Luigi is my favorite shoto, his combogame is so meaty
@LucDaMan43 жыл бұрын
Ok but why is Luigi actually a shoto -Fireball -Spinning Attack -Strong uppercut
@TheRealFaceyNeck3 жыл бұрын
@@LucDaMan4 Exactly. All of the above.
@dr3adh3ad_gam3r63 жыл бұрын
Lol indeed he is a shoto
@shaolinotter3 жыл бұрын
his mustache is fuzzy
@somekinnn3 жыл бұрын
@@LucDaMan4 Luigi is just a shoto that decided to borrow Potemkin's homework and have awkward neutral but a grab that murders you in exchange.
@TrueUnderDawgGaming3 жыл бұрын
This is why learning fighting games was SO HARD about 10 years ago KZbin basically only had combo videos. Nobody was explaining Anything lmao
@keithsimpson21502 жыл бұрын
You were lucky to get 240p pro footage and some combos from a vhs from the 90's. Not kidding I learned SF2 combos from a vhs in the 90's.
@ROTTERDXM2 жыл бұрын
gameFAQS always was a thing
@G0rgar2 жыл бұрын
@@ROTTERDXM I mean no, not really. gameFAQs was sometime in the mid-90s. Street Fighter 2 came out in 1991.
@TheGreatDanish2 жыл бұрын
@@G0rgar My man, it isn't 2001. 91 wasnt 10 years ago.
@CS.AtheistChannel.VoteBidenAOC Жыл бұрын
Faqs came from online email lists and server lists. I think those started in early 80s. But that's before my time
@MrCactuar133 жыл бұрын
"Meaty is a spectrum" is my favorite quote from this whole video
@vrgrmnr3 жыл бұрын
Great. Now i want it on a shirt.
@shaolinotter3 жыл бұрын
my doctor said I'm a low functioning meaty
@KI0NE3 жыл бұрын
Mine too! I dont know i just love spectrums
@icicletheweavile30563 жыл бұрын
quoted from core-a gaming
@MrCactuar133 жыл бұрын
@@icicletheweavile3056 really? which video
@ajshiro39573 жыл бұрын
The people just say Kazuya's a shoto because he's from a fighting game. His devil lazer is like the worst fireball if they're considering that a fireball. the startup is long. Mario would be more of a shoto than Kazuya.XD
@HYLOBRO3 жыл бұрын
Yeah most Smash players are not cultured enough in other FGC games/terminology to know better. To them he's a shoto simply because he is in a fighting game that isn't smash. I started my FGC journey in smash, and if I had still only been playing that game when Kazuya was released I woulda thought he was a shoto, just like I thought Terry was one. Now I actually play Tekken more than any other fighting game so I know better. The difference really is stark, as Shotos are supposed to be honest, straightforward characters that teach you the game. Whereas Mishimas are some of the most complex and mechanically demanding characters in Tekken. Kazuya is arguably one of THE MOST difficult in Tekken.
@raedien3 жыл бұрын
Yuuuuuup, Fire Ball, Dragon Punch, Tornado.
@ajshiro39573 жыл бұрын
@@HYLOBRO cool. I started in Tekken then went to Smash. With characters like Ryu, I learned Smash more. Without the "shotos", Smash wouldn't be on my radar. So having Kazuya and Ryu makes me appreciate Smash a lot.
@HYLOBRO3 жыл бұрын
@@ajshiro3957 niiice, the only issue I have experienced with Smash, is the skills are a lot less transferable than if you played other 2d fighters. That’s my only gripe. I spent 500+ hours playing smash, got my DK into elite smash and stuff, then I tried other fighting games and realized none of my skills that I developed were helpful. Except for maybe understand neutral, and mind games, like baiting and whatnot. But actual dexterity wise, it’s too different to be helpful when you switch to other fighting games. That’s just my opinion, ever since branching out I’ve had more options so if I get frustrated I can switch games and try to reset my mindset.
@UsingGorillaLogic3 жыл бұрын
@@HYLOBRO This is why even when I started with Smash brothers I actually took my time to look at and understand other games so I don't make a fool of myself. Also from that I at least got my main in Tekken because Kuma is funny.
Thank you, I went ahead and added these to the description
@CS.AtheistChannel.VoteBidenAOC Жыл бұрын
I would disagree on pretzel. Pretzel is any motion that isn't the common motions for specials. Qcf. Hcf. Charges. Dp. Etc.
@ZinthYneX Жыл бұрын
@@CS.AtheistChannel.VoteBidenAOC For the most part, the names of motion inputs are derived from what they look like in command lists, or what the motion itself resembles; for instance, the quarter-circle forward motion, which has you roll your stick from down to forward, resembles a quarter of a circle. The same goes for the half-circle forward, which has you roll your stick from back to forward. Of course, not every motion input is named for its appearance-the DP is named so after the original move that used it: the Shoryuken, which loosely translates to "dragon punch," hence, "DP." The tiger knee, named after Sagat's attack of the very same name, is another good example. All that said, if you look at the appearance of the original pretzel input, you'll see that it _looks_ like a pretzel.
@LloydTheZephyrian3 жыл бұрын
About the "shoto" lore bit: that was only in American instruction booklets. That variant of karate is never once mentioned in the Japanese equivalents.
@j4nky_3 жыл бұрын
Didnt it get changed to a fake martial art called ansatsuken or something?
@LloydTheZephyrian3 жыл бұрын
@@j4nky_ I believe so. I believe it had something akin to "(something) no Hado" in the name.
@tearitup58643 жыл бұрын
@@LloydTheZephyrian the other poster is right, it is called “ansatsuken” now. And no the “Satsui no Hado” is something different, that’s like... for lack of a better phrase, their “dark form”. Like how there’s “evil ryu” who fights like akuma. It’s a fighting style that taps into your inner demon or something like that. Akuma is considered the master of the “satsui no hado”
@nitramdh3 жыл бұрын
From South America here, the word went about that Shoto is the same as when Japanese people pronounce the word "Bat" as "Bat-to". So "shoto" means "shoot", which means characters that shoots fireballs. And TBH it made a lot of sense back then but I don't really know if it's true. So in my book, Sagat is a shoto character because is has a lot more in common with Ryu than it has with Vega, Zangief or Mike Bison.
@KurisuBlaze3 жыл бұрын
@@nitramdh From what I've heard, the term 'Ryu/Ken Type' saw some use in Japan, as well. Also, those words used for Shoto in that context would be more accurately spelled 'Shotto' for Shot, and 'Shuuto' for Shoot, over there.
@risemixFGC3 жыл бұрын
"Fuzzy" for overheads comes from the fact that it can be used to break a fuzzy guard. They were originally called "Fuzzy guard breaks" and were eventually just shortened to fuzzy because of course they were.
@happycamperds99173 жыл бұрын
Before Fuzzies we had straight up unblockables like in Darkstalkers.
@neontetra10003 жыл бұрын
I reckon JM stands for jolly man. How is this guy always so happy!.
@DonQuixe3 жыл бұрын
He plays fighting games everyday.. That's why 😂😂
@illuz1oN443 жыл бұрын
Doing what he loves
@pleaseshutup70532 жыл бұрын
@@DonQuixe fighting games are stressful
@DonQuixe2 жыл бұрын
@@pleaseshutup7053 yeah they are
@ROTTERDXM2 жыл бұрын
@@pleaseshutup7053 that's why good sportsmanship is important
@danaltamirano25463 жыл бұрын
"What´s a 50/50?" It´s every time Yun jumps in SF4. In fact, it was like a 1/4.
@BlueDragon71003 жыл бұрын
Ah yes, the fabled and terrifying 25/25/25/25.
@sharodtg123 жыл бұрын
Fair and balanced and i love it 😩
@uandresbrito56853 жыл бұрын
@@BlueDragon7100 The only thing more terrifyingly legendary than the dreaded 10/0 MU
@V2ULTRAKill2 жыл бұрын
@@BlueDragon7100 fear the millia mix The 20/20/20/20/20
@BlueDragon71002 жыл бұрын
@@V2ULTRAKill as a Millia Main, we don't have that much privilege actually. We just get to do like 2 50/50s back to back.
@chazaqiel23193 жыл бұрын
I suggest we collectively start calling the Fuzzy Overhead by a new, more accurate term: the Superposition Overhead (SP Overhead). Or, if you're feeling fancy, Schrodinger's Overhead
@Protosilver973 жыл бұрын
The fuzzy for overheads is fuzzy guard break shortened, apparently.
@mitchmediak3 жыл бұрын
If I ever start actually playing fighting games instead of just watching them, this is gonna come in handy
@GeneralGlockasiah3 жыл бұрын
Get wreckt! When you start playing fighting games, I'm going to galloping all over you hobo. Get wreckt!
@ManoloRibera0703 жыл бұрын
@@GeneralGlockasiah Somehow I feel like you wont do shit. Prolly ragequit after losing 1 match.
@GeneralGlockasiah3 жыл бұрын
@@ManoloRibera070 What does Prolly mean? I've never heard of a "prolly ragequit".
@hrgrhrhhr3 жыл бұрын
@@GeneralGlockasiah obvious bait
@206lbs.hercules53 жыл бұрын
@@GeneralGlockasiah this is high tier shit posting
@kevinmalone43413 жыл бұрын
Back in the old days of dinosaurs like me, we used "priority" to refer to startup frames. For example, in Samurai Shodown 2, Hanzo and Galford's running SPD has no startup. If you time it right, you can SPD opponents forever once you've knocked them down, because all the wakeup moves have startup. So the running SPD has "priority" over a wakeup attack.
@zobdos3 жыл бұрын
what a nightmare, getting command grabed to death with no escape ^^
@kevinmalone43413 жыл бұрын
@@zobdos There's some timing and spacing involved, but it's not too hard to execute with practice. There may be an escape but I never found one.
@chrismanuel97682 жыл бұрын
Yeah, I thought it would be obvious that priority would be which has less startup from neutral? I mean that makes sense to me. If these two moves come out at the same time, which hits first? That one has priority. I guess it makes sense for one move going through another if they collide, but I feel like there's another term for one move countering through another
@illford6 ай бұрын
@@zobdosas a smash player this is normal to me
@itsoledan8 ай бұрын
I’m so happy you made this 2 years ago!! I am getting into fighting games and y’all throw around terms like crazy!! Thanks dude!
@ajshiro39573 жыл бұрын
No, Bread and Butter is not the ingredients for toast. But your character will be toast against Scorpion if you don't know your basics. XD
@LordBaktor2 жыл бұрын
Don't you mean "toasty"?
@devilmaycrysarockingdontcome3 жыл бұрын
I have ascended, I finally comprehend the concept of "fuzzy". I am now a superior existance 🛐🛐🛐
@raqu173 жыл бұрын
I guess side note on meaties: The modern version is still often an actual meaty. Most people don't hit with their first active frame when doing oki. Whether its intentional or not is a whole different story. haha.
@b1akn3ss933 жыл бұрын
9/10 it’s probably not
@alexanderdenison29503 жыл бұрын
@@b1akn3ss93 in strive it pretty much has to be as a result of the game having two frame throws. If your timing isn't meaty you'll just get thrown
@V2ULTRAKill2 жыл бұрын
@@alexanderdenison2950 or youre millia where timing is meaty just because you need time to transition from disk into the left right 50/50
@chrismanuel97682 жыл бұрын
It was probably just people seeing it, didn't know what it was, heard someone say "meaty", and came to the wrong conclusion
@marzipancutter81449 ай бұрын
It just happens to matter less on normals in games that have chaining as you'll be canceling the move on hit anyway. It makes sense for the term to keep the most meaning (and stay intentional) in games where you have to worry about properly linking your moves, and lose it outside of those games.
@jeanschyso3 жыл бұрын
in smash, Mario is literally more of a Shoto than Kazuya. Think about that for a second.
@nersh461373 жыл бұрын
The next time you do JMPeordy, I would love to see a section on identifying a game or character just based on some move lists. Moves normally have pretty obscure names but the terminology would give hints: For example if a move contained low punch or high punch then it is Mortal Kombat, slash/heavy slash would be Guilty Gear or Samurai Shodown. A famous example of course is “Avoiding the puddle” - up+4…
@Guizoxy3 жыл бұрын
I would love to see a video about the terms and slangs used in the fgc, you can even add some trivia like how other scenes name these things. In Brazil the half circle motion is called "Meia-lua" that means "Half-moon", even mashing means Farofar that is a food usually associated with messy things, I bet these things have different meanings in latam or Asia. Great video, man!
@FrancoMapua3 жыл бұрын
I really appreciate how you used different games to showcase each item. Major props
@tonywong81343 жыл бұрын
I always thought DHC was dual hyper combo, and I used that in the old vs. games like XSF, MSHSF, and MvC. Then years later I was told it was delayed hyper combo.
@tonyrivas64293 жыл бұрын
Thanks for this vid man, i'm an old head - loving fighting games since the arcades but slowly navigating playing online and seeing all the chatter and terminology. A lot of these terms are new or different for me now. Good stuff!
@jacowboy3 жыл бұрын
Also, it should be noted that "projectile spamming" and "zoning" are not the same thing, which is another frequent mistake.
@urmum9898 Жыл бұрын
True, but also, Happy Chaos.
@CloaknDagger2 жыл бұрын
Even though this isn't one of your highest viewed videos, I found this REALLY valuable, thank you for research and great communication skills!
@tearitup58643 жыл бұрын
Ah yes the fuzzy meta of DBFZ where half of the cast wasn’t even viable because they’d get fuzzy mixed to oblivion. And yet the even scarier part was towards the end of S2, lab monsters discovered that certain characters can fuzzy the whole cast no matter the size (AKA universal fuzzy). The new S3 players don’t even know 😅😞
@bug-deal3 жыл бұрын
what changed in S3? some systemwide mechanic or like.. every single character's moves?
@vangoghsseveredear3 жыл бұрын
@@bug-deal they removed the ability to fuzzy large characters entirely, system-wide. Before then, you literally could not use a big character once you climbed the ladder a bit. At least, you'd have to be a beast with them and still risk the shmix
@bug-deal3 жыл бұрын
@@vangoghsseveredear ah, thanks. so they allow you to physically crouch and move your hurt box during blockstun? or they made it so you count as blocking high when your model is standing, even if you're holding down-back? edit: looked it up, they made it so rising air attacks don't hit overhead. fair enough.
@RisingJericho3 жыл бұрын
You missed the most misunderstood term: Option Select. I've seen so many people use it for so many different meanings.
@NomoregoodnamesD83 жыл бұрын
Calling it an option select is an option select
@Raidanzoup3 жыл бұрын
I only somewhat picked up on what meaty meant back in the day, intuiting from the name that it was when moves hit really deep, but hearing the full definition made me realize the moves primarily hit deep in the timeline of active frames, not just deep into the (active-to-be) hurtbox. Wait, phrasing the last part like that is making me question how the term was used 10 years ago.
@justinblonda72103 жыл бұрын
I've tried to explain some of these terms to my friends just getting into fighting games and i've shown them the fighting game glossary but honestly i'm going to use this video to explain fuzzies to them for sure. this is a super easy to understand with examples showcase, i really like videos like this.
@raedien3 жыл бұрын
See: any Metroid Dread forum literally anywhere. "I'm softlocked!" No, you're just stuck.
@leukashot1233 жыл бұрын
sir this is fighting games
@Saixjacket3 жыл бұрын
Lol I remember being “soft locked” in super Metroid, then I got gud randomly one day and beat the game in 2 hours no problem.
@bigredradish3 жыл бұрын
if a pretzel motion is any move that's hard to do then I can't believe kof hyperhop is a pretzel motion
@wilsonaguiar46463 жыл бұрын
If that's the case then can we call Zangief Super a curley fry?
@Ihavenolifeorvideos3 жыл бұрын
@@wilsonaguiar4646 nah, zangief's regular command grab is a doughnut, and his super is a cinnamon roll
@Arassar3 жыл бұрын
@@Ihavenolifeorvideos I lol'ed
@Tr0lliPop Жыл бұрын
Smash bros players are pretty much convinced that Shoto just means character that originated from a traditional fighting game. Don't ask me why, I have no clue. According to them, the smash bros versions of terry and kazuya are "shotos".
@BlueGatorade03 жыл бұрын
I was always a little confused by identifying what's meaty but u explaining it as a spectrum completely made the whole concept click with me
@VVheeli3 жыл бұрын
The way I learned what Fuzzy Guarding was is from Killer Instinct's tutorial trials. Where they defined it as guarding with a certain timing to OS overhead/low mix ups that have different start ups. That's also how I started hearing about "unfuzziable" mix ups that have the same frames/1-2 frame difference which is near impossible to fuzzy guard. And the fuzzy overhead definition, it reminds me a lot of jailing from Tekken and MK9. MK9 especially jailing was important for certain characters to keep pressure with true block strings that would've been duckable. But with a jump-in the opponent's forced to block, you get a guaranteed jailed block string. The best example of this I know is Kabal's theoretical infinite where he can keep cancelling Nomad Dash off a high normal that's +1, and with the jailing technique it's theoretically possible to chain 50 of these and kill someone through block.
@blockhead1342 жыл бұрын
Completely off topic, but that Urien hopping forward to push the grounded guy into his wall is FILTHY and I love it
@Viviantoga3 жыл бұрын
14:43 AFAIK Smash players use "Shoto" to describe characters who auto-switch to face opponents during 1v1, and was introduced when Ryu was added in Smash 4. It seems that they sloppily imported the descriptor from the SF fgc, misconstrued it when Ken came to Smash Ultimate, then reinforced the off-meaning when Terry and Kazuya were added. I think it's only a coincidence that all four fighting game characters happen to be their respective protagonists. Smash lingo has always developed separately from the rest of the FGC, so it should be safe to accept that they have their own usage for the same word with little repercussions.
@randaljr.85813 жыл бұрын
consistently one of the best fgc youtube channels ive found
@KingK3ksLP3 жыл бұрын
The fact that so many different fighting games were shown for the examples is beautiful
@Arassar3 жыл бұрын
16:32 I can't tell you how long it took me to understand what "option select" means. I just press buttons, man.
@xXAgeXx3 жыл бұрын
I loved this video, I hope to see more on the terminology. I learned something new and I've been in the FGC since vanilla SF4
@SpaceMissile Жыл бұрын
I saw the length and was worried this would be nitpicky, but it was chock full of great information. Stellar vid
@jnews5473 жыл бұрын
Old man yells at clouds.jpg
@muddlewait88443 жыл бұрын
My pet peeve is commentators using “point”, “round”, “game”, “set”, and “match” interchangeably
@HasekuraIsuna3 жыл бұрын
"Set" being used by the Koreans to mean "game" really bother me...
@erugoodwin34433 жыл бұрын
One thing that really irritates me is when people say "delayed meaty" - that's an oxymoron!
@muddlewait88443 жыл бұрын
Though I like it as a joke term for a whiff
@pip25hu3 жыл бұрын
Never heard of these "new" meanings for meaties and trip guards before. Weird.
@jeradwest84503 жыл бұрын
Jmcrofts... I need you to commentat every EVO; you are true fighting-game loremaster and your experience and knowledge is the truth whether your actively playing or not and master to any of the commentators I do suffer to hear when they stream tournaments. Seriously... just need Jmcroft, ifcyipes, spooky, nerdjosh, the dude with shades from MK11 tournaments, and tastysteve to commentat all fighting game tournaments or at least the majors.
@jimmyboyj23 жыл бұрын
Such an informative, eloquently explained video. My preemptive assumptions for a lot of these terms turned out to be pretty much accidentally right lol. The video wasn't so dramatic or anything, but I'm struck by just how rare I come across something so well put together and succinct in how clearly you discuss these terms. Already was a fan, but even more so now
@shadou12345673 жыл бұрын
the funnyest thing i ever hear sometimes is "this is a 3 way 50/50" and i intantly think of how the hell something has 3 halfs
@uandresbrito56853 жыл бұрын
At first it sounds weird like "shouldn't it be a 33/33/33?", but it usually refers to a triple unavoidable mixup such as I-no's projectile>flight>j.K on oki as in "you have to guess three times". But if you're annoying you could say that's still mathematically a 12.5/12.5/12.5/12.5/12.5/12.5/12.5/12.5, lol
@zatransis3 жыл бұрын
Regarding Charge Partitioning: What is happening in SFIV when Guile does Flash Kick > Double Flash? Is that a different mechanic? The Flash Kick pops and almost instantly goes to Double Flash off the same charge (essentially). It's not really long enough for charge buffering.
@tracyanonas44973 жыл бұрын
same with what happens when you do hadoken to shinku. the qcf from the hadoken acts as the first qcf (out of 2) of the shinku.
@zatransis3 жыл бұрын
@@tracyanonas4497 I can’t tell if I’m just having a brain fart, but what would we call that? Or does it just fall under SFIV’s input leniency?
@tracyanonas44973 жыл бұрын
@@zatransis it's called input buffering. I remember doing flash kick to ultra in SFIV like this, after I do flash kick (hold 1, 9+mk) i immediately go 319mk for the ultra.
@zatransis3 жыл бұрын
@@tracyanonas4497 Awesome. Thank you! The term escaped me.
@MayhemEverFree3 жыл бұрын
People in 2030: "Amazing Fuzzy Footsie display right there!! I think his opponent was looking for a meaty grab but got punished with a fuzzy zoning setup!!! OOOH! He went for a dash forward instant fuzzy overhead, that's a pretzel motion right there!!"
@84TZ3 жыл бұрын
Dial storage in smash is like... A subset of charge partitioning.
@zu_14552 жыл бұрын
Very informative Edit: Old fart, been playing SFII since the beginning and enjoy many other games but will never be close to competitive. In any case it's helpful to know stuff like this because I still enjoy watching channels like yours.
@absoul1123 жыл бұрын
To be honest I've heard both versions of meaty often and they both work fine. Funny thing is that I thought trip guard was the opposite of the definition. In other words, I thought trip guard referred to when games didn't let you block while landing after an empty jump. Don't know how that happened.
@SuperReview3 жыл бұрын
Plinking (P-linking): I think it originated in SF4 and had to do with taking advantage of button priorities and multiple consecutive inputs for 1-frame combo timing, but ended up being used to describe a kind of dashing in Marvel 3 that used a similar piano input but relied on different underlying mechanics. Target combos: Sometimes used to describe any type of chain combo (e.g. "gatling" in Guilty Gear, "magic series" in Marvel), but the term originally described a type of pre-defined chain combo in games like Street Fighter Alpha, where the chain combo is a pre-defined order and operates more like a unique attack than an underlying combo system like "magic series." Some terms not necessarily "wrong" but it's funny how they carry between games, like DP = Dragon Punch, but ends up referring to any invincible anti-air even in games that don't have a move called "Dragon Punch," or DHC = Delayed Hyper Combo, a clunky term from Marvel vs. Capcom 2 that Capcom doesn't even use in Marvel 3, but the DHC term lives on even in games like Dragon Ball FighterZ.
@ROTTERDXM2 жыл бұрын
Having been around for... a while... (played original SF2 release on SNES as a kid, feeling old now), I appreciate this video a lot. Learned many new things and also enjoyed seeing how the use of terms and their meaning has shifted.
@WafflesOWNz3 жыл бұрын
I like the specific way Gerald from Core A Gaming called the "fuzzy" instant overhead. He specified it as a "fuzzy guard break". The guard break part makes it more clear which fuzzy he's talking about. Edit: Gerald didn't come up with that phrase, but he did specify it in one of his popular videos.
@Bluepengie3 жыл бұрын
To be fair to the Smash community, which I don't usually like to do, Ryu and Ken were the only "traditional fighting game" characters in the roster when Ultimate released, and since they're so similar people would refer to them both as "the shotos." Then when Terry got released, I think the majority of people just thought "Oh, he's from a normal fighting game like the shotos so let's call him one" and that trend just followed through. Granted, one could argue Terry is a shoto (I guess) but the Smash community definitely did not know that when grouping him in with Ryu and Ken.
@JoNNyCLOUD1713 жыл бұрын
I think Shoto is probably the most vague and undefined term from the fgc. I believe "generally speaking" they are characters that have motion inputs and have some similarities to Ken or Ryu. They are both different characters and have had different play styles or goals in SF 3 onwards anyway. They just happened to have the same lore martial arts. I think the similarities could also include similar moves. Kazuya being the worst example because none of his moves are similar to a "Shoto" or have the same input. So most would consider Sakura a Shoto style character that is rush down. Goku is a Shoto in DBFZ except he had no "DP". Although by that logic a large chunk of characters are Shotos in DBFZ. Tldr, Shoto's are less defined none charge characters however it's probably possible a charge character can be considered in some way a Shoto with enough similarities. The FGC has some of the weirdest lingo to begin with so it's best to not argue it.
@ShujinkoZ3 жыл бұрын
See, I learned fuzzy guard when KOF13 was big and I thought that meant switching between crouching and standing block rapidly to stay in a blocking state to avoid getting thrown. It's very cool to see the history of this term and maddening that it can mean so many things.
@mariop88523 жыл бұрын
Everything is a mix-up until even the attacker has no idea what side they're hitting on. In theory you could have better than 50% block/evade rates if enemy's habits are figured out.
@CrimsoniteSP3 жыл бұрын
Yeah, "Shoto" basically just describes move patterns nowadays, or to "insult" the FGC from the Smash community. With the whole Kazuya thing. But there's a SHOCKING amount of characters who use a fireball, tatsu type whirlwind kick, and an invincible uppercut. For example, Mario in Smash. Fireball projectile, invincible UpB uppercut, a kick that hits both sides on Down Smash.
@uandresbrito56853 жыл бұрын
Tatsu type move is not a spinning move, but a move that is usually low invincible, anti-projectile and, most importantly, moves forward. Mario's Down Special is closer.
@cerdi_993 жыл бұрын
@@uandresbrito5685 mario's down special is FLOOD XD
@uandresbrito56853 жыл бұрын
@@cerdi_99 True, I meant the old one
@iliakatster3 жыл бұрын
I think pretzel motion is a specific move that has a unique aspect (being weirdly complicated) so people began applying that term to other moves with a similar aspect, just like with tiger knee, DP/ DP motion, flash kick, rekka, etc. You're not making a pretzel motion with Terry's power geyser, but it can make your hands feel like they're being tied into pretzels if you're not used to the motion.
@uandresbrito56853 жыл бұрын
It would make the term stupid to the point where you could say a DP is a pretzel motion. Pretzel motion should remain exclusive to that motion, which is Geese, K9999 and Nameless exclusive afaik
@sockbot_3 жыл бұрын
Lots of people misuse the term reversal to refer to only an invincible reversal. Lots of reversals are not invincible. Even a normal can be a reversal if it has reversal timing.
@uandresbrito56853 жыл бұрын
Thing is Reversal is usually a mechanic in the game, so only moves that trigger it are considered Reversals
@sockbot_3 жыл бұрын
@@uandresbrito5685 You're using it wrong. A reversal isn't a mechanic and moves don't trigger reversals. If you're implying that only moves that cause the word "reversal" to show on the screen are reversals this is demonstrably false, as this would mean that it is not possible to perform a reversal in HF. This is false, because it is possible to perform moves with reversal timing in HF. Reversal doesn't describe a property of a move. Reversal describes the timing of the execution of a move. The move can be a normal or a special. The move can be invincible on startup or not. Doesn't matter. The only thing that matters is whether the move was executed with reversal timing, which means it was executed on the first frame possible after coming out of any state where the player doesn't have control over the character, such as coming out of block stun or coming out of wakeup.
@uandresbrito56853 жыл бұрын
@@sockbot_ I'm aware a reversal is not ONLY a mechanic, but in games where it is it doesn't make sense to name moves that don't trigger it as reversals because reversals by the system are usually given special properties from their normal uses. So when it's not a system thing it makes sense to just use it as is, but when it is you can't say your frame 1 sweep is a reversal if the game doesn't count it as one.
@sockbot_3 жыл бұрын
@@uandresbrito5685 You're making the logical fallacy of affirming the consequent. You're saying that a move is a reversal because the system says "reversal" when you perform it and because it has special properties when it is performed. It's actually the other way around-- if you perform certain reversals, then the system says reversal and the move has special properties. But if the system doesn't say reversal and the move doesn't have special properties, it doesn't mean the move was performed with reversal timing. My definition applies to all fighting games, including those fighting games that pre-date the display of "reversal" and special properties of performing reversal timing. Your definition means one thing in some games and another thing in other games.
@uandresbrito56853 жыл бұрын
@@sockbot_ Well, yes, it's literally that. If a Reversal mechanic exists and it only applies to certain moves, then not all moves are reversals, while if such mechanic doesn't exist, you can make any move a reversal as long as it's frame 1 out of an uncontrollable state, as yourself stated, a reversal wouldn't have a strict definition, it would be merely timing, a technique. My definition having different meanings based on game doesn't mean it has any less value, that's your fallacy, actually. If games decided to define Reversal as a special mechanic for certain moves, it's not my fault.
@hteety11 ай бұрын
The thing about fuzzy is that it's definition is that the colloquial definition is very similar to to its fg definition, but for obvious reasons colloquial english definitions are stronger than fg definitions. Since fuzzy in English just means something that is ambiguous, or is very intuitive to weekend fuzzy to different fg techniques to signify doing that technique to do something ambiguous, or to deal with something ambiguous.
@EpsilonKnight23 жыл бұрын
The fuzzy option select you showed with the jump could also be construed as a "chicken block" because of the jump back and presence of air blocking in GG.
@romajimamulo3 жыл бұрын
8:06 yeah I only knew of the old version and... I started paying attention to fighting games maybe a year ago
@sgtpepper912 жыл бұрын
When I was a beginner I heard the definition that neutral in street fighter is before anyone has meter built up but someone quickly corrected it
@muty17233 жыл бұрын
Dude, I'd say that Smash and your videos are the main reason I've gotten into more fighting games. Keep up the good work since I can now understand the commentary in the matches.
@mackinzie3 жыл бұрын
A funny anecdote, in 3rd strike, all characters when getting up from being knocked down are standing for a very small window, except Chunli... and that's kind of how I learned the term force stand was by hitting with a meaty fierce with Makoto and doing way too much damage off of it. Lol
@wutthabuck87723 жыл бұрын
Never heard the word 'meaty' so many times in my life 😂
@wfjhDUI3 жыл бұрын
2:55 What is the green box?
@andrewmirror46113 жыл бұрын
There is an another another use of fuzzy. It's for when you quickly switch between two or maybe more defensive options to have a chance of defending against anything opponent might throw at you. Different from option selecting with fuzzy, like if your pponent hasn't hit you yet and they might hit with anything you can mash back into downback so you don't just choose for example defending against lows by crouching, you can still potentially block any overhead that may be coming. Not an option select, still a 50/50, but at least you don't commit to just defending against lows. It's a very common use of fuzzies, I was surprised it wasn't mentioned in the video
@ModelK-8904 Жыл бұрын
Fighting games are like math, tough, but satisfying when it clicks
@TheWhoshoyu3 жыл бұрын
Good stuff! I’ve been watching fighting game tourneys for years and didn’t understand some of the commentary. Thanks for this
@funkwater87593 жыл бұрын
Finally I can send this video to my smash playing friends whenever they say that kazuya (or terry, because believe it or not they call terry a shoto also) is a shoto. Thx for the vid JM!
@tomaszkubala62668 ай бұрын
Finally! FINALLY! I think I now understand what charge partioning actually is.
@Kishoto3 жыл бұрын
JM: Kazuya is not a shoto The entire Smash Ultimate community: We'll see about that
@kamen2263 жыл бұрын
That last one happens in the Smash community. Every time a smash player says "frame trap", 9/10 times they're just referring to an air-dodge OS
@SkyBungis3 жыл бұрын
I think the discrepancy between the two meaty terms is actually really obvious. If a move is hitting on a late active frame, it is hitting meaty (adjective). But if you are choosing to use a normal to pressure your opponent on their wakeup, even if it's on the first active frame, you are doing a meaty (noun).
@ngubod163 жыл бұрын
I think the point is more about how the original meaning of meaty went from hitting an opponent with the later active frames of a move to simply pressuring them on wake up. Like a lot of words on this list, the alternative definitions are generally just accepted now because everyone uses them. Even old school commentators like James Chen now use meaty when referring to button pressure on the opponents wake up.
@DecemberGift10 ай бұрын
my main game is melee, and people all the time say "option select" instead of "option coverage" there are numerous OS's in melee (pikachu up b to ledge ---> buffer a second up b motion. if you grab ledge, nothing happens, but if someone tries to hog you, you will zip to stage) but they are often niche and hard to find uses for. people will call falcon b-air on tech in place, and then covering rolls and say OS. thats my pet peeve
@illford6 ай бұрын
In fairness people also dont use FGC terms in smash. Which makes sense they are very different in technicals imo
@arrownoir2 жыл бұрын
I like perfect parrying your fuzzy tripguard into a charged meaty chicken block partition
@josegonzales25153 жыл бұрын
love this one ! I watch a lot of your videos and tournament videos half of the lingo I honestly don't understand. This is very informative! Thanks bud! Keep up the good work! One day I will stay up and watch your live stream! (I'm based in Europe) BTW I don't understand why some people give your vids a thumbs down. You're like the most easy watching and likeable person out there
@hteety11 ай бұрын
The key to understanding the definition of shoto is that shotocon, even as a fictional martial art, theoretically teaches a style of fighting. Just like how every/many(?) martial art uses jabs and straights as part of their arsenal, but they use them to control fights in different ways, just having fireball, dp, etc doesn't make you a shoto.
@Cambiony3 жыл бұрын
My personal preference is to use OS for things that work on same frame, like delay tech, fuzzy for when you switch between two options with specific timing to cover multiple options and f-shiki for the overhead technique.
@SalApYaInDaFace3 жыл бұрын
Jumping overhead attacks (50/50) used to be referred to as "cross-over" attacks, when you try to end up behind the enemy while still attacking (Example: crossover kick, crossover punch).
@itraynell3 жыл бұрын
They still are. It even says crossover or crossup when you land one in SFV. The 50/50 comes from the fact that the attack could either land same side or crossup.
@uandresbrito56853 жыл бұрын
That's a term, crossup. It's any left/right mixup, I think
@kojisyntax Жыл бұрын
fuzzy is just the Heisenberg uncertainty complex of fighting games
@CVM5LVT3 жыл бұрын
man really pulled a "this is (not) a fuzzy" in the thumbnail
@TheHeartlessAlchemist2 жыл бұрын
So a fuzzy is basically the Shrodinger's cat of fighting games.
@jordancollier67163 жыл бұрын
This was an awesome video, nearly every term I had heard but didn’t have firm grasp on them. Thank you!! In theory could you infinitely meaty someone as they wakeup and keep knocking them down?
@jmcrofts3 жыл бұрын
You can try to keep meaty-ing them but they can just block
@AstroBilly7773 жыл бұрын
It would be interesting to see a video about terms that aren't actually misunderstood or misused, but are loanwords that have slightly different meanings/methodology on a game-by-game basis. For instance, Wavedashing is a term that is used in MvC2, Tekken, and Melee, and all three of these games have similar applications for the move but vary in mechanics.
@MADMACHlNEАй бұрын
I have to disagree about "priority". Priority is an abstraction of all the properties that govern whether a given move will beat out other moves made at the same or approximately the same time, including invincibility, startup, hitboxes, _and, in some games,_ the hard-coded this-beats-that relationships you described in the video. People used the term a lot back in the arcade days when information about the under-the-hood game mechanics was harder to come by, but even today it can be a useful concept.
@PetterNe2 жыл бұрын
Brilliant video! I didn't have a single one wrong up until when you mentioned "fuzzy". I scratched my head until the definition I had always known came, namely the last one, demonstrated with SFIV. (Incidentally, this makes me think of Adon and his sweet fuzzy normals.) So yeah, it turns out I had them all right! Even though I somewhat expected it, it did make me a bit proud.
@ActivelyVacant3 жыл бұрын
King's Jaguar Step Magma Driver is a massive bundle of Mix Ups, 50/50s, and a few 33/33/33s.
@Starrz883 жыл бұрын
Never heard of the early usages of fuzzy. During Marvel 3 people were doing fuzzy overheads and that's the context I learned it
@biscuitguy40833 жыл бұрын
Crofts upload?? Pog
@soraofdarkness12253 жыл бұрын
Jmcrofts: He can zone with fire balls or just with "regular" limbs Dhalsim: *Proceeds to stretch his limbs 10 feet*
@DFloyd843 жыл бұрын
How many downward dogs do I have to do before I can stretch my limbs like Dhalsim?
@Gabrol2 жыл бұрын
5:43 deejay doesn't actually recovers faster, right? it's actually cammy that gets hitstun into later recovery frames, I think?
@macalloway12 жыл бұрын
Slang by its nature has kind of a floating manner of use. Most slang comes from the misuse of another word to mean something else and the meaning continues to change base on who uses the word.
@alstermaniac2 жыл бұрын
Loved the concept of this video, same applies to card game terminology as well, people don't use terms correctly
@LOL-gn5oh3 жыл бұрын
Example of misused term: Smash kids calling any character with quarter circle input as "shoto"
@originalzero44223 жыл бұрын
Kazuya doesn't even have a qcf input and these mfs still call him a "shoto"
@VVheeli3 жыл бұрын
Another misused term: Smash players calling anyone from a fighting game a "2D fighter" when Kazuya's literally not from a 2D fighter.
@CRIMESAGATV3 жыл бұрын
I thought a Meaty was a Heavy attack that lands deep in the hurtbox🤷 Keep schooling us bro💪
@Jackrost013 жыл бұрын
There is exist term named "deep hit". It refer to moment when you land air attack really close to floor so you give more frame advantage and can combo from it