after multiple failed attempts finally got my character in unreal engine, much appreciated mate
@dimuzmc92 жыл бұрын
You saved my life. I spent 2 days looking for someone to explain how to do this.
@peteandrew55022 ай бұрын
absolute legend. I've been battling rigging for 3 days and this was the perfect solution
@Igo_6669 ай бұрын
THERES NO WAY IT WAS THAT EASY....I HAVE BEEN STRUGGLING WITH THIS. THANK YOU!
@TAN_4099 ай бұрын
your tutorial is so amazing ❤❤ its the first time i see someone spending time to explain EVERYTHING !! rlly enjoyed your video and the time you must have spent to make this ! im subscribing rn for sure !
@Amagedon8000 Жыл бұрын
Holy fking shit!!!! Thanks so much!!"" I tried everything out thrre from mixamo to blender to ue5 rig but nothing worked except for thid one cant thank you enough 😇😊 no one deserved a follow more then you man
@RogerHazelwood Жыл бұрын
by far best tutorial for this topic. thank you very much!
@zenparvez2 жыл бұрын
Clean and simply, thanks alot Jo !! Catch you soon.
@rashid_hafez12 жыл бұрын
Been trying to figure out for hours how to convert my skeleton to get the unreal animations Thanks for the video!
@Arengan Жыл бұрын
Sir, You ara a hero 😭
@nullsignature6576 Жыл бұрын
This was INSANELY helpful. I was trying to import an FBX directly from Accurig and it was NOT syncing up with the UE4 skeleton. Thank you.
@riotechmod2 жыл бұрын
Ya I want meta human eye tutorial 😅❤️ .. that was just awesome when I saw ....
@aybekogobaev1087 Жыл бұрын
Nailed it!
@poormartytoo2 жыл бұрын
MAN!!! this just saved me soooooo much time
@dommy18522 жыл бұрын
another awesome tutorial mate!
@charzulu2 жыл бұрын
Thank you so much. Clear and concise.
@gabrielmoreira5968 Жыл бұрын
Thank you a lot for that! You saved my day looking for some good explanation for this operation.
@ChristenSmith604 Жыл бұрын
Thank you for this vid. This really saved me a lot of frustration with rigging in UE5
@ParisHolland Жыл бұрын
THANK YOU SO MUCH!!!!! So helpful
@hsyncnbayraktar2 жыл бұрын
great tutorial, we're looking forward to other tutorials 👍🏻
@ThatOldChalupa Жыл бұрын
I LOVE YOU!! YOU EARNED A SUBSCRIBE
@nicole_boehm2 жыл бұрын
Thank you so much for this! Love your tutorials
@yiyanluo2878 Жыл бұрын
OMG you saved my life
@TheDigiVault2 жыл бұрын
So incredibly useful. Thanks man.
@gabrielmoreira5968 Жыл бұрын
Is that possible after this retargeting I update my Skeleton Mesh to UE5 too? I mean if I want to copy the control rig from UE5 I get some problems because the original skeleton mesh is on UE4 pattern, how can I update this as well?
@user-50fvi58djr03 ай бұрын
thank you very much
@snakeeyesdeclassified2 жыл бұрын
thank you!
@yiyanluo2878 Жыл бұрын
Your tutorial is so amazing useful!
@ariondigital8518 Жыл бұрын
Soo useful!
@hamzanezzar5415 Жыл бұрын
Thank you so much
@hanzo93528 күн бұрын
Great tutorial, but my target rig looks extremely small, do you know why? Then it also shows as small in the game.
@Jobutsu23 күн бұрын
Something probably changed in the engine since this video.
@paulbeeley62102 жыл бұрын
Definately my new goto Man for unreal tutorials! I dont suppose you have had a chance to look at Omniverse audio to gesture, and the best way to retarget to metahuman?
@Jobutsu2 жыл бұрын
I never really had the hardware or time to got the Omniverse route. I have a 4080 now, so will make the time over the next few months.
@Ubjustu Жыл бұрын
awesome tutorial ! Is there a way to edit the target pose to match the source ? I don't see any Edit button in the left top corner next to "reset" like i see in other tutorial?? UE5.3 Edit: Ok find it, now it's just above "source" and "target" , the "show retargeted pose can be switch to "edit retargeted pose"
@Jobutsu Жыл бұрын
Yes it all changed again.
@holdthetruthhostage Жыл бұрын
This was great but with it rigged can it be used in replacement for the UE5 provided character as the player character
@jazen_gamic Жыл бұрын
the question is how to replace the mesh and put it into the game
@connorjade5460 Жыл бұрын
the hand IKs are not connected to the left hand of the notDeadpool so how to fix it..??
@Jobutsu Жыл бұрын
This is quaite an old video and I have not used accurig for a long time.
@Robseish Жыл бұрын
Awesome tutorial, but I can´t select any other skeletal mesh like you did at 06:51 in the video. The box is grayed out. Do you maybe know why or a solution?
@ArtyomDashkin Жыл бұрын
Hi, I am facing the same issue. You just need to do it in version 5.1, not 5.0. Because on 5.0 I could not change.
@valurkurianprivateinvestig8822 Жыл бұрын
Extremely easy to follow! Much faster than other tutorials here for a similar result. However, my character appears to have shortened legs and arms, and appears kinda stubby when the game is actually running. I checked the goals and everything is fine, and even in the animation side by side preview it’s perfect. Has anyone else ran into this issue?
@Jobutsu Жыл бұрын
There have been changes since I published this. You can try setting up "Retargeting Options" for the affected bones to "Animation Relative" in the Skeleton editor
@michaelb1099 Жыл бұрын
is there a way to add a control rig to this?
@MMB40k Жыл бұрын
when I switch out the skeletal mesh in the accurig IK, the mesh doesn't appear, any idea on what I'm getting wrong?
@Jobutsu Жыл бұрын
I do not know.
@inteligenciafutura10 ай бұрын
Of all the options I have tried, this one works the first time, but I have a simple problem, my shoulders are raised, how can it be solved, otherwise it is a super tutorial
@Jobutsu10 ай бұрын
You can setup the retargeting options on the skeleton to try and fix thie issue: dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargeting-in-unreal-engine?application_version=5.3
@inteligenciafutura10 ай бұрын
@@Jobutsu Thanks, I'm going to try that solution, because the character does matter well but the problem is when loading the default animations, the pose is strange
@inteligenciafutura10 ай бұрын
@@Jobutsu It works perfectly, I am using accurig, when supplemented with this process it works wonderfully
@fpashe48955 ай бұрын
I am extremely new to UE and this process. I followed it accordingly, until the very last part ... I am puzzled as to when does the new mesh & rig, get replaced in Engine? As in, I still see the mannequin, but not the new mesh & rig I wanted to replace it with? Am I supposed to drag the Accurig model into the scene? Or does it automatically switch? Thanks in advance!
@Jobutsu4 ай бұрын
This is an incredibly outdated tutorial at this point.
@corentinaubert208 Жыл бұрын
Hello, After seeing your video I have a dumb question maybe but how did you manage to import this character into Accurig with its textures ? When I do it my character appears with no textures on it. Thank you for your video !
@Jobutsu Жыл бұрын
There are no dumb questions. It has been a while since I recorded this but the fbx file that I imported, probably had textures embedded in it.
@placebo_yue Жыл бұрын
it's rigged, but can i give it a control rig?
@darkwolf7802 жыл бұрын
I followed this step by step and the plugin still doesn't appear its in my Engine Plugins folder but won't show up any idea why?
@Jobutsu2 жыл бұрын
Make sure you are installing the correct version for the UnrealEngine you have and restart the engine.
@samk86072 жыл бұрын
Can you do this for Lyra please, I've tried so many retargeting for cc4 characters and always end up with gun floating above hands. With this AccuRig method gun is in hand, but hands look weird, like rubber
@Jobutsu2 жыл бұрын
Yes
@foxwoosh9 ай бұрын
For some reason after I import my model into Unreal, it becomes kinda.. semi-transparent and broken.. Do you know anything about this issue? Your video looked promising but I cannot find a solution for my problem...
@Jobutsu9 ай бұрын
Sounds like a material issue ? Make the master material two sided and see if that makes a difference.
@foxwoosh9 ай бұрын
@@Jobutsu how do I do that? I'm a total newby in 3D and Unreal, I'm just learning:)
@Ryuuoujin Жыл бұрын
have unreal engine 5.2 and that plugin doesn't support 5.2, so my models keeps getting broken or have parts missing, any idea how to solve that?
@Jobutsu Жыл бұрын
@reallusion should release an update for that plugin soon, 5.2 has been available for a while now.
@Ryuuoujin Жыл бұрын
@@Jobutsu too bad they have yet to do that
@Jobutsu Жыл бұрын
Epic have not released an update for their own flagship Metahuman plugin, for their own engine yet. Reallusion are hard workers, they will get it done.
@YellowBear592 Жыл бұрын
It's been updated
@tomoprime2172 жыл бұрын
In the final step do I then have to click "Export Selected Animations" to another folder with the NotDP character?
@Jobutsu2 жыл бұрын
Yes but it does not have to be your characters folder.