Thanks for the tips, might have a go making a KSP video myself
@QwarzzАй бұрын
Wouldn't that be a surprise?
@pointman2Ай бұрын
go to laythe n back with no decouplers, real
@masterofnone943Ай бұрын
😂
@thetobi583Ай бұрын
Dammit Matt 😆 this is why we like you
@sucranАй бұрын
Can’t wait to see new KSP videos on the landscape. For more inspiration, you should really check out this British guy that likes making SSTOs…
@madlepАй бұрын
Was expecting the big “EXPOSED” reveal to be panning the camera around to show the studio soundstage where ShadowZone faked the Duna landings 😆
@ShadowZoneАй бұрын
Sorry, the powers that be cut my budget.
@WorkableDirectorАй бұрын
@@ShadowZone too many RUDs with Jeb will do that 😂
@lachmowe1642Ай бұрын
Wasn't there like a meme a few years ago where you see a mun landing but the screen in the back felt over and you saw the mun mission was faked.. They actually landed on Duna!
@carteradams43Ай бұрын
@@lachmowe1642 yup, I've got that as a gif on discord!
@BenStevens-or4fdАй бұрын
I haven't seen hardly any recent ksp videos where they don't mention the ksp tragedy😢
@BenStevens-or4fdАй бұрын
*ksp2
@mr.crocket187Ай бұрын
back to KSP1? Good... we need more mods for that game! :D
@quoniam426Ай бұрын
Probes look like early Soviet projects. Nice to have the inner workings of the sample transfer system !
@kristinabegailАй бұрын
“One small step for Kerbalkind, one unreasonably GIANT hurdle for a rover.”
@DeepProbeАй бұрын
~ 22:00 Fussing with a door / ramp. Keeping in mind that this lander only intended for single landing, isn't it more "profitable" to attach wall segment to, say, linear decoupler and just jettison curved part of the wall away? That also could solve the ramp clipping issue as well... Also, to help the rover to roll into the lander, ramp could be raised a little while rover stays on it (quite Kraken prone practice, I know...)
@eekee6034Ай бұрын
Good idea to show the mission first. I like the extending ramps for the rovers. Oh. I wrote that and then we learned there's a negative to having narrow ramps. :) I wonder if more friction would have helped. I really like the scanning arm too. :) Watching the design and test process is getting me in the mood to play KSP for the first time in ages. I heard it was Unity which messed with the friction. I really hate it when a dependency revokes or breaks a useful and important feature. I experienced it several times in my Linux use in the 00s, changes which were bad for my particular needs, and then I gave up trying to be happy with Linux. I have mixed feelings about Restock, too. Some of the parts look better, but others look worse to my eyes, with shading which doesn't look real. I have come to the conclusion that if I ever make a KSP video, I will end it with, "Look for the next one around the time the Andromeda Galaxy collides with ours." :D But I was already thinking that before I watched this. /me takes notes on software & time. Very interesting. Thanks ShadowZone!
@kspencerianАй бұрын
Well done. A very elegant sample return that's more like Boeing's failed bid for an SLS based Mars sample return. But you were able to send two vehicles. Moving the sample containers was excessively beautiful to do here.
@MadPirateShinАй бұрын
Again! I enjoyed hearing your thought process during building.
@drakkon_solАй бұрын
I didn't bother to see if anyone else said this, but if they did no matter. I think that your designs had a very Soviet feel to them and I liked them very much.
@hamluke-aerospaceАй бұрын
loved the edits and the dedication is the real thing dat fuels up making things like that 😍 i just got one thing to ask, how did u get get the camera views move so smoothly the drone cam in the last part of the video its real cool and would love to know whats the trick behind it
@ShadowZoneАй бұрын
That "drone style" footage was done with the mod Camera Tools. You can specify paths along which the camera then moves.
@hamluke-aerospaceАй бұрын
@@ShadowZone thanks
@fractalelf7760Ай бұрын
Good to see you doing KSP gameplay again 😊
@thetobi583Ай бұрын
I might actually try putting out a few videos instead of streaming. Twitch went nowhere
@KerbalAddictАй бұрын
Ah, yes. The doo-do dropper. My favorite rocket.
@eekee6034Ай бұрын
Cracked me up, that bit! :D
@TheJimtankerАй бұрын
KSP needs to have TAC Life Support built in. It kind of fees like cheating without having to worry about food and water, and all that.
@johansten7976Ай бұрын
Stock is a good level for keeping it a fun game for anyone, and it's honestly better to keep it to mods so everyone who wants life support can pick their preferred level of complexity - everything from Snacks! to Kerbalism.
@Quasar2007Ай бұрын
🎉Another video!
@PlanetaryExplorerАй бұрын
Fun Fact: In one of my KSP vids where I sent a lander with crew to the Mun, I first up tested it but didn't show it since I used HyperEdit to teleport the lander to the Mun's orbit and then test it.
@ShadowZoneАй бұрын
Without Hyperedit, I probably never would get a video done in time. Being able to quickly test all required environments is essential!
@PlanetaryExplorerАй бұрын
@@ShadowZone Indeed^^
@stevenscott2136Ай бұрын
I just assumed it would be 32 minutes of crashes. 😁
@ShadowZoneАй бұрын
I can do that, too 😁
@eekee6034Ай бұрын
Again!
@awilliams1701Ай бұрын
oh gawd communications. I was playing the GPP mod for KSP recently. The system is huge!!! In fact it has a star in the outer edge (grannus) and there is even an expansion that adds in planets for the grannus system. It's so far away that if you send a ship there on day 1, by the time it gets there you will have landed on every planet and completed the rest of the game. I was headed out to Nero (which honestly isn't that far considering how many more planets are after it......but maybe it's like eeloo in term of distance?) and I noticed I was getting out of signal. I'm like.......I need relays. I launched 4 relays just inside nero's orbit (100 days apart). They are built around the 10k airplane fuel tanks. They have 8 of the biggest dishes in the game. They have both solar and RTGs with the NURV engines of course. Then I launched 8 more (50 days apart) to just outside of nero's orbit. It didn't take long for the nero probe to switch over to these. But it was still redlined. After a couple years, nero bumped up to 2 bars instead of just 1. Meanwhile my grannus probe was also gaining signal. None of my relays needed to be circularized until after I was returning from nero. And because of a number of issues I decided to start ending the save. Mostly due to the mod research bodies being WAY more of a pain in the ass than it needed to be. After beginging my return from nero I needed to circularize ring 1. nero returned home completely and then I had like 2 more years before I needed to circularize ring 2. At this point Grannus probe had 4 bars. About a year later it entered grannus's SOI. The grannus probe still had 4 bars. But I had like 14 years before getting to the PE. When it finally arrived in low granus science range I had maybe 5% signal. And I still had a year to go. Entering orbit? no way in hell. It's like 18k. I have maybe 12k remaining. When I finally hit the PE I had 1-2% signal. And then another 14 years to leave the SOI. It took another 9 years to get it into a reasonable orbit to return to gael. By the time it returned to gael (with about 4k left) the probe about almost 80 years old. lol
@eekee6034Ай бұрын
Wow! Thanks for writing all that. There's a cautionary tale in there for my own ideas for a planet pack.
@awilliams1701Ай бұрын
@@eekee6034 don't get me wrong I do love it. Especially Thalia, even if it cursed and will randomly cause your ship to explode from overheating even with giant radiators at an altitude of 1Mm. There are some really gorgeous planets. But holy crap......an 80 year mission to grannus and back? it's insane. lol And even with going maximum overkill I barely had comms.
@eekee6034Ай бұрын
@@awilliams1701 Yeah. It's the price of exploration, I guess. :)
@TheLavanderTownАй бұрын
Yes these things take time. I've play for hours straight for one Mission