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KOF XIV 100% Combo compilation pt3
Combos recorded in the 2.01 version
Since the stamina changes implemented in the 2.0 patch, "100% combo" means a different damage value depending on the character on the receiving end of the combo, starting at 900, instead of the previous 1000.
This, obviously, increases the list of 100% combos, but there are still many chars that struggle to hit the 900 mark, sometimes requiring some kind of setup, and other characters still can´t do it , or were able to but no longer can due to previous balance changes.
On the other hand, other chars have an easier time to do 100% combos, some of them being able to do it on second position, only with 3 bars, or even hit over 1100 damage.
The combos in this 4 part compilation are not meant to be each characters most damaging combo or it´s most practical 100% combo. The combos in this collection are just 100% combos vs the char that are performed to, always trying to show something new.
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/ combonauts
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