IK Rig Recap

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Alexander Bereznyak

Alexander Bereznyak

Күн бұрын

Пікірлер: 53
@BluesElwoo2
@BluesElwoo2 9 жыл бұрын
The very end of this video would make a really cool screen saver!
@mbasith1682
@mbasith1682 9 жыл бұрын
Both Animation and Music are AMAZING. Great job!!!
@Max-mn1yx
@Max-mn1yx 5 жыл бұрын
hey man, just watched your gdc talk--stunning work! excited to see more of this in the future.
@makkon06
@makkon06 9 жыл бұрын
The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come. I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?
@OSuKaRuTV1
@OSuKaRuTV1 9 жыл бұрын
amazing :D Specially the octopus on bike XD
@insideman7501
@insideman7501 6 жыл бұрын
1:04 that guy in the gym
@aripanzer7471
@aripanzer7471 9 жыл бұрын
makes me wig out when you think of the depth that you could add to a game with this tech
@oculicious
@oculicious 9 жыл бұрын
Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?
@kenhennen
@kenhennen 9 жыл бұрын
Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way. what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it. that's the dream that is past alpha right now.
@oculicious
@oculicious 9 жыл бұрын
Alexander Bereznyak Yeah, that sounds really cool! Can't wait to see more of this :)
@l3anditor
@l3anditor 9 жыл бұрын
Alexander Bereznyak Just pure awesome
@Eryniell
@Eryniell 7 жыл бұрын
I would like to like this comment more than once :D
@potatoesforpresident3499
@potatoesforpresident3499 7 жыл бұрын
IMAGINE DARK SOULS WITH THIS :O
@PretoriumAse
@PretoriumAse 9 жыл бұрын
oh my god!! i want that robot animation!! it´s looks so natural and realistic
@mBrajan
@mBrajan 7 жыл бұрын
fantastic work!
@imTheMrBEAN
@imTheMrBEAN 6 жыл бұрын
About time someone else jumped on the "self making animation" part of the gaming world, I thought Euphoria was the only one we were going to have.
@Dakin8797
@Dakin8797 9 жыл бұрын
Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.
@kelyncrandall7452
@kelyncrandall7452 9 жыл бұрын
This is amazing! What's the plan? Hopefully you'll be releasing source so indies can make use of this?
@ccardenete
@ccardenete 9 жыл бұрын
Amazing job!
@Otactu
@Otactu 9 жыл бұрын
This is AWESOME ! -(^o^)/ How many are you working in this project ? What are your plans for this tool ? Who will be able/allow to use it ?
@binarypench
@binarypench 6 жыл бұрын
I need this tech RIGHT NOW!
@Bluargh02
@Bluargh02 9 жыл бұрын
think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.
@nikitacynic763
@nikitacynic763 8 жыл бұрын
Александр, планируете ли разработку подобного механизма для Unity? Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.
@kenhennen
@kenhennen 8 жыл бұрын
спасибо. под юнити и U4 кто-нибудь обязательно сделает. по литературе лучший совет - весь сигграф, касающийся процедурной анимации
@evangel57
@evangel57 9 жыл бұрын
This is cool, and i went to click on your full presentation. 800mbs?
@TheAncientLich
@TheAncientLich 9 жыл бұрын
Pretty awesome stuff :)
@sacrystan
@sacrystan 9 жыл бұрын
This remind me Endorphin. Its amazing!
@marie1angel1
@marie1angel1 9 жыл бұрын
This is awesome
@RikkTheGaijin
@RikkTheGaijin 8 жыл бұрын
Impressive!
@Misthios.
@Misthios. 8 жыл бұрын
awsome
@fwapfwapfwap
@fwapfwapfwap 9 жыл бұрын
I need this song.
@mcTrickie
@mcTrickie 9 жыл бұрын
Joel Azzopardi DJ Butcher - DREAM
@atelierBERTZ
@atelierBERTZ 9 жыл бұрын
pretty awesome oO!
@charles281
@charles281 8 жыл бұрын
so can i buy a licence or wah
@C6R1S
@C6R1S 9 жыл бұрын
Nice work, maybe include some collision detection for mass population interaction such as at the end of the video.
@ZedAmadeus
@ZedAmadeus 7 жыл бұрын
... Didn't Overgrowth already do this sort of stuff?
@thecouch4611
@thecouch4611 6 жыл бұрын
kinda of but not really.
@thecouch4611
@thecouch4611 6 жыл бұрын
this is more adaptive
@Joviex
@Joviex 4 жыл бұрын
Dismissive. What have you done?
@ZedAmadeus
@ZedAmadeus 4 жыл бұрын
@@thecouch4611 Ah okie.
@thecouch4611
@thecouch4611 6 жыл бұрын
I want in xd
@DudeonetoNothin
@DudeonetoNothin 9 жыл бұрын
Ears bleeding.
@mykle8368
@mykle8368 5 жыл бұрын
You can't make it open source ?
@mykle8368
@mykle8368 5 жыл бұрын
I mean it would be so cool to share how did you get these results ! I would love to make it for my own videogames !
@Mr30friends
@Mr30friends 4 жыл бұрын
@@mykle8368 unreal engine 4 plus the free advanced locomotion v4 asset from the marketplace can let you achieve kinda similar results.
@JesseFowlerDesigner
@JesseFowlerDesigner 9 жыл бұрын
Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by kzbin.info.
@bdroie
@bdroie 6 жыл бұрын
i want it
@mykle8368
@mykle8368 5 жыл бұрын
Are you using some deeplearning AI ??
@fetorforex8800
@fetorforex8800 9 жыл бұрын
The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.
@meleecraft
@meleecraft 9 жыл бұрын
Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))
@ChrisD__
@ChrisD__ 8 жыл бұрын
Fetor Forex This has to run in real-time so it can't be near perfect.
@MaQiNaBaGa
@MaQiNaBaGa 9 жыл бұрын
:O
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