Kerbal Space Program - Realistic Progression - Sounding Rockets

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Scott Manley

Scott Manley

Күн бұрын

Пікірлер: 401
@SlyTy98
@SlyTy98 9 жыл бұрын
"Sadly, like in real life, the Southern hemisphere has been left neglected and doesn't work." Dayuuuuuuum
@zapdog_
@zapdog_ 5 жыл бұрын
_FLEX TAPE CAN'T FIX THAT_
@nicholasbradshaw
@nicholasbradshaw Жыл бұрын
*sad australia noises*
@TheZuren
@TheZuren 9 жыл бұрын
Building your parachutes inside your fairings, a classic 1940's era rocketry mistake.
@caijones156
@caijones156 9 жыл бұрын
Do you know that in the NASA VAB uses special air con to stop rain clouds to form in the building
@AlmightyMatthew
@AlmightyMatthew 9 жыл бұрын
Cai Jones haha nice
@Fortstorm
@Fortstorm 9 жыл бұрын
Cai Jones They should have a special week where they turn it off just for shits and giggles.
@jag3596
@jag3596 9 жыл бұрын
***** Again!?
@SlyrMT
@SlyrMT 9 жыл бұрын
Scott, have you tried forcing KSP to open in DX11? It almost saves as much RAM as OpenGL, but it looks better, and keeps the shadows. simply add "-force-d3d11" at the end of the target path, and add "-popupwindow" after that for borderless window mode.
@scottmanley
@scottmanley 9 жыл бұрын
Matthew Thomas yes, It saves lots of ram, everything is either black or purple.
@morsay2
@morsay2 9 жыл бұрын
Scott Manley Black and purple is an excellent color scheme. Have you considered taking the colorado rockies emblem as your flag?
@SlyrMT
@SlyrMT 9 жыл бұрын
Scott Manley That is bizarre, DX11 works fine for me, although I uninstalled RSS visual enhancements. So I lost the clouds and cities, but at least I have shadows! Good luck getting it to work Scott.
@RheaAyase
@RheaAyase 9 жыл бұрын
Matthew Thomas Frankly i HATE the cities, clouds are okay if they actually work (old old old version was good, the new clouds are terrible..) Scott, just remove this mod (or at least cities) and you will save yourself a lot of trouble o.o
@rexrex600
@rexrex600 9 жыл бұрын
Scott Manley The whole package worked fine for me on a gtx 750ti, so maybe it is hardware related?
@CapeGabe
@CapeGabe 9 жыл бұрын
Scott, there is a small mod ClampsBeGone that deletes the clamps seconds after launch keeping them from chasing you into orbit which causes many disasters in RSSRO. It is a good workaround until Squad fixes it.
@Mastikator
@Mastikator 9 жыл бұрын
If the visual enhancement is so buggy why not just discard it? The game will look less nice but it'll still be just as realistic
@Jacob-yg7lz
@Jacob-yg7lz 9 жыл бұрын
Mastikator Because they need clouds to hide the explosions from the media.
@RheaAyase
@RheaAyase 9 жыл бұрын
Mastikator I totally agree, i'm interested in physics, progress, etc... If I want to play beautiful game without any physics, i'll go with Take on Mars.
@Mastikator
@Mastikator 9 жыл бұрын
Jacob Furrow Keep on exposing THE TRUTH brother!
@Eviscerator03
@Eviscerator03 9 жыл бұрын
Mastikator It would be nice if it could be made to work. At the very least I think it's worth crowdsourcing a solution. But I'd rather the series happen without it than not happen at all :D
@reecewouters1445
@reecewouters1445 9 жыл бұрын
Mastikator Nice face.
@Lorunification
@Lorunification 9 жыл бұрын
Scott Manley You could consider using the Menu Stabilizer Mod to pin the right click menus to a fixed position while inflight. So it's a lot easier to hit the right buttons without accidently jetissoning something. Not that... this ever happened... to someone ...
@Seaview123123
@Seaview123123 9 жыл бұрын
Lorunification I have to agree. The Menu Stabilizer Mod really does save a lot of time effort and foul language when trying to hit a menu button on a tumbling part.
@Animalcrossing35
@Animalcrossing35 9 жыл бұрын
KSP should have a slow motion mode where you can time decelerate by holding down shift as you time accelerate. Then you can see your ships crash in detail!
@2001kraft
@2001kraft 9 жыл бұрын
Jonathan Davies Time Control mod.
@andrewbailey7999
@andrewbailey7999 9 жыл бұрын
Jonathan Davies There's a program you can download called cheat engine, which allows you to speed up and slow down the physics. :) I think Scott's explained how to install it a couple of times, but I can't remember which videos
@2001kraft
@2001kraft 9 жыл бұрын
It's quite glitchy and slows down the entire game. Time control is better.
@Animalcrossing35
@Animalcrossing35 9 жыл бұрын
Max Kraft Isn't slowing down the entire game the point? Lol.
@2001kraft
@2001kraft 9 жыл бұрын
Jonathan Davies not really
@Atturburz
@Atturburz 9 жыл бұрын
One day I found the reason for my self to try Linux OS. Yes, and it was KSP. And it works marvellous there with tons of mods.
@wietsevandewalle5098
@wietsevandewalle5098 9 жыл бұрын
Scott you should check out science alert (or something like that forgot the name ) This adds a button in the stock toolbar. When you click it a window will open with all the science experiments which are on your spacecraft. From there you can click on which you want to research. And that experiment will then never pop-up again in the same biome. This is a great mod.
@wietsevandewalle5098
@wietsevandewalle5098 9 жыл бұрын
Wietse van de Walle So you dont need to keep right-click guessing your experiments. :P
@twentylush
@twentylush 9 жыл бұрын
20:18 "Boris! They launched a rocket! Turn off the sonar or they'll see the radiation rings from above!"
@m1shuC
@m1shuC 9 жыл бұрын
Your videos are awesome! Keep up the great work! Salutations from Cluj, Romania!
@axlecharleston2582
@axlecharleston2582 9 жыл бұрын
Looking extremely fun, can't wait for the next career mode series Scott!
@Hostilenemy
@Hostilenemy 9 жыл бұрын
Hey, Scott. I've got a HD7970 a.k.a an r9 280X laying around that I have no use for. If you'd like, I can send it your way, no strings attached. It's roughly 40% faster than your R9 270X and has 50% more video memory. 3GB vs 2GB. I own a computer store and I come across these parts very frequently. I'm happy to donate it to the Manley cause if it makes your videos better because I thoroughly thoroughly enjoy them.
@williamroberts7585
@williamroberts7585 9 жыл бұрын
Looking good. Cant wait to see it when you get it all polished. My realism overhaul setup trades a lot of beauty for a little functionality.
@lbermude
@lbermude 9 жыл бұрын
Finally!!! I have been waiting for this for a long time. I hope the glitches are sorted out so we can move on with another great series. I am still not over the grandness of the interstellar series.
@joekidd1992
@joekidd1992 9 жыл бұрын
I love the atmospheric effects when you warp it.
@NoDraw
@NoDraw 9 жыл бұрын
Scott, your KSP video's are hilarious. Please keep making them! :)
@djbeezy
@djbeezy 9 жыл бұрын
Love your videos dude. I am going to get this game once I get back to the States in a couple of months. Watching your videos has already helped me decide how I am going to set up my game (if I can figure out how to anyway). I am going to combine it with SC4 and OOTP 15. Yeah, I never get anything done lol.
@AADextravegant
@AADextravegant 9 жыл бұрын
Scott! You can use Landing Height Display by Diazo instead of shadows. Instead of the altitude meter on the top of the screen being almost meaningless, this mod accurately measures the distance from your craft the the surface of the ground no matter the landscape.
@mistertagnan
@mistertagnan 9 жыл бұрын
Shadows are king
@QwertyCharlieFourate
@QwertyCharlieFourate 9 жыл бұрын
The Visual enhancements make it look so much like Orbiter xD as well as turning citied into new Dunwiches
@pierre-edouard5679
@pierre-edouard5679 9 жыл бұрын
Scott, for science, test science Alert. This mod is so awesome. It provides an alert when science is possible
@bryanmyers9977
@bryanmyers9977 9 жыл бұрын
If I remember correctly from Yeager's autobiography he could fire the 5(?) X-1 rocket chambers in sequence but had no throttle. He could only control acceleration by changing his ascent angle.
@tonifakerman9639
@tonifakerman9639 9 жыл бұрын
+Scott Manley Honestly graphics only do so much for a game I follow your channel for the engineering concepts you demonstrate. I'd say that you should go ahead and make this series it could be the next great leg in the history of this channel
@slpk
@slpk 9 жыл бұрын
Scott Manley Can't you simply put up some downward facing lights? That seems to work for me. I would even say it's more precise than watching your shadow, if you use four of them.
@nightingale7734
@nightingale7734 9 жыл бұрын
The automatic contracts not always getting renewed right away was a problem in Contract Configurator - that's fixed in the latest release (1.6.4). One less thing to worry about in your RP-0 play-through. :)
@DoctyrEvil
@DoctyrEvil 9 жыл бұрын
The old flying launch clamps bug! Watch out! Those things are lethal!
@OptionalZero
@OptionalZero 9 жыл бұрын
Strangely I like the realistic size of Kerbin in this video. For some reason the larger scale seems like it would make launches more visually rewarding.
@RyushoYosei
@RyushoYosei 9 жыл бұрын
You might want the "Stable menu" mod, where it literally stops that little click menu from moving if your mouse is over it, so you don't have to chase the buttons down.
@alternatelives8559
@alternatelives8559 9 жыл бұрын
Ryusho Yosei This is a thing!? Googling now. Those stupid moving dialogue boxes are the bane of my Kerbal existence!
@richb313
@richb313 9 жыл бұрын
Scott, always love your narration. Have you considered making a Kerbal Space Movie? You probably have almost all the footage you need with the addition of a new soundtrack and possibly some Kerbal animation.
@ekscalybur
@ekscalybur 9 жыл бұрын
I'm Scott Manley, Fly safe! While launching test rockets over densely populated areas. tsk tsk. Well, he didn't mention anything about falling, so I guess he's in the clear.
@Maikkeru
@Maikkeru 9 жыл бұрын
1st!! This is a repeat comment: Hey Scott, love your videos. Can you make a video explaining in detail how you got a job programming without a C.S. degree. I was in Physics, transferred into Economics, and I what to round out my abilities in programming. Python is the only major one I have down at the moment. C++ and C is something that I am adding into my toolkit now. What should I do to get to your level?
@scottmanley
@scottmanley 9 жыл бұрын
Maikkeru Mitsuru I programmed things and made them available, I helped out with a few open source projects so my contributions would be public. If you have good code in open source projects that you can point at that's vastly more important than having a CS degree.
@Maikkeru
@Maikkeru 9 жыл бұрын
Scott Manley Thanks for the information. Whether it is code for an open source project or a mod for a PC game wouldn't make any difference would it?
@scottmanley
@scottmanley 9 жыл бұрын
Maikkeru Mitsuru As long as it's an example of coding, and it's shareable.
@Maikkeru
@Maikkeru 9 жыл бұрын
Thanks for the information. And the great KZbin content.
@Lynsis92
@Lynsis92 9 жыл бұрын
Scott Manley would it be possible to get a list of your current mods?
@Chief1lung
@Chief1lung 9 жыл бұрын
Miss your space adventures. Hope you get it worked out soon...
@danielthekerbal9794
@danielthekerbal9794 9 жыл бұрын
Hey Scott! I have a trick for you to get experiments easier while flying: Just set the camera mode to 'Locked'. ;D
@legoclone0965
@legoclone0965 9 жыл бұрын
Scott, you can dual-boot Ubuntu or Linux, record on Linux, then transfer the video through the partition to Windows and edit as normal. No openGL.
@FunkyPheasant
@FunkyPheasant 9 жыл бұрын
legoclone09 The Linux version still uses OpenGL.
@legoclone0965
@legoclone0965 9 жыл бұрын
TheRealCptn Obvious Which is what I did. GO LINUX!
@billbill170
@billbill170 9 жыл бұрын
TheRealCptn Obvious he has an amd card and you know how amd driver support is on linux.
@legoclone0965
@legoclone0965 9 жыл бұрын
***** Well, Linux has 64-bit support so more mods with less crashing!
@-Teus-
@-Teus- 9 жыл бұрын
Long way to go indeed.
@whoopwhoop3660
@whoopwhoop3660 8 жыл бұрын
RFN Acid was also in the redstone rocket. 20 ppm was fatal
@InzuDraRagna
@InzuDraRagna 9 жыл бұрын
For the shadows thing, you must sacrifice 31,173 Kerbals to the Kraken.
@JustinKoenigSilica
@JustinKoenigSilica 9 жыл бұрын
this didn't show up in my subbox, saw it thanks to your stream where you said some videos weren't getting anything.
@frozendude707
@frozendude707 9 жыл бұрын
I usually have to run with shadows off, due to crap hardware, so I put on two or three lights at the bottom outer edges of my landers that intersect, such that they all point at the same spot when fully landed, and extend outward when above ground.
@pietreks3409
@pietreks3409 9 жыл бұрын
Scott, you can use procedural nose cones or procedural structural part for many types of nose cones, you know. And also you can transmit stuff. Those are just numbers, you not going to lose any science.
@AlmightyMatthew
@AlmightyMatthew 9 жыл бұрын
10:45 - I wonder why there isn't an option to slow down time since the game requires you to sometimes manually push buttons on you craft and if its crazy spinning like that the game just gives you the middle finger.
@jameshegger1734
@jameshegger1734 9 жыл бұрын
With the latest RSS/RO/RP-0 mod pack you have action groups unlocked right from the beginning. So you can set up your experiments with a hotkey. I use a "science button" for that very reason -- no frantic clicking or having to clip the camera into my craft.
@AlmightyMatthew
@AlmightyMatthew 9 жыл бұрын
James Hegger Yeah actions buttons are one way to somewhat solve this problem
@jimnms
@jimnms 9 жыл бұрын
***** Just use Menu Stabilizer mod (forum.kerbalspaceprogram.com/threads/119561)
@MrOMGxDDD
@MrOMGxDDD 9 жыл бұрын
Yes! A new KSP series soon!
@IAmNumber4000
@IAmNumber4000 9 жыл бұрын
The Procedural Fairings base ring will sometimes overheat on my game too. I watched it in the Thermal Debug overlay with Hot Spot, and it flashed all the possible colors at once, then heated up to the critical temp in under 2 seconds. It's a problem on their end.
@RMJ1984
@RMJ1984 9 жыл бұрын
I actually think it would be cool if they added Build time to KSP by default. So rockets took time. That and some form of simple lift support. It could be part of a difficulty option.
@marzikgaming2335
@marzikgaming2335 9 жыл бұрын
Great Video Its worth watching :)
@Naren93
@Naren93 9 жыл бұрын
I initially thought you were doing a video on the sounding rockets mod by roverdude !
@AlchemiconSilver
@AlchemiconSilver 9 жыл бұрын
szzyg seems like a puzzle that's hidden here. Completely logical.
@efrandsen72
@efrandsen72 9 жыл бұрын
Would you make a brief live series over the specifics and issues known to you when crafting the modded world. A 'how to, advanced' with the areas you want to see work or fixed. I know you've shown how to put mods into ksp, but this is way more advanced. -Help the many more get started so that the many more can solve these problems, by chance even. Cheers
@kaikabuth7558
@kaikabuth7558 8 жыл бұрын
Exactly 100k views :D also great video
@BlazingSun39
@BlazingSun39 9 жыл бұрын
I'd like to see Scott do a tutorial video (or maybe a short series) about RemoteTech. I've been experimenting with it for awhile, but it's still unclear to me how some things about it work.
@bryanmyers9977
@bryanmyers9977 9 жыл бұрын
I just watched a good one today by GrunfWorks. Scott may have done one ages ago.
@DeinBestrFreund
@DeinBestrFreund 9 жыл бұрын
Took me about a day to get proprietary nvidia drivers, audio drivers and ksp working on linux, but it really saves you a lot of trouble when going full RSS. i recommend using a "beginner" distro like linux mint if you just wanna get things working. it also gives that nice feeling when you see ksp using 16gb ram and it's still running smoother than on windows with the garbage collector going full speed. if you just want to fix the shadows/graphic glitches, d3d11 might work(gave me ram usage reduction like opengl). staying on windows severely limits the texture resolution for graphic enhancement mods though. linux also gives as much antialiasing as you want ;)
@sput42
@sput42 9 жыл бұрын
Scott Manley RVE conflicts with the contracts of RP-0, because it renames Earth back to Kerbin. If everything works properly, I think you should have some sounding rockets contracts right from the start. I'm myself at this point now, and pondering if I should rename the target body in the contracts, or just get rid of RVE again...
@scottmanley
@scottmanley 9 жыл бұрын
***** Oh! That's a goog point. I think I really don't care about all the visuals, I just want clouds.
@tbfrustaci
@tbfrustaci 9 жыл бұрын
Scott Manley Moral of the story, get rid of RVE for now cause it's quite buggy at the moment and only works on Earth anyway. Install normal EVE and you will get shadows and clouds back on
@sput42
@sput42 9 жыл бұрын
Scott Manley Seems like the old EVE (7-4) still works fine with RSS. Haven't had the time to launch anything, so I'm not sure if the clouds are volumetric, but they're there (not too many in Florida, it seems). I simply installed EVE via CKAN. I also tried the clouds from Astronomer's Pack with that, and that also seems to work, it's just not enough clouds for my taste. I guess I'll try (manually) installing the appropriate parts of KSPRC next; as far as I remember, that one allowed changing the cloud density. EVE Overhaul, on the other hand, doesn't seem to do much in RSS without also having RVE; I guess it relies more on the planet names than the old version.
@scottmanley
@scottmanley 9 жыл бұрын
***** I tried EVE but the clouds flicker on and off, so unless there's some config change I'm missing then that's no use to me.
@billysbilbolag2050
@billysbilbolag2050 9 жыл бұрын
the kerbels that landed in the new solar system in the end of "Interstellar Quest" have develop a new civilization but they where not the ones who develop the tek that tock them there, so they have to start from the beginning Backstory done!
@Sphinx2k
@Sphinx2k 9 жыл бұрын
i would recommend the "Menu Stabilizer" it makes clicking the buttons on rotating thinks so much easier. But i am too dealing with openGL bugs after switching to windows 10. I hope the switch to unity 5 and then a working windows 64 client is coming rather sooner than later.
@7411y
@7411y 9 жыл бұрын
Nice, you got to fly over New Atlantis in that last one
@JoeWalker98
@JoeWalker98 9 жыл бұрын
Hey man, try putting a lander with about twenty landing legs on really high up with the support arms and drop with the legs down onto the rocket take off area.
@ronettreker
@ronettreker 9 жыл бұрын
If you can't use the shadows to judge the distance from ground then use lights as a form of lidar.
@Murhaain
@Murhaain 9 жыл бұрын
Installing bugs on top of bugs and trying to get rid of bugs so you can find more bugs
@ShadowZone
@ShadowZone 9 жыл бұрын
I have the same problem with OpenGL. No chance you can get shadows to work in that mode. That's the reason I stick to DirectX in KSP.
@jflo789
@jflo789 9 жыл бұрын
It looks like you're trying to run the RVE (RSS Visual Enhancements) pack which is still in early beta (or alpha even). You'd be much better off running the stable "Astronomer's Pack Interstellar" which is installable with CKAN and is running well on my RSS/RP-0 installation. It may not look as pretty as RVE would (if it did not have that many artifacts), but it works and does not have any artifacts. Best way to run a full high-res RSS would be on Linux-x64, because it will be tough to stay below the 4GB limit with that many high-res mods running on Windows 32.
@jflo789
@jflo789 9 жыл бұрын
Jerone Floor Also, when you do this career, you should look into the "TestFlight" mod. It works quite well with RO/RP-0 and adds additional realism to it.. Without equipment failure it would be too easy to beat both the US and USSR into orbit. Additionally, you should use Kerbal Alarm Clock, go to the 'calendar' tab in the settings and set it too "Earth calendar". This will set the clock to 01/01/1951. Then set KSP to display Earth Time (24h clock) and you will have a true earth date and time.. Works great with Kerbal Construction Time.
@axxization
@axxization 9 жыл бұрын
Please, do something including RT2 w/ kOS. Those mods are getting nearly stable and it's a complete game changer to have com-eclipse and/or com-delay, hence I suggest kOS to be able to over come that. Well, unless it's too complicated to write a landing script or a circularization burn sequence.
@tootyfruity70
@tootyfruity70 9 жыл бұрын
hmm im suprised the V2 rocket isnt here as it was the first man made object to reach space plus us brits, the us and USSR all made a rush to gather as many V2's and their engineers and developers after the war for both military and scientific means.
@Barmagloth
@Barmagloth 9 жыл бұрын
Random explosions happens when your part's weight is less than 10kg. Known KSP issue for small parts mods.
@jimbo3373
@jimbo3373 9 жыл бұрын
Hey man, love your videos, weird that you have no shadows because I'm sure my RSS version does... If that's the case it could be hardware, but no idea. It's annoying to see that you had the random launch clamps being detached too and the parts lost due to reheating on launch (confirming that they are in fact bugs). I launched a pretty big rocket and before my frame rate caught up I actually saw the re-entry animations all over the craft in the same direction as the Earth's rotation so something to do with spawning the atmosphere and spawning the rocket with the surface orbital velocity? Could be fixed by the modders by disabling the reentry effects for the first few seconds after spawning on the pad?
@shadow2stalker
@shadow2stalker 9 жыл бұрын
Might I suggest that you rather use 64-bit windows and well directX. I have been playing around with mods on ksp, and found that even though the 64-bit version is less stable, for me it does not brake with all these mods. I guess you might be limited to mac with intel/radeon graphics cards? I have found that ksp tends do run better on nvidia. I ran tests on 5 of each to test performance and stability with extreme graphics mods. Found that nvidia was best compatible. These are only suggestions from personal experience, some people might have other opinions, but hopefully I don't spark a whole argument. Please keep any replies on this post relevant to the video. Thanx for the videos Scott
@XKrustenKaese
@XKrustenKaese 9 жыл бұрын
There is a mod called "Menu Stabilizer" (forum.kerbalspaceprogram.com/threads/119561) which, well.. stabilizes the menu of a spinning space craft once you mouse-over the menu.
@whoeveriam0iam14222
@whoeveriam0iam14222 9 жыл бұрын
where is KSC on this? thought I might see it when he got higher but that just confused me more
@BahamalamaXD
@BahamalamaXD 9 жыл бұрын
I also had some problems with Open-GL, anti-aliasing didn't work. I switched "fullscreen" from true to false in the "settings" cfg-file, added "-popupwindow" to the link, so together I added " -force-opengl -popupwindow", and it helped, maybe because of this the changes I made in the NVIDIA Control Panel for that link could work. I know you got an AMD, but maybe you haven't tried it out and it could help. :)
@Boste999
@Boste999 9 жыл бұрын
The thermal krakens. They are too small to see with the naked eye and so can't grasp most parts. But, if the thermal mass is very very light, watch out!
@kendokaaa
@kendokaaa 9 жыл бұрын
The mod you used to scale the parachute at the start is tweakscale, not procedural parts.
@scottmanley
@scottmanley 9 жыл бұрын
kendokaaa True, but both procedural parts and tweakscale have the same problems with tiny parts spontaneously failing.
@kendokaaa
@kendokaaa 9 жыл бұрын
Scott Manley I see.
@TheHanshotfirst
@TheHanshotfirst 9 жыл бұрын
@Scott- you might find this mod useful: forum.kerbalspaceprogram.com/threads/119561-1-0-2-Menu-Stabilizer It will freeze a contextual menu in place while in flight, even if the object is tumbling out of control.
@iNanobit
@iNanobit 9 жыл бұрын
Scott, have you considered Menu Stabilizer? (forum.kerbalspaceprogram.com/threads/119561) It stops menus moving once your mouse is on them, which is exceedingly helpful! It doesn't help you click the parts but that's what action groups can be used for once you get them yeah? Also -force-d3d11 may be helpful in place of open gl.
@Luka_3D
@Luka_3D 9 жыл бұрын
Try replacing -force-opengl -popupwindow with -force-d3d11 -popupwindow
@Vikingwerk
@Vikingwerk 9 жыл бұрын
Scott, have you read the book 'Seveneves' by Neal Stephenson? If you have, could you do a video some time about the orbital maneuver in the second act, concerning moving the space station? There where some details that seemed wrong to me, particularly the part where the orbit was only circularized at the very last, instead of at least raising the periapses to a safer altitude immediately.
@scottmanley
@scottmanley 9 жыл бұрын
***** raising periapse is the same as circularizing.
@PeRSCiTio
@PeRSCiTio 9 жыл бұрын
Scott Manley Not if you only raise the periapsis to a safe amount, it doesn't imply the periapsis being on the same height as the apoapsis
@Vikingwerk
@Vikingwerk 9 жыл бұрын
Scott Manley I am aware that raising the periapse is the same as circularizing. What I was referring to, in this book (which got quite a bit right about orbital maneuvering) was the part where the space station was suffering slight atmospheric drag at periapsis, (which would slowly lower the apoapsis) and they where attempting to raise the entire orbit out to the moon. As it was described, they never bothered to raise the periapsis out of the atmospheric drag, but spent two years burning once per orbit at periapsis to push the apoapsis out, and then finally circularized the orbit at the end. I guess my question is, on a long slow orbital change, is circularizing all at once after raising the apoapsis more efficient somehow than burning at both apoapsis and periapsis to maintaining a mostly circular orbit, while increasing the altitude. (and in the case of this book, thereby get rid of the losses caused by the atmospheric drag at each periapsis.)
@EcripArts
@EcripArts 9 жыл бұрын
So I have only watched the first minute but placing this in case I forget to later. I do 3D, and I have to use openGL for everything to work properly. I had an AMD GPU in the start, however I quickly found out that not nearly all those cards actually support openGL, and I had to go with Nvidia to get everything working to the point where I can see what I was doing. I looked on google, your card does seem to support it, which confuses me a little... But it could have something to do with that. I hope this brings you at least slightly closer to figuring out the issue :)
@Fruitfactory
@Fruitfactory 9 жыл бұрын
Holy h*ll. The new youtube layout feels sooo strange. Lucky the Man Manley is still the same.
@emperorSbraz
@emperorSbraz 9 жыл бұрын
i'm surprised you actually have problems landing without a shadow: i never had the luxury of shadows due to sub-par hardware specs on my part (which is also what she said lol), and i got good anyway. KER and its surface altimeter helps.
@BlazingSun39
@BlazingSun39 9 жыл бұрын
I'd imagine it's a case of 'being used to something, and suddenly not having it'; like if someone took away your altimeter and made you use something else all of a sudden.
@emperorSbraz
@emperorSbraz 9 жыл бұрын
fatalfury26 i get what you mean, i had the same reaction when forced to use touchpads while fixing laptops at a place i worked (time/resources/physical space were all VERY limited). it took me weeks to get the hang of it, and now i'm very proficient in using it... even if i still hate them, especially those recently introduced single-surface-all-touch-dual-buttons... which are plain stupid for a power user: i try to click on something and _whoooopsie_ the cursor moves away DAMMIT! :D
@dalilam2276
@dalilam2276 9 жыл бұрын
Do a tutorial on how to maximize performance in ksp please
@DCDevTanelorn
@DCDevTanelorn 9 жыл бұрын
Hey Scott, I think you would enjoy "out there" for mobile / PC
@turkkam
@turkkam 8 жыл бұрын
I put my fins at slight angle so the rocket became spin stabilised.
@enricoalessio5434
@enricoalessio5434 9 жыл бұрын
Scott Manley could you make a video on Outer Planets Mod? It's kind of a compromise between KSP universe and the Real Solar System (thread 104280 on the ksp forum)
@Bram06
@Bram06 9 жыл бұрын
I can't wait till he puts up the mod list, i'm having trouble finding compatible mods. edit: omg this looks so amazing 19:33 :D
@Sean_735
@Sean_735 9 жыл бұрын
Bram06 Did you not watch his video on how to install realism overhaul? It's literally a mod manager that installs all the mods for you and deals with the compatibility issues itself.
@Bram06
@Bram06 9 жыл бұрын
Seanathon James huh, i must have missed that video, thanks!
@bravesirdonald
@bravesirdonald 9 жыл бұрын
MANLEY!
@Primus_Asmodeus
@Primus_Asmodeus 9 жыл бұрын
Don Schriefer You were first...
@adamgolden1802
@adamgolden1802 9 жыл бұрын
I had the same issue with launch clamps teleporting on my install of RSS. The glitch seems to go away eventually.
@jonthedoors
@jonthedoors 9 жыл бұрын
Hey Scott have you tried speaking with Bob Fitch? He's also doing alot of RSS stuff himself and he's a stickler for detail and delving into the game files so I'm sure he could help you out
@KayoMichiels
@KayoMichiels 9 жыл бұрын
Only half of Kerbin has cloud coverage in the menu... bug?
@KayoMichiels
@KayoMichiels 9 жыл бұрын
TheRealCptn Obvious I know... but then... ksp does do weird things when you mod it..
@usernamejb69
@usernamejb69 9 жыл бұрын
MK3424 maybe the mod creator just thinks that it never rains in the southern hemisphere and theres no clouds there?
@whoeveriam0iam14222
@whoeveriam0iam14222 9 жыл бұрын
James Butler it can't rain on the southern hemisphere... the rain would fall into space.. obviously
@usernamejb69
@usernamejb69 9 жыл бұрын
haha
@firefox3249
@firefox3249 9 жыл бұрын
MK3424 Pretty sure that's Earth....
@nicholaiowreyowrey6383
@nicholaiowreyowrey6383 9 жыл бұрын
I had the same problem with shadows. I ended up resetting ksp entirely playing it stock only to find out shadows don't work for me I attempted to change the video settings but every time I restart the game the settings reset to defaults so I don't have ground scatter or shadows I ultimately just decided to learn how to fly all over again without shadows it's difficult but thank mechjeb for altitude true
@KayoMichiels
@KayoMichiels 9 жыл бұрын
There is a fairing fix mod that enables you to activate engines inside the fairings, not shure about parachutes:kerbalstuff.com/mod/999/Stock%20Fairings%20BugFIX%20
@doublevee6994
@doublevee6994 9 жыл бұрын
try to use chase camera mode to make you science experiments better)
@TheReaverOfDarkness
@TheReaverOfDarkness 9 жыл бұрын
Scott: screw how pretty it is. Maybe there's a lighter RSS imagery mod, maybe there isn't. Just get the scale right and make the physics work. I'll love it just as much, maybe even more, if it's a 6,378km radius Kerbin instead of Earth.
@petersmythe6462
@petersmythe6462 9 жыл бұрын
13 people are "susceptible to flashing lights and such."
@RMJ1984
@RMJ1984 9 жыл бұрын
Ohh propeller engine. Why doesnt KSP have this by default :P not only would that be fun and interesting, But it would add more progression in planes.
@Sovek86
@Sovek86 9 жыл бұрын
Scott Manley Have you thought about trying to use Linux to get your RSS working. I've heard that 64 bit KSP in Linux is a heck of alot more stable than in windows.
@Sovek86
@Sovek86 9 жыл бұрын
Umm, you do know that the above video was done in OpenGL. I think the OpenGL FPS problems is related to GPU performance. In Scott's case, its an R9 290, plenty of raw power.
@valuial_
@valuial_ 9 жыл бұрын
Running my KSP on linux, I have no option but to use opengl graphics. Though I had never problems with shadows in recent versions, I can only guess that it is the EVE configurations that make the difference? I use the Astronomer's Pack configuration for EVE, Planetshine and scatterer with 4k textures and medium clouds, installed with ckan and no further changes. Don't use RSS though. My specs: NVIDIA Corporation GK106 [GeForce GTX 660] (nvidia driver version 352.21) Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz 16 GB Ram (and good thing KSP supports more than 4 GB on linux, my mods use 6 GB) Can't tell if it's the configs, other graphics driver, the different operating system or simply some kind of mod-conflict. (I could look into the latter if you give me a list of the mods you use... and look into the configs as well...)
@pepperstmm
@pepperstmm 9 жыл бұрын
Perhaps try enabling the 4GB header? It doesn't solve RAM hogging... Just allows you to use more than 3GB.
@daveeckblad
@daveeckblad 9 жыл бұрын
Looks like the model center of gravity for the booster rocket is poorly modeled.. it shouldn't be spinning right around its trailing edge.
@21Walls
@21Walls 9 жыл бұрын
Please, Scott, please please please switch over to Linux. You get to keep your shadows and as many mods as you want, and the trouble of setting things up for Linux will save you hundreds of crashes and dozens of hours of heartache while recording and re-recording after memory access violation crashes and dealing with KCT breaking randomly if you crash during a scene change. Six hours to set up Ubuntu and your driver's (if that) will easily beat out the effort you'll put into trying to run RSS without it looking compressed to garbage on Windows.
@badnicc
@badnicc 9 жыл бұрын
Cleric Linux is cool and all but program support, while getting better, is still weak. Not very good for a person who makes videos about quite a lot of different games, not all of which run on Linux.
@Eviscerator03
@Eviscerator03 9 жыл бұрын
***** There's always an external capture solution linked to a windows machine depending on what hardware he has available.
@jwenting
@jwenting 9 жыл бұрын
Cleric and another mindless Linux fanboy comes in and spouts his drivel...
@GiantSavage117
@GiantSavage117 9 жыл бұрын
jwenting You pretty much get the same features Windows 7 users get for free. That's a pretty big deal in my opinion. The only problems are the lack of official support, large number of games that wont support the platform, and some driver issues. Everything else can be solved with just a little bit of brain power and Google. I honestly think the reason a large number of people don't like Linux is because they don't want to have to do any work to get it working correctly, something you have to do with Windows anyway, and because they are butthurt that they spent a large chunk of money on a product that has pretty much the same features as a product they could have gotten free. The only reason I bought Windows was because it has more game support, and I am a big game player. I hated buying it though, you don't get anywhere near what you pay for it. And the support for Windows is absolutely horrible, you have to wait for almost an hour to talk to anyone, and when you finally get someone they are extremely hard to understand due to an accent, then they ask you to reboot your machine and call back.
@21Walls
@21Walls 9 жыл бұрын
jwenting Nice try, but I run Windows 10 90% of the time. Literally the only reason I dual boot with Linux is for KSP 64-bit. Don't let the door hit you on the way out.
@sagiksp4979
@sagiksp4979 9 жыл бұрын
In a video in March you said you will use SmartParts and KerbalOS (or kerbalScript) in your Series! Will you? Please?
@matthewphelps5136
@matthewphelps5136 9 жыл бұрын
Scott, have you tried asking Bob Fitch?
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