My grandfather was a photogrammetrist back in the 60's until he retired in the late 80's, He died when I was young but it's amazing to think that he spent half his life working with the same mathematic formulas they use for measuring photos to print models in this video lol
@Przemolob17 ай бұрын
Do you have some examples of his work?
@MrBizteck6 жыл бұрын
Bookmarks for me. 0:30 Recap 02:10 Taking Photos 04:15 Standard Reconsturction 04:50 Hit Start Or Structur for motion out Tip 05:30 Troubleshoot capture issues 05:45 when Happy Complete Cpmputation 05:55 Notes Turn Green as they c0mplete May take a while 06:12 Double click TEXTURE BUTTON 06:30 Export Model to Edit 06:45 Augmented Reconstruction 08:14 Live Restruction 09:10 All Mesh are Hollow-Plane Cut 09:30 Change Scale 09:43 Sculpting 10:03 Wiki Wiki Time! step 1 Drag photos into Programme Step 2 Right Click Structure from motion-Compute Step 3 Wait until computed Step 4 When Happy Finish Compution Step 5 Double Click Texturing Note to View the model Step 6 Export Model Step 7 Plane Cut in 3D sotware Step 8 Change Scale to suit
@JB0lant36 жыл бұрын
thanks. Love your comment
@kernelpanic6155 жыл бұрын
thx for the bookmarks realy helpfull
@blackcat493454 жыл бұрын
love you
@zashbot3 жыл бұрын
Very helpful thanks
@elonprince98683 жыл бұрын
You prolly dont care at all but does anybody know of a trick to get back into an instagram account? I stupidly forgot the login password. I appreciate any assistance you can give me.
@tobiaszstanford5 жыл бұрын
This is unreal technology. Going to be using this for scanning objects for my college game project. Can’t thank you enough for showing this.
@damagedtalent6 жыл бұрын
This is by far the best video about meshroom. There are tips here that Google has a hard time finding. I am impressed.
@polydynamix75213 жыл бұрын
This is the most amazing thing I've seen in at least 24 days. Now I don't know if I want to 3d print something or put it in Unity... or whether I want to mod my house into GTA5... or build a rig that automatically rotates the camera around an object.
@talharoxen Жыл бұрын
how can u make mod for gta from 3d file?
@polydynamix7521 Жыл бұрын
@@talharoxen you mean putting the 3d model into GTA? You use the mod tools, I forget which one you use to export to rockstar format but it should be easy to find. There's 5 or so tools in total that help you mod, it's not as easy as a Bethesda game but it's not that hard thanks to lots of documentation and community support.
@talharoxen Жыл бұрын
@@polydynamix7521 Thanks. I will try to find them. always wanted to make and mod cars in gta
@gernrene6 жыл бұрын
It has advantages, but also disadvantages. This is why we combine different scanning techniques for perfect results. Great video and great progress in the software!
@datarioniboii39864 жыл бұрын
@Mage Enderman Well, I dont work with photogrammetry, but I have read that they also use laser scanning. Its the most precise way to scan a object and the results are outstanding. Here is a video by Konami scanning Schalke 04 stadium and showing previews from the game: kzbin.info/www/bejne/p3LOhnlqgMears0
@Faiq_h6 жыл бұрын
imagine drone preprogrammed photo sequence shots. you can get some nice details of sculptures now.
@logitech48736 жыл бұрын
I did this with a local cathedral (with permission, of course). My results then weren't great however, so I may have to try reprocessing the images with this software.
@Acerbjorn6 жыл бұрын
I'd imagine a cathedral with all it's arches and stuff would also be a very complex model to photogrammetry.
@logitech48736 жыл бұрын
*+Acerbjorn* - Look up "Lofotkatedralen", it's not the gothic type :p
@Mavi2226 жыл бұрын
There is a Litchi software for DJI drones that can do that. You just set the waypoints and camera angle and it should work (but be careful if you use that)
@REDxFROG6 жыл бұрын
@@logitech4873 you either need a better camera or fly closer. If you used Photoscan or even RealityCapture, you will not see improvements in other software.
@shrinkhh795 жыл бұрын
Awesome, i know exactly where that first statue is, one of my favourite spots in Prague. I go to the cafe in the National gallery and that restaurant to the right all the time :)
@ipanzerschrecku47325 жыл бұрын
Note: Always take note of what focal length you're shooting at - take not of what lens, focal length, camera type and settings you're using. If your scan comes out wrong it can help you when having to enter metadata manually if a problem occurs. It's especially important to make a note if you're using a smart phone camera because often vital data such as focal length is not recorded in the metadata - which is some cases makes the pictures unusable if you can't figure out the focal length and enter it manually. I can strongly recommend people using the following trick: Import the photos into a program like Photoshop or GIMP and add a mask around your object removing detail in the background. You can also zoom in if you couldn't get close enough to the object in the first place. Remember to retain all metadata while exporting your photos.
@GioMdeM2 жыл бұрын
Thank you!
@Mr3buna6 жыл бұрын
TIP for photogrammetry 3 tutorial - about making whole model of the object - including a bottom (or sole).
@johnnasta4 жыл бұрын
If it's a small object you could use armature wire to hold it up so that you could see under it. In any case, try to put the model on a base that is smaller than the model.
@movax20h6 жыл бұрын
Awesome video! Would be nice if you do a live tutorial on 3d reconstruction of more problematic objects, like ones with shiny and flat surfaces without texture. I.e. like reverse engineering old injection molded parts with glossy surface and flat color, or something like this.
@tangentarc74775 жыл бұрын
Just when my modelling abilities were starting to improve, this comes along and makes modelling obsolete. I've wasted my life. It is rather cool though. Can't wait to try it!
@Prusa3D5 жыл бұрын
Hey they're not obsolete! For mechanical parts, CAD is still the best option. And for organic shapes, you'll be really happy to know basic modeling when working with photogrammetry meshes, they almost always need a bit of editing/clean up before printing :)
@tangentarc74775 жыл бұрын
@@Prusa3D It's good to know I'm not worthless just yet lol. It's funny you should mention CAD, as I recently started using CAD to design machines, and have also sucessfully made game assets from CAD models. All of the metal targets in my FPS game are actually real-world products that I produce. The game models are just slightly reworked CAD models.
@roidroid6 жыл бұрын
I bet you can also take in-game screenshots to effectively "export" asset 3d models from games that dont allow you to access such data.
@4WDJUSTY6 жыл бұрын
I tried it and it sucks, game graphics are not that close to reality... :/
@sementhrower4206 жыл бұрын
@@4WDJUSTY How many shots did you take?
@bytebender6 жыл бұрын
you might be interested in GL Intercept github.com/dtrebilco/glintercept here is one possible application (note this guide is quite outdated): brian-horning.com/google-earth-to-obj-using-glintercept/
@thomaswei84166 жыл бұрын
I did that with an ingame item from csgo. Worked quite well actually. Used 120 shots or so!
@iacchoiai396 жыл бұрын
You can also take screen shot of google map (3D buildings) make a model, and sell it for 15 USD (yes some people actually do that)
@Javawok6 жыл бұрын
Awesome video. I am loving photogrammetry. My favourite hobby and will definitely give meshroom a try
@de4mator4 жыл бұрын
Oh wow, I've recognized the accent and the statue of Dvorak, then I found the video about your printing farm. Great job you're doing there! I wish I could visit the farm one day and film interview with you!
@sausagesmcgee70793 жыл бұрын
you're asking basically the daddy of the whole maker scene for an interview :-) he's a legend for sure...
@GaryMcKinnonUFO5 жыл бұрын
Better than spending £350 per year for autodesk recap pro subscription! Liked and subbed.
@wernervienna3 жыл бұрын
Thank you for the video. I was new to the topic and tried to read up on it, but your video was just perfect to get into it. Especially the hint that you can make ideal photos on cloudy days has helped - on cloudy days it is not lacking here with me anyway...
@ericwebster69116 жыл бұрын
Going to scan my MK3 and print out a pocket sized version. :P
@antdx3164 жыл бұрын
how did it turn out?
@Thebigbean1143 жыл бұрын
why not just print a new one
@newsjunkie30006 жыл бұрын
What a time to be alive!
@ooocarneiro6 жыл бұрын
Great video! Just a small correction: Wikipedia is another website. Many sites have wikis, but Wikipedia is something else. 😉
@toyotaboyhatman6 жыл бұрын
this looks very promising, can't wait to try it out this weekend!
@AngadAnkalaR3 жыл бұрын
Did you try it out!! Just curious
@3DGeekShow6 жыл бұрын
Amazing!! Hello from Brazil!
@Prusa3D6 жыл бұрын
Hi!
@ThisPossumKnits3 жыл бұрын
4:19 - the main thing I learned was that you can graffiti bushes! 😂 Great vid thanks! I'm trying it out now! 😃
@crossthreadaeroindustries85544 жыл бұрын
Great vid - this gets at what 3D printing is really useful for - graduating beyond Thingiverse downloads.
@GiorgioTedesco6 жыл бұрын
Woooo... I just discovered last month!!! Awesome software!!!
@roblesliemedia4 жыл бұрын
Awesome work. Great tips and I can vouch for many of your tips from my own experience getting Meshroom finally working this week.
@hightde136 жыл бұрын
Very cool. thank you for letting us know about this program. I've not been super happy with photogrammetry since 123d Catch was taken down and this looks like it may get me back in to it again!
@daveys3 жыл бұрын
Thanks for explaining this. I have Meshroom already but hadn’t got it working properly yet.
@joinronin96935 жыл бұрын
Thank you for making this photogrammetry tutorial. Very informative and helped me.
@techsavvyhero6 жыл бұрын
Great video!! Thanks for introducing Meshroom to us and a tutorial on how to use it for photogrammetry :) I was going to start doing this soon with Autodesk ReCap, but this might be a good alternative as well.
@月半司机3 жыл бұрын
This reminds me of the "Building Rome in A Day". Great video! :)
@darthjump Жыл бұрын
This calls for an Update.
@ruinsage26776 жыл бұрын
This is going to be awesome for my 40k conversion projects
@dreggory825 жыл бұрын
This makes me excited to try photogrammetry again.
@AngadAnkalaR3 жыл бұрын
Me Too... Absolutely!!
@dafoex5 жыл бұрын
The live reconstruction might be fun if you have some sort of file syncing tool. Take pictures on your phone and have the model already processing by the time you get home.
@TKs3DPrints6 жыл бұрын
great video. i always use photogrammetry but now also use projected light scanning. but the texture maps is the main reason for photogrammetry.
@brutal61295 жыл бұрын
Best photogrammetry tutorial
@UncleJessy6 жыл бұрын
I hate your teams amazing video editing ability ;) another RAD video guys
@florianjuri6 жыл бұрын
Rad
@AshLordCurry5 жыл бұрын
Just as usual, beautiful video, incredibly made
@sibernetikvehububata.s71584 жыл бұрын
About 11-12 years ago, there was a prototype of this tech. Looks like it reached to it's full potential over the years.
@Prusa3D4 жыл бұрын
There's still plenty of room for improvement, especially when it comes to speed and ease of use. But yes, it's pretty incredible how fast did the technology improve :) - Mikolas
@subsyairsoft3 жыл бұрын
Brilliant! Wow! We’re moving on aren’t we?!
@dannyKurt6 жыл бұрын
This is awesome. Planning on getting a prusa very soon.
@sychrov813 жыл бұрын
Wow, uprime videl sem thumb asi pred 3 tydnama nebo kdy a az ted sem se k tomu zase nahodne dostal a koukam ono to ma pres mega sheldnuti a je to cech :D ... no nic, tohle pokud se mi vysledek podari dostat az do UE4 tak to bude super. Diky moc za info ohledne meshroom!
@wogalwogal3 жыл бұрын
this is Awesome thank you for taking the time to make this video
@vejymonsta30065 жыл бұрын
Yes meshroom is great! I tried to use meshroom at work to create a reference model of a complex assembly, but management was too stupid to understand why it was necessary. Let's just say the original documentation was useless for building something with thousands of parts. A 3D model of the entire assembly could've been built with photogrammetry in a couple of days, then distributed to every assembler for reference. NASA did something similar for their space craft where they always built two of everything. Photogrammetry is a much more affordable alternative to this.
@fundatufan16786 жыл бұрын
so good for new beginners! thank you!
@pazcentral3 жыл бұрын
Thanks Josef always sharing your knowledge ;D !
@movsesmovsesyan82314 жыл бұрын
This looks really cool
@RVS_3D4 жыл бұрын
Great video
@TechTroppy6 жыл бұрын
Thanks a lot it's exactly what i was looking for.
@arloc_official5 жыл бұрын
great video for more advanced scanning!
@MichelBricole6 жыл бұрын
Awesome, thank you for your great work!
@nickname78283 жыл бұрын
Is there any way to use this technology with an older mac? i have a MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports) All Photogrammetry programms ive tried wont work with my system. Very grateful for any tips, or programms that i could use
@gmt14 жыл бұрын
For symmetrical objects, you can save time by taking photos of one side and mirroring it in post.
@Prusa3D4 жыл бұрын
Good tip!
@JerryFisher5 жыл бұрын
I love doing photogrammetry. The only thing that I wish was different is that there were more software that runs natively on a Mac. I know Macs are a smaller part of the overall market. Before anyone says "Get a Windows machine!" I'm planning on adding an Nvidia card to my Mac Pro and make my hard drive dual boot to have both macOS and Windows. I just know Mac better than Windows right now.
@spikekent6 жыл бұрын
Awesome, will have to give this a try soon. Great work guys
@BrickDesignerNL4 жыл бұрын
New version available github.com/alicevision/meshroom/releases/tag/v2019.2.0 See github.com/alicevision/meshroom/releases/ to always find the latest version.
@TechnicallyaNomad6 жыл бұрын
Glad someone else also loves Dvorak! Got a favorite symphony?
@iantaylor13413 жыл бұрын
I look forward to prusa’s insight on the new iPhone lidar capability to do this
@avejst6 жыл бұрын
Thanks for updating this :-)
@mohammedinnat89952 жыл бұрын
Amazing. Thanks for sharing. Just looking for something like this.
@AshLordCurry5 жыл бұрын
Dannng thoses shoot, so pleasant to watch
@PrimiusLovin5 жыл бұрын
The traditional way of 3D modeling real-world objects is time consuming, so an automated, easy and affordable way of using photogrammetry that reduces production times where 3D modeled objects are used is a good thing.
@pandaDotDragon6 жыл бұрын
6:10 CUDA only >
@moclan5825 жыл бұрын
Same... Killed it for me
@zachmoir5 жыл бұрын
Thankfully I have Nvidia
@mauriciolima10885 жыл бұрын
fuck
@JohnWick-hj4ep4 жыл бұрын
😢😢😢
@elukok4 жыл бұрын
Yeah, dont get why developers use something stupid as cuda when there are free open source alternatives that work on any GPU.
@MikeyFirst6 жыл бұрын
Thanks! Will try the software again sometime.
@KoMaHu3aM3 жыл бұрын
keeping those algorithms happy
@ipodtouch4705 жыл бұрын
Props to give james maxwell the respect he deserves
@poolec4045 жыл бұрын
Hi Josef, would love to see that 3d sculpting episode! (especially with Blender and 3d printing in mind).
@Prusa3D5 жыл бұрын
Blender 2.8 all the way!
@crazyskull885 жыл бұрын
This was very good explanation of the mesh program I definitely give it a try since it has been updated.
@abhinavsivakumar64035 жыл бұрын
Isit possible to put an object on a turntable and ensure the base is visibly turning with the object? If not what is the best way to keep the camera still and still scan well?
@calseynez5 жыл бұрын
the software doesn't work like that. like other scanners, for example, the LMI HDI 3D scanner we have at the lab. that one is stationary and you can scan with the object is moving. the software is able to read the pixels and understand where each shape is picked up and knows the surface differences. For photogrammetry, however, does not have the feature. Your only using a phone camera and regular camera to take pictures in different background. the devices do not have that attachment and the software is not program for it. It is the cheapest way for the grammetry to do 3d models. but it has certain limits of what it can and cannot do. but if it's the one your asking such as a stationary camera with a round table. there are other devices that can do that but a bit pricey. Or other electronics of how to make one yourself is another way.
@abhinavsivakumar64035 жыл бұрын
@@calseynez oh thanks for the info appreciate the details!
@Prusa3D5 жыл бұрын
It's even mentioned in the video ;) kzbin.info/www/bejne/Z3WTdpuJnpKprMU
@MaxerDoesMC5 жыл бұрын
Holy cow that is awesome!
@kazansky226 жыл бұрын
I really want to do this with an airplane to get a good model for CFD simulations.
@daveys3 жыл бұрын
I was thinking of using drone for photogrammetry. Years since I did any photogrammetry and it was all manual measurements when I last did it.
@dudeabides233 жыл бұрын
We've been doing it since WW2. Probably the most common photogrammetry
@daveys3 жыл бұрын
@@dudeabides23 - Indeed. I learnt photogrammetry from a guy called Sid Ray, who I suspect had a fair bit to do with military photographic interpretation around that time.
@3DJapan4 жыл бұрын
I've tried Meshroom because I wanted to do a tutorial on it but I found it complicated and really had trouble getting good results. These days I use Reality Capture. It's not free but pretty cheap.
@salesmeltingmints7015 жыл бұрын
Awesome video, very informative
@echelon2k85 жыл бұрын
8:08 Did you try and fail to make these the same size or did you deliberately make your copy a little bit larger than the original?
@Prusa3D5 жыл бұрын
Getting the scale of a scan right can be a bit tricky with organic shapes like figures, we didn't focus on it that hard here, so we got it slightly wrong. Generally all scans will be in "random" scale and you have to meassure something on the real object and rescale the scan to match that dimension.
@RonFloyd6 жыл бұрын
Excellent - very much worth a visit.re-visit! Thanks!
@Just_Jesus_ef4 жыл бұрын
Thanks for this tutorial. I will give it a try
@Prusa3D4 жыл бұрын
Have fun! Once you try it, you'll see photogrammetry opportunities everywhere :)
@DingDongDrift5 жыл бұрын
my scan keeps stopping at depth map and won't continue the reconstruction, what am i doing wrong?
@DingDongDrift5 жыл бұрын
oh it doesn't work with AMD GPUs, that's a huge let down...
@Prusa3D5 жыл бұрын
Yeah :( Current info from Meshroom's wiki "Currently, we have neither the interest nor the resources to do another implementation of the CUDA code to another GPU framework. If someone is willing to make this contribution, we will support and help for integration.*"
@DingDongDrift5 жыл бұрын
@@Prusa3D damn that sucks...
@0x53v4k6 жыл бұрын
OpenCL support, please.
@kyledoll28694 жыл бұрын
the WOW at the beginning though
@morningsidetattoo3 жыл бұрын
Thank you for this tutorial!!!
@jackaguirre85764 жыл бұрын
What if you need the bottom of the figure? Can you flip it over and take pictures or is that not gonna work?
@Prusa3D4 жыл бұрын
It would work in a controlled enviroment (white background). The easieast solution would be to place the figure on some tall pillar (or glue it to a skewer) so that you can easily capture photos from the bottom as well. -Mikolas
@OrlovIV Жыл бұрын
never seen meshroom worked corretly
@theannoyedmrfloyd39985 жыл бұрын
Cosplayers could be photographed for figures this way. Oooh!
@FilipBrowny5 жыл бұрын
I doubt its possible since the object needs to be perfectly still during photoshooting
@Ixpiria313 жыл бұрын
i am amazed
@JulesL_824 жыл бұрын
Somedody might suggest a blog, forum or fb channel where to talk about meshroom, and ask suggestions? I tried some attempts but i can't get a mesh done, and I don't know where is the problem:( thanks! This is a very well done video and thanks :)
@echtvergoldet3 жыл бұрын
Imagine how far we will have come in 20 years. Conveniently scanning everything within seconds with our "phones", if they are still called like that in the future.
@pirobot668beta3 жыл бұрын
I've used PG on old footage from movies or documentaries... Comparing the models made from old footage with models made of the same scene with newer footage reveals subtle changes in shape. Besides buildings and construction, it is fun to see a hillside 'heave' during the rainy season and 'shrink' by the end of summer. Sure, it's only a few feet out of thousands of cubic yards, but is can be measured! Similar things are seen with Grand Canyon footage; old fly overs and newer ones show lots on interesting 'shifts' in form. Are volcanologists using this?
@CapitanRender5 жыл бұрын
How well explained! Subscribed..I would like to see a next video with a drone capture of an urban space.
@werewolf42593 жыл бұрын
Finally! Real technology
@Rikalonius4 жыл бұрын
Can you use a turntable, a fixed camera, and a light box, or is this no better than moving the model?
@enricoenry95026 жыл бұрын
Thank you very much for your review!
@femtohimself712 жыл бұрын
1:23 are those .PNG files ? (the starfish)
@leibargruiz53076 жыл бұрын
Love this !
@stephenfoster25325 жыл бұрын
He touches on it in the video, but the single most important thing you can do to achieve high-quality results is to use a good camera. Yes, you can get good results with a Gopro, cellphone or point and shoot cameras, but if you compare a model generated from a GoPro to a model from a DSLR/mirrorless camera using a good prime lens, the results from DSLR are absolutely superior. When comparing models between lower-end cameras and high-end cameras, look at sharp corners/edges, photogrammetric reconstruction with lower-end cameras struggle to produce sharp corners, they come out more round. If possible, use a full-frame camera. Make sure you move between shots, no standing and pivoting. Take steps in between photos. Take the photos in a systematic way: go low, medium, and high all the way around. For tall structures, you can also scan vertically (take photos as you move up the structure, scoot over a bit then come back down until the whole thing is covered). You want to disable autofocus as it causes focus changes between photos and will cause pixel blur when the algorithm looks at different photos of the same feature. Set focus to infinity and leave it there. You want to achieve high overlap between successive pictures, both vertically and horizontally (like 70% to 80% overlap). More overlap means more matched features means a more dense point cloud which means a tighter mesh. If you want to know how good a job the software is doing with your photos, turn the textures off and look at the raw surface. The texture hides lots of artifacts. Use a fast shutter speed as well to take motion blur out of shots if your shooting by hand and not with a tripod (this is especially important if shooting from a drone). Use a polarizing filter to help reduce glare if shooting outdoors. Like hard shadows, the software struggles with how to handle it. Post-process your photos to increase contrast in shadowed areas.
@razorpit2 жыл бұрын
So this was 3 years ago. What has changed since? Are these still the best options?
@razorpit2 жыл бұрын
And are there better options with iOS devices and the LiDAR they now have?
@Voyajer.2 жыл бұрын
@@razorpit for ios and Android you want polycam probably. It uses lidar on devices that have it but it's not free if you want to export your models.
@razorpit2 жыл бұрын
@@Voyajer. thank you.
@PraxisNeikoz4 жыл бұрын
Buen tutorial, didactivo y claro al explicar!
@DonKiwi875 жыл бұрын
Would this work with a water fountain? Or will the water movement spoil the end image? Anyway great technology!!
@saminiemi27493 жыл бұрын
I need to try this :) Have you tried a turntable on a white background? Turntable would allow the (easier) use of camerastand and keep the distance and the tilt angle to the object fixed. Combine this with steppermotor on on turning table and you could also get the turning rate controlled. Like 10°per turn.
@Prusa3D3 жыл бұрын
Non-white background worked better for us, but we've seen some people have success with white bg and a turntable. :) Though the environment was very controlled, strong flash overexposing the white, cross polarizing the light to reduce glare etc. Partially covered at 3:42 -Mikolas
@saminiemi27493 жыл бұрын
@@Prusa3D Yes, looked further on this and there are methods to make this work using random/uneven pattern on the turntable to help the program on the positioning and having dark background.