I've been searching for depth of field in post for so long, Thank you for this ! Also, a tip for anyone who's reading this, if you've already rendered stuff without the passes, set the sample size to something like 1( but DO NOT change the resolution) then in the compositor, hook up the passes from the render layers node as the inputs for the vector blur or whatever, while keeping the image sequence input from the folder you rendered out to. I have used it for a couple of effects but just ensure that it works for what you want by rendering out a frame or so, if you're using this method.
@KevBinge4 жыл бұрын
Nice addition! You’re welcome as well. It’s powerful 😀
@mycroft163 жыл бұрын
Stayed to the end. Did not regret it. Node based DoF and motion blur in compositing... that's awesome. Did not know that.
@KevBinge3 жыл бұрын
Thanks! I find that the better compositing packages allow for faster DOF and motion blur than doing it in camera, and often give you more leverage later on.
@mycroft163 жыл бұрын
@@KevBinge Yeah, like when you decide that's not enough motion blur, but don't have to re-render the whole dang thing.
@KevBinge3 жыл бұрын
Exactly! You can always get “more cowbell!” 😀
@jojogape3 жыл бұрын
I can't believe I just learned so many things I wanted to know for my current animation. So much knowledge in almost 14 minutes. Thank you.
@KevBinge3 жыл бұрын
Awesome! You’re welcome.
@jojo-zv2ls3 жыл бұрын
Me too
@dreamsprayanimation Жыл бұрын
Now don’t forget it.
@H53.4 жыл бұрын
"For people who really wanna learn, and be here."
@KevBinge4 жыл бұрын
😀😀
@bagoquarks2 жыл бұрын
In the early '70s I took a photography class where the instructor included the "Rule of Thirds" 4:38 topic and attributed it to Ansel Adams. I don't know if Adams invented this "rule" but the lesson stuck with me. Whenever I am taking a landscape photo I am: choosing where I stand, pre-cropping my composition, and picking between landscape and portrait mode - all driven by the Rule of Thirds. For new photographers: if you realize your sky and your land/water are each a vertical 50% of the shot just adjust to make one either one-third or two-thirds. When you've mastered the vertical, check your horizontal - e.g. - a tree, a building edge, or a person can define a third. One can also think of it as a (3x3) rule of ninths.
@KevBinge2 жыл бұрын
That’s GREAT advice! Thanks for sharing.
@DanielKrafft4 жыл бұрын
Awesome! Great stuff kev/blender binge
@KevBinge4 жыл бұрын
Thanks Daniel/Daniel lol! Always looking forward to your videos as well!!
@vaisakhmannalath81354 жыл бұрын
Hey...good seeing you here....love your work...would you do a render engine comparison for your next video...?
@KevBinge4 жыл бұрын
Vray, Arnold, Mantra, Redshift, Cycles, EEVEE, Karma, and Lightwave. Pick one and run with it. They all rock!!
@stuartdoyle994 жыл бұрын
This just made me appreciate blender even more (it was already well appreciated)
@KevBinge4 жыл бұрын
Thanks!! It’s a great program that keeps getting better 😀
@Hyraethian4 жыл бұрын
"Zero out your camera by hitting Alt+G then Alt+R" Single most helpful tip I personally got out of this. Thank you so much.
@KevBinge4 жыл бұрын
You’re welcome 😀
@dagbagz29164 жыл бұрын
Amazing video, dude! I’m falling more and more in love with blender, and I can’t wait to try out these camera techniques!!
@KevBinge4 жыл бұрын
Thanks! Go for it, it’s fun!
@dagbagz29164 жыл бұрын
blenderBinge oh baby I will! ❤️
@cgenigma6752 жыл бұрын
you must be god level now
@mrhollywood11734 жыл бұрын
Learned a S**t load from your site. Your suggestions pop up when I'm trying something and I just refer to your tuts. Thanks mate !!!
@KevBinge4 жыл бұрын
Awesome to hear! Thanks man!!
@sofializelleocon57042 жыл бұрын
HEYYYY!!! THIS TUTORIAL HELPED IN THE LAST 2 MINS OF MY PROJECT! at 3:09.. That's what I was looking for. I thought I could set "focus of object" to ANY object to change the focus, but it's actually the EMPTY that helps! EMPTY - may sound "empty" but such a powerful tool! Lol
@KevBinge2 жыл бұрын
That’s so awesome Sofia!!
@sofializelleocon57042 жыл бұрын
@@KevBinge Thank you! and you are legend!
@lodgechant2 жыл бұрын
WOW! What a treasure chest. Thank you! Considering how much of a beginner I still am, this will keep me happily chewing for quite a while. With greetings from Cape Town...
@KevBinge2 жыл бұрын
Thanks! I’m glad it helps! Cape Town SA, cool!
@I_am_Spartacus4 жыл бұрын
Probably the single most concise video on YT on this matter..... bloody awesome!!!
@KevBinge4 жыл бұрын
Thank you!! I don’t know why this comment was stuck in limbo. I’m glad it helps 😀
@derdugati71269 ай бұрын
Gold. Timeless. Thank you! Really cool summary of inspiring camera tips!
@KevBinge8 ай бұрын
Glad you enjoyed it!
@Mainman00113 жыл бұрын
I'm making an add-on that places commonly used camera settings into the Tools panel. I may add some of your settings as presets later ;) Thank you for taking the time to make this video :)
@KevBinge3 жыл бұрын
Awesome!! I’d love to see it whenever you finish it.
@pernicketycurmudgeon24043 жыл бұрын
Now that's a video. Heaps of on point info at pace.
@KevBinge3 жыл бұрын
Thank you!!
@pernicketycurmudgeon24043 жыл бұрын
@@KevBinge You inspired me to have a go. So thank you. kzbin.info/www/bejne/goazhWeJmtOapqs
@choo_choo_4 жыл бұрын
Better tip than the whole "Lock Camera to View" thing; just press "shift+f" while in camera view, and you'll enter a kind of FPS styled no-clip mode (called "fly view"), where you can just use WSAD to move the camera around and use mouselook to point it. You can also use it outside of the camera view to get exactly where you want when modelling (super useful when panning/orbiting/zooming just doesn't cut it). I find it way more useful than locking the camera to the view and doing the same orbits and movements that you're already doing, because it ends up looking "too cg" with how the camera is placed because you've just orbited around the object. Fly view is a much more natural way of pointing the camera, and positioning it in a believable manner. Though now that I've got a 3d mouse, I find myself using the lock camera more since I can just use that to point the camera instantly where I want.
@KevBinge4 жыл бұрын
You’re right, I should have addressed that too. I often forget that Blender has that functionality.
@iamgruff2 жыл бұрын
Absolutely bloody brilliant guide to Blender Camera pwnage - you rule, thank you so much!
@KevBinge2 жыл бұрын
Thanks Gruffy!
@simeon_vkv2 жыл бұрын
Crazy helpful and needed tutoral giving more depth to already known one and some new camera tricks. Good job and big thanks!
@KevBinge2 жыл бұрын
Thank you!
@fergadelics3 жыл бұрын
Pound for pound, this is the most helpful tutorial I’ve seen in a while. I like all your videos but this one is triple bookmark with a hearted star helpful. I’ve spent I don’t know how hours/ days on this short animation and it’s time to not make the camera look like it’s not a stiff unnaturally keyframed POS. Man, this to the point video just... just thank you, sincerely. Made my day. You killed it. I mean, you didn’t kill my day. It’s better now. Yay
@KevBinge3 жыл бұрын
I’m very happy that I could help Jason! I learned many of these the hard way and still don’t listen to myself half the time 🤣🤣. Thanks!!
@sxpxixcx2 жыл бұрын
I can believe how crazy good this video is one of the best I’ve seen yet thank you so much you’re a goat 🙏🙏🙏
@KevBinge2 жыл бұрын
Thank you so much Jorge. I really liked making this one.
@DavidJohnson-dc8lu3 жыл бұрын
I came real close to asking why Blender made camera operations so bloody hard to get to grips with, and by the end of this video, finally becoming good with camera work, and picking up real tricks I never intended or thought of. Cheers!
@KevBinge3 жыл бұрын
Thanks Dave! I learn from some really good people, and stand on the shoulders of actual giants 😁😁
@Xperto_2 жыл бұрын
Thing are just unnecessarily complicated in Blender
@ajaysinha84984 жыл бұрын
Sir very useful information about cameras thax dear ....
@KevBinge4 жыл бұрын
You’re welcome Sir!
@tupacfilms4 жыл бұрын
Loved your simple jib crane rig very effectiv thanks. My contribution : add "lock camera to view" into "quick menus" by right clicking on it and say add to quick menus. Saves space & pressing N Tab everytime with on little screen. Press Q to acess it.
@KevBinge4 жыл бұрын
Very true!! I do that in other videos and should have added that here too. Thanks!!
@ravitejachavan11404 жыл бұрын
Everything you need about Blender Camera, GREAT VIDEO!
@KevBinge4 жыл бұрын
Thanks!! It’s not everything, but things I use. 😀😀
@davidcripps30114 жыл бұрын
A fantastic info dump and so, so useful. Good camera work can make average scenes pump. Many thanks :-)
@KevBinge4 жыл бұрын
Thanks David, it sure can!!
@eldarra562 Жыл бұрын
WOW!!!Bro its very nice tutorial!This is what I was looking for!Many thanks!
@GaryParris4 жыл бұрын
Excellently done, Well done! And yes more 3D and digital artists should learn photography and visual arts to give you more understanding.
@KevBinge4 жыл бұрын
Thanks!! Learning things off the computer has really helped me on the computer 😀
@spikerama4 жыл бұрын
That's a top notch list mate. Really thorough explanations too. And of course your trademark delivery. Thanks for sharing.
@KevBinge4 жыл бұрын
Thank you! I love it that I may have a trademark delivery 😀😀
@alexanderjaeger3 жыл бұрын
This is the most fun Blender tutorial I watched so far! Love it :-)
@KevBinge3 жыл бұрын
Thanks!!
@DECODEDVFX4 жыл бұрын
That's a really handy video.
@KevBinge4 жыл бұрын
Thanks DECODED!! These take me forever to make and I always still end up wishing I’d added more haha!!
@DECODEDVFX4 жыл бұрын
@@KevBinge I know the feeling.
@cloudcloud14 жыл бұрын
✨ *Great tutorial* ✨
@KevBinge4 жыл бұрын
Thank you! 😀
@cloudcloud14 жыл бұрын
@@KevBinge 👍
@Myzelfa4 жыл бұрын
TLDR: Learning about real photography will help you produce better digital photography.
@KevBinge4 жыл бұрын
Pretty much lol!!
@Myzelfa4 жыл бұрын
@@KevBinge Although the stuff on the end about rigging was new to me.
@GiuTor734 жыл бұрын
Very very useful and practical tutorial. Thanks a lot for making it!
@KevBinge4 жыл бұрын
You’re welcome, I hope it helps!
@sodarkfilms1014 жыл бұрын
This is awesome! Thank you!
@KevBinge4 жыл бұрын
You're welcome, and thank you!!
@alices.83563 жыл бұрын
your tutorials are the besttt, thank you for the insane amount of very useful information along with a warm, supportive and inspiring attitude!
@KevBinge3 жыл бұрын
Thanks Alice! I try sometimes 😊
@lucas-correa3 жыл бұрын
Omg, this tutorial is so useful! I wish I had seen this before
@KevBinge3 жыл бұрын
Thanks!
@jrsmoots4 жыл бұрын
This vid is packed with useful knowledge. Thanks for doing this! Bookmarked!
@KevBinge4 жыл бұрын
Thank you so much! I tried and hopefully didn’t leave too much out on this level lol.
@IvinNayaYoesel3 жыл бұрын
I was subbed from so long, but i had no idea that some of the most useful thing I needed to know was right here :D Thanks!!
@KevBinge3 жыл бұрын
That’s awesome!
@marcelomolina50052 жыл бұрын
Thanks a lot!!! This tutorial is awesome!!!
@KevBinge2 жыл бұрын
You’re welcome! Thanks!!
@ValorCro4 жыл бұрын
Mind blowing tips!👍
@KevBinge4 жыл бұрын
Thanks!!
@mcastro4774 жыл бұрын
Fantastic tutorial. Thanks, man!
@KevBinge4 жыл бұрын
You’re welcome, and thank you!
@squidcatbass4 жыл бұрын
nice tips! Thank you! I'm a total noob at camera movement and all these tips were helpful in opening my mind up to what is actually possible.
@KevBinge4 жыл бұрын
Excellent! That’s the effect I was hoping for this video 😀. Thanks!
@squidcatbass4 жыл бұрын
@@KevBinge I appreciate how concise everything is in this tutorial.
@hunkadoodledoo4 жыл бұрын
Just a quick tweak: HD is 720P, FHD or Full HD is 1080P.
@KevBinge4 жыл бұрын
Well, true 😀
@AndyBobMcKee4 жыл бұрын
And 2k is 2048 height. Depending on aspect ratio you have 1998x1080 or 2058x858 for 1.85:1 and 2.39:1 respectively.
@chlbrn4 жыл бұрын
KZbin don't think 720p is HD...
@zenahrb83164 жыл бұрын
to be exact: 720p --- "HD-Ready" 1080p --- "Full HD" and the fun one I do actually sometimes need to remember: 640x480 --- VGA
@1TheRaven4 жыл бұрын
Well made brother.
@KevBinge4 жыл бұрын
Thank you!!!!
@maverick.gaurav4 жыл бұрын
Great content...! It's very rare for me to subscribe after watching a single video. But your content is really good. I've been using blender for a while now and I didn't know many of these things.
@KevBinge4 жыл бұрын
That’s awesome! Thank you 😀. There are some really cool features in this software that aren’t immediately noticeable. I find lots of things by accident haha!
@maverick.gaurav4 жыл бұрын
@@KevBinge Well accidents are good. I found you by accident. 😄 Keep making great videos. I really like how it is to the point. No bullshit. 15 new things in 14 minutes. Who wouldn't want that? I don't know how much time you are giving to your channel, but if I may suggest, for videos like these you can have time-title (00:17-Resolution Settings) in the description. So that people can easily jump to the topic they want. Because I will come back to this video again later to revisit these when I'm working on my next project.
@Spacecookie-4 жыл бұрын
Thanks lots. This has been very helpful.
@KevBinge4 жыл бұрын
You’re welcome 😀😀. Thanks!!
@mackdaddprod4 жыл бұрын
#9 Active Camera - wow, thanks for that! Super useful!
@KevBinge4 жыл бұрын
Thanks! I almost didn’t include it because I was like, “really... who’s going to care about this...”, but I got so many questions about it and realized maybe it’s worth putting in lol!
@michaelsmusicinstruments99804 жыл бұрын
Many thanks, I have been looking for these camera settings for a long time. great explained. didn't even know that we have these camera rigs inside blender, great
@KevBinge4 жыл бұрын
You’re welcome 😀. They are nice to have for some things.
@Salaar_Masud2 жыл бұрын
Thanks - very useful indeed!
@KevBinge2 жыл бұрын
You’re welcome. Thanks!
@riddles57012 жыл бұрын
This is awesome!
@hackerr26563 жыл бұрын
very userful and informative video!
@KevBinge3 жыл бұрын
Thanks!
@katyb38694 жыл бұрын
Thanks, Kev. I so needed this!
@KevBinge4 жыл бұрын
Awesome Katy! You’re welcome 😀
@rose_watr3 жыл бұрын
🔥 thanks for subtitles
@KevBinge3 жыл бұрын
You’re welcome!
@dwon77814 жыл бұрын
Thanks Binge, lots of great info.
@KevBinge4 жыл бұрын
You’re welcome 😀
@Will_Scobie4 жыл бұрын
excellent, thanks Kev!
@KevBinge4 жыл бұрын
You’re most welcome Will! 😀
@firdauszainudin71184 жыл бұрын
Please do more on this, Sir. I want to learn cinematography in Blender
@KevBinge4 жыл бұрын
Sure!! Thanks!!
@izuix56294 жыл бұрын
7:03 enabling Follow Curve works too
@alithomaga4 жыл бұрын
Great thank you dude for this video!
@KevBinge4 жыл бұрын
You’re welcome, and thanks!!!
@Deviiie4 жыл бұрын
thank you for the awesome tutorial Kev! I would really appreciate it if you made a video on free plugins that helps in hard surface modeling or tips about hard surface modeling.
@KevBinge4 жыл бұрын
I may go down that road at some point. Thanks!!
@jenchristensen664 жыл бұрын
Great tips, thank you so much.
@KevBinge4 жыл бұрын
You’re welcome 😀😀
@RG3DAnimationstudio4 жыл бұрын
Thank you for the video, I learned new tricks from it.
@KevBinge4 жыл бұрын
You’re welcome 😀
@DannyLucid763 жыл бұрын
Super helpful!, thanks.
@KevBinge3 жыл бұрын
You’re welcome 😀
@Okhanor4 жыл бұрын
Amazing!! Subscribed.
@KevBinge4 жыл бұрын
Thank you! Welcome 😀
@paradox96033 жыл бұрын
Thanks, it helped me a lot.
@KevBinge3 жыл бұрын
You’re welcome.
@skoldo2 жыл бұрын
Congrats on your channel! I can tell you as a complete noob in blender and designs in general these tips have been superuseful! If you could help me with a small non-related" question (that I assume it will be super easy), I would be very thankful. The idea is simple: I want to create an object (for example a cube) and save it as a 3D that you can rotate the observation angle (like panoramic). The idea is to explain the concept of tomographies and those technologies to students. regards and congrats!
@Smoses_senpai4 жыл бұрын
Those are some really cool tricks. I'll be using that moving focus for my current project^^
@KevBinge4 жыл бұрын
Awesome!! Good luck. It’s fun 😀
@AndyRedwood4 жыл бұрын
Super-duper helpful, thanks (:
@KevBinge4 жыл бұрын
You’re welcome, and thank you!
@paperlabarts60424 жыл бұрын
Thanks a lot for this tutorial! ;)
@KevBinge4 жыл бұрын
You’re welcome 😀
@yixinwang39564 жыл бұрын
THIS SO SO GREAT! THANK YOU!!
@KevBinge4 жыл бұрын
Thanks!!
@Mr_Steve3D Жыл бұрын
Great video, too much LUUUUVE
@KevBinge Жыл бұрын
Thank you Mr. Steve!
4 жыл бұрын
Wow, cool stuff. Thank you so much!
@KevBinge4 жыл бұрын
Thanks, and you’re welcome!
@Clases3d4 жыл бұрын
thanks, very cool and useful, I have 2 main questions, I hope you can help please, firstly I come from cinema 4d and one very important thing there is that if you create a camera it focus in what you are actually viewing, how you can do something like that in blender? and another thing, how you can animate in blender the change of diferent cameras in your scene? this things are very important, can you help me?
@JoeyCarlino4 жыл бұрын
Or you could just use a track to constraint, but I think the other method I mentioned gives more control.
@Clases3d4 жыл бұрын
@@JoeyCarlino thats not what I want is harder
@Avikarr4 жыл бұрын
Awesome! Thank you for this! :D Very helpful. In addition to this, I recommend Photographer addon - even more options to set your camera real-life-like in blender.
@KevBinge4 жыл бұрын
I’ve seen that. I’ll probably pick it up. Thanks!!!
@Avikarr4 жыл бұрын
@@KevBinge Heh, i just watched video from developer of Photographer addon, and from what he says, it'll be probably implemented into Blender core in near future. How cool is that? :D Open-source software is amazing.
@KD9-372 жыл бұрын
this video is great and funny XD thank you!
@KevBinge2 жыл бұрын
You’re welcome, and thanks!!
@majidmahjoorart2 жыл бұрын
Hello dear master. I hope you are great. Thank you for this comprehensive and excellent tutorial. I had a question . In order to get a 3D print of our work and the result is similar to what we see on the monitor, how can we set the camera in perspective mode in Blender. It means that the camera settings should be in such a way that what we see on the monitor is like what we see with our eyes in reality. Thank you in advance😍
@KevBinge2 жыл бұрын
That’s a very tricky one as 3D printing is additive layer mostly, at least at the moment. I’d use the orthographic cameras for that. The perspective cameras can warp the perspective. Get the look in the front, side, and too viewports and it “should” mitigate the perspective foreshortening. Is that what you’d meant?
@jurgenvantomme4 жыл бұрын
Very, very, very interesting thank you.
@KevBinge4 жыл бұрын
Thank you!! 😀
@mmcganimetic4 жыл бұрын
最高です!!!めっちゃ勉強になります!!!!
@Cat-Nipples4 жыл бұрын
日本語知らないからせんせんわからない
@dhavalanjaria203 Жыл бұрын
I want to learn blender for this EXACT reason. I want to practice composition and photography in general in blender.
@KevBinge Жыл бұрын
That’s a solid reason to learn it, definitely!
@seemongs17123 жыл бұрын
Grate ideas 💡. Thank u.
@KevBinge3 жыл бұрын
You’re welcome.
@berndwarnders4 жыл бұрын
The 'Hitchcock Effect' is actually called the Vertigo Effect (first used in Hitchcock's film Vertigo)
@ashutoshnaruka20623 жыл бұрын
which technique did you say wasn't included in this tutorial at 3:17 ?
@Automatik2344 жыл бұрын
Great tips!
@KevBinge4 жыл бұрын
Thank you!!
@dannybouchard41404 жыл бұрын
Thanks again Kev! Great job. This video has me thinking now.... I want to create a dogfight scene in which a human fighter is engaging and destroying an alien bomber. At first I started with a path curve, but now am wondering if using the camera instead of the path would be easier for me and yield better results at the end. Cheers amigo!
@KevBinge4 жыл бұрын
Awesome! I’d give it a try and see. Sounds like a cool shot 😀
@kiwifruit3d2 жыл бұрын
Love this video
@KevBinge2 жыл бұрын
Thanks!!
@descendinguniverse4 жыл бұрын
good tips, thanks!
@KevBinge4 жыл бұрын
You’re welcome, thanks!
@krisdraw3 жыл бұрын
You mention "breathing" around the 3:20 mark. How can this be achieved? I'm really interested in creating the anamorphic focus breathing that simultaneously zooms and distorts. Particularly interested in replicating the look of the classic Panavision anamorphic look.
@KevBinge3 жыл бұрын
The breathing is a lens settling thing. I do it manually as I haven’t come across a tool that does it for me well. For anamorphic, you could render at like 2:35 or wider. The anamorphic lenses just squashed a wide frame onto the space allotted on the film stock, right? Then the projectors would correct for it once it was projected. Like CinemaScope. That’s what gave Close Encounters that wide lens flare look. I’d just render really wide? I hope I understood you correctly.
@krisdraw3 жыл бұрын
An example of what I am referring to is in this clip around 30 seconds they rack focus from the woman at the clothsline to the people approaching in the distance. kzbin.info/www/bejne/fpeTqXVriLyNaJY When they do that the whole image squeezes a bit, due to the distortion from the lens and, I assume, the breathing within that distortion. Is this something you'd be able to acheive in the compositing?
@KevBinge3 жыл бұрын
Wow! That’s weird! It’s definitely a rack focus but it squeezed on the vertical. I’m thinking anamorphic but wow, that was interesting!! It was shot 2.39:1 and Tarantino is known to really play with this stuff, but I’m really curious now haha!!
@tcheadriano3 жыл бұрын
Nice tips!!
@KevBinge3 жыл бұрын
Thanks!!
@TheBoeboe3 жыл бұрын
5:00 keep in mid, that rule of thirds, or even the golden ratio, is not always the right way to go. Sometimes lining a shot to the middle, works just as good
@KevBinge3 жыл бұрын
That’s true. It really does depend on the shot. I should have caveat that lol.
@jacobbellet4014 жыл бұрын
Great vid!
@KevBinge4 жыл бұрын
Thanks you!!
@jacobbellet4014 жыл бұрын
@@KevBinge bro you really inspire me thank you from the bottom of my heart!
@KevBinge4 жыл бұрын
You’re welcome! Learn, ask questions and I’ll do my best to help, and stay healthy!
@jacobbellet4014 жыл бұрын
@@KevBinge thanks! You too (:
@vahidamini18632 жыл бұрын
Thank You So Much...
@KevBinge2 жыл бұрын
You’re welcome.
@jarooe96583 жыл бұрын
13:20 how do you make those dots in the compositer?
@angelawtp4 жыл бұрын
Thanks for the useful video! btw this may be out of topic but the buddha figure at 2:11 is very nice. Did you make it yourself?
@KevBinge4 жыл бұрын
Thanks! I didn’t, I got it off of a free model site that allows for commercial use. Cadnav.com I believe.
@adaptiveplexus4 жыл бұрын
Awesome as always. On a side note does anyone know if old 3ds max projects can be imported to Blender?? I have an old project I would love to redo from 3Ds Max 5.1
@KevBinge4 жыл бұрын
I don’t think so. Max is a proprietary format. Thanks!! You can write out FBX from Max, going back to at least version 2012 if memory serves me right.
@scarletoil75204 жыл бұрын
Quick question. I placed my camera infront but not too close to the object. I also have a light source nearby. I can’t see anything though the camera is directly pointing :/
@KevBinge4 жыл бұрын
Try to adjust the “clipping planes.” Bring the near clipping plane to like .01. These settings are on the viewport AND the camera irrespective of each other. Let me know if that helps.
@izuix56294 жыл бұрын
13:08 also don't forget to uncheck 'Preview' when you're ready to render or it won't look as good
@KevBinge4 жыл бұрын
Ya.
@aliensoup24204 жыл бұрын
Good points. I'll offer a minor quibble that doesn't change anything you said, but is a more accurate way of thinking about focal length... Using the term "compression" to describe the difference between wide angle and telephoto is somewhat misleading, although everybody does it. The images are actually the same, but the telephoto is simply a magnified portion of the wide angle image, and the same compression between near and distant objects exists in both images. To say that the telephoto image is more compressed suggests that there is a change in perspective, which there is not, as long as the camera position has not changed. All that the telephoto lens is doing is magnifying the image in front of the image-plane, and the aperture or sensor is simply cropping a portion of the total image. If you cropped the wide-angle image from the same viewpoint - as would happen if you used a smaller sensor - you would have the same telephoto image, except that it would have less resolution.
@KevBinge4 жыл бұрын
Very true, and you would know! It is a misrepresentation to say that, as it’s really just an illusion. It’s a magnified image hitting the film back, or sensor now. Thanks for the clarification. I usually hit publish after taking forever to make a video and always realize I didn’t say something quite the right way lol!! That’s something you can immediately address in a live session or class.
@jaybanchero3 жыл бұрын
Thanks for the video Kev... Question for you; you are probably familiar with the 'geometry constraint' in Maya. I've used it to build camera motion that follows the subject in a nice way (geo constrain camera to sphere that is attached to the subject, 'aim' the camera at subject). The nice thing about how such a setup behaves in Maya is that it basically "drags" the camera with no other transforms added. I use the same idea for vehicle rigs, i.e., the midpoint of the front axel "drags" the midpoint of the rear axel, front wheel y rotation tracks the tangent of the path. It works perfectly. So far, I have been unable to find similar functionality in Blender. I was hopeful that 'distance limit' would do the same thing, but, sadly, it doesn't - it adds some other transform. As if it's adding friction to the y rotation so it doesn't "drag" the constrained object like it does with the Maya setup. Any ideas? I'm using 2.92, BTW.
@KevBinge3 жыл бұрын
Thanks! Yes, I’ve used Maya for a decade solid almost every day and one thing that Maya is REALLY awesome with is rigging. The constraint system is very intuitive and easy to set up. The closest I’ve used in Blender is the Track To constraint. You can set up drivers to affect drag but it’s really tricky. Empties are nulls but Blender doesn’t allow for grouping like Maya does, or have the connection editor. I’m hoping these things improve over time without needing crazy workarounds.
@sumerjacob8504 жыл бұрын
I am so buying that Borg once I get to that stage also this tutorial so underrated and thank you. P.S still refining last post
@KevBinge4 жыл бұрын
Thanks Sumer! Borgs were the coolest part of Star Trek, and the freakiest!
@sumerjacob8504 жыл бұрын
blenderBinge the collective maybe we are all Borg lol hows quarantine going
@BramvanVliet4 жыл бұрын
I'm a huge fan of rack focus 😉
@KevBinge4 жыл бұрын
Me too! I love it when people use it to enhance narrative.