The very end of this video would make a really cool screen saver!
@mbasith16829 жыл бұрын
Both Animation and Music are AMAZING. Great job!!!
@Max-mn1yx5 жыл бұрын
hey man, just watched your gdc talk--stunning work! excited to see more of this in the future.
@makkon069 жыл бұрын
The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come. I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?
@OSuKaRuTV19 жыл бұрын
amazing :D Specially the octopus on bike XD
@insideman75016 жыл бұрын
1:04 that guy in the gym
@aripanzer74719 жыл бұрын
makes me wig out when you think of the depth that you could add to a game with this tech
@oculicious9 жыл бұрын
Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?
@kenhennen9 жыл бұрын
Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way. what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it. that's the dream that is past alpha right now.
@oculicious9 жыл бұрын
Alexander Bereznyak Yeah, that sounds really cool! Can't wait to see more of this :)
@l3anditor9 жыл бұрын
Alexander Bereznyak Just pure awesome
@Eryniell7 жыл бұрын
I would like to like this comment more than once :D
@potatoesforpresident34997 жыл бұрын
IMAGINE DARK SOULS WITH THIS :O
@PretoriumAse9 жыл бұрын
oh my god!! i want that robot animation!! it´s looks so natural and realistic
@mBrajan7 жыл бұрын
fantastic work!
@imTheMrBEAN6 жыл бұрын
About time someone else jumped on the "self making animation" part of the gaming world, I thought Euphoria was the only one we were going to have.
@Dakin87979 жыл бұрын
Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.
@kelyncrandall74529 жыл бұрын
This is amazing! What's the plan? Hopefully you'll be releasing source so indies can make use of this?
@ccardenete9 жыл бұрын
Amazing job!
@Otactu9 жыл бұрын
This is AWESOME ! -(^o^)/ How many are you working in this project ? What are your plans for this tool ? Who will be able/allow to use it ?
@binarypench6 жыл бұрын
I need this tech RIGHT NOW!
@Bluargh029 жыл бұрын
think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.
@nikitacynic7638 жыл бұрын
Александр, планируете ли разработку подобного механизма для Unity? Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.
@kenhennen8 жыл бұрын
спасибо. под юнити и U4 кто-нибудь обязательно сделает. по литературе лучший совет - весь сигграф, касающийся процедурной анимации
@evangel579 жыл бұрын
This is cool, and i went to click on your full presentation. 800mbs?
@TheAncientLich9 жыл бұрын
Pretty awesome stuff :)
@sacrystan9 жыл бұрын
This remind me Endorphin. Its amazing!
@marie1angel19 жыл бұрын
This is awesome
@RikkTheGaijin8 жыл бұрын
Impressive!
@Misthios.8 жыл бұрын
awsome
@fwapfwapfwap9 жыл бұрын
I need this song.
@mcTrickie9 жыл бұрын
Joel Azzopardi DJ Butcher - DREAM
@atelierBERTZ9 жыл бұрын
pretty awesome oO!
@charles2818 жыл бұрын
so can i buy a licence or wah
@C6R1S9 жыл бұрын
Nice work, maybe include some collision detection for mass population interaction such as at the end of the video.
@ZedAmadeus7 жыл бұрын
... Didn't Overgrowth already do this sort of stuff?
@thecouch46116 жыл бұрын
kinda of but not really.
@thecouch46116 жыл бұрын
this is more adaptive
@Joviex4 жыл бұрын
Dismissive. What have you done?
@ZedAmadeus4 жыл бұрын
@@thecouch4611 Ah okie.
@thecouch46116 жыл бұрын
I want in xd
@DudeonetoNothin9 жыл бұрын
Ears bleeding.
@mykle83685 жыл бұрын
You can't make it open source ?
@mykle83685 жыл бұрын
I mean it would be so cool to share how did you get these results ! I would love to make it for my own videogames !
@Mr30friends4 жыл бұрын
@@mykle8368 unreal engine 4 plus the free advanced locomotion v4 asset from the marketplace can let you achieve kinda similar results.
@JesseFowlerDesigner9 жыл бұрын
Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by kzbin.info.
@bdroie6 жыл бұрын
i want it
@mykle83685 жыл бұрын
Are you using some deeplearning AI ??
@fetorforex88009 жыл бұрын
The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.
@meleecraft9 жыл бұрын
Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))
@ChrisD__8 жыл бұрын
Fetor Forex This has to run in real-time so it can't be near perfect.