Everything you need to know about BLJs

  Рет қаралды 112,193

Kaze Emanuar

Kaze Emanuar

Күн бұрын

Пікірлер: 428
@atusiryu3384
@atusiryu3384 Ай бұрын
In Japan, it is called ケツワープ (butt warp) Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics This is called ケツリョウホゾンノホウソク (law of conservation of ass)
@ImmacHn
@ImmacHn Ай бұрын
Oh, ... Oh... this is some TerminalMontage's Speedrunner Mario lore I did not know.
@faceurhell
@faceurhell Ай бұрын
Mario does have a very good butt, as Cheese has taught us.
@naota3k
@naota3k Ай бұрын
lmao
@yohoopzcrazy4629
@yohoopzcrazy4629 Ай бұрын
This comment should go down in the history of Mario 64 speedrunning
@catmacopter8545
@catmacopter8545 Ай бұрын
oh that's so fire
@LemonRush7777
@LemonRush7777 Ай бұрын
Can't watch this before marriage 😢
@nicholaslewis57
@nicholaslewis57 Ай бұрын
Congratulations!
@deathdoor
@deathdoor Ай бұрын
Actually, you can do this even after marriage. Doesn't count as cheating.
@SuperMarioOdyessyBestGameEver
@SuperMarioOdyessyBestGameEver Ай бұрын
Congratulations
@justaguy7231
@justaguy7231 Ай бұрын
​@@deathdoor🤣🤣🤣🤣
@RoseQuartz692
@RoseQuartz692 Ай бұрын
It's literally true ​@deathdoor
@gipadonimus
@gipadonimus Ай бұрын
9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..
@LunaticJ
@LunaticJ Ай бұрын
I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.
@RoseQuartz692
@RoseQuartz692 Ай бұрын
I'm right with you
@deejay4395
@deejay4395 Ай бұрын
Yes
@kab43
@kab43 Ай бұрын
don't worry I'll only give him 2 breadcrumbs instead of 6 per day until he starts working on it
@RosieSapphireMusic
@RosieSapphireMusic Ай бұрын
That would be genuinely sick.
@d0nnyr0n
@d0nnyr0n Ай бұрын
Pannenkoek2012 has a very comprehensive and in depth series of videos relating to cloning that I can recommend if you want to learn all about it.
@Mr.Q_Dude
@Mr.Q_Dude Ай бұрын
FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.
@jimmyhirr5773
@jimmyhirr5773 Ай бұрын
It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.
@Spax_
@Spax_ Ай бұрын
for anyone who wants to know what the veritasium video at 0:14 is, it's his "These Illusions Fool Almost Everyone" one at 7 minutes and 37 seconds. he changes his titles a lot so it's the one posted on august 14th 2024
@MajorTom5613-ws1my
@MajorTom5613-ws1my Ай бұрын
It brings me joy that we all roast Veritasium for blaspheming Mario 64
@MichaelPohoreski
@MichaelPohoreski Ай бұрын
Timestamp?
@jefesusmuel8392
@jefesusmuel8392 Ай бұрын
@@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.
@Lockirby2
@Lockirby2 Ай бұрын
That quote is absolutely bonkers. XD
@MichaelPohoreski
@MichaelPohoreski Ай бұрын
@@jefesusmuel8392Thanks. I unsubbed from that sellout Veritasium years ago so was wondering the context.
@theharvardyard2356
@theharvardyard2356 Ай бұрын
@@MichaelPohoreski i'm ootl, why's he a sellout
@Snooplax
@Snooplax Ай бұрын
Lmak at the Veritasium reference at the start. The editor did a fantastic job also. This content is great. I could hear you talk about any mechanic in Sm64 for hours.
@vanesslifeygo
@vanesslifeygo Ай бұрын
lol
@ddnava96
@ddnava96 Ай бұрын
You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time
@FlaccidFella
@FlaccidFella Ай бұрын
Not gonna lie. This was not the first thing that came to mind when I saw "BLJ"
@sonicthehedgegod
@sonicthehedgegod Ай бұрын
@5:00 wild editing choice but okay
@sonicthehedgegod
@sonicthehedgegod Ай бұрын
1 mario 1 blender arrow
@catmacopter8545
@catmacopter8545 Ай бұрын
​@@sonicthehedgegodSTOOOPPP
@lolimlol-ps9sf
@lolimlol-ps9sf Ай бұрын
2:13 casaualy walks at -200 speed with normal walking animation
@tannerjacobi3497
@tannerjacobi3497 Ай бұрын
I really like how you refer to 'numbers too big to do math with' when reaching the end of floating point numbers. That's such an intuitive way to describe how that works without unnecessary hype.
@FrostbytesYT
@FrostbytesYT Ай бұрын
After all these years. I can understand the most insane glitch in SM64! THANK YOU ❤
@eddievhfan1984
@eddievhfan1984 Ай бұрын
I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.
@Ragesauce
@Ragesauce Ай бұрын
I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!
@CottonModem
@CottonModem Ай бұрын
It feels weird to hear the word "exponential" these days used to describe something that's actually exponential. Thanks for the explanation; I basically only knew about the uncapped negative speed part of it.
@KazeN64
@KazeN64 Ай бұрын
LOL true that word gets misappropriated a lot I especially dont like it because like what if the exponent is less than 1?? now your exponential growth isn't even positive
@saymehname
@saymehname Ай бұрын
I love the illustrations and effects you put into this video. You worked hard on this!
@ScarfKat
@ScarfKat Ай бұрын
Actually he just hired an editor, they're doing a great job though.
@RoseQuartz692
@RoseQuartz692 Ай бұрын
​@@ScarfKatnice
@QueenOfBlueScreens
@QueenOfBlueScreens Ай бұрын
9:15 HOLY CRAP, i was NOT expecting my video to show up here! that just made my morning!
@AgsmaJustAgsma
@AgsmaJustAgsma Ай бұрын
Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.
@GreaterJan
@GreaterJan Ай бұрын
9:38 bro decoded utf8 data as latin1, rendering the German name Kümpel as Kümpel 😂
@jebediahkerman8245
@jebediahkerman8245 Ай бұрын
Everyone laugh at him
@Mizu2023
@Mizu2023 Ай бұрын
ü is a beautiful letter truly
@thealpacaofsupport258
@thealpacaofsupport258 Ай бұрын
Really liked the editing of this video ^^
@charlesabju907
@charlesabju907 Ай бұрын
Low poly mario collided so hard against the wall at 2:16 he became high poly
@nerdporkspass1m1st78
@nerdporkspass1m1st78 Ай бұрын
2:14 “Pannenkoen” 😭
@TheXell
@TheXell Ай бұрын
pannenkoek's Tibetan twin.
@m0rty161
@m0rty161 Ай бұрын
wait did veritasium actually say that lmao
@KazeN64
@KazeN64 Ай бұрын
yeah LOL
@Jax-digital-circu5
@Jax-digital-circu5 Ай бұрын
​@@KazeN64kaze emanuar, i am from Brasil, and i love your hacks of Mario 64, but the super Mario 64 land, is the best for me
@jolttsp
@jolttsp Ай бұрын
Dw he'll make another video explaining while he's right if you use some really loose definitions and ignore reality in just the right ways like he did with the long wire
@charliecharliewhiskey9403
@charliecharliewhiskey9403 4 күн бұрын
The veritasium footage at 0:15 is from the video "These Illusions Fool Almost Everyone" (used to be named something about tricking your brain) in the section on Shepherd Tones (around 7:30 in)
@TeaseCakey
@TeaseCakey Ай бұрын
Nice! Looking forward to more stuff like this! I'd love to know more about BBL's, BBC's, and BJ's!
@RiverReeves23
@RiverReeves23 Ай бұрын
This was a great video Kaze. Stop being so hard on urself. For us non speed runners, these insights are gold.
@eancklean7922
@eancklean7922 Ай бұрын
the editing on this one is really nice!!
@ViktorPripyat
@ViktorPripyat Ай бұрын
I love watching these videos while doing homework and other such laborious tasks
@Kit-the-Kitty
@Kit-the-Kitty Ай бұрын
_grabs popcorn_ BAAAAAABE new Kaze video dropped!
@SusiTerry
@SusiTerry Ай бұрын
2:35 omfg that part where he walks forward at high speed
@marksmithwas12
@marksmithwas12 Ай бұрын
6:37 This trick (mentioned but not shown in the video) can be used to get into the aquarium 😆
@costelinha1867
@costelinha1867 Ай бұрын
"How cool it looks, and how easy it is to pull off" Meanwhile, me suffering for hours trying to pull out even a single stair BLJ during a run.
@FruityKoala
@FruityKoala Ай бұрын
9:10 slight correction sorry The Shindo version did release outside of Japan in the Switch 3D All Stars remaster But speaking on N64 only, yes that’s correct 😁 Great video btw
@LocalAitch
@LocalAitch Ай бұрын
The most iconic part of this video is when the DVD logo hits the corner
@genghiskhan6688
@genghiskhan6688 Ай бұрын
That was extremely well edited.
@JacobDragyn
@JacobDragyn Ай бұрын
9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?
@KazeN64
@KazeN64 Ай бұрын
Nope, had they just limited it to -15, itd look a lot less jarring and play better. There is no reason not to do it that way imo
@HighscorebreakerJoe
@HighscorebreakerJoe Ай бұрын
0:43 I'm a simple man. I hear Yoshi's island, I hit like immediately
@CottonModem
@CottonModem Ай бұрын
I had that track stuck in my head all day yesterday and now I hear it here. Not an interesting anecdote, but it is what it is.
@butterflies1337
@butterflies1337 Ай бұрын
Too true. The tunes from Yoshi's Island makes most people happy.
@ZachAttackIsBack
@ZachAttackIsBack Ай бұрын
9:23 Mario performs a SBJ.
@Lugmillord
@Lugmillord Ай бұрын
That Veritasium quote xD That slapped me sideways when I watched their video.
@Mizu2023
@Mizu2023 Ай бұрын
He needs 70 coins to get past the stairs idk what ur talking about /j
@Tolbat
@Tolbat Ай бұрын
Kaze when you tire of work on the N64, could you please take the Atari Jaguar community to school?
@ImmacHn
@ImmacHn Ай бұрын
It'd be very interesting to see what that Frankenstein's Monster can do with good optimization.
@thepuzzlemaster64
@thepuzzlemaster64 Ай бұрын
I don't think Kaze would do that because there isn't a game like Mario 64 on the Jaguar... ...unless
@renakunisaki
@renakunisaki Ай бұрын
I wanna see what he can do with a GameCube. That thing's a beast.
@Dwedit
@Dwedit Ай бұрын
Surprisingly not a Pannenkoek video.
@jlco
@jlco Ай бұрын
"SM64 has no inertia in the physics" Based on Mario Maker... they still haven't quite gotten inertia right.
@pleasedontwatchthese9593
@pleasedontwatchthese9593 Ай бұрын
It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that. But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.
@jlco
@jlco Ай бұрын
@@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms. Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.
@pleasedontwatchthese9593
@pleasedontwatchthese9593 Ай бұрын
@jlco thank you for explaining that to me. What you said makes sense
@tbtb66
@tbtb66 Ай бұрын
I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed It's like the game is it's own little physics sim
@TheSamucacs
@TheSamucacs Ай бұрын
I always wait for your videos like the new episode of a show
@Alex-ye4hu
@Alex-ye4hu Ай бұрын
makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?
@KazeN64
@KazeN64 Ай бұрын
they just hated people having fun - the change is a single line of code that basically says "if you have less than 0 speed, set speed to 0."
@Alex-ye4hu
@Alex-ye4hu Ай бұрын
@@KazeN64 ffs thanks Nintendo 😭 and thank you man
@hubbabubba9849
@hubbabubba9849 Ай бұрын
They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.
@gembai
@gembai Ай бұрын
@@KazeN64 and ruined the Mario's voice too
@Mr.Q_Dude
@Mr.Q_Dude Ай бұрын
​@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?
@Jdbye
@Jdbye Ай бұрын
Yes. I'm so glad you made this video. BLJs are the best thing to happen to Super Mario 64, even as a non speedrunner it's fun to play around with.
@anjoliebarrios8906
@anjoliebarrios8906 Ай бұрын
2:10 is it really a BLJ if you're not ling-jumping backwards?
@tossthetoss-w2k
@tossthetoss-w2k Ай бұрын
he is, just against a wall
@Nailbat.Aubrey
@Nailbat.Aubrey Ай бұрын
Can i pretty please get the song playing @ 4:30?? I know it but i cannot remember the name or what its from exactly!!!
@Luck__ADMN
@Luck__ADMN Ай бұрын
It's the Starship Mario theme from Super Mario Galaxy 2 on Wii
@Nailbat.Aubrey
@Nailbat.Aubrey Ай бұрын
@Luck__ADMN thanks! That explains why I recognized it but didn't *know* it. I never played that game. I need to someday...
@p__wing
@p__wing Ай бұрын
Damn look at the new awesome production values on this guy!
@MisterNuke
@MisterNuke Ай бұрын
Funny how this same oversight of no negative speed cap went onto be done again in half life 2.
@zizu789
@zizu789 Ай бұрын
yeah!! i was about to comment that
@8bitpixelbreakin
@8bitpixelbreakin Ай бұрын
Source games don't have negative speed, at least from what I know.
@DenniselAzul
@DenniselAzul Ай бұрын
Thanks for explaining it very well! Now I understand how this works.
@Dell2YT
@Dell2YT 14 күн бұрын
I have tried, unsuccessfully, to BLJ casually for years since I realized it was possible on early KZbin. I still haven't gotten the timing down but I'm sure I'll get it during a playthrough some day ✌️
@PHR16384
@PHR16384 Ай бұрын
8:50 Amusingly, Unreal 4 has (almost) the same exact bug. Example: In the game SatisFactory, stacking Hypertube Launchers together lets you reach absurd speeds just like a BLJ -- each Launcher adds 20% to whatever speed you enter at. You can stop yourself with a solid wall at your destination, but if the wall is too close to the tube exit, or you're otherwise still flying too fast, you'll phase straight through. Don't know how such phase-through is possible unless it's coded just like SM64's collision detection... On the other hand, while you're inside the tube, you'll never get ejected prematurely no matter HOW fast you are (prob cuz the Hypertubes are spline objects, and surely programmed such that the player just snaps to the spline curve every tick)
@DaNormalGuyathon
@DaNormalGuyathon Ай бұрын
quick correction: you cant actually blj on the staircase that connect the castle lobby and the basement because of the wall hitbox
@carnage0685
@carnage0685 Ай бұрын
Can’t believe we’re just a few months away from Return To Yoshi’s Island
@BittenFrostbite
@BittenFrostbite Ай бұрын
8:23 why is the code so blurry
@strider_hiryu850
@strider_hiryu850 Күн бұрын
7:04 "find the gray dot" ahh illusion
@vcatkiller
@vcatkiller Ай бұрын
I'm glad the video explained BLJs. Some people might have gotten the wrong idea.
@turnkey_hole
@turnkey_hole Ай бұрын
Good video, very appreciated. But y'know... I've been taking the 400 level SM64 capstone course with Dr. Pannen. I knew all this.
@erik_gerhard
@erik_gerhard Ай бұрын
Loving the soundtrack choices ☺️ SMRPG and Yoshi Story are some favorites.
@erik_gerhard
@erik_gerhard Ай бұрын
Ooh! And Deep Bloober Sea from Mario Party 3!
@BeanieGoth
@BeanieGoth Ай бұрын
do you know what song plays at the beginning of the "speed" section? i know it from somewhere and its driving me crazy :sob:
@tomd8168
@tomd8168 Ай бұрын
Great editing!
@Micha-Hil
@Micha-Hil Ай бұрын
Call me gay the way I'm giving Mario all these BLJs
@schimmeldonut1123
@schimmeldonut1123 27 күн бұрын
Ayo
@ChloeVFX
@ChloeVFX Ай бұрын
Amazing video, mate !! It's genuinely so interesting to me how people even discover these techs in the first place, and when they do, they immediately abuse them for speedruns LOL Also, what's the music at 6:07 ?? Been hearing it all over the place for years and can never find it.
@teatime105
@teatime105 Ай бұрын
Deep Blooper Sea - Mario Party 3 Soundtack
@ChloeVFX
@ChloeVFX Ай бұрын
@teatime105 Thank you very much !! :D
@restlessfrager
@restlessfrager Ай бұрын
I know all this but I can't help watching a Kaze video.
@Gogeta19029
@Gogeta19029 Ай бұрын
Hey Kaze. Ich wollte fragen, ob du dir das Programmieren selber bei gebracht hast, oder hast du auch ein Studium dazu belegt?
@KazeN64
@KazeN64 Ай бұрын
Ich programmiere seit ich 12 bin, da konnte ich natuerlich noch nicht studieren. Ich hab irgendwann Mathe studiert und hatte dazu ein paar basic programmierkurse.
@Gogeta19029
@Gogeta19029 Ай бұрын
@@KazeN64 Stark, für mich, als auch safe für viele andere, bist du eine Inspiration.
@keaton718
@keaton718 Ай бұрын
I hope one day I can find a man that looks at me the same way Kaze looks at Mario 64.
@sergiovazquezz
@sergiovazquezz Ай бұрын
So if the map is too long and big, could we get infinite speed??
@crudicle8407
@crudicle8407 7 күн бұрын
Whats the TAS vid at 0:26
@colonthree
@colonthree Ай бұрын
0:40 thank you. Regards, The OCD-community (at large)
@stuff31
@stuff31 Ай бұрын
Great video!
@tabs8231
@tabs8231 Ай бұрын
What a clean edit ❤
@tongster789
@tongster789 Ай бұрын
I just watched this with my gf thanks Kaze!
@crazyfrogextended
@crazyfrogextended Ай бұрын
she tolerated it and wasnt interested
@mao3215
@mao3215 Ай бұрын
​@@crazyfrogextended cry about it
@369TurtleMan
@369TurtleMan Ай бұрын
@@crazyfrogextendedjealous
@MarsofAritia
@MarsofAritia Ай бұрын
gf (male)
@Bupboy
@Bupboy Ай бұрын
​@@crazyfrogextendedcrazy frog would never slander anyone Get out of here you imposter
@GoldenTree-Community
@GoldenTree-Community 22 күн бұрын
FINALLY I FOUND HIM! KAZE EMANUAR!!!
@mickmack8026
@mickmack8026 Ай бұрын
That was a weird music journey.
@blueyoshi8517
@blueyoshi8517 Ай бұрын
My first BLJ was on a school computer. It hurt.
@EddieBurke
@EddieBurke Ай бұрын
The spamming sounds Mario makes is iconic
@Animal_lives_matter
@Animal_lives_matter Ай бұрын
Aw you changed the thumbnail - can I get a copy of the previous one? It looked so cool with the arrow and the 3 marios all backbutting
@andermium
@andermium Ай бұрын
For people that want even more information. Omedas has made an hour long video on solving BLJs!
@CrateSauce
@CrateSauce Ай бұрын
Hey Kaze, watch out for GameCube/Wii decompilations! Next year will be *the* year for them
@brynshannon6692
@brynshannon6692 Ай бұрын
What's the music at the outtro of these videos? A friend of mine and I want to know.
@kaiser9321
@kaiser9321 Ай бұрын
Thank you for keeping this editor
@pockpock6382
@pockpock6382 Ай бұрын
keeping what?
@nixietubes
@nixietubes Ай бұрын
I like his own editing better
@SuperXzm
@SuperXzm Ай бұрын
@@pockpock6382 keeping alive I presume
@Chaoshin2
@Chaoshin2 Ай бұрын
Kids wake up, new video from Daddy just dropped
@Kaitri
@Kaitri Ай бұрын
can you explain the FLJ next? the forwards long jump
@GoJibson
@GoJibson Ай бұрын
Great analysis! Can't wait for return to yoshi's island
@PeranMe
@PeranMe Ай бұрын
Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!
@jxstryanlol7876
@jxstryanlol7876 Ай бұрын
WAKE UP KAZE DROPPED
@GiraffePanda99
@GiraffePanda99 Ай бұрын
That grinding glitch can be so annoying😭😭
@General12th
@General12th Ай бұрын
Hi Kaze! Grindset.
@RonWolfHowl
@RonWolfHowl Ай бұрын
Hey Kaze, I just wanted to let you know that you've given me the great delight of confusing my girlfriend into wondering whether low-poly Mario was the real Mario, because she couldn't figure out exactly what was wrong with the model. She is bullying me as I type this message. Please send help.
@j_c_93
@j_c_93 Ай бұрын
OK, I need a video on how you achieved normal maps on the n64
@krysisAvertedd
@krysisAvertedd 10 күн бұрын
Love how you stole the "walls are forcefields" line from Pannen, he's a legend
@GreyWolfLeaderTW
@GreyWolfLeaderTW 13 күн бұрын
"To answer that, we have to talk about parallel universes".
@fnf0214
@fnf0214 Ай бұрын
I'm Japanese, and this glitch technique is known in Japan as the butt warp.
@lucbloom
@lucbloom Ай бұрын
I know which sandwich I'll be ordering in my lunch break today!
@Rafa-Silva-Alt
@Rafa-Silva-Alt Ай бұрын
Normal map reflections? Show ussssssssss 👀👀
@cadturt9295
@cadturt9295 Ай бұрын
kinda weird you didnt mention "movement" and how mario doesnt actually move, but just teleports everywhere.
@Vibing-wk3hv
@Vibing-wk3hv Ай бұрын
Summary: Mario 64 for the Nintendo 64 was programmed on duct tape.
How Optimizations made Mario 64 SLOWER
20:41
Kaze Emanuar
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