This is an incredibly well presented lesson. I was expecting to roll my eyes at your video based on your title, but no, you are absolutely right. Thank you for this, you got me!
@Norman_Peterson9 ай бұрын
@Johnathan Winters this tool you use to explain ship movements is EXCEPTIONAL. It's a really great idea. The only one who had this idea. good
@Naughtius_Maximus Жыл бұрын
This is one of the best explanations and tip videos I've ever seen . Never stop learning . Thanks JW for your contributions
@UncleBenjs Жыл бұрын
The void I feel from six long months out of the game is no more, I am now replenished and my cup spllith over, thanks to this wonderful video. FR tho video is dope.
@JohnathanWinters Жыл бұрын
Haha
@Sinkatze Жыл бұрын
This has to be the most detailed explanation for flying Ive seen. Amazing job thank you so much
@SoulEsne Жыл бұрын
Came here from Reddit. Learned more in 10 minutes than I've learned in 100 plus hours of streams.
@pranavranganath7192 Жыл бұрын
This really helps as a newer player! I was doing these things subconsciously but couldn't piece everything together to make it seamless. I'm definitely going to work on this. Thank you :))
@goloith Жыл бұрын
Great video! The quality keeps getting better and better! You could probably make another video by re-using segments Alignment, Relation, and then add a segment called Prediction. In your Prediction segment, you could talk about offsetting your aim-point prior to your intended strafe to stay glued to the PIP. For example, if you intend to strafe right, you want to predictively yaw left beforehand so the the PIP is moving into your crosshair. By doing that, you're maximizing your evasiveness, while keeping glued or slightly ahead of the PIP.
@MrBigAudi Жыл бұрын
I tip my hat to you. Again, nicely done video. Concise, informative, well disseminated. No fluff. I wish I could like it twice.
@ok-ranch3913 Жыл бұрын
Great Vid, Great Lesson, I will be checking out earlier ones.
@cyanon32 Жыл бұрын
Amazing video. Thank you!
@teahousereloaded Жыл бұрын
I still think that jwinters turret explanation ist next level.
@damaddmann Жыл бұрын
Just want to say, I love your videos, and I love your content everything is so well put together and easy to understand
@JohnathanWinters Жыл бұрын
I see you Homez, thank you!
@Insert_Screename_Here Жыл бұрын
This is a great way of explaining all of the factors that come into play with trying to this, and gives me a ton of new things to work on.
@leroyjenkins191110 ай бұрын
Firstly, thanks for that useful video. Could you maybe explain me, why you want the pip either to the left or to the right and not above? I am used to that yaw is usually the weakest move you can make when flying and while that might not apply in space, I somehow feel uncomfortable with it. So is there any reason why I shouldn’t place my pip so I only need to pitch up to follow it?
@danford6678 Жыл бұрын
Super under rated tips here nice tutorials man.
@perrenormal319 Жыл бұрын
love all your videos man, was lucky to fight you in in ac around a week ago in u destroyed me but I'm working on it, think i managed to get ur shields down once :)
@argarth2086 Жыл бұрын
Once again providing quality training content.
@esrevinu. Жыл бұрын
interesting and well made video,... I look forward to testing this.
@SC-X_XNOOBX_X Жыл бұрын
Winters is confirmed backstrafer
@JohnathanWinters Жыл бұрын
Haha, rip
@teahousereloaded Жыл бұрын
Now that it’s in a winter’s guide they have to fix upstrafe roll, right? Right??
@D3LTA2 Жыл бұрын
Noobs only go forwards 👀
@JohnathanWinters Жыл бұрын
@@teahousereloaded It's counterable.
@teahousereloaded Жыл бұрын
@@JohnathanWinters skill issue on my side 😂
@RichGallant Жыл бұрын
Excellent video, if I can suggest you might let your viewers know what ships and speeds this is most effective for. I fly an Aurora LN and would never circle strafe any fighter, while with my Mustang Delta, I am very comfortable doing so. Those ships handle very differently and require very different approaches to flying. My only other comment, which you may have covered and I missed is effective throttle management really gives you a lot of advantages, while difficult with a keyboard/Mouse setup, with a Hotas type setup is very effective.
@JohnathanWinters Жыл бұрын
Speed is irrelevant, you want unlimited so you can achieve the maximum acceleration.
@MountainDewFuel Жыл бұрын
Good vid JW!
@vincenzosparks25169 ай бұрын
Superb tutorial!
@HockeyLegend-wd4yi Жыл бұрын
for turning, do you use Q and E?
@JohnathanWinters Жыл бұрын
What do you mean by turn? Are we talking about rolling or look direction?
@Nosdeblack Жыл бұрын
Amazing video, as always!
@ttk-timetokill83929 ай бұрын
Need an update with Molases modes, sadly looks liike we are stuck with it.
@marcuswynn89 Жыл бұрын
Winters is here!
@sttosin Жыл бұрын
Lets GO! Love Premieres
@lobsterpete86327 ай бұрын
now my question is can u do a corc screw with coupled mode on?
@alexanderellwood8952 Жыл бұрын
Been working on these maneuvers, but I'm on kb + m so progress has been slow. The movements are not fluid at all with the digital inputs. Any tips?
@Quazgar_of_the_North Жыл бұрын
Amazing - And right at the end there you showed a way to use it offensively - close in spiraling, let them shoot their mag, then neutralize and fire, is that right?
@RicoZaid_ Жыл бұрын
1:57 left wing!
@damaddmann Жыл бұрын
Hi, notice some weird things when I go in arena commander like sometimes it feels like people are cheating but I’m sure it’s just the skill level is really hi, one example is that people can close the distance on me really fast like I’ll be in a full boosted back strafe 😅and they’re just staying on me like nothing also when I’m hitting cork screws in Circle strafes they are able to hit me and track me with no problem whatsoever
@JohnathanWinters Жыл бұрын
Most likely a skill issue, hackers are EXTREMELY rare in this game. You're prob missing because of a combination between distance and speed. Neutralizing is a must-learn technique along with pushing and pulling. I'm on the discord atm, if you wanna join I can check whats going on.
@teahousereloaded Жыл бұрын
If you trichord away there’s very little I can do to stay really close. But of course weaker pilots all try the same thing so it’s easy to anticipate.
@JohnathanWinters Жыл бұрын
@@teahousereloaded Yes, plus there is ways of cutting trajectories. Just more advanced stuff. I plan on talking about it in my next vid.
@fr4me.01 Жыл бұрын
Great video dude! How do you neutralize a jouster? lol
@shadrachlane555511 ай бұрын
This is awesome when are you suppose to get shots in though during all of this it seems very defensive
@JohnathanWinters11 ай бұрын
That's where practice comes in. Have to learn to switch between offense and defense.
@NightBlade58 Жыл бұрын
Great explanation! Are y’all recruiting?
@JohnathanWinters Жыл бұрын
We are not an org more of an open table for all PvP orgs.
@MagicMahn Жыл бұрын
Nice info there
@0BLACKESTFUN0 Жыл бұрын
what i find always weird in sc flight mechanic is when you do side strafes in coupled it somewhat accelerate you always to the front aswell wich confuse me alot while doing such maneuvers with the keyboard mouse setup
@JohnathanWinters Жыл бұрын
Decoupled is dae wae, esp for K&M
@0BLACKESTFUN0 Жыл бұрын
@@JohnathanWinters ye feels way better if you get used to use space brakes
@JohnathanWinters Жыл бұрын
@@0BLACKESTFUN0 You can do it without space brake with practice.
@kzar__5849 Жыл бұрын
Can you link me, if you've already done it, but the control setup you use? I tried to use dual sticks and pedals cause I like to have throttle forward and reverse on the pedals.
@andreagrazianodibenedetto1464 Жыл бұрын
check his playlist, he's got almost everything covered there.
@Velthus Жыл бұрын
Any advanced tricks we can learn to help arrest momentum better? It feels like when fights get over 400 it's so much harder to cancel and I feel like I'm stationary when people just lay into me, even though they were also moving at the same speed just moments ago.
@RichGallant Жыл бұрын
You need to manage your throttle and know your ship they are not all the same - it takes practice but remember the faster you go the bigger your turning circle gets and the harder it is to change direction. SC is trying for a close-in dogfighting model with slower speeds. Even in decoupled these still have an impact. I fight with an Aurora LN and do decently well against a lot of players, but I would never get into circle strafe anyone it is a death sentence. I use longer-range guns and keep my distance, lots of players run to "meta" load out that are shorter ranged so they need to close. While they can (when they work) my missile load out makes it pretty risky, I generally run a pair of S3's but have run a S4 every now and then. A good solid hit from those tends to drop shields, and then I can hammer away or if it all goes south still have time and room to run.
@JohnathanWinters Жыл бұрын
Speed is an illusion it is all relative, go watch my neutralization video.
@CopperStateCustomAdmin4 ай бұрын
Damn... Subbed.
@unloyal4847 Жыл бұрын
So which one do you think would help this better, lag or lead pip?
@JohnathanWinters Жыл бұрын
Lead
@unloyal4847 Жыл бұрын
@@JohnathanWinters Figures since you wouldn't know where the opponent is heading with lag xD thanks for these awesome vids, really helps a budding fighting or a returnee out.
@JohnathanWinters Жыл бұрын
@@unloyal4847 You can still tell with lag, it's just diff. I find lead easier to follow mid combat.
@Delta_N9ne. Жыл бұрын
does it matter if you use lead or lag pip?
@JohnathanWinters Жыл бұрын
No, but lead is easier. Lag works off of the crosshair instead of ship.
@Jamie-666 Жыл бұрын
Superb
@KnownArsonist Жыл бұрын
Atmosphere fighting teaching next please
@ScarredCitizen Жыл бұрын
Amazing.
@gr_egg Жыл бұрын
this really makes me want to get a stick ahaha, its impossible to do smoothly on mkb
@JohnathanWinters Жыл бұрын
It is impossible, but it's not needed. That said if you can afford it, nothing like flying with sticks.
@mrosskne Жыл бұрын
this will be good to know when this game releases so my grandchildren can get an edge!
@exmachina2600 Жыл бұрын
dang none of this is really possible with MnK is it
@JohnathanWinters Жыл бұрын
It very much so it, gotta master decoupled and tapping.
@BradTate Жыл бұрын
These are great but how does all of this apply if I’m using lag pip? I prefer it over lead pip. You’re vids seem to be extremely catered to lead pip users. I only started a month ago, and my brain can’t auto-convert all of these conversions in real time as I’m watching your videos to what I need to do if I’m using lag pip - make sense? Lol it would be super helpful if all this info weren’t dependent upon me using lead pips
@JohnathanWinters Жыл бұрын
Work's on both I've covered it in previous videos. Lead is just better though easier to read on the fly.
@citizenzero5437 Жыл бұрын
Lead is better for small ships, lag for big ships imo. You could always bind a swap key so you have the best of both worlds.
@MagicMahn Жыл бұрын
Never close the gap huh 😏
@RahzZalinto Жыл бұрын
damn someones been using blender :P
@ZurdoFTW Жыл бұрын
these visuals are pure porn for the eyes! What quality shots! Insta subscribed!
@mikenunn8696 Жыл бұрын
Imagine if sc ships had mass. Would be better
@JohnathanWinters Жыл бұрын
They do have mass, just insane power. That said game would be boring if there was no acceleration. That's what makes the game have a high skill ceiling.
@RelentlessBR Жыл бұрын
Lag pip + mouse and keyboard= confused
@JohnathanWinters Жыл бұрын
Switch to lead, it works for lag 2 but it's diff.
@pappalippa4687 Жыл бұрын
I often face players doing this. And I always destroy them with two 4 missiles bursts of size 3 EM missiles
@JohnathanWinters Жыл бұрын
What a god.
@LunaMoon0 Жыл бұрын
Iam confused
@possum4403 Жыл бұрын
Things like this chap my behind. The current bullet sucking in SC needs to go away. As does the ability to have the target break any type of target lock due to simple movements such as corkscrews etc. The current flight model and combat in SC is full on arcade. It needs to change to some of that "realism' that Chris "vaporware" Roberts keeps talking about. Also, SC has it wrong in how blackouts work in SC according to one of their arguments dispelling Roberts assertions that SC is "very realistic". The bullet sucking meta really makes this game cheap. Having laser shots and ballistic move onto the target is full on potato dev programming making people better than they actually are. The PIP should be your aiming point and no rounds, regardless of their composition should track to target or get sucked onto the green part of the PIP when it is over the target. Right now people are learning to play the wrong way. No ship should be able to "shake off" targeting due to PIP direction change. The PIP is also way to sensitive as are ship movements. It takes a tone of power and time to change an objects direction in space, this increases with speed and size of the object past one meter per second as a rule.
@JohnathanWinters Жыл бұрын
SC is not a sim.
@ColumbcilleDougherty5 ай бұрын
you should run an in-game class for us n00bs 😛
@smokeymoe842 Жыл бұрын
o7
@zerocool7649 Жыл бұрын
First!
@callsigngrimdollАй бұрын
These videos assume one has friends to practice with.
@Mimas810 Жыл бұрын
🙂🙃🙂🙃🙂🙃🤢
@redactedredacted3721 Жыл бұрын
want to clobber %99 of star citizen player simply log into the game and they wont be there because they are playing something that doesn't wipe every 2 weeks