had never even heard of pretzel motion lmao
@jordancollier6716
@jordancollier6716 2 жыл бұрын
This was an awesome video, nearly every term I had heard but didn’t have firm grasp on them. Thank you!! In theory could you infinitely meaty someone as they wakeup and keep knocking them down?
@jmcrofts
@jmcrofts 2 жыл бұрын
You can try to keep meaty-ing them but they can just block
@zu_1455
@zu_1455 2 жыл бұрын
Very informative Edit: Old fart, been playing SFII since the beginning and enjoy many other games but will never be close to competitive. In any case it's helpful to know stuff like this because I still enjoy watching channels like yours.
@ROTTERDXM
@ROTTERDXM 2 жыл бұрын
Having been around for... a while... (played original SF2 release on SNES as a kid, feeling old now), I appreciate this video a lot. Learned many new things and also enjoyed seeing how the use of terms and their meaning has shifted.
@HiddenZabuzaMist
@HiddenZabuzaMist 2 жыл бұрын
Great explanations, glad to see someone educating the people!
@randaljr.8581
@randaljr.8581 2 жыл бұрын
consistently one of the best fgc youtube channels ive found
@DonQuixe
@DonQuixe 2 жыл бұрын
Man this video taught me a lot about fighting game terminology.. Learned a lot!! 😁
@NurseLee
@NurseLee 2 жыл бұрын
You da man jmcrofts! Keep up the great work and have a great day!
@Arassar
@Arassar 2 жыл бұрын
16:32 I can't tell you how long it took me to understand what "option select" means. I just press buttons, man.
@shadou1234567
@shadou1234567 2 жыл бұрын
the funnyest thing i ever hear sometimes is "this is a 3 way 50/50" and i intantly think of how the hell something has 3 halfs
@uandresbrito5685
@uandresbrito5685 2 жыл бұрын
At first it sounds weird like "shouldn't it be a 33/33/33?", but it usually refers to a triple unavoidable mixup such as I-no's projectile>flight>j.K on oki as in "you have to guess three times". But if you're annoying you could say that's still mathematically a 12.5/12.5/12.5/12.5/12.5/12.5/12.5/12.5, lol
@WafflesOWNz
@WafflesOWNz 2 жыл бұрын
I like the specific way Gerald from Core A Gaming called the "fuzzy" instant overhead. He specified it as a "fuzzy guard break". The guard break part makes it more clear which fuzzy he's talking about. Edit: Gerald didn't come up with that phrase, but he did specify it in one of his popular videos.
@roygato3797
@roygato3797 2 жыл бұрын
Very informative and easy to follow! Great video!
@CRIMESAGATV
@CRIMESAGATV 2 жыл бұрын
I thought a Meaty was a Heavy attack that lands deep in the hurtbox🤷 Keep schooling us bro💪
@Jackrost01
@Jackrost01 2 жыл бұрын
There is exist term named "deep hit". It refer to moment when you land air attack really close to floor so you give more frame advantage and can combo from it
@biscuitguy4083
@biscuitguy4083 2 жыл бұрын
Crofts upload?? Pog
@trulytrue8008
@trulytrue8008 2 жыл бұрын
Damn. Didn’t know how much I needed this. Thanks.
@Viviantoga
@Viviantoga 2 жыл бұрын
14:43 AFAIK Smash players use "Shoto" to describe characters who auto-switch to face opponents during 1v1, and was introduced when Ryu was added in Smash 4. It seems that they sloppily imported the descriptor from the SF fgc, misconstrued it when Ken came to Smash Ultimate, then reinforced the off-meaning when Terry and Kazuya were added. I think it's only a coincidence that all four fighting game characters happen to be their respective protagonists. Smash lingo has always developed separately from the rest of the FGC, so it should be safe to accept that they have their own usage for the same word with little repercussions.
@ShujinkoZ
@ShujinkoZ 2 жыл бұрын
See, I learned fuzzy guard when KOF13 was big and I thought that meant switching between crouching and standing block rapidly to stay in a blocking state to avoid getting thrown. It's very cool to see the history of this term and maddening that it can mean so many things.
@CrimsoniteSP
@CrimsoniteSP 2 жыл бұрын
Yeah, "Shoto" basically just describes move patterns nowadays, or to "insult" the FGC from the Smash community. With the whole Kazuya thing. But there's a SHOCKING amount of characters who use a fireball, tatsu type whirlwind kick, and an invincible uppercut. For example, Mario in Smash. Fireball projectile, invincible UpB uppercut, a kick that hits both sides on Down Smash.
@uandresbrito5685
@uandresbrito5685 2 жыл бұрын
Tatsu type move is not a spinning move, but a move that is usually low invincible, anti-projectile and, most importantly, moves forward. Mario's Down Special is closer.
@cerdi_99
@cerdi_99 2 жыл бұрын
@@uandresbrito5685 mario's down special is FLOOD XD
@uandresbrito5685
@uandresbrito5685 2 жыл бұрын
@@cerdi_99 True, I meant the old one
@alstermaniac
@alstermaniac 2 жыл бұрын
Loved the concept of this video, same applies to card game terminology as well, people don't use terms correctly
@rolfjt5526
@rolfjt5526 2 жыл бұрын
Awesome stuff dude!
@EpsilonKnight2
@EpsilonKnight2 2 жыл бұрын
The fuzzy option select you showed with the jump could also be construed as a "chicken block" because of the jump back and presence of air blocking in GG.
@blackdustbastard
@blackdustbastard 2 жыл бұрын
I just thought shoto was just an easier way of saying dp,fireball,tatsu character w/ similar inputs. Fighting game terms to me seem like iykyk type of thing. Loving this type of content!
@Eggroll3s
@Eggroll3s 2 жыл бұрын
Although I know all of these terms, this is a fun video. Keep up the great work.
@wutthabuck8772
@wutthabuck8772 2 жыл бұрын
Never heard the word 'meaty' so many times in my life 😂
@muty1723
@muty1723 2 жыл бұрын
Dude, I'd say that Smash and your videos are the main reason I've gotten into more fighting games. Keep up the good work since I can now understand the commentary in the matches.
@rollin-kimblecroskey9110
@rollin-kimblecroskey9110 2 жыл бұрын
Thank you for all of the great information fellow fighting games enthusiast 🎮
@IamGulzow
@IamGulzow 2 жыл бұрын
This was very informative and greatly appreciated.
@absoul112
@absoul112 2 жыл бұрын
To be honest I've heard both versions of meaty often and they both work fine. Funny thing is that I thought trip guard was the opposite of the definition. In other words, I thought trip guard referred to when games didn't let you block while landing after an empty jump. Don't know how that happened.
@romajimamulo
@romajimamulo 2 жыл бұрын
8:06 yeah I only knew of the old version and... I started paying attention to fighting games maybe a year ago
@SuperReview
@SuperReview 2 жыл бұрын
Plinking (P-linking): I think it originated in SF4 and had to do with taking advantage of button priorities and multiple consecutive inputs for 1-frame combo timing, but ended up being used to describe a kind of dashing in Marvel 3 that used a similar piano input but relied on different underlying mechanics. Target combos: Sometimes used to describe any type of chain combo (e.g. "gatling" in Guilty Gear, "magic series" in Marvel), but the term originally described a type of pre-defined chain combo in games like Street Fighter Alpha, where the chain combo is a pre-defined order and operates more like a unique attack than an underlying combo system like "magic series." Some terms not necessarily "wrong" but it's funny how they carry between games, like DP = Dragon Punch, but ends up referring to any invincible anti-air even in games that don't have a move called "Dragon Punch," or DHC = Delayed Hyper Combo, a clunky term from Marvel vs. Capcom 2 that Capcom doesn't even use in Marvel 3, but the DHC term lives on even in games like Dragon Ball FighterZ.
@84TZ
@84TZ 2 жыл бұрын
Dial storage in smash is like... A subset of charge partitioning.
@jillianmonks5030
@jillianmonks5030 2 жыл бұрын
amazing video! Ive been confused about fuzzies for forever 💀
@PetterNe
@PetterNe 2 жыл бұрын
Brilliant video! I didn't have a single one wrong up until when you mentioned "fuzzy". I scratched my head until the definition I had always known came, namely the last one, demonstrated with SFIV. (Incidentally, this makes me think of Adon and his sweet fuzzy normals.) So yeah, it turns out I had them all right! Even though I somewhat expected it, it did make me a bit proud.
@arrownoir
@arrownoir Жыл бұрын
I like perfect parrying your fuzzy tripguard into a charged meaty chicken block partition
@funkwater8759
@funkwater8759 2 жыл бұрын
Finally I can send this video to my smash playing friends whenever they say that kazuya (or terry, because believe it or not they call terry a shoto also) is a shoto. Thx for the vid JM!
@mariop8852
@mariop8852 2 жыл бұрын
Everything is a mix-up until even the attacker has no idea what side they're hitting on. In theory you could have better than 50% block/evade rates if enemy's habits are figured out.
@JoNNyCLOUD171
@JoNNyCLOUD171 2 жыл бұрын
I think Shoto is probably the most vague and undefined term from the fgc. I believe "generally speaking" they are characters that have motion inputs and have some similarities to Ken or Ryu. They are both different characters and have had different play styles or goals in SF 3 onwards anyway. They just happened to have the same lore martial arts. I think the similarities could also include similar moves. Kazuya being the worst example because none of his moves are similar to a "Shoto" or have the same input. So most would consider Sakura a Shoto style character that is rush down. Goku is a Shoto in DBFZ except he had no "DP". Although by that logic a large chunk of characters are Shotos in DBFZ. Tldr, Shoto's are less defined none charge characters however it's probably possible a charge character can be considered in some way a Shoto with enough similarities. The FGC has some of the weirdest lingo to begin with so it's best to not argue it.
@jasonelbow3807
@jasonelbow3807 2 жыл бұрын
This was excellent! And thanks for the VF shout out!
@OrbisAetherum
@OrbisAetherum 2 жыл бұрын
Very good video on fighting game terms being used wrong. Should you ever do another, I have a suggestion: the term "lag."
@LordBaktor
@LordBaktor 2 жыл бұрын
"Lag" is what happened any time you get bodied. Except when playing local, then it's the controller/joystick that's acting up on ya.
@OrbisAetherum
@OrbisAetherum Жыл бұрын
@@LordBaktor hehe
@sgtpepper91
@sgtpepper91 Жыл бұрын
When I was a beginner I heard the definition that neutral in street fighter is before anyone has meter built up but someone quickly corrected it
@KROW_COMBOS
@KROW_COMBOS 2 жыл бұрын
I learned so much from this, would love a DBZF version for this. I keep hearing meaties, fuzzys etc 😂 Great video!
@Bluepengie
@Bluepengie 2 жыл бұрын
These terms are pretty universal for the most part. Fuzzy can vary a lot from game to game, but the vague concept is still the same. It ought to serve you well for FighterZ still.
@MayhemEverFree
@MayhemEverFree 2 жыл бұрын
People in 2030: "Amazing Fuzzy Footsie display right there!! I think his opponent was looking for a meaty grab but got punished with a fuzzy zoning setup!!! OOOH! He went for a dash forward instant fuzzy overhead, that's a pretzel motion right there!!"
@AstroBilly777
@AstroBilly777 2 жыл бұрын
It would be interesting to see a video about terms that aren't actually misunderstood or misused, but are loanwords that have slightly different meanings/methodology on a game-by-game basis. For instance, Wavedashing is a term that is used in MvC2, Tekken, and Melee, and all three of these games have similar applications for the move but vary in mechanics.
@NisekoiARG
@NisekoiARG 2 жыл бұрын
as always, jm content is just top notch
@pip25hu
@pip25hu 2 жыл бұрын
Never heard of these "new" meanings for meaties and trip guards before. Weird.
@TheDuckofLaw
@TheDuckofLaw 2 жыл бұрын
Great video! thanks for the content, as always! lol @ Kazuya being a Shoto
@zatransis
@zatransis 2 жыл бұрын
Regarding Charge Partitioning: What is happening in SFIV when Guile does Flash Kick > Double Flash? Is that a different mechanic? The Flash Kick pops and almost instantly goes to Double Flash off the same charge (essentially). It's not really long enough for charge buffering.
@tracyanonas4497
@tracyanonas4497 2 жыл бұрын
same with what happens when you do hadoken to shinku. the qcf from the hadoken acts as the first qcf (out of 2) of the shinku.
@zatransis
@zatransis 2 жыл бұрын
@@tracyanonas4497 I can’t tell if I’m just having a brain fart, but what would we call that? Or does it just fall under SFIV’s input leniency?
@tracyanonas4497
@tracyanonas4497 2 жыл бұрын
@@zatransis it's called input buffering. I remember doing flash kick to ultra in SFIV like this, after I do flash kick (hold 1, 9+mk) i immediately go 319mk for the ultra.
@zatransis
@zatransis 2 жыл бұрын
@@tracyanonas4497 Awesome. Thank you! The term escaped me.
@OniCamoGaming
@OniCamoGaming Жыл бұрын
This video is an amazing resource. Thank you!
@cristobalrochetazar8998
@cristobalrochetazar8998 2 жыл бұрын
amazing video! we want more
@SnappyLee11
@SnappyLee11 2 жыл бұрын
Finally! Yes! I love the street fighter series!
@tomaszkubala6266
@tomaszkubala6266 3 ай бұрын
Finally! FINALLY! I think I now understand what charge partioning actually is.
@maxcoopper4079
@maxcoopper4079 2 жыл бұрын
Thank you for the cool way of showing the meaning.
@Talking_Ed
@Talking_Ed 2 жыл бұрын
I knew meaty had to do with attive frame but now I understand it perfectly!
@altokia2724
@altokia2724 2 жыл бұрын
Yeah, and a lot of stuff changes from game to game. The glossary is super useful
@Gilbot9000
@Gilbot9000 2 жыл бұрын
Thank you, Professor Crofts!
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