Metahuman as ThirdPerson - UnrealEngine 5.1

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Jobutsu

Jobutsu

Күн бұрын

How to use your Metahuman as a ThirdPerson character in UnrealEngine 5.1 and 5.2
#unrealengine #Metahuman #GameCharacter
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Пікірлер: 285
@Jobutsu
@Jobutsu Жыл бұрын
In #UnrealEngine 5.2, a crash occurs, while loading IKRig assets in stand alone mode. "Unable to load * Objects and Packages can only be loaded from the game thread" A few of my current retargeting tutorials on KZbin no longer work because of this. I will provide an update as soon as 5.2 is stable.
Жыл бұрын
Hello everyone. It seems I just have found the solution to the problem on the EPIC Dev Community. Under one of the forum questions, it is advised to add the following two lines to the content of DefaultEngine.ini file: [SystemSettings] a.ParallelAnimEvaluation=0 I tested it on UE 5.2.1 and so far it seems it solved my issue! Also, based on a short description I found, setting this variable to 0 makes animation evaluation to run purely on the game thread. I hope it works for you guys as well!
@Jobutsu
@Jobutsu Жыл бұрын
I will give that a try, if I get the chance. But so far, I had no crashes in 5.2.1 ?
Жыл бұрын
@@Jobutsu all right; for me, it crashed on 5.2.1, I try to test it thoroughly. To me, when I set this variable to 1, it always crashes with the given error message after 55-60 seconds of starting the project in standalone mode. I tested it 3 times after another, every time I got the crash after 55-60 secs. Then I set the value to 0, tested it 3 times by running it for 2-2 minutes at least, and I got no crashes.
@theBYR4M
@theBYR4M Жыл бұрын
How do you mean about posing our characters? Can you give us an example? Great video
@Jobutsu
@Jobutsu Жыл бұрын
Thanks to everyone who contributed to the last version of this tutorial. Your help in the comments, showing subscribers the way to do this was invaluable and appreciated 😎
@liquidleg
@liquidleg Жыл бұрын
Hey. In my Metahuman, the leg section is somewhat showing out of the pant sleeve. Any idea how to fix that? Thanks in advance!
@john_codes
@john_codes Жыл бұрын
Thank you so much for this tutorial! I've been pulling my hair out trying to figure out how to use Metahumans in my game using 5.1.
@Jobutsu
@Jobutsu Жыл бұрын
Glad to be of service
@Serafinelly
@Serafinelly 5 ай бұрын
Thank you so much for this tutorial! It was a lot of monkey see, monkey do for me since I have no experience with blueprints in unreal. But everything worked really well and I am grateful that you covered the errors and warnings as well. Would you consider making a tutorial about how to assign custom clothes to a metahuman, so that it works as a playable character? I struggle a lot with this and you are the first person I found with a very high-quality and easy-to-follow tutorial on this metahuman-as-playable-character topic. Again, thanks a lot for this great tutorial, and have a good one!
@Tommyboi7566
@Tommyboi7566 Жыл бұрын
So do i do all my blueprint stuff in my BP_metahuman one instead of my BP_third person character?
@Jobutsu
@Jobutsu Жыл бұрын
yes
@lorinflemming623
@lorinflemming623 Жыл бұрын
Help, When I hit the ik retargeter that I directed it too (tutorial 5:40) instead of coming up wit the posing adjustemnt window i get a empty window with a red highlight around. what did I do wrong? everything went perfect until then.
@Jobutsu
@Jobutsu Жыл бұрын
I do not understand the question.
@timryan4510
@timryan4510 Жыл бұрын
Following along using 5.3 preview and the warnings are gone and one of the retarget options wasn't there. End result is the Metahuman isn't animating when moving.
@uribelu
@uribelu Жыл бұрын
it works for me in 5.2.1 although I was not expecting it....
@geppetto5353
@geppetto5353 Жыл бұрын
Brilliant! Bought retargeting plugin, but it was a lot of faff. Learning the moves from this video was like learning a piece of music. Do it a few times and it is easy. Eventually it will take about fifteen minutes to retarget us J's system. Will get refund on plugin. Thanks for this excellent video!
@shingAMarie
@shingAMarie 8 ай бұрын
I don’t understand why you copied and pasted everything from the third person blueprint to the MetaHuman blueprint when you changed the blueprint for the character's parent class to the third person at the beginning(1:25)
@TriSutrisnowapu
@TriSutrisnowapu Жыл бұрын
Hello, so where can I find the good idea of creating the pose of my character tutorial?
@Madmonkeman
@Madmonkeman Жыл бұрын
I really wish I saw this video a couple months ago when I was going crazy over broken animation.
@theBYR4M
@theBYR4M Жыл бұрын
I'd love to see a video on how you created the snow falling and on ground as well as the footprints
@Jobutsu
@Jobutsu Жыл бұрын
I will add it to my list
@kingwrightdev
@kingwrightdev Жыл бұрын
@@Jobutsu Yes please!
@thejayzone1
@thejayzone1 Жыл бұрын
@@Jobutsu Yes please! 🙂
@aonodensetsu
@aonodensetsu Жыл бұрын
the arms are still broken for me, it worked once but is broken this time edit: restarted unreal, redid the retarget and it works now
@TheFatsi
@TheFatsi Жыл бұрын
fsr the animations wont play on my metahuman, does anyone know how to fix?
@TheFatsi
@TheFatsi Жыл бұрын
nvm i fixed it, thanks for the awesome tutorial btw!
@karunaket
@karunaket 10 ай бұрын
Best short and sweet tutorial everrrrrrr....Thanks a bunch
@yiyanluo2878
@yiyanluo2878 Жыл бұрын
Great video!
@GajoDosNFT
@GajoDosNFT Жыл бұрын
Best "FULL" retarget metahuman video
Жыл бұрын
I tried this in Unreal 5.2, and the arm fix here helped a little, but somehow the arm still isn't as relaxed (when idle) as when using Epic Games's own Runtime Animation Retargeting instructions, found in their MH documentation (this essentially involves copying MH meshes over to a new BP and creating a new retargeter, instead of reparenting and adjusting like here). Is there a fix for this? I'm trying to compare this method with Epic's method to see which would work better for my game. (Your method does have the advantage of keeping the livelink and LOD stuff, which Epic's instructions ignore.)
@Jobutsu
@Jobutsu Жыл бұрын
Maybe this ? kzbin.info/www/bejne/nmPPnKZ-o6-pZ5Y
@gowthamkarthick9763
@gowthamkarthick9763 11 ай бұрын
@Jobutsu Anim montages don't work anymore, if i give input the montage doesn't play?
@Jobutsu
@Jobutsu 11 ай бұрын
I have not spent much time in UE5 lately, I will soon go back and look at these issues.
@-Timmy0604
@-Timmy0604 Жыл бұрын
Everything works great for me except the animations.. When I use Live Retarget it switches to the animation but is frozen and doesn't play the walk animation when moved.
@skinny_lamprey2859
@skinny_lamprey2859 Жыл бұрын
I had this problem and it turned out to be I hadn't set Visibility Based Anim Tick Option to Always Tick Pose and Refresh Bones. Find it at 4m27s in the video.
@musigool
@musigool Жыл бұрын
thank you for every great helpful tutorials, ??? Are you advice to update to 5.2 or we have to wait until that crash to solve??? thank you again.
@Jobutsu
@Jobutsu Жыл бұрын
⚠️Not for production: kzbin.info/www/bejne/nXq6fZiYm9CUrMU
@eulersosa6840
@eulersosa6840 Жыл бұрын
Using 5.1.1 and your tutorial. About half the time it works. The problem is the Tps character only walks left and right for some meta characters. Do you know what is causing this? Seems to be random. Thanks.
@Jobutsu
@Jobutsu Жыл бұрын
I have never seen this.
@manofflorida
@manofflorida Жыл бұрын
My metahuman is loaded in and positioned right where the mannequin is, but has default checkerboard texture and stuck in T-pose. Any help is appreciated
@Jobutsu
@Jobutsu Жыл бұрын
I do not know, it not a problem that I have encountered before.
@DanyMaorMico
@DanyMaorMico Жыл бұрын
Can you make a similar tutorial with advanced locomotion system v4 and Metahuman?
@Jobutsu
@Jobutsu Жыл бұрын
I do not use ALS
@brunofragamoraes2363
@brunofragamoraes2363 Жыл бұрын
The GetSkeletalMeshAsset() isn't a editor-only call? Will it work on shipping?
@Jobutsu
@Jobutsu Жыл бұрын
Is there a better approach ?
@UE5CREAT
@UE5CREAT Жыл бұрын
thank you very much annaa (brother) woooo i learnt now
@jbach
@jbach Жыл бұрын
Thanks for sharing. What if you wanted to use Mixamo animations on Metahumans. Would this require 2 different retargeting steps, or could it be done in 1 step?
@Jobutsu
@Jobutsu Жыл бұрын
This may be what you are looking for:- kzbin.info/www/bejne/ambKeWmLr9WleaM
@compilererror2836
@compilererror2836 Жыл бұрын
I tried doing this in 5.2, followed instructions to a tee, did this in 5.1 and it worked great, 5 compiler errors in 5.2. i would’ve expected it to not work normally, but it says 5.2 in the title? anyone else running into this?
@Jobutsu
@Jobutsu Жыл бұрын
I will try and package again and replicate your error. What is the error ?
@cardesignerchris
@cardesignerchris Жыл бұрын
Thanks again, switched from 5.03 to 5.1 and that fixed the issue.✌
@GES1985
@GES1985 Жыл бұрын
Nicely done. Can we use metahuman as our games' version of character creation for a multiplayer game? Or is this only good for single player and cinematics?
@Jobutsu
@Jobutsu Жыл бұрын
I am not a game dev, so it is difficult for me to answer.
@BACO1029
@BACO1029 Жыл бұрын
Is there technique to not have a body inside mesh, cause this way its just a gimmick, you cant reference or code any complex stuff for the metahuman
@Jobutsu
@Jobutsu Жыл бұрын
Yes, build a blueprint from scratch and retarget all the animations, montages and animation blueprints..
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz Жыл бұрын
Thanks a heap, can this be done to have a metahuman use Echo Windwalker AnimBP also?
@Jobutsu
@Jobutsu Жыл бұрын
I think yes but have never tried it.
@SpaceWorks_Studio
@SpaceWorks_Studio Жыл бұрын
Thanks!
@قصصوحكايات-خ4ل
@قصصوحكايات-خ4ل Жыл бұрын
thank you for you videos plz can you make tuto about attaching hair to th head of metahumen to fix fleckering
@Jobutsu
@Jobutsu Жыл бұрын
Noted
@taash32
@taash32 Жыл бұрын
this is great, how about controlling LOD of that character so it doesnt impact performance? is that hard to be done?
@Jobutsu
@Jobutsu Жыл бұрын
It is not something I think about, this is just a starting point for exploration.
@sabkarim
@sabkarim Жыл бұрын
Awesome...Thank you!
@stevenreyniers6890
@stevenreyniers6890 Жыл бұрын
i have a problem i did this tutorial and changed the camera to first person and now my metahuman seems to run much faster. how can i solve this problem
@Jobutsu
@Jobutsu Жыл бұрын
I do not understand the problem ?
@DmitryNazarovMmitekk
@DmitryNazarovMmitekk Жыл бұрын
Thank you for this update tutorial about Meta Human! Very useful for me!
@lordofthevets7677
@lordofthevets7677 Жыл бұрын
awesome! i love following a tutorial and then it actually works! =D I am wondering, does doing it this way affect the game later with hit boxes etc or does it work fine?
@Jobutsu
@Jobutsu Жыл бұрын
I am not a game dev, so I can not answer with any authority.
@dsad_4114
@dsad_4114 11 ай бұрын
How to fix the character's twitching as in the beginning of the video?
@Jobutsu
@Jobutsu 11 ай бұрын
The twitching is because the camera is clipping through the floor, I think.
@PLYATC
@PLYATC Жыл бұрын
Thanks for tutorial! it's awesome! but i have some problem, everything ok but fingers are not in similare position by few santimiters, how to fix this issue?
@Jobutsu
@Jobutsu Жыл бұрын
I always have problems with fingers. I do not think there is an easy answer to the question.
@mikebert
@mikebert Жыл бұрын
Maaaster!!! thank you!!
@Marept999
@Marept999 Жыл бұрын
Thank you for this tutorial. It was very helpful as I need to have a metahuman as my player character in my game. The old method for this that worked on 5.0 is broken on 5.1. Also just a tip for the future, I saw that you manually open a menu to straighten the connections between your nodes, but you can just select the nodes and tap Q.
@HelloGeek
@HelloGeek Жыл бұрын
Danke!
@williamtolliver749
@williamtolliver749 Жыл бұрын
Does this retarget and utilize IK foot placement as well?
@Jobutsu
@Jobutsu Жыл бұрын
Yes but it is not accurate.
@cybria
@cybria Жыл бұрын
Thank you so much!
@gsealy1772
@gsealy1772 Жыл бұрын
Thank you for this tutorial, how would you add facial anims to the third person Metahuman? (i.e, blinking and reacting).
@Jobutsu
@Jobutsu Жыл бұрын
Although this is a sequencer based tutorial, it does contain the base of what you are wanting to achieve. kzbin.info/www/bejne/h2itaWeKfM5-rtU
@gsealy1772
@gsealy1772 Жыл бұрын
Thanks again, it works! You good Sir are a legend.
@manuelbonetti3563
@manuelbonetti3563 Жыл бұрын
Thank you so much!
@alexanderohman1707
@alexanderohman1707 Жыл бұрын
Awesome, thank you! Coffe incomming!
@Jobutsu
@Jobutsu Жыл бұрын
Thank you !
@henizzzoverzealous
@henizzzoverzealous Жыл бұрын
man, good trick
@nerdherbs
@nerdherbs Жыл бұрын
can you do tutorial on metahuman to ALS character retargeting
@Jobutsu
@Jobutsu Жыл бұрын
I don't really use ALS.
@ElysianFlame
@ElysianFlame Жыл бұрын
easiest way to go :D
@mr.meltdown25
@mr.meltdown25 Жыл бұрын
Your a Saint. Thank you. ❤
@justintodd3844
@justintodd3844 Жыл бұрын
An enjoyable video. Clear and concise instructions that were easy to follow and easy to understand. Thanks a lot! - hope to learn more!! :)
@giammarcolucchetti219
@giammarcolucchetti219 Жыл бұрын
hello how is it possible to change facial expressions?
@Jobutsu
@Jobutsu Жыл бұрын
I am working on this.
@signsbuilder
@signsbuilder Жыл бұрын
Thank You!!!!
@jako-qo7so
@jako-qo7so Жыл бұрын
this is awesome! just subbed, I do got a question, how would i get the variables from the new meta BP, to the ABP Manny AnimBP, I want to add my own animations from mixamo.
@Jobutsu
@Jobutsu Жыл бұрын
I have not done it, so only guessing. get the Anim Instance and cast to the AnimBP
@jako-qo7so
@jako-qo7so Жыл бұрын
@@Jobutsu thanks will try that !!
@imanmessado9959
@imanmessado9959 Жыл бұрын
Thank you!!
@aarowandusk2163
@aarowandusk2163 Жыл бұрын
@Jobutsu head is disconnected from the body ... i followed every step but head ended up being disconnected
@Jobutsu
@Jobutsu Жыл бұрын
in 5.1 ?
@aarowandusk2163
@aarowandusk2163 Жыл бұрын
@@Jobutsu yes
@60tiantian
@60tiantian Жыл бұрын
thanks bro
@wolfwirestudios
@wolfwirestudios Жыл бұрын
I have but 1 doubt. I'm using the UE5 Skeleton as my player but it's a custom made BP, not the standard ThirdPersonChar. So shall I use that as my parent class in Metahuman? Or shall I copy metahuman contents (body head etc,.) on to my player blueprint?
@Jobutsu
@Jobutsu Жыл бұрын
I would do it the long way, copy across all the Metahuman skeletal meshes and required nodes.
@wolfwirestudios
@wolfwirestudios Жыл бұрын
@@Jobutsu I figured that was one way to do it. Thanks
@FourLoopMedia
@FourLoopMedia Жыл бұрын
After following this tutorial, the hair was missing. What can I do about that?
@Jobutsu
@Jobutsu Жыл бұрын
I tested and could not replicate missing hair.
@FourLoopMedia
@FourLoopMedia Жыл бұрын
It was because I selected a metahuman with beta grooming, I chose a different hairstyle and it worked fine.
@michaelb1099
@michaelb1099 Жыл бұрын
Can I use this same method if am doing a short film and not a game?
@Jobutsu
@Jobutsu Жыл бұрын
You can but this is targeted more at those making playable characters. I am only interested in film making usually but share the things that I learn along the way, in this instance a playable character.
@N8master
@N8master Жыл бұрын
2:28 "GetSkeletalMeshAsset" sadly does not appear when searching, could be an unreal 5.2 thing, heck theres not even a "Mesh" option under the "Variables" section for me there
@Jobutsu
@Jobutsu Жыл бұрын
It is there in Unreal Engine 5: Start with a blank third person project and see if it is there. Components > Skeletal Mesh > Get Skeletal Mesh Asset (Mesh) You can uncheck "Context sensitive" to see if it shows up too.
@N8master
@N8master Жыл бұрын
@@Jobutsu found another work around for the problem anyways so it’s cool, problem was likely that I added the third person assets like the bp character to a project that originally was not a third person project. Was using unreal for more animation purposes than gameplay purposes
@gylsonlopez5925
@gylsonlopez5925 Жыл бұрын
thank u!!!
@Ninjagato465
@Ninjagato465 Жыл бұрын
My Metahuma had livelink setup initially. It had face animation and head rotation. I followed your guide, and the face animation is still working. But i lost my head rotation, any fix ideas?
@Jobutsu
@Jobutsu Жыл бұрын
I will run experiments over the weekend and try and get back to you.
@Jobutsu
@Jobutsu Жыл бұрын
Some tips here:- kzbin.info/www/bejne/rXzZf5pqqLGhpLM
@Amonlith
@Amonlith Жыл бұрын
Hi thank you for the tutorial! I have a problem with the fingers they are all twisted, any ideas how I might fix that? And are there anyways to increase the size of the MH to fit better the other skeleton? Thanks in advance if anyone answers.
@Jobutsu
@Jobutsu Жыл бұрын
I will be covering these topics in future videos. I have been having problems with 5.2 that have slowed me down.
@Amonlith
@Amonlith Жыл бұрын
@@Jobutsu Thank you for replying, will be waiting for them for sure :) I've managed to fix the finger twist by excluding the meta finger joints from the retargeting as my target skeleton did not have those. For the scale I've just scaled the "Body" part of the MH mesh and other parts as they're under it in the hierarchy scaled with it properly. I'm on 5.2 too btw. With this method I have problems like for example: my original mesh had a weapon socket on hand and a FABRIK settings for the left hand so it will hold the weapons right. The live link doesn't follow this exactly. Some of my mechanics doesn't work right now, I've a cover system it works fine with original BP but when converted to MH it breaks. Those I guess my personal problems that I will have to find a way to fix.. I'm a student working on a graduation project, not sure if I should keep on trying or ditch the idea of using MH in my project as I don't have much time :/ Can't the MH Skeletal mesh be retargeted and used as any other mesh? even if that means loosing the majority of the option that comes with it like facial rig and live link? Just want to use the MH as a base mesh I could alter for my project Thank you again :)
@indi353
@indi353 Жыл бұрын
Still works for UE 5.2! Great tutorial !
@watermellon8617
@watermellon8617 Жыл бұрын
Hello, so much thank you for this turtorial. but you need to update bc some warnings and event graphs are changed. But thank you again
@Jobutsu
@Jobutsu Жыл бұрын
Which engine ? 5.2 ?
@watermellon8617
@watermellon8617 Жыл бұрын
@@Jobutsu Unreal engine 5.0.3
@sebapl3660
@sebapl3660 Жыл бұрын
Thx :)
@tmog-gaming
@tmog-gaming Жыл бұрын
Amazing, TY
@zimingpeng8418
@zimingpeng8418 Жыл бұрын
Thanks for the tutorial, very useful! But I have a problem, don't know if you know the reason. In UE5.2, after successfully replacing the character according to the tutorial, I added nodes such as weapons and PoseAI Live Link to the character. So, the replaced metahuman suddenly became A Pose, and could not synchronize with Mannequin. Since the weapon was still there, the weapon could be seen moving with the animation, but the metahuman lost all animations and became A Pose:(
@Jobutsu
@Jobutsu Жыл бұрын
It is difficult to say from a distance. I have encountered many problems in 5.2, it is taking me a while to work through them.
@zimingpeng8418
@zimingpeng8418 Жыл бұрын
@@Jobutsu Thanks for Replay! So do you think that because of UE5.2 itself? If i use UE5.1 would be better?
@zimingpeng8418
@zimingpeng8418 Жыл бұрын
@@Jobutsu I just guessed a reason. All metahumans are set as subclasses of Mannequin. So, all additional node settings should be edited above the parent mannequin, maybe it would be better?
@HelloGeek
@HelloGeek Жыл бұрын
These are THE BEST tutorials on earth.
@timryan4510
@timryan4510 Жыл бұрын
Same instructions work well in 5.2.1 though the skeletal mesh warnings no longer occur and the blueprint nodes do not require changing.
@sonny5974
@sonny5974 Жыл бұрын
How do I fix the hair? Also I set the Mesh to not Visible but it still shows in my game.. :S
@Jobutsu
@Jobutsu Жыл бұрын
hair is probably physics related ? I am running experiments today to check mesh visibility.
@catalista1978
@catalista1978 Жыл бұрын
You must search in the BP of your metahuman. The component window has a component called LODSync, if you click it , in the details panel you can see a LOD section. In the min LOD section you must put the 0 value and this fix the problem.
@EricGames117
@EricGames117 Жыл бұрын
Although I like my tuts with some more depth as to why I'm clicking what I'm clicking, this was an excellent tutorial and the fact that it was straight to the point, with no messing or joking around and exactly what I was looking for, I couldn't be happier. Thank you so much.
@Jobutsu
@Jobutsu Жыл бұрын
I have found that when I create KZbin content with more depth, less people watch.
@EricGames117
@EricGames117 Жыл бұрын
@Jobutsu That's fair. Whatever works for you man. I also realize not everyone has the time to explain every single thing. Great tutorial anyways.
@vilebelial6105
@vilebelial6105 11 ай бұрын
THANK YOU! i tried so many videos and none worked. this short simple video got me past a day hair pulling fest.
@netherworld8196
@netherworld8196 Жыл бұрын
When adding new stuff do I add it to my meta human or my third person? (Or both?
@Jobutsu
@Jobutsu Жыл бұрын
Metahuman Blueprint.
@netherworld8196
@netherworld8196 Жыл бұрын
@@Jobutsu thank you😂😂. Been trying to learn unreal engine to help my nethew learn how to do it and your tutorials are a huge help.😭😭😂
@fanolinux
@fanolinux Жыл бұрын
Thank you!
@Yggdrasil777
@Yggdrasil777 Жыл бұрын
Very nice and concise. Thanks Jobutsu, very good tutorial.
@Preirin
@Preirin Жыл бұрын
THANK YOU!!! You just earned a subscriber at 4:45!!! So many others never mentioned the issues with the arms. I was going insane.... ::praise::
@GrafDe
@GrafDe Жыл бұрын
Thank you so much, easy to understand, everything works to 100%!
@gamerman7664
@gamerman7664 Жыл бұрын
when i move my head is not attechd with the body how i can fix it and if i use blender this will work with my cloth ?
@Jobutsu
@Jobutsu Жыл бұрын
5.1.1 or 5.2 ?
@gamerman7664
@gamerman7664 Жыл бұрын
@@Jobutsu 5.1
@kl0bass941
@kl0bass941 Жыл бұрын
I got more errors than you and i cant fix them by myself. The erros are in ARKit Face Setup.
@CsGrinders
@CsGrinders Жыл бұрын
i cant found IK_mannequin maby because i have a fps and not a tps?
@Jobutsu
@Jobutsu Жыл бұрын
in content browser "Add" button -> Add feature or content pack -> Third Person > Add to project
@CsGrinders
@CsGrinders Жыл бұрын
@@Jobutsu ty, great content !
@sidmovich
@sidmovich Жыл бұрын
forr those missing ui and some animations, you need to add the blueprints to the character, btw dont forget to add all the aninations created bedore with bp 3rd person, like crouch, run. Vault to the new character event graph, otherwise the animations wont work. Is there any easy way to do this ?
@PopFlipCatchStickRol
@PopFlipCatchStickRol Жыл бұрын
Dude you're a saint for making this tutorial! Thank you! I've struggled so much and nobody else videos has worked.
@serdargokhanonder28
@serdargokhanonder28 9 ай бұрын
I couldn't quite fit it into the special 'idle' animation I made. Can you help with this?
@GrimsinxGaming
@GrimsinxGaming Жыл бұрын
Great tutorial there is 1 thing when you try to change the camera angle or to different value the metahuman wont allow you to move forwards if anyone knows how to fix this....
@DistFX
@DistFX Жыл бұрын
Been waiting for this video!!
@HBasch
@HBasch 5 ай бұрын
amazing thanks but i'm having an issue when i try to move the camera closer to the character.. any idea ? thanks
@Jobutsu
@Jobutsu 5 ай бұрын
It may just be a case of changing camera settings.
@johnlekaj
@johnlekaj 5 ай бұрын
@@Jobutsu I've trued everything but the third person settings don't translate fcorrectly to the metahuman one.. Maybe it's because i'm on 5.3 ? I tried the 5.3 method but didn't work.. thanks for your answer :)
@Jobutsu
@Jobutsu 5 ай бұрын
I do not know the answer.
@maerciobesen8748
@maerciobesen8748 Жыл бұрын
Thank you so much for this tutorial. I followed every tutorial and it really works. From Brazil
@muratyildirim7836
@muratyildirim7836 Жыл бұрын
Hello sir! This was the most understandable and easiest tutorial I've ever watched. Thanks a lot! Something I'm wondering is, can I use metahuman in ALS after following this method?
@Jobutsu
@Jobutsu Жыл бұрын
As far as i understand it, ALS is a more difficult process.
@Tommyboi7566
@Tommyboi7566 Жыл бұрын
Is there a way I can get 2 of the same meta humans in my game I want 1 for playing and 1 to be in my menu screen bc when I make a crouching system and look up I see hair so I make the head invisible but when I make the head invisible the menu version changes too so there is no head is there a way to add a duplicate version without replacing the metahuman?
@Jobutsu
@Jobutsu Жыл бұрын
I do not know.
@Tommyboi7566
@Tommyboi7566 Жыл бұрын
@@Jobutsu dang
@Tommyboi7566
@Tommyboi7566 Жыл бұрын
@@Jobutsu thanks for replying tho
@OustauGaming
@OustauGaming 11 ай бұрын
Thank you very much. This is the best and simple way to use a metahuman character in a project. 👍
@DonMerrow
@DonMerrow Жыл бұрын
Nice work best Metahuman import yet
@Gamercat01
@Gamercat01 Жыл бұрын
Very helpful tutorial! I would've never guessed how to do all that myself. Thank you!
@skippyzk
@skippyzk Жыл бұрын
Scaling up the metahuman to like 1.07 has helped me
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