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Kiriko is Better Than Most DPS Heroes | OW2 Hot Takes #32

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KarQ Archives

KarQ Archives

2 ай бұрын

Okay, shut.
If you got hot takes, drop them in our Discord (linked below), or in the KZbin comments below.
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Пікірлер: 432
@kennethbontempo1031
@kennethbontempo1031 2 ай бұрын
Going 24-0 as DVA when you've been de-mech'd 3+ times is one of the highest forms of scoreboard cheese
@kninenolia
@kninenolia 2 ай бұрын
Moira deserve the cake for garbage stats but I do agree with your take as well.
@natedavis2944
@natedavis2944 2 ай бұрын
Yeah I hate when I’m playing against a dva and my team tries saying they’re gapping by stats when dva is the queen of stats on tank
@thomashigginsmusic
@thomashigginsmusic 2 ай бұрын
@@kninenoliaif you focus the dps moiras dmg is really really valuable. Only bloated when she sucks the tank all game
@BrokenSkunk
@BrokenSkunk 2 ай бұрын
They need a competitive game mode where all 10 players vote on a tank, and whichever is selected will be locked and mirrored for both teams.
@kninenolia
@kninenolia 2 ай бұрын
@@thomashigginsmusic same could be said about dva if they know what they're doing. Moira is normally the queen of trash stats in anything under masters. Also most moira players are the bigger cry babies.
@Amy_399
@Amy_399 2 ай бұрын
"please dont write paragraphs cause i probably wont read them" proceeds to read like 3 or 4 of them lol
@user-ov2fc5sd1e
@user-ov2fc5sd1e 2 ай бұрын
Doublespeak
@caelanmcpherson
@caelanmcpherson 2 ай бұрын
Hot take: Rein's fire strikes should apply the dynamite effect similar to Ashe and Mauga's guns. Just increase his ult cost along with it.
@jaredparks4713
@jaredparks4713 2 ай бұрын
Or decrease the base damage to account, perhaps.
@marvynjeanbaptiste3206
@marvynjeanbaptiste3206 2 ай бұрын
Ngl I’ve been wanting more effect like ignite, maybe we can get a anti heal dps, or a support that can ignite
@SocialExperiment232
@SocialExperiment232 2 ай бұрын
Dps players: why doesn’t anyone die? We need more anti healing!! Also dps players: why can’t I get any healing?!?! Need healing need healing need healing!
@leginious
@leginious 2 ай бұрын
Hot take: Flashpoint control points countdown too fast. By reusing the same timer as other gamemodes it effectively means by the time a team has reached 50%, the other team has to keep contesting or there is just not enough time for everyone to make it back, regroup and make a coordinated push. The timer should be at least 10-15% slower. This also makes heroes with movement abilities more viable on flashpoint.
@SilentMeDude
@SilentMeDude 2 ай бұрын
all these new modes are trash! the are nothing but team death match modes. BRING BACK 2CP!!!!
@jacobkennedy6306
@jacobkennedy6306 2 ай бұрын
@@SilentMeDudenow THIS is a hot take
@SilentMeDude
@SilentMeDude 2 ай бұрын
@@jacobkennedy6306 I just feel like payload, hybrid and 2cp feel like actual defend and offense game modes. I’ve always hated koth also! It’s just beyond frustrating on the direction this game has gone. I have so much built up anger because of this… I truly have OW1 as my favorite game of all time. I’m 29 raised on games lol. But even then I say OW1 was peak to me!
@apocalypseap
@apocalypseap 2 ай бұрын
Honestly they should make them take a bit longer, put a smol spawn speed boost (and/or just move the spawns up a bit) and put it to 3 instead of 5. Keep them random after the center point so games are more different but yeah, not necessary to go to 5.
@RemedieX
@RemedieX 2 ай бұрын
I think the spawn speed boost could help with this
@parkerheberlig817
@parkerheberlig817 2 ай бұрын
Hot take: Busan Meka base would be a better map if the walls in the middle were either always up or always down. While this does add variety to the map, I often find it more annoying than beneficial, and the fights/map as a whole would be more balanced if they were always up, or not there at all.
@jamestiberio9262
@jamestiberio9262 2 ай бұрын
When discussing lifeweaver you forgot to mention petal the amount of times ive seen petal save from grav, Blizzard Terra surge, blade, shatter, deadeye, etc is incredible. I am in low plat.
@TheRyuFromStreets
@TheRyuFromStreets 2 ай бұрын
Hot take: Lucio needs more ammo. I feel like 28 or 32 would be perfect. Also make his self-healing penalty anywhere from 25 - 35%, down from 60%. It doesn't need to be so harsh now that the DPS passive exists.
@soucaco
@soucaco 2 ай бұрын
You have to counterswap for your own sanity. If you're playing dva into zarya or zarya into rein, as soon as you start loosing you will get flamed immediately. It doesn't matter how well you're playing. People are just looking for someone to blame and being in a tank disadvantage makes you an easy target.
@ace2311
@ace2311 2 ай бұрын
In the past, I never understood why playing tank is so unbearable. After trying to rank up on tank, I completely understand why there are less tank players in the game. The shit tanks get for just trying to do their best is honestly ridiculous. And hell, even when youre doing fine, the team still has the nerve to talk shit because you dont play the way they want you to.
@Bman220
@Bman220 2 ай бұрын
They should show Final blows & solo kills on the score board
@sparquisdesade
@sparquisdesade 2 ай бұрын
You should check out how The FInals does their scoreboard on non-cashout maps. It shows all your own normal shooting kinda stats, but it should point values for point capping/contest, rezzing, supporting other players (like if theyb use your jump pad or w/e). And it breaks it all down to simple number values. It really seems like the perfect way to do it
@BuffGenji
@BuffGenji 2 ай бұрын
The only issue is clutter on the score board, and those two stats just are a more specific version of eliminations so I dunno. A healing received stat might be more helpful tho if it was for everyone
@apocalypseap
@apocalypseap 2 ай бұрын
scoreboard in OW doesn't show enough, yeah.
@donk6751
@donk6751 2 ай бұрын
Final blows and solo kills should be elims and assists should be everything else. I hate how currently both final blows/solo kills and assists are counted as elims.
@RemedieX
@RemedieX 2 ай бұрын
​​@@BuffGenji They need to remove MIT anyway. Too many heroes don't make use of it anf It should be a personal stat. It becomes even more useless as the tank or teammates swap to heroes that don't even MIT, so the stat sits there nearly static or barely goes up compared to the rate it was before. Has no reason being there over something like final blows, which everyone gets regardless of hero or role at some point.
@celia2405
@celia2405 2 ай бұрын
Hot Take: they should create a 'featuring' for POTG, how many nano'd shatters, blades etc but the ana gets no credit - or like zarya grav but hanzo gets the credit for his dragonstrike. there's gotta be a way to code it to find that zarya got an assist on that whole thing or whatever. idk it'd be nice, i supp main and whenever i see i buffed the ult i turn into that leo dicaprio meme
@JOYvBOYv
@JOYvBOYv 2 ай бұрын
Hot Take: They didn’t need to add a cooldown to discord orb to help tanks, they could’ve just made it do less against tanks specifically. If tank is the real reason discord was such a massive problem why not adjust it specifically against tanks
@pogchamp154
@pogchamp154 2 ай бұрын
Lets be honest, if they still aren’t smart enough to go back to 6v6, they arent smart enough for that either
@hartyewh1
@hartyewh1 2 ай бұрын
Few times played with Lifeweavers who had immaculate pulls that made the enemy team waste ults and saved teammates better than Mercy res since up-time is better. It's a niche character that can be great, but like Sym shouldn't be too common and that's fine.
@loading1759
@loading1759 2 ай бұрын
My spiciest hot take: there should be a timer/countdown between swaps (starting once the game begins) that prevents you from swapping to another hero until it’s done. This won’t make counterswapping disappear but it should hypothetically cause less counterswapping and give the disadvantaged team an advantage progress wise.
@MetroBreezyy
@MetroBreezyy 2 ай бұрын
I think karQ or someone talked about this before and it wouldn’t work because the team that picks the “perfect lineup” to counter the other team is random and luck based. If you go heavy dive and the other teams supports are Ana zen then it’s an instant loss of progress in whatever game mode till that timer ends.
@cheedog35
@cheedog35 2 ай бұрын
Hot take: overwatch is most fun when hitscans arent meta. It really changes how you approach ow, instead of "I see head, click on head" bam elims.
@MetroBreezyy
@MetroBreezyy 2 ай бұрын
See the main problem with that is being that projectile heroes like pharah junk hanzo have more or less skill expression, while all hitscan heroes have is just skill expression. Consistency is key in an fps. Non hitscan heroes don’t offer much consistency unless they’re really really good/broken. I’ve always said I’ve rather get 2 tapped by an Ashe then 2 tapped by a pharah.
@daviddiett2168
@daviddiett2168 2 ай бұрын
So my statement made it into your video and the thumbnail, I didn't intend that 😅 After hearing the replies and your discussion yeah Kiriko feels like the safer option with her TP's range and cooldown. Given how OW2 feels more encouraging for every role to commit more damage there are those heroes like Kiri, Bap, Illari who feel more geared towards damage, especially now the DPS passive makes it more difficult to sustain those who won't take cover until the effect wears off, sometimes it's just better to kill the enemy if you can.
@CoopMoe
@CoopMoe 2 ай бұрын
I think your coach nails it with Kiriko and the hot take on Suzu losing invincibility/intangiblity is spot on. Swift step through walks is part of her hero fantasy and prominent in her reveal trailer. It's part of what makes Kiriko, well, Kiriko. My hot take, as long as Suzu cleanses the dps passive as well before applying its healing then that will be a fine change that doesn't go to far, or at least would be a good start.
@Dornvud
@Dornvud 2 ай бұрын
This games needs to have a variant to place both team icons on top of the screen to trace team status easier especially for tanks. It would be mostly useful in low ranks and for beginners.
@TSTglitch
@TSTglitch 2 ай бұрын
Hot take:cass nade is hack but better it last around the same time as hack or longer. No skill to land (like hack) but it slows takes abilitys it does dmg and you can’t be shot out of it
@kevingriffith6011
@kevingriffith6011 2 ай бұрын
Hot take: Anti-healing should be a fixed value, not a percent. Say the DPS passive applied 30% of the damage they deal as anti health: Any healing the target would receive would be deducted from anti-health first. That'd make it so where the tank actually has to be taking real damage from the DPS for them to get value from the DPS passive, rather than just catching a stray tracer bullet from a full map away. (Edit: Chopped off about half the post for brevity)
@THETVGCHANNEL
@THETVGCHANNEL 2 ай бұрын
You mean like that poison effect sans gives during his fight?
@THETVGCHANNEL
@THETVGCHANNEL 2 ай бұрын
Pretty sure they called it karma
@kevingriffith6011
@kevingriffith6011 2 ай бұрын
@@THETVGCHANNEL I don't know that mechanic, unfortunately. It's been a bit since I played.
@Amy_399
@Amy_399 2 ай бұрын
"Please dont write entire paragraphs" he said, not that hard is it lol
@kevingriffith6011
@kevingriffith6011 2 ай бұрын
@@Amy_399 Oof. Right. I forgot. To be fair it's not easy to explain a whole game mechanic in one or two sentences, but I'll trim some of the fat.
@wabafet
@wabafet 2 ай бұрын
Hot take: sojourn rail gun should cap at 50 or 75 unless she uses ult
@athena3177
@athena3177 2 ай бұрын
Hot take: Devs should double down on Hog being the 'selfish' tank. Greatly nerf the healing he receives from his team and buff his self sustain. Force him to think about his positioning and engagements as he cant be kept up by TaB + 2 supports anymore. Rewards better play and punishes just afk standing on point or in nowhere eating infinite damage.
@apocalypseap
@apocalypseap 2 ай бұрын
HOT TAKE: I think going back to 0% ult charge for swapping isn't enough, and that if you swap heroes, your ult charge rate should be REDUCED for the first 30 seconds after you swap to that hero. So maybe you gain ult charge at 50% effectiveness during that time and it becomes normal thereafter.
@burningblaise
@burningblaise 2 ай бұрын
anything that reduces swap spam is honestly fine with me. hate playing overswap 2
@crimsonangel4573
@crimsonangel4573 2 ай бұрын
I like this idea, but the 30s timer is effectively gone by the time you make it back to the fight anyway unless you are playing high mobility. Maybe instead it could be an ult point threshold, and the first 200 ult points you earn are at 50% efficiency.
@SpankinYaBoy
@SpankinYaBoy 2 ай бұрын
I don't mind the idea but bLizzard would never do it. I think the best we can get is 0% ult when swapped
@unklrukkus
@unklrukkus 2 ай бұрын
I think it’s weird that the community asks for 6v6 back all the time or say role lock makes things stale but then hate on hybrid role characters like kiri, venture, and illari.
@sxeychick9622
@sxeychick9622 2 ай бұрын
Hot take: As a console player, many of us find great enjoyment in “achievement hunting”. To see the number go up quantifies the achievements of our entire gaming experience, not just each one individually. I used to love when new heroes or events came out cuz there were new things to work towards. Blizzard gave up on converting those in game challenges to console achievements shortly after OW2 launch, and now many of us have lost a lot of the fun that came with new events and heroes.
@gamingbean6440
@gamingbean6440 2 ай бұрын
Counter swapping being meta/"a key part of the game" is what is going to kill the game imho. It's too much of a free pass to allow some heroes to be extremely strong balance wise, purely because "they have a hard counter". Look at the current state of Hog. Look at how Ana was performing a few seasons ago. Look at how hard Pharah/Echo shuts down ANY ground based projectile or melee hero. Junkrat is allowed his extremely fast 1 shot combo back because he's countered so hard by Echo/Pharah that it was the only way to make him viable again. Hanzo is almost the only character this doesn't really apply for at the moment. Because all his counters are at best soft counters. So taking away his one shot on most of the cast makes him feel awful to play but it doesn't necessarily tank his viability because he can still contest Widow and Ashe.
@brandonboogaard3583
@brandonboogaard3583 2 ай бұрын
Hot take: if sojourn gets to keep 25% on her charge after she gains and loses for her rail Zarya should get a small buff where she also doesn’t go under a certain percentage of her energy unless she dies
@AtoufSaid
@AtoufSaid 2 ай бұрын
Never cook again
@strayzzfaxz6740
@strayzzfaxz6740 2 ай бұрын
The railgun is a completely different mechanic than Zarya's charge
@brandonboogaard3583
@brandonboogaard3583 2 ай бұрын
@@strayzzfaxz6740 yes I know that and your point is?
@strayzzfaxz6740
@strayzzfaxz6740 2 ай бұрын
@@brandonboogaard3583 It doesn't make sense to compare them like that. The balancing difference is huge.
@brandonboogaard3583
@brandonboogaard3583 2 ай бұрын
@@strayzzfaxz6740 how so? It doesn’t need to be a ridiculous number that’s why I didn’t put a specific suggestion to start and it only has impact if the zarya doesn’t die and gets to regroup. It just allows her to get back up to pace quicker with like one less bubble, I’m not saying make her op lol
@Haakkon
@Haakkon 2 ай бұрын
Hot take: It's dumb that all of Genji's cool techs get removed but doom and ball rely on them and Mercy's got made into an ability. The recently removed wall climbing was awesome and he should be able to perch at the top of a wall climb.
@BuffGenji
@BuffGenji 2 ай бұрын
13:20 you pocket the GENJI!! Genji with a mercy pocket actually is insane, as long as you’re communicating and know the risks for each engage as mercy, you can pocket the genji, especially with blade since everyone will be shooting the genji when he pops blade, and damage boost lets him 2 swing
@shoblin3663
@shoblin3663 2 ай бұрын
Hot Take: Lifeweaver's fundamental design flaw is that he's really easy to pick up but life grip has a very high skill ceiling because of its potential to remove allies from an advantageous position. Lifegrip is also really frustrating to play against because it can just remove a player instantly from the fight. My solution would to make lifegrip function more like zarya bubble. The player that gets lifegripped has a big notification on their screen that they now have lifegrip for 2-2.5 seconds and they gain a 150 to 200 hp shield. At any time during lifegrips duration, the player can hit the interact key to eject themselves back to LW. The key difference is that you wont be able to hit the interact key if you are stunned and the shield does not protect you from CC unless you hit the interact key to pull yourself back.
@bananamonkeygaming14
@bananamonkeygaming14 2 ай бұрын
yes bro pressing e is such a high skill ceiling
@guilhermedecarvalhofernand1629
@guilhermedecarvalhofernand1629 2 ай бұрын
Grip value requires coordination when being used to play agro instead of just negating mistakes. Besides that the habilite is just press e in the right time. Petal platform has way more skill involved then grip. Grip is just cancer to be able to undo stuff for just pressing a button. Your ideia of turning it into a a zarya bubble is way more healthy because players can try and sometimes deny it, l can give you that.
@rubenprado9152
@rubenprado9152 2 ай бұрын
Hot Take Hero bans will be the best and most impactful change to OW2 since its launch. Not only will the meta evolve in more interesting directions, but pro teams' high-level adaptation and variety will be better than ever. I truly hope that non-ranked modes get to utilize the bans as well.
@BrambleJam
@BrambleJam 2 ай бұрын
Yeah, even if they implemented it as a sort of situation where the entire team gets to pick one of every class, and the top two dps, and top supp and tank get banned, or if there was a tie then the game picks randomly, or some such, would make comp infinitely better.
@MetroAndroid
@MetroAndroid 2 ай бұрын
The temporary alternate modes kind of feel like "Why invest any time in these modes because they're going to be taken away." They also shouldn't look at "What percentage of players are playing a mode at any one time?", they should look at "What percentage of players play different modes sometimes?" I mostly play Quickplay, but if I didn't have other modes I enjoy to blow off steam after a losing streak, I wouldn't want to play QP as much, so even though the vast majority of my playtime is in QP, variety in arcade modes is important. But I don't really want to play something that I know will go away soon anyway, so I usually just stick to deathmatch, mystery heroes, etc. It's unfortunate honestly because if Overwatch actually had the full amount of content that had ever been released for it available, it would be a huge and dense game, but the amount of game types available never grows and always stays the same. It's not even about popularity; they could make these almost function like offline modes, where you can queue with friends but if no one is available after a few minutes, it'll auto-fill the rest of the lobby with bots. It'd be better than having that mode just not available, lost media/lost content indefinitely. Overwatch could almost be like a party game if you could actually play all the hundreds of different game types ever released (and not inferior custom recreations). Makes me wish people could make a modded version of the game that does it, since Blizzard won't.
@FBBvivaj
@FBBvivaj 2 ай бұрын
The roadhog rework WAS good imo. The buffs post have been dumb like the hook to 3m instead of 4, damage reduction on breather, etc. I firmly would prefer we lessen his hard counter abilities (biotic grenade to become heal reduction, etc) and tune down hog's health and breather. Hook could arguably pull less as well (5m+). At least test it out.
@SassyTakes
@SassyTakes 2 ай бұрын
The maplestory bg music gave me soooo much nostalgia lol
@trix4092
@trix4092 2 ай бұрын
kiriko invincibility just needs to be instant the fact that it lingers is the Overbearing part, they can tp, suzu & then we all sit there and watch them shine until we can play again
@trav8787
@trav8787 2 ай бұрын
Hot Take: Show the enemy teams picks before the game starts. While it will not stop counter picking, as counter picking is a fundamental tactic, it will reduce some of the frustration as both teams can choose what they play into rather than swapping after the first fight.
@philpeters3689
@philpeters3689 2 ай бұрын
Sorry but thats an awful take. Let's just show how much ult charge everyone has while we at it.....
@trav8787
@trav8787 2 ай бұрын
@@philpeters3689 Its a great take. You can already see ult charge in kill cam
@requix377
@requix377 2 ай бұрын
No way in hell roadhog meta is worse the orisa and mauga meta
@waynetec13
@waynetec13 2 ай бұрын
You have to play LW like a battlefield commander. Use petals to enable DPS, use grip to save a life, use tree to provide free cover. He's not super strong, but he's pretty solid if you play him as a support, and not just a DPS with heals. At least down in the metal ranks.
@owenvanvenrooy
@owenvanvenrooy 2 ай бұрын
Hot take: the scoreboard should showcase 1 hero specific stat on there so that heroes that dont get direct value from stats get to showcase what they add to the team
@anyotherbusiness6210
@anyotherbusiness6210 2 ай бұрын
HOT TAKE: they should just make suzu a single target ability so it wouldnt counter every ult in the game but it would counter bad ult usage (solo ult) or single target abilities like hook or an anti when thrown on cooldown on a tank, and would also allow for her to still have rlly good survivability. ALSO hog needs his dmg transferred more towards his pig pen from his gun to make him more reliant on good cooldown usage and positioning (around pig pen) and stop him just walking around the map killing everything and also stops his tank busing abilities a bit!
@Omar-uk1dq
@Omar-uk1dq 2 ай бұрын
But how would that work? Would it then have to be a skill shot or is it like a Brigitte pack? I think the latter because having to aim during a super intense moment like Rein just got anti’d and if you don’t hit,he will just explode in like 0.75 seconds would feel really bad. Also Kiri’s high survivability is one of the things that’s really frustrating about her. I agree about Hog’s gun though,them trying to mix the old primary and secondary fire makes it still feel bad at range while also making it feel like a nuke at close range. Honestly I don’t think the pig pen works and it’s not effective zoning or for making space,it just adds to his DPS
@Atsuru
@Atsuru 2 ай бұрын
Actual hot take: not being able to play around suzu is a skill issue.
@deus2243
@deus2243 2 ай бұрын
​@@Atsuruhot take: Immo ability that has 15s cool down and counters 90% of ults is bad design
@Atsuru
@Atsuru 2 ай бұрын
@@deus2243 force it out then
@deus2243
@deus2243 2 ай бұрын
@@Atsuru Sorry but you cant just force out gm kiris suzu every time you want.
@moatija62
@moatija62 2 ай бұрын
Hot take: this community treats this game WAY too harsh when it comes to monetization, for example the "unlocking hero in the battle pass" thing was definitely a dumb thing, but the fact that games like Valorant, Apex and Siege literally give you less than 20% of the total heroes for free when you start is way worse, overwatch gives around 80% and also doesn't take up to a week or even 2 depending on the game to get just one chatacter, but of course Overwatch is the clearly the soulless villian here
@kevingriffith6011
@kevingriffith6011 2 ай бұрын
No, they *all* are the soulless villains here. It's just that the current conversation isn't *about* Valorant, Apex and Siege. It'd be like me saying "I don't like this person" and someone else saying "But Genghis Khan though".
@prestonmitchell9135
@prestonmitchell9135 2 ай бұрын
The difference is most folks paid for a game before and it was turned f2p now the others were always free to play
@ihopeyouandicanbefriends
@ihopeyouandicanbefriends 2 ай бұрын
nope. don't legitimize and defend objectively scummy and anti consumer practices. just cuz one pos company gets away with it doesn't mean it should be the norm for other pos companies
@boataccident1492
@boataccident1492 2 ай бұрын
dont be a mouthpiece for monetization like karq and the rest of these video making dorks.
@moatija62
@moatija62 2 ай бұрын
@@ihopeyouandicanbefriends Clearly that wasn't what i was implying, I'm saying that those games get away with it easily, but overwatch gets fucked for it the most Just imagine if Overwatch charged $400 for a deathbox and the world would go crazy
@no_i_dont_want_no_slugs
@no_i_dont_want_no_slugs 2 ай бұрын
12:00 Where are ppl getting the stat that the playerbase is dwindling? When I look up graphs, I see that it's about the same, but with a slow overall increase (with peaks in Feb 2023, Nov 2023, and Jan 2024, with subsequent valleys following/preceding those months).
@goldenisanxious
@goldenisanxious 2 ай бұрын
Hot take: Dva's eject mechanic is awful. I know it has its moments but I'd say majority of the time, if I get demeched as Dva, I'm quickly killed. And even if I'm not, my team is still stuck without a real tank for a fairly prolonged amount of time. I'd rather just die. In addition, I think Dva bomb is one of the worst feeling ults to use. People use it basically as a second life and majority of the time, it doesn't do a whole lot. Perhaps just a skill issue but I'd rather Dva just die like every other character and get a new, more intuitive ult.
@themystikone
@themystikone 2 ай бұрын
16:32 not buying this argument tbh. Didn't we already established that the top percent of players are playing a completely different game than everyone else? Yes people who are a part of the top percent of tank players could probably play one tank and beat everybody that's not the average experience. I agree that it's a "crutch" but also I don't think it's baked in this weird fantasy that people are making up if someone plays hog and someone plays Ana and at least hits you with nad you die. Can you play around it? Yeah If the Ana can't hit anything or if your team goes Kiri. But that's out of your hands and then to other people's hands I think that's the point that's trying to be made here. I also think your diminishing someone else's experience just because you didn't have the experience doesn't mean the experience doesn't exist.
@Thandwar
@Thandwar 2 ай бұрын
Hot Take: Overwatch 2 should have climbable ladders (on the actual maps!). For example maps like rialto right after the first point, there's highground you can't reasonable reach with half the roster of heros. It would help characters like reinhard, cassidy etc contest highground just a little bit. You could even make it so you don't have your gun out while climbing, to add a risk/reward to it?
@jayjaygolden5123
@jayjaygolden5123 2 ай бұрын
3:43 i had a game recently where my team insisted on cramming themselves in the tightest choke route possible vs a junk, hanzo, orisa projectile spam comp. both teams stats were going up like crazy, including their deaths, while i just watched as cass and tried to actually get something done. they were being rewarded for doing the most dumb brainlet thing possible.
@MistaShadows
@MistaShadows Ай бұрын
Just under 100 hours on weaver with a 54% win rate. life weaver, when positioned properly can be the most difficult part of a team to deal with with. 70-80hps to a specific person make bring so much value. Grip can be a game changing cooldown if it’s used properly. If you’re staying alive and using your ultimate (although it’s weak imo) properly you can maintain healing about 9k every 10 which is ludicrous to play against. Petal is a counter to ultimates and other lockout features. Best way to explain it is play lw like brig, protect ur other support and pocket ur dps.
@mcolossus4607
@mcolossus4607 2 ай бұрын
Suggestion: Add a Second Ultimate or Evolution Mode Like give a character second ultimate or expand their abilities as temporary buff if the player can reach 200% or make multiple kill or save For example if a Hanzo reach 200% of ultimate he can get shot three dragons in different direction, a different ideas can work for each hero.
@umbreeunix
@umbreeunix 2 ай бұрын
Issue of counterswapping has less to do with the fact that you CAN win against your counters (which you certainly can), but the severe increase in skill that's required to do so, paired with the instant value an enemy gets by counterswapping against you. Whether a player 'can' or 'can't', the experience is never fun for the one being countered.
@antiheartless45
@antiheartless45 2 ай бұрын
Hot Take: Leaning more into Gunplay with Torb was a mistake they should have leaned more into his turret because now it just exists to be destroyed.
@Kanggaxx
@Kanggaxx 2 ай бұрын
HOT TAKE *explains how things always work at his rating*
@no_i_dont_want_no_slugs
@no_i_dont_want_no_slugs 2 ай бұрын
In regards to the hog problem (first hot take), would an effective strategy be to go full dive and absolutely ignore the hog: to ping a dps/support, especially one that's away from hog, and take them out one by one until you can all collapse on the hog? assuming your team's all communicating and on the same page. I guess you'd run a winston/doom/ball, sombra/tracer/echo/genji, kiri/lucio/moira, or something along those lines?
@TinyLokiGaming
@TinyLokiGaming 2 ай бұрын
In order to balance support, they should decrease the base health pool of Supports to 200. This allows Supports to still retain their duelist ability against dps, but also makes them quite a bit more vulnerable than before, discouraging Kirikos/Zens from just tanking your damage. Itll make the Support role a bit more reactive, but I think thats a good thing
@elijahbolden8389
@elijahbolden8389 2 ай бұрын
I always its wild when people just want supports to be reactive. Every support has atleast one move that is just healing. If you want changes that would make support walking health packs that are just able to fight off a dps long enough for another dps to help them. Then please also call for every dps and tank to lose anything that deals with health and shields.
@wuzziecrunch5382
@wuzziecrunch5382 2 ай бұрын
Hot Take: Instead of losing a tank, we should’ve just gotten a third damage character. 7v7 allows for tank synergies while still reducing the dps cue time from 6v6. Having more dps on the field would also reduce the effectiveness of healing without something like the current dps passive
@wuzziecrunch5382
@wuzziecrunch5382 2 ай бұрын
They played around with 3 damage and 1 tank on the experimental card in ow1, they should’ve just expanded the roster and added a third dps slot
@Terrence551
@Terrence551 2 ай бұрын
Hot take:moira as a hero is pretty reasonable,idk why many people hate her despite her Not having utility,people Love kiri but moira has everything kiriko has,one person healing,self healing,get out of jail freecard and really aggro support ultimate i droped my ideas for suggestions (one of yours latest videos) how to fix moira but i dont understand hate
@avadanocum6495
@avadanocum6495 2 ай бұрын
People hate both, and moira is shot design bc below plat 90% of dps players will loose 1v1 with her(she is support remind u) while she takes no skill to use until it felt like diamond
@murilotheodoro5025
@murilotheodoro5025 2 ай бұрын
People don't hate moira*, people hate moira players. *There's also the people who don't like playing Moira cause they find her boring
@Terrence551
@Terrence551 2 ай бұрын
@@murilotheodoro5025 i mean whats so Bad about her Players,i mean i Hate when i see dps moira but i am talking about people Always complaining about moira you cant kill her she fades and use healing orb, but they love kiriko just because she is an anime girl
@Yamivenum
@Yamivenum 2 ай бұрын
I just hate auto aim
@Kiba114
@Kiba114 2 ай бұрын
too much reward for too little effort
@bad1boy34
@bad1boy34 2 ай бұрын
Hot take: there should be matchmaking settings so people can choose the current fast queues with variable match quality or prioritize finding a close match even if it takes longer. I've been playing a lot of qp lately and it's so obnoxious the amount of matches I get that are 4v5. My teammates will leave those games and they get replaced by players who just walk in and feed until the end of the match usually getting 1-2k damage in 5-8 deaths. Sometimes the backfiller is throwing so hard they beat the rest of the team in deaths too. So please just let me choose to have close matches. Let me opt out of this "one player on each team is the weak link" matchmaking. Let me play 5v5 or give me a 6v6 mode that way the weak links on each team make it the 5v5 it's supposed to be. Please.
@9ine617
@9ine617 2 ай бұрын
Hot take: ball needs to be able to extend grapple, love that they gave the ability to retract (been an advocate for this since ow 1 and shield change since queen in the first ow2 beta) the only counter argument I see is it increases the skill ceiling, however since the 6s grapple limit killing the spin to win crutch and ball being at disadvantage until recently in 5v5, this is just a qol for dedicated ball players who already get flamed by 4 people before the doors open because they can't get value on ball.
@biggamerboys718
@biggamerboys718 2 ай бұрын
Hot take: To fix kiriko, They should ~3x the “cast time” of suzu. This would allow an attacking team to convert on kills slightly more often.
@BuddyIsGarbage
@BuddyIsGarbage 2 ай бұрын
I bet that last guy is a Mauga main. But he says Rein is braindead
@Matt_is_a_Boring_Name
@Matt_is_a_Boring_Name 2 ай бұрын
While you were talking about the toxicity one, I was thinking about how I rarely ever see folks want to team up after even really good wins. I wish OW 2 encouraged teaming up more without having to be immediately in a voice group since I don't want to talk to folks just play with them
@Chmmr
@Chmmr 2 ай бұрын
@ the question at 5:00 i'm capable of playing other characters, but i still find lifeweaver to be incredibly fun, in fact the most fun hero in the game. id hate it if he got reworked cause i genuinely think all he needs is bugfixes and QoL.
@Granolie
@Granolie 2 ай бұрын
zen/mercy/ball is unironically nuts to play into a hog comp.
@Granolie
@Granolie 2 ай бұрын
bap/zen is also bonkers against hog too.
@geoff420
@geoff420 2 ай бұрын
Moira doesn’t need to be reworked she just needs to be easier to kill. She has so much survivability that lower rank players just can't do anything against her. One small change will make her way more fun to play against: give her a bigger hitbox.
@boinqity4621
@boinqity4621 2 ай бұрын
as a moira otp, true. its super easy to just materialize in someone's face shoot a damage orb and then jump around them so they have a really hard time hitting you. i think hitboxes in general are something that blizzard needs to better take into account with balance. for example would zenyatta need his snap kick if his head hitbox wasn't so easy to hit? also kiriko mercy and zarya tend to move their heads around a LOT even for super small movements or just from chip damage making follow up headshots nearly impossible. i doubt blizzard is even aware of these issues and if they are they probably aren't very high on the priority list.
@Monday-Lope
@Monday-Lope 2 ай бұрын
the thing about changing hitboxes is that they either change the hero's visual design with it or people are going to make clips them shooting 3 feet away from a moira and it hitting her and how that doesnt make any sense (which is doesnt, visually and logically.) There should be a visual aid for hitboxes otherwise it fucks with peoples aim and gamesense etc
@guywithopinion
@guywithopinion 2 ай бұрын
Hot take: there should absolutely be no penalties for leaving quick play games. I understand penalties for leaving comp games, but quick play is quick play and I should leave whenever I feel like it without getting penalized
@hirocalub6677
@hirocalub6677 2 ай бұрын
Thats not a hot take qp should be fun and you should leave when you want its stupid that they changed it theyre dumb
@yeetmeat9765
@yeetmeat9765 2 ай бұрын
I wish it stayed how it used to be 😔
@babyhoho6745
@babyhoho6745 2 ай бұрын
I literally just sit in spawn lmao.. what a stupid decision by blizzard. It only makes the experience WORSE for all players
@tylerhobbs3918
@tylerhobbs3918 2 ай бұрын
Im still a believer in a separate quickplay and unranked mode. QP staying as it is (minus the leaver penalty) and unranked with the comp round system and leaver penalties. I know many people who quit playing because the comp mentality was draining and QP games just dont hit the same.
@serthiag7373
@serthiag7373 2 ай бұрын
Lol and you think having leavers is fun for the rest of the 9 players? Just because you are getting rolled and wanna cry doesnt mean you can quit without penalization, just finish the match get done with it and move on, the quitters mentality is so toxic and is the problem with ow
@monkysrule
@monkysrule 2 ай бұрын
Widowmaker is peak DPS character design. one of the highest skill ceiling characters with no free or easy value just by playing her. great team synergy with walls and rewards game sense, map knowledge and playing with the team. if a widow is dominating a match it’s simply because her and her team are playing better.
@goonciaga
@goonciaga 2 ай бұрын
yall lowkey say the same stuff every week
@Kiba114
@Kiba114 2 ай бұрын
thats because they cant improve and are in plat forever
@arsonne
@arsonne 2 ай бұрын
Bruh. Rein is incredibly fun. Nothing is more fun than playing a solid rein vs rein comp. Never has been since the game came out.
@vornamenachname554
@vornamenachname554 Ай бұрын
Hog has crazy HARD counters. Mauga and Hanze delete him and on supp he isnt really ur business, so just lock a hero that can escape his hook.
@legopizzaguy4553
@legopizzaguy4553 2 ай бұрын
HOT TAKE: dragonstrike should do damage to deployables, such as immo field, healing pylon, and yes torb turret
@matazock2447
@matazock2447 2 ай бұрын
"Dont write too long comments. I wont look at them." Proceeds to read whole essays XD
@Baron2662
@Baron2662 2 ай бұрын
Hot take: I think a reasonable nerf to Kiri would be to add a delay to swift step. Maybe 1 second delay where she is locked out of doing anything before the actual teleport. This will make it punishable and make it a lot more strategic.
@8UMadBro8
@8UMadBro8 2 ай бұрын
1 second is a crazy long time, especially if she can't do anything. I agree SS could use a nerf but even 0.5s sounds too long & too clunky for use in higher ranks
@Baron2662
@Baron2662 2 ай бұрын
@@8UMadBro8 0.5 seconds is not long enough for anyone to capitalize on it though. The problem in my opinion with swift step is that it’s too fast and the delay needs to be sizable enough so she can be punished.
@elijahbolden8389
@elijahbolden8389 2 ай бұрын
Um Moira has a fade...... if yall hate ss give her a 76 run. Im sure most of us kiri mains would be just as happy to chase you down instead of ss
@producekyro
@producekyro 2 ай бұрын
Man, half the time I’m going against a Kiriko, they love to DPS instead of heal, and I’m one of those people
@Mrdeath019
@Mrdeath019 2 ай бұрын
What if they added it so if kiriko has line of sight she steps normal but if she wants to step through walls she needs to channel the step for a second or 2
@elijahbolden8389
@elijahbolden8389 2 ай бұрын
I hate reading this. If people want counter play cool. But if youre going to change it swift step please just take it away and give her a 76 run.
@dragonviggo
@dragonviggo 2 ай бұрын
true take : Every complain from tank players are just about the counterswap, more in 5V5 than 6V6. But it's a best way to see who is the real tank players. In 6V6, so many DPS players go on tank and playing Hog and Ball (Reinhardt and Zarya sometimes) because of DPS time queue. The experience about this, is bad because, even if you hard carry, tanks will throw the game (voluntarily or not). Maybe it was fun for tanks (for many reasons, good or not), but not for DPS/support In 5V5, you should learn lots of tanks (not all, because it's a nightmare and not fun to play). If you don't know how to be flexible, you automaticly lost, even if support and DPS switch. And complain in the end for social media And this is the best way how to play tanks : flexible, resilient, careful, patient, thinking about teamates, CD etc... it's a new gameplay and you should learn about it. Complains about small community are only from OTP (Ball, Hog, Reinhardt and Zarya), but they are just ridiculous and boomers mentallity. If they don't know how to play tank role, it's time to retirement
@thederpydazer
@thederpydazer 2 ай бұрын
Lmaooo this is the funniest take I’ve ever seen
@ReivecS
@ReivecS 2 ай бұрын
4:15 getting 1 pick in a fight as widow is just breaking even. You need 2+ to add value. Widow is so far out of the fight generally that 1 pick is just making it 4v4 if you can't provide more value. To be fair you don't HAVE to get 2 final blows but you do need to be a significant contributor to at least 2 picks.
@theheavybird2415
@theheavybird2415 2 ай бұрын
Hot take: I fear that the counter meta is getting worse and bleeding more into the dps and support roles. I’m seeing more games were players are abandoning their ultimate just for the utility to counter the enemy. While I believe that swapping hero’s is fun in overwatch. It has been miserable for the tank experience and if not addressed may become the dps and support experience as well.
@oreovoker
@oreovoker 2 ай бұрын
Hot take: make venture immune to knock-ups during the wind-up animation of Burrow. I think that the counterplay to having you be vulnerable during Burrow is good. But randomly being knocked up into being animation locked while falling back to the ground is just not an enjoyable experience and makes Venture very frustrating into heroes like Junk with multiple spammable knocks.
@triplexSFX
@triplexSFX 2 ай бұрын
Love the Maplestory music in the BG, huge W
@matienko8317
@matienko8317 2 ай бұрын
Hot take: No matter how I spin it. Overwatch 2 will always be worse because of the upgrade in engine/graphics. The system requirements you need compared to Overwatch 1 is immense and I don't rly think it was worth the 2nd generation of OW if we just exclude the "promised" PVE addition.
@philpeters3689
@philpeters3689 2 ай бұрын
PC peasant runs like a dream on first generation ps4
@FungalExtract
@FungalExtract 2 ай бұрын
As a Zen main I live in hell almost every match. I hard counter Hog then get jumped by the entirety of the enemy team, no matter what my team does to protect me ai get absoluteley walopped and memed on, Sombra is the bane of my existence.
@priam2882
@priam2882 2 ай бұрын
I played lifeweaver in that 3v3 first to like 50 kills game mode and absolutely cooked. Got 30 of the kills against tanks like orisa. Because lifeweaver has insane damage and good healing and his utility kept me alive. As someone who plays and wins with life weaver the switching between healing and damage isn't what slows him down it's how long it takes to charge his heal orb. Make that a little faster, make his thorns a little faster and or thinner so more hit and he is good. And I'm mid as hell at the game bro and I find value on lifeweaver and if my aim was better I would carry like any other support because again his damage is insane
@arnaldandujar8781
@arnaldandujar8781 2 ай бұрын
Hot take: Overwatch 2 players have it easy nowadays. We should bring back old game mechanics for one week onto competitive. Things like overwatch 1 coin flip mechanic or hero bans but it was decided by a blizzard employee or just someone's cat. They need to learn how competitive played back in the day.
@BuffGenji
@BuffGenji 2 ай бұрын
Also counter swapping should just drop a percentage, at least 50% is good imo. So swapping one fight in isn’t so strong and swapping when you have ult isn’t so bad
@BrickbyBrick_Productions
@BrickbyBrick_Productions 2 ай бұрын
Winston is one of the most balanced heroes in the game atm. He’s not too powerful, not too weak, and can go a long ways if the player uses him correctly.
@Dr.Mango24
@Dr.Mango24 2 ай бұрын
Mercy needs healing buff. She feels terrible to heal with
@Dezatron-
@Dezatron- 2 ай бұрын
Kiriko has great kill potential, which can be more than other dps characters. If anything, you should question why kiriko is the answer for dealing with a widow. Because two tap from widows range is stupid. Also, her rate of fire.
@elijahbolden8389
@elijahbolden8389 2 ай бұрын
Ummm widow can one shot......
@mb91428
@mb91428 2 ай бұрын
Most of the balance patches are smaller than the community wants because the game is actually very balanced. It's mostly player perception making things feel unbalanced but aside from the occasional outlier, the entire roster is statistically very balanced.
@mortus3255
@mortus3255 2 ай бұрын
The fact the game is balanced but it doesn't feel balanced is kinda shit. Makes you wonder if just the hero design or how they were made the problem?
@halohaalo2583
@halohaalo2583 2 ай бұрын
The winrates/pick rates for DPS look like the cliffs of dover. You cannot seriously say that tracer and sym are equal right now
@THETVGCHANNEL
@THETVGCHANNEL 2 ай бұрын
have Moira get back to her April fools patch/ version accessible as a two second cool down on a scroll wheel
@sebbysanity
@sebbysanity 2 ай бұрын
Hot take - the only way Rienhardt will be viable is to give him consistent poke. The devs keep moving his health and armour values, but I think any rework needs to be around firestrike
@BrambleJam
@BrambleJam 2 ай бұрын
Here's a f*cking hot take: if rein doesn't hit a wall immediately after charging you, the charge should only go as far as it can go without someone hit, or *ONLY a miniscule distance further* instead of halfway across the f*cking map to insta kill you!
@MikaV01
@MikaV01 2 ай бұрын
Hot take: Game balance is not the problem of Overwatch. Its the massively disproportionate matchmaking where plat lobbies can feel like gold vs diamond.
@iwoso
@iwoso 2 ай бұрын
you're welcome for the short hot take
@kami_97
@kami_97 2 ай бұрын
Agains a hog i just go bap and ask for mercy and bastion. He melts before he can do anything.
@mortus3255
@mortus3255 2 ай бұрын
IF i play support then i go ana. The anti nade removes his healing ( if the have no Kiri), if not then Zen, discord orb is just strong. If i am dps, i go Tracer or Soj.
@kami_97
@kami_97 2 ай бұрын
@@mortus3255 Zen is too squish too keep himself and his team alive in this kind of fight. Also tracer, pharah and sombra pops up the moment you pic zen akskas. I gave up on Ana becos there is always a kiri in the team. Her base kit is so easy to use and time that anybody can pick her to save the hog.
@NoMuckYou
@NoMuckYou 2 ай бұрын
Hot take: I hear a lot that Overwatch 2 isn’t balanced at the high levels. However, I think it is actually balanced for top tier play. It just turns out that top tier play only means OWCS/Pro play and not GM/Top 500. GM prayers suffer because people are talented enough to cheese characters, but not coordinated enough to stop the cheese.
@MetalMailman35
@MetalMailman35 2 ай бұрын
Its not that counterswaping is that bad, but it shouldn't have hard counters that'll disable entire characters. Being able to be super skilled as a character and work through the counter should be a show of skill (i say this stuff as a sombra main btw, its also weird with someone like ball where they work well together but sombra completely shuts down ball)
@VayreenaVulpera
@VayreenaVulpera 2 ай бұрын
Mobility Creep is worse to play against than CC creep ever was. Esspecially with the new health pools making it more likely a character gets to the CD to disengage even when engaging with it.
@ccricers
@ccricers 2 ай бұрын
Hot take: Cassidy's roll should remove Burn effects.
@oreovoker
@oreovoker 2 ай бұрын
Hot take: nerf the CD of Kiriko's TP. I feel like Swift step is the core to Kiriko's strengths right now. She can kind of "be everywhere all at once" and it's very frustrating when no other support can do that. I'm getting a really nice pick on an isolated enemy? Nope Kiriko ports through 3 walls and I cannot confirm the kill. Allow her to make those plays, taking flanks, high ground etc, but actually allow the Swift step CD to be punishable. If it's forced then you know you can maybe punish her if she takes a flank too early b4 it's off CD. Or I know if I go to confirm a kill on the flank that she cannot TP for a short time.
@TylerTheLoser_
@TylerTheLoser_ 2 ай бұрын
Personally I'd prefer just a different take on the ability. Nerfing the cooldown would make that hyper-mobile, everywhere at once playstyle just feel worse, and I think that's some of the appeal of Kiriko. Instead, remove the through walls effect, give it three charges. She'll be able to teleport in quick succession, but not as far away and you won't lose LOS. I've also heard the idea of disabling Suzu for a short period after TP or vice versa. Would probably feel really weird to play but IDK.
@oreovoker
@oreovoker 2 ай бұрын
@@TylerTheLoser_ I actually don't really disagree with you. The teleport through walls is just SO cringe. It really is depending on what kind of options you decide to take. Kiri doesn't need that ability to gain high ground or take flanks (like Lifeweaver petal platform for example) so the direction you could take is kind of up to the balance team at that point. I personally think leaving Swift Step through walls is fine but there needs to be a sort of trade off if Suzu is going to remain untouched/unnerfed.
@joering2921
@joering2921 2 ай бұрын
Hot take: dps healing reduction needs a nerf. Damaging and healing the tank already gives less ult charge but supports are hit harder because with the healing reduction they’re healing even less so they’re getting even less ult charge. The healing reduction should be applied only when taking dmg or it should be under a second where the debuff is active.
@TheRyuFromStreets
@TheRyuFromStreets 2 ай бұрын
Or alternatively, give it a minimum damage threshold. Being hit by a single Reaper shotgun pellet from across the map for negligible damage should not activate it.
@CaliberBlue
@CaliberBlue 2 ай бұрын
Hot take: we don’t need more heroes, at least for right now. I would rather see them pause hero development for a year or two and focus on providing more maps, competitive modes and casual event modes, and focusing more on balancing core game mechanics
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