In Japan, it is called ケツワープ (butt warp) Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics This is called ケツリョウホゾンノホウソク (law of conservation of ass)
@ImmacHnАй бұрын
Oh, ... Oh... this is some TerminalMontage's Speedrunner Mario lore I did not know.
@faceurhellАй бұрын
Mario does have a very good butt, as Cheese has taught us.
@naota3kАй бұрын
lmao
@yohoopzcrazy4629Ай бұрын
This comment should go down in the history of Mario 64 speedrunning
@catmacopter8545Ай бұрын
oh that's so fire
@LemonRush7777Ай бұрын
Can't watch this before marriage 😢
@nicholaslewis57Ай бұрын
Congratulations!
@deathdoorАй бұрын
Actually, you can do this even after marriage. Doesn't count as cheating.
@SuperMarioOdyessyBestGameEverАй бұрын
Congratulations
@justaguy7231Ай бұрын
@@deathdoor🤣🤣🤣🤣
@RoseQuartz692Ай бұрын
It's literally true @deathdoor
@gipadonimusАй бұрын
9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..
@LunaticJАй бұрын
I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.
@RoseQuartz692Ай бұрын
I'm right with you
@deejay4395Ай бұрын
Yes
@kab43Ай бұрын
don't worry I'll only give him 2 breadcrumbs instead of 6 per day until he starts working on it
@RosieSapphireMusicАй бұрын
That would be genuinely sick.
@d0nnyr0nАй бұрын
Pannenkoek2012 has a very comprehensive and in depth series of videos relating to cloning that I can recommend if you want to learn all about it.
@Mr.Q_DudeАй бұрын
FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.
@jimmyhirr5773Ай бұрын
It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.
@Spax_Ай бұрын
for anyone who wants to know what the veritasium video at 0:14 is, it's his "These Illusions Fool Almost Everyone" one at 7 minutes and 37 seconds. he changes his titles a lot so it's the one posted on august 14th 2024
@MajorTom5613-ws1myАй бұрын
It brings me joy that we all roast Veritasium for blaspheming Mario 64
@MichaelPohoreskiАй бұрын
Timestamp?
@jefesusmuel8392Ай бұрын
@@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.
@Lockirby2Ай бұрын
That quote is absolutely bonkers. XD
@MichaelPohoreskiАй бұрын
@@jefesusmuel8392Thanks. I unsubbed from that sellout Veritasium years ago so was wondering the context.
@theharvardyard2356Ай бұрын
@@MichaelPohoreski i'm ootl, why's he a sellout
@SnooplaxАй бұрын
Lmak at the Veritasium reference at the start. The editor did a fantastic job also. This content is great. I could hear you talk about any mechanic in Sm64 for hours.
@vanesslifeygoАй бұрын
lol
@ddnava96Ай бұрын
You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time
@FlaccidFellaАй бұрын
Not gonna lie. This was not the first thing that came to mind when I saw "BLJ"
@sonicthehedgegodАй бұрын
@5:00 wild editing choice but okay
@sonicthehedgegodАй бұрын
1 mario 1 blender arrow
@catmacopter8545Ай бұрын
@@sonicthehedgegodSTOOOPPP
@lolimlol-ps9sfАй бұрын
2:13 casaualy walks at -200 speed with normal walking animation
@tannerjacobi3497Ай бұрын
I really like how you refer to 'numbers too big to do math with' when reaching the end of floating point numbers. That's such an intuitive way to describe how that works without unnecessary hype.
@FrostbytesYTАй бұрын
After all these years. I can understand the most insane glitch in SM64! THANK YOU ❤
@eddievhfan1984Ай бұрын
I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.
@RagesauceАй бұрын
I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!
@CottonModemАй бұрын
It feels weird to hear the word "exponential" these days used to describe something that's actually exponential. Thanks for the explanation; I basically only knew about the uncapped negative speed part of it.
@KazeN64Ай бұрын
LOL true that word gets misappropriated a lot I especially dont like it because like what if the exponent is less than 1?? now your exponential growth isn't even positive
@saymehnameАй бұрын
I love the illustrations and effects you put into this video. You worked hard on this!
@ScarfKatАй бұрын
Actually he just hired an editor, they're doing a great job though.
@RoseQuartz692Ай бұрын
@@ScarfKatnice
@QueenOfBlueScreensАй бұрын
9:15 HOLY CRAP, i was NOT expecting my video to show up here! that just made my morning!
@AgsmaJustAgsmaАй бұрын
Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.
@GreaterJanАй бұрын
9:38 bro decoded utf8 data as latin1, rendering the German name Kümpel as Kümpel 😂
@jebediahkerman8245Ай бұрын
Everyone laugh at him
@Mizu2023Ай бұрын
ü is a beautiful letter truly
@thealpacaofsupport258Ай бұрын
Really liked the editing of this video ^^
@charlesabju907Ай бұрын
Low poly mario collided so hard against the wall at 2:16 he became high poly
@nerdporkspass1m1st78Ай бұрын
2:14 “Pannenkoen” 😭
@TheXellАй бұрын
pannenkoek's Tibetan twin.
@m0rty161Ай бұрын
wait did veritasium actually say that lmao
@KazeN64Ай бұрын
yeah LOL
@Jax-digital-circu5Ай бұрын
@@KazeN64kaze emanuar, i am from Brasil, and i love your hacks of Mario 64, but the super Mario 64 land, is the best for me
@jolttspАй бұрын
Dw he'll make another video explaining while he's right if you use some really loose definitions and ignore reality in just the right ways like he did with the long wire
@charliecharliewhiskey94034 күн бұрын
The veritasium footage at 0:15 is from the video "These Illusions Fool Almost Everyone" (used to be named something about tricking your brain) in the section on Shepherd Tones (around 7:30 in)
@TeaseCakeyАй бұрын
Nice! Looking forward to more stuff like this! I'd love to know more about BBL's, BBC's, and BJ's!
@RiverReeves23Ай бұрын
This was a great video Kaze. Stop being so hard on urself. For us non speed runners, these insights are gold.
@eancklean7922Ай бұрын
the editing on this one is really nice!!
@ViktorPripyatАй бұрын
I love watching these videos while doing homework and other such laborious tasks
@Kit-the-KittyАй бұрын
_grabs popcorn_ BAAAAAABE new Kaze video dropped!
@SusiTerryАй бұрын
2:35 omfg that part where he walks forward at high speed
@marksmithwas12Ай бұрын
6:37 This trick (mentioned but not shown in the video) can be used to get into the aquarium 😆
@costelinha1867Ай бұрын
"How cool it looks, and how easy it is to pull off" Meanwhile, me suffering for hours trying to pull out even a single stair BLJ during a run.
@FruityKoalaАй бұрын
9:10 slight correction sorry The Shindo version did release outside of Japan in the Switch 3D All Stars remaster But speaking on N64 only, yes that’s correct 😁 Great video btw
@LocalAitchАй бұрын
The most iconic part of this video is when the DVD logo hits the corner
@genghiskhan6688Ай бұрын
That was extremely well edited.
@JacobDragynАй бұрын
9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?
@KazeN64Ай бұрын
Nope, had they just limited it to -15, itd look a lot less jarring and play better. There is no reason not to do it that way imo
@HighscorebreakerJoeАй бұрын
0:43 I'm a simple man. I hear Yoshi's island, I hit like immediately
@CottonModemАй бұрын
I had that track stuck in my head all day yesterday and now I hear it here. Not an interesting anecdote, but it is what it is.
@butterflies1337Ай бұрын
Too true. The tunes from Yoshi's Island makes most people happy.
@ZachAttackIsBackАй бұрын
9:23 Mario performs a SBJ.
@LugmillordАй бұрын
That Veritasium quote xD That slapped me sideways when I watched their video.
@Mizu2023Ай бұрын
He needs 70 coins to get past the stairs idk what ur talking about /j
@TolbatАй бұрын
Kaze when you tire of work on the N64, could you please take the Atari Jaguar community to school?
@ImmacHnАй бұрын
It'd be very interesting to see what that Frankenstein's Monster can do with good optimization.
@thepuzzlemaster64Ай бұрын
I don't think Kaze would do that because there isn't a game like Mario 64 on the Jaguar... ...unless
@renakunisakiАй бұрын
I wanna see what he can do with a GameCube. That thing's a beast.
@DweditАй бұрын
Surprisingly not a Pannenkoek video.
@jlcoАй бұрын
"SM64 has no inertia in the physics" Based on Mario Maker... they still haven't quite gotten inertia right.
@pleasedontwatchthese9593Ай бұрын
It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that. But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.
@jlcoАй бұрын
@@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms. Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.
@pleasedontwatchthese9593Ай бұрын
@jlco thank you for explaining that to me. What you said makes sense
@tbtb66Ай бұрын
I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed It's like the game is it's own little physics sim
@TheSamucacsАй бұрын
I always wait for your videos like the new episode of a show
@Alex-ye4huАй бұрын
makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?
@KazeN64Ай бұрын
they just hated people having fun - the change is a single line of code that basically says "if you have less than 0 speed, set speed to 0."
@Alex-ye4huАй бұрын
@@KazeN64 ffs thanks Nintendo 😭 and thank you man
@hubbabubba9849Ай бұрын
They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.
@gembaiАй бұрын
@@KazeN64 and ruined the Mario's voice too
@Mr.Q_DudeАй бұрын
@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?
@JdbyeАй бұрын
Yes. I'm so glad you made this video. BLJs are the best thing to happen to Super Mario 64, even as a non speedrunner it's fun to play around with.
@anjoliebarrios8906Ай бұрын
2:10 is it really a BLJ if you're not ling-jumping backwards?
@tossthetoss-w2kАй бұрын
he is, just against a wall
@Nailbat.AubreyАй бұрын
Can i pretty please get the song playing @ 4:30?? I know it but i cannot remember the name or what its from exactly!!!
@Luck__ADMNАй бұрын
It's the Starship Mario theme from Super Mario Galaxy 2 on Wii
@Nailbat.AubreyАй бұрын
@Luck__ADMN thanks! That explains why I recognized it but didn't *know* it. I never played that game. I need to someday...
@p__wingАй бұрын
Damn look at the new awesome production values on this guy!
@MisterNukeАй бұрын
Funny how this same oversight of no negative speed cap went onto be done again in half life 2.
@zizu789Ай бұрын
yeah!! i was about to comment that
@8bitpixelbreakinАй бұрын
Source games don't have negative speed, at least from what I know.
@DenniselAzulАй бұрын
Thanks for explaining it very well! Now I understand how this works.
@Dell2YT14 күн бұрын
I have tried, unsuccessfully, to BLJ casually for years since I realized it was possible on early KZbin. I still haven't gotten the timing down but I'm sure I'll get it during a playthrough some day ✌️
@PHR16384Ай бұрын
8:50 Amusingly, Unreal 4 has (almost) the same exact bug. Example: In the game SatisFactory, stacking Hypertube Launchers together lets you reach absurd speeds just like a BLJ -- each Launcher adds 20% to whatever speed you enter at. You can stop yourself with a solid wall at your destination, but if the wall is too close to the tube exit, or you're otherwise still flying too fast, you'll phase straight through. Don't know how such phase-through is possible unless it's coded just like SM64's collision detection... On the other hand, while you're inside the tube, you'll never get ejected prematurely no matter HOW fast you are (prob cuz the Hypertubes are spline objects, and surely programmed such that the player just snaps to the spline curve every tick)
@DaNormalGuyathonАй бұрын
quick correction: you cant actually blj on the staircase that connect the castle lobby and the basement because of the wall hitbox
@carnage0685Ай бұрын
Can’t believe we’re just a few months away from Return To Yoshi’s Island
@BittenFrostbiteАй бұрын
8:23 why is the code so blurry
@strider_hiryu850Күн бұрын
7:04 "find the gray dot" ahh illusion
@vcatkillerАй бұрын
I'm glad the video explained BLJs. Some people might have gotten the wrong idea.
@turnkey_holeАй бұрын
Good video, very appreciated. But y'know... I've been taking the 400 level SM64 capstone course with Dr. Pannen. I knew all this.
@erik_gerhardАй бұрын
Loving the soundtrack choices ☺️ SMRPG and Yoshi Story are some favorites.
@erik_gerhardАй бұрын
Ooh! And Deep Bloober Sea from Mario Party 3!
@BeanieGothАй бұрын
do you know what song plays at the beginning of the "speed" section? i know it from somewhere and its driving me crazy :sob:
@tomd8168Ай бұрын
Great editing!
@Micha-HilАй бұрын
Call me gay the way I'm giving Mario all these BLJs
@schimmeldonut112327 күн бұрын
Ayo
@ChloeVFXАй бұрын
Amazing video, mate !! It's genuinely so interesting to me how people even discover these techs in the first place, and when they do, they immediately abuse them for speedruns LOL Also, what's the music at 6:07 ?? Been hearing it all over the place for years and can never find it.
@teatime105Ай бұрын
Deep Blooper Sea - Mario Party 3 Soundtack
@ChloeVFXАй бұрын
@teatime105 Thank you very much !! :D
@restlessfragerАй бұрын
I know all this but I can't help watching a Kaze video.
@Gogeta19029Ай бұрын
Hey Kaze. Ich wollte fragen, ob du dir das Programmieren selber bei gebracht hast, oder hast du auch ein Studium dazu belegt?
@KazeN64Ай бұрын
Ich programmiere seit ich 12 bin, da konnte ich natuerlich noch nicht studieren. Ich hab irgendwann Mathe studiert und hatte dazu ein paar basic programmierkurse.
@Gogeta19029Ай бұрын
@@KazeN64 Stark, für mich, als auch safe für viele andere, bist du eine Inspiration.
@keaton718Ай бұрын
I hope one day I can find a man that looks at me the same way Kaze looks at Mario 64.
@sergiovazquezzАй бұрын
So if the map is too long and big, could we get infinite speed??
@crudicle84077 күн бұрын
Whats the TAS vid at 0:26
@colonthreeАй бұрын
0:40 thank you. Regards, The OCD-community (at large)
@stuff31Ай бұрын
Great video!
@tabs8231Ай бұрын
What a clean edit ❤
@tongster789Ай бұрын
I just watched this with my gf thanks Kaze!
@crazyfrogextendedАй бұрын
she tolerated it and wasnt interested
@mao3215Ай бұрын
@@crazyfrogextended cry about it
@369TurtleManАй бұрын
@@crazyfrogextendedjealous
@MarsofAritiaАй бұрын
gf (male)
@BupboyАй бұрын
@@crazyfrogextendedcrazy frog would never slander anyone Get out of here you imposter
@GoldenTree-Community22 күн бұрын
FINALLY I FOUND HIM! KAZE EMANUAR!!!
@mickmack8026Ай бұрын
That was a weird music journey.
@blueyoshi8517Ай бұрын
My first BLJ was on a school computer. It hurt.
@EddieBurkeАй бұрын
The spamming sounds Mario makes is iconic
@Animal_lives_matterАй бұрын
Aw you changed the thumbnail - can I get a copy of the previous one? It looked so cool with the arrow and the 3 marios all backbutting
@andermiumАй бұрын
For people that want even more information. Omedas has made an hour long video on solving BLJs!
@CrateSauceАй бұрын
Hey Kaze, watch out for GameCube/Wii decompilations! Next year will be *the* year for them
@brynshannon6692Ай бұрын
What's the music at the outtro of these videos? A friend of mine and I want to know.
@kaiser9321Ай бұрын
Thank you for keeping this editor
@pockpock6382Ай бұрын
keeping what?
@nixietubesАй бұрын
I like his own editing better
@SuperXzmАй бұрын
@@pockpock6382 keeping alive I presume
@Chaoshin2Ай бұрын
Kids wake up, new video from Daddy just dropped
@KaitriАй бұрын
can you explain the FLJ next? the forwards long jump
@GoJibsonАй бұрын
Great analysis! Can't wait for return to yoshi's island
@PeranMeАй бұрын
Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!
@jxstryanlol7876Ай бұрын
WAKE UP KAZE DROPPED
@GiraffePanda99Ай бұрын
That grinding glitch can be so annoying😭😭
@General12thАй бұрын
Hi Kaze! Grindset.
@RonWolfHowlАй бұрын
Hey Kaze, I just wanted to let you know that you've given me the great delight of confusing my girlfriend into wondering whether low-poly Mario was the real Mario, because she couldn't figure out exactly what was wrong with the model. She is bullying me as I type this message. Please send help.
@j_c_93Ай бұрын
OK, I need a video on how you achieved normal maps on the n64
@krysisAvertedd10 күн бұрын
Love how you stole the "walls are forcefields" line from Pannen, he's a legend
@GreyWolfLeaderTW13 күн бұрын
"To answer that, we have to talk about parallel universes".
@fnf0214Ай бұрын
I'm Japanese, and this glitch technique is known in Japan as the butt warp.
@lucbloomАй бұрын
I know which sandwich I'll be ordering in my lunch break today!
@Rafa-Silva-AltАй бұрын
Normal map reflections? Show ussssssssss 👀👀
@cadturt9295Ай бұрын
kinda weird you didnt mention "movement" and how mario doesnt actually move, but just teleports everywhere.
@Vibing-wk3hvАй бұрын
Summary: Mario 64 for the Nintendo 64 was programmed on duct tape.