Khorne Campaign Unit Roster Tier List - Total War: Warhammer 3 Immortal Empires

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Costin Gaming

Costin Gaming

Күн бұрын

Ranking the various generic units available to Khorne in Total War: Warhammer 3 Immortal Empires
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Пікірлер: 17
@Amonabus
@Amonabus 5 күн бұрын
I dunno, I've beaten a very hard campaign with a stack of bloodletters because they were the quickest and cheapest thing to get.
@ottovonkassel2314
@ottovonkassel2314 4 күн бұрын
More tier lists videos, please! I enjoy them a lot, about units, legendary lords, factions, anything basically!
@ruairimcconville2797
@ruairimcconville2797 5 күн бұрын
I love the units in the khorne roster but the way CA have designed the unit tiers is probably the worst in the game. Makes so much of the roster completely redundant and needs a complete rebalancing. Chaos warriors need to be at least T2 with the halberds and dual wield T3 Marauders T0, Marauder horsemen T1, Chosen T4, Blood crushers T4, Skullcannons T3, Spawn T2 Wrathmongers and Chosen dual wield should be tier 5. Think those changes would make for a much more satisfying progression rather than just spamming chaos warriors on the first turn when nothing the ai can field can deal with them. Khorne is already probably the easiest/most OP race to play in the game so getting powerful units early with all the upkeep reductions they are getting is just rubbing salt in the wounds of the ai
@ruairimcconville2797
@ruairimcconville2797 5 күн бұрын
To add to above I’d also make furies and warhounds T0 and flesh hounds T1 as well so that there is some early mobility available for recruitment without having to build anything
@razgrizz5996
@razgrizz5996 4 күн бұрын
ok regular bloodletters i can see the argument, i honestly hate using them, but exalted ones are SIGNIFICANTLY better and shred everything. never have issues with them in auto or anything. Or with them dying. Definitely not D tier
@Costin_Gaming
@Costin_Gaming 3 күн бұрын
It's 2 turn recruitment duration that drops them.
@marcgw496
@marcgw496 5 күн бұрын
Khorne marauders make a lot more sense for Valkia’s campaign and are certainly B tier or maybe even A tier there. But yeah for actual Khorne factions they are a waste of space.
@Remington7600
@Remington7600 5 күн бұрын
Just completed valkia short and long campaign. Made the marauders work until they gained enough ranks to graduate to khorn warriors and then chosen.
@marcgw496
@marcgw496 5 күн бұрын
@ the dual axe ones can do pretty good damage especially early game. They’re just not very tanky and are more vulnerable to missiles
@sabsub_
@sabsub_ 5 күн бұрын
Marauder horseman in F tier just tells me you have never used them effectively. Fast skirmishing units with vanguard deployment like them are really good when microed effectively. They can effectively kite melee units for as long as they have ammo. Same with dogs. When used correctly they are super good. Ranged heavy armies are khornes weakness. Dogs can vanguard deploy into flanks to take out enemy artillery or missile units. And if you have Karanak you can even get stalk for dog units. Furies can also do the same thing and I agree with their rank. You also miss the big difference between chaos knights and skullcrushers. The fact that skullcrusher are anti-large. Thats a big difference. Skullcrushers destroy other cavalry. The big difference between normal and lance chaos knights is their melee defence. Lances die quick if they get bogged down. The normal variant will be good in melee. That's why I like them more.
@Sulejmis
@Sulejmis 5 күн бұрын
flesh hounds + chaos hounds - F tier - you still have better fast moving options as khorne. war hounds with 100? speed - T1 , flesh hounds being T2. you score furies as a C tier, which you can find "sometimes" use for them, but do not mention them as a fast unit option for khorne. well, video ended, and i am still waiting for that your dream fast khorne unit. You certainly do not mean those knights or any shit slow, moving units, big entites, debuffed in forest which are everywhere, easily hit by even a blind guy randomly throwing a rock. Next. And now to your consistency and cohesion of your reasoning. Just in shortcut, if marauders are F- tier, which is reasonable , but forsaken for a tier they are recruited from and their capabilities compared to other accesible units in that tier is still C, then your video is redundant. Because there are much better, cohesive with its arguments and more justifiable unit roster scoring, than yours, starting with Legend one, with whom i may not agree on many occasions, but its hard to argue when he has strict rules for scoring. Btw did you ever tried to send a bloodbeasts against another, not exactly antilarge elite, but against a most cavalry and other monstrous units? Probably not. Then show me other monsters with that speed and a unit, which won't break, lose 75% of health but just a 2 models and grind down oposition either in clever duel ( which you can chose with that speed ), or in a slogg breaking a formations..... Wow is this tier lists a complete shit. Like you can pick few elite units from each race and place the others into the F tier, just because that is the reality you end up playing in. I can't simply imagine any game, at least at the begining ( T0-50) without warhounds playing against fucking empire , dwarves or a shit. Which unit for that price is better the outflank, manouver enemy cav into a forest where you slow them down, get rid of them and kill that artillery anyway. You lose them? whatever. recruitment 1turn, superior replenishment. infantry and elites intact, because of shit unt for 300 bucks which kill annoying things, magnetise so many units on itself that enemy lose cohesion just because of them. and finaly there simply isnt better pursuing unit which effectively kill a units, with the exception of, again, bloodbeast which by a miracle CA decided to kill routies just with a knockdown animation , so they do not play with them but kill them in seconds. It rather seems to me that you do not know that roster in fact that well to even score it :D
@dac314
@dac314 5 күн бұрын
The trick with Bloodletters is this: they either win or they die. You need something that can punch in the early game, and that's NOT Chaos Warriors. And since there's no downside to having a mix of mortal and daemonic settlements, you can always recruits both, and eventually, you can globally recruit them in 1 turn. Accessibility is important, and for that reason, they're INTEGRAL to Khornite campaigns.
@professorlayton8712
@professorlayton8712 5 күн бұрын
They are obliterated in auto resolve and chaos warriors are just far superior overall.
@dac314
@dac314 5 күн бұрын
@professorlayton8712 luckily, it's not an either-or. If you're worried about auto-resolve, you could actually try playing the game...? And again, 1 turn global recruitment, who cares if they die to autoresolve? Just get more.
@onestormgx8948
@onestormgx8948 5 күн бұрын
@@dac314 as a player that tends to do world conquest runs, i must say, autoresolve tends to matter. I am not playing 800 more shitty 1 sided stomp battles where the autoresolve tells me my 8 bloodletters die to 4 cathayan militia and 1 commander.
@dac314
@dac314 5 күн бұрын
@onestormgx8948 again, who cares, recruit more. In the early game they're the best tier 1 AP anti-infantry you could ever hope for. They'll delete Chaos Warriors, and that's what they're being compared to.
@dac314
@dac314 5 күн бұрын
SKULLCANNON TRIPLE S TIER LETS GO BABBYYYY
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