The new Minecraft update is looking pretty good here
@cavvaldiv55364 жыл бұрын
_boing_ This is actually so cool, can't wait to see more :)
@purplechaos12384 жыл бұрын
I love this!!!
@rafa_br34Ай бұрын
Damn, I wish I had such skills but I can barely render a cube.
@DanielOakfield4 жыл бұрын
How cool is that!!!
@cybxrslash65974 жыл бұрын
i wanna go here when i die
@ChristianStout4 жыл бұрын
Is this using PhysX for real-time physics?
@GrantKot4 жыл бұрын
It's using my own physics engine on CPU. Saving the GPU for rendering tasks.
@alan832514 жыл бұрын
Nice! Would you be able to create large or infinite worlds with this tech and dynamically scale back physics simulation as you increase distance from the camera? Any chance this could be added to Unity or Unreal Engine as a plug-in?
@GrantKot4 жыл бұрын
Yes, that is something I've been thinking about. The world could be divided into chunks and the four (or eight if we want huge vertical movement as well) chunks closest to the player are simulated. Adaptive resolution is something I experimented with a little too and is also definitely possible. Plug-in or maybe engine might be further off in the future, only after we release our game. But also, this game is already pretty easy to mod. You can just edit the MagicaVoxel level files, or even material property files and it would just work as everything is physically based. You don't have to worry about baking any shadows as everything is dynamic.
@unfunnyhumor15734 жыл бұрын
Epic
4 жыл бұрын
Does this really require nVidia RTX GPU?
@adeshpoz11674 жыл бұрын
Most likely. Considering it says "RTX" in the title.
4 жыл бұрын
Well, so do thousands of other videos about things like Minecraft shaders that don't even require nVidia GPU.
@GrantKot4 жыл бұрын
Sorry for the confusion, I partly put it there for the algorithm. More people search "RTX" than "raytracing". There is raytracing involved here, but as it's not triangle based, there's no need for the Nvidia kind of RTX. I am on an RTX 2080 though.
@rherrmann4 жыл бұрын
@@GrantKot Nice demo, but please don't add more confusion to the terminology... let people learn that RTX and raytracing in general are different things
@infera14 жыл бұрын
Super dope! Coul something like this maybe simpler be in VR? I dream for another particle playroom like chroma lab.
@GrantKot4 жыл бұрын
Yeah, I did have an idea for an ant-man like mechanic, where you can hang out with your friends in this world in VR, you can shrink to walk around and "ride the waves" etc. while your friend can be bigger and scoop up/stir the water with you in it. Maybe sometime next year.
@Wordly_synth4 жыл бұрын
I recognize that hdri
@GrantKot4 жыл бұрын
Cape hill from HDRI Haven
@wasplay4 жыл бұрын
Is my laptop's 2060 enough to run such a simulation ?
@GrantKot4 жыл бұрын
I think it's quite likely. There are quite a few settings I can expose to scale down the rendering. Like calculating reflections and refractions at half-res, or increasing step size when marching through the volumes. And for the CPU, there will be some settings to lower the particle count. Especially for non-structural stuff, like liquids, you can adjust down the simulation resolution without affecting the overall behavior. 2060 is not bad, being a newer architecture and stuff. I'm on a desktop RTX 2080, base model no overclock etc.
@wasplay4 жыл бұрын
@@GrantKot Awesome ! :)
@dabbopabblo3 жыл бұрын
avatar the last airbender water benders be like
@candziiss30124 жыл бұрын
I'm just saying you got to talk man
@GrantKot4 жыл бұрын
Sorry, I haven't been spending as much time video editing these days. Lots of work to be done these days and coordinating with team members. I did a quick fix to add some background music to this video.
@ShawarmaBaby4 жыл бұрын
Is this Unity?
@GrantKot4 жыл бұрын
No, currently just C++ and modifying one of the DirectX samples (SimpleInstancing) from Xbox ATG
@ChristianStout4 жыл бұрын
@@GrantKot So is it using DXR, or your own raytracing shader?