Kapkan traps are never pushed onto you or forced as an attacker. If you die to one, that's on you. They are limited to door/window frames and are not throwable, so you know where to look as opposed to something like Lesion mines which can be more easily deployed mid-late round. As Kapkan says in his trailer: "A real hunter always watches where he steps."
@eliasnether464418 күн бұрын
thats the most accurate way to describe kapkans (also kapkan means trap wich means saying kapkan traps is saying trap trap , something something chai tea)
@SilverDwarven18 күн бұрын
@eliasnether4644 lol, something something Naan bread. I getcha XD
@XxOwlStealer69xX18 күн бұрын
@@SilverDwarven chai tea lmao
@Djcoll128-vx3ey18 күн бұрын
I agree siege is supposed to be tactical not a “mindless pushing simulator”
@spac3fr0g18 күн бұрын
hmmmm... almost like a certain operator whose name rhymes with shrost...
@espexhi18 күн бұрын
I also like the idea of Kapkan making people realize you can’t just run around and not drone and take rooms, right now Kapkan is not great, but people just don’t know how to check doors and take positions.
@Pashankie18 күн бұрын
i have literally never heard anybody complain about kapkan since i started playing in y3. like GENUINELY not a single time. people get frustrated at themselves for not paying attention but thats about it. its only people playing the game in an unintended way that are complaining about him, so i dont even see why this is a debate in the first place
@RanseAlmenteros17 күн бұрын
You don’t never hear it because he just gets banned. He isn’t used to his full potential. Let them remove that ban feature and I promise you people are gonna start complaining about him.
@Pashankie16 күн бұрын
@RanseAlmenteros only time hes ever banned in my experience is in matches where one of the teams has 3 ash/warden mains, so im sensing there may be a bit of a pattern there
@4Saken__15 күн бұрын
Console kids, nobody is banning or complaining about kapkan on pc, just look left and right for .2 seconds and communicate when they’re shot as he only has 5 of them. It’s so easy to avoid and if you get hit with it it’s really on you
@Spaadez18 күн бұрын
The largest factor that has caused Kapkan to explode in popularity is removing alternative ways to slow attackers. Changes like taking away Smoke and Alibi's shields, nerfing the Roni reducing Aruni's presence, nerfing the UZK reducing Thorne's presence, many Ela nerfs, etc. If these alternatives received buffs they would likely become more popular, which would result in attackers slowing down naturally making Kapkan less effective.
@Tachynon18 күн бұрын
His insta-kill benefit is balanced by the extremely limited placement options for his gadget. He has to use at least 1/3 of his inventory to insta-kill and they are practically viable ONLY on doorframes (AND the lower part at that). All the other trappers (maybe except frost) have much more creative freedom to place their traps.
@RanseAlmenteros17 күн бұрын
Yeah, but every other trap operator with the exception of fenrir and maybe frost sucks lol
@Tachynon17 күн бұрын
@@RanseAlmenteros I think many players say they suck because they are looking only at the gadgets' killing potential. But there's more to traps than their ability to kill. Gadgets are among the loudest noisemakers in the game. You can use them as a passive flanking alarm system. When they go off they pressure the attackers to scramble for a few seconds, giving your flankers some time to counter-attack. A Thorn pineapple is loud enough to mask a hatch drop or short sprint to flank when the attacker is scrambling to get out of range.
@elchaks638118 күн бұрын
Nobody asked for the frost nerf, nobody asked for nokk nerf, nobody is asking for Kapkan nerf
@sawyerrobinson487618 күн бұрын
Here is what I think that siege needs to do: 1-Rework IQ so that her scanner is on the side of her gun, like the heartbeat sensor in old cod 2-Buff Thorn so that she is competitive/the same level as Kapkan. Probably remove the visual warning of her traps, so they are still avoidable but harder to see, as well as making the detonation time shorter
@Cardinals4life18 күн бұрын
Or I would just give thorn an extra razor bloom or 2
@OgunsFist18 күн бұрын
@@Cardinals4liferemove visual warning and slightly quicken explosion, but make it more visible while arming. Easy fix
@Malaka_01318 күн бұрын
Or even a goggle thingy like jackal, keep her gun up and use her utility at the same time.
@chalexen286218 күн бұрын
About the Thorn part I disagree. She just needs more razorbloom shells instead. I love treating her gadgets more like Fuze but on defense. Getting attackers to get out of cover, forcing them to let go their aim-down-sight for a split second and run away is what makes getting the k ills easier, even after Thorn gets whacked.
@lahirusamp269518 күн бұрын
@@chalexen2862 I agree 2 more razorbloom shells would do the trick but I use them in a different way, entries like rappel in windows or hatch drops are prefect for thorn, the problem is they can shoot it, so you have to either hide them underneath/inside furniture so they have to prone/crouch to see it and shoot it or put multiple traps in the same place for more coverage and to make it difficult to shoot them. they can't go back from a hatch drop and rappelling out takes longer but you need more utility to slow them down like barbed wire/gu mines but it's worth it because reward could be a free kill unlike most traps.
@x_money_official18 күн бұрын
I think for the game to move away from the TDM meta, Kapkan needs to stay untouched
@chalexen286218 күн бұрын
“Kapkan needs to stay untouched” in order for players to stop playing like the tdm mindset? How does that even make sense?
@x_money_official18 күн бұрын
@ because if Ubisoft were to nerf Kapkan, they are essentially encouraging players to just rush and not check doorways or drone Kapkan traps out, hence why I said he needs to stay untouched
@chalexen286218 күн бұрын
@@x_money_official Sure I guess…
@508Cole50818 күн бұрын
Any operator could get an argument being "problematic" either because the op could be too weak, too strong, punishes a certain playstyle, have certain weapon(s), or gadget. At the end of day, players need understand if you're so worried about Kapkan's EDDs, they could play arcade. Instead complaining about Kapkan, players can stop bringing Ash (who single handling eliminated so many attackers from meta), and bring the other ops in the game. Plenty of which have secondary EMPs, so if you're playing without drones you can disable the Kapkan trap. There's quite a few who's also 3 speeds on attack. Oh look there's 1 who actually deals with him while having a solid AR in the 552 and doesn't need to drone. Kapkan is just a piller that stops us from having COD search and destroy with extra steps because every solid defense needs a solid trap to stop offense from easily winning. Despite having over 30 ops per side, we going label him "problematic". Why? Because he punishes late pushes, punish instant rushers, helps his team passively, affects cautious players (since now they need to clutch), etc. This playerbase will just find another defender to complain about if that defender (ask Day 1 Fenrir, Day 1 Ela, Day 1 Melusi, etc. notice they're also trap ops but they were way more oppressive which allowed Kapkan to be left alone.) presents themselves or hinders their precious Ash mental. In short, just try to adapt to your opponent and stop crutching SMG-12s and Ash, play other ops or simply play arcade and leave your me first attitude there or in COD. Look into buffing your weaker ops like a Thorn and leave certain ops alone.
@foxfire912418 күн бұрын
IQ main here. I do quite enjoy playing against Kapkan, as well as all trap ops. Frankly I think that banning him so often only compounds frustration, as you deprive yourself of knowing where EDDs are most likely to hide. Besides, I think the "dying instantly without warning" criticism applies a lot more to the BOSG. You can't exactly counter being downed from across the map, unless Doc/Finka's quick on the draw. But back on topic, I quite love the "brains over bullets" strategy that Kapkan invites. I do agree that the punishment his traps deal does feel a bit extreme, but I personally prefer breach charges or shotties to circumvent the potential trap locations.
@DillPickle-bw4xq18 күн бұрын
If you can't deal with Kapkan, stop playing the game. Literally use your eyes, ears, and mouth and communicate.
@darkknightdummo628818 күн бұрын
Yeah it's your own fault if you run into a kapkan
@traysonplayzz900318 күн бұрын
For that arguement there can be a lot to it, It could be the heat of the situation and you get punished more than other trap ops for one little mistake. However if it's for players rushing on there own with no brain than yes I 100% agree with you (As a kapkan main)
@PrinceIsot18 күн бұрын
Yeah anytime I've hit a trap it was 100% my fault for forgetting that there was one to begin with. That doesn't mean the character isn't balanced
@pxyne29318 күн бұрын
Preach bro
@haitnan518 күн бұрын
The fact that you have to LOOK AT doorways BY default after seeing his icon in the game is absolutely horrid to play against especially when you're in the heat of the moment.Picking kapkan is legit so braindead just because of that single fact siege is a game where even the slightest turn of your neck can fuck you up so much
@dixonmyaz11118 күн бұрын
No nerfs. Buffs only.
@KudosR618 күн бұрын
In 90% of cases yes
@Djcoll128-vx3ey18 күн бұрын
Apart from sledge he needs a nerf lol.
@alannunez757018 күн бұрын
Lol give kap 4 more so I can 3 stack 3 doors instead of 3 and 2 I do rn
@NerdgotCheese16 күн бұрын
LET ME PUT 10 Kapkan on a door XD (this is a joke plz don’t)
@somaraparicio353713 күн бұрын
Ngl. Add a “beep” to kapkans trap. If ppl can hear diffuser clicking on keyboard. A beep isn’t too far. Falling for it would be even harder as you can somewhat hear them when close
@takingday18 күн бұрын
With Kapkan I don't think he need any direct nerfs I would rather another counter like Ianas Gemini setting off proximity gadgets including Kapkan traps. I think the trap operators that need gadget buffs are Thorn (Razor blooms are too easy to avoid by walking/running by them or shooting them and they count too much on other utility to be useful like razor wire or gu/banshees/dread mine) and Ela ( Grizmot mines have little impact or coverage when compared to other similar traps like Gu mines, dread mine or Banshees).
@OgunsFist18 күн бұрын
@@takingday this is a great idea, make iana trigger some of defenders utility, I think things like frost mat shouldn’t go off, as it’s a hologram and not an actually person so no weight to set it off, but stuff like kapkan the traps would not be able to distinguish a hologram from real iana, it should set them off, the trade off being you might end your ability early but you get the Kaplan’s off door
@daedalusinvictus628018 күн бұрын
Kapkan isn't a menace, whoever plays him with strategy in mind is. He's balanced, the EDD is balanced enough. A single EDD isn't enough to slow a rush, shield ops can tank a double, they're easily dealt with, with the options on the table. Yes you can secure a win with an EDD trap, BUT that's only if the parameters are met, never a guarantee. We can't really complain about EDDs and their counters, when there are other things in the game that can be just as impactful when in play (E.G. bossG, OSHS mechanics, a C4 play) with the same or less amount of counters. If anything, The real problematic condition is similar traps just don't perform anywhere close to Ol'trusty EDD. EDDs should be the benchmark Ubi compare traps to.
@MrPorterSxE18 күн бұрын
To be fair he's only the most picked because everyone else got nerfed besides him. He doesn't need to be worse. Other operators need to be improved
@charlieuebelacker650718 күн бұрын
Part of why kapkan is so popular on console and such a popular ban on console I think, is because of how popular it is to cheat using mouse and keyboard. now here my out, people who use mnk on console are playing the game just to frag, they rely on exploiting the slower movement of controllers and if they get into the building and site fast they can gun down the disadvantaged opponents. Kapkan hard counters this especially shown in the ban chart since its for high ranks where mnk players are highest in numbers. I am a high emerald/low diamond console player and anytime we have mnk opponents or on our team they never drone they just run and gun and get tilted at dying to a kapkan trap. hell i aced twice in a row with kapkan due to opponent rushers. thats my two cents tho
@charlieuebelacker650718 күн бұрын
tldr: kapkan is high pick rate, win rate, and ban rate due to mnk on console
@isaiahgordon503818 күн бұрын
See you know ball hopefully he likes your comment
@ameegosamungus152018 күн бұрын
stacking kapkans should stay, by stacking them on one doorway you put all your eggs in one basket. one thing i belive they could do is make the traps emit a louder sound the more kapkans are put on a single doorway as a way to know theyre there even if you couldnt drone out the door, it would reward a slower playstyle even more. they already make a sound but its so hard to hear its sort of pointless, they should really lean more into that part of the trap as i dont belive that theres any other traps that produce sound off the top of my head. (they could also just make it so that the traps always knock you down instead of outright killing you but that sounds like a lazy fix and doesnt open up more gameplay oportunities imo)
@alibobdagreat283418 күн бұрын
Part of the reason kapkan is so strong is due to how difficult it is to use operators such as brava, the custom drones that attackers get are way to loud, the noise that brava and twitch make should be reduced, as well as this, the hacking/laser recharge time should be reduced to allow for brava and twitch players to get into the action sooner, Kapkans alternatives need to be made more appealing too, I think thorn should get another razerbloom or 2 to allow for more flexibility with their placements, another way to help keep the TDM meta in check would be to increase the range of barbed wire, allowing kapkan to be less essential to stopping rushes. Also Ty for feature kudos!!
@UP51L18 күн бұрын
Compared to characters like Aruni, Thorn, or even Fenrir. They’re easy to spot, have an audio queue to go with it, easy to deal with, and promote a more cautious play style instead of rush and push. If you see a Kapkan on the enemy team, scan your doors. If you’re that scared to hit a trap man, here’s a tip: Breach charges, Sledgehammer, Skeleton Key and Shotgun. Unlike Aruni, Ela, Frost, Fenrir, Thorn, and Lesion, he can ONLY put them on walls and doors so, maybe don’t use them. Play Brava. Play IQ. Play Twitch play Thatcher. Play literally anyone with an impact EMP and toss it at a doorway.
@SnappilyJosh18 күн бұрын
I don't main Kapkan, but I sure do love him. You can ask any of my friends, I almost ALWAYS forget to check for traps, but that's MY fault and I will always acknowledge that. I use trap or intel ops because my gunplay is a bit rough so I need something so support myself. I think players who focus on only their gunplay hate Kapkan because they can't multitask when playing a more STRATEGIC shooter. You have to think a lot in this game and some people can't or just don't. Then they get on this hate train trying to turn Siege into a TDM game when it should never be that. Strong, but hopefully balanced, gadgets are what make Siege. In my opinion, Kapkan is perfect right now. Or at the very least, definitely not needing a nerf
@danieldonnellan18 күн бұрын
If you have two braincells kapkan traps are useless
@grime948818 күн бұрын
Kapkan is in an interesting place, though a fair one in my opinion. I wonder what this situation would be like if you weren’t able to put multiple traps on a single door.
@charlescoxart24518 күн бұрын
I love Kapkan, but one "Nerf" I would love to see is if they made the humming noise a bit louder. Right now, the noise that it emits is incredibly quiet. I typically have to drone every doorway to identify the gadget, which is fine, but certain maps that is not feasible due to time constraints. I think making the noise a bit louder would help players that do take their time, but also still punish reckless/TDM players who just rush and don't drone or check for kapkans.
@Wiffle99018 күн бұрын
I ban Kapkan just so I don't have to look for them, and when I die to Kapan I'm disappointed because I could've shot them. If you die to Kapkan its just a skill issue coming from a bronze.
@SandNoods18 күн бұрын
Two easy ways to counter kapkan as any operator (with or without drones) 1. Avoid as much doorways and windows as possible, if the site has no soft wall, go to the most direct path 2. each time you DO have to go through doors, make sure you're not under pressure and check before you go
@Mrmann-Y18 күн бұрын
I feel like he’s such an issue cause of players ego, let me explain. I think people struggle so much because their focused on looking good by focusing on kills, and there so preoccupied with trying to kill that they don’t pay attention to the defender gadgets. Idk just a different opinion
@Djcoll128-vx3ey18 күн бұрын
I don’t understand why Kapkan is banned either, literally so many counters from iq, twitch, Brava, to a literal single fucking bullet. Smh why nerf kapkan he doesn’t need it when sledge clearly needs a nerf?nerf sledge instead Ubi. Objectively, doc should be the most banned operator.
@N-VisibleGamer18 күн бұрын
I don't play kapkan, but when playing against one i do understand how it can be frustrating. Especially in the Dying moments of a round where you are in a intense moment of a 1v1 and you die to a kapkan trap. But over all i like where kapkan is at in the current meta, Siege is a utility based game and should be treated as such wish is why kapkan is so punishing in the current TDM meta. If any changes were to be made regarding trap operators as a whole, i think alot of them need some sort of small buff. (Except lesion i think he needs a SLIGHT nerf. The shear amount of mines he has is crazy.)
@Oussuk18 күн бұрын
We had the same thing happen with Fenrir in some way. He was one of the most balanced defender's pre-nerf or buff depending on how you look at it. But people didn't want to play against him because he was annoying and required you to bring utility to deal with him.
@ShyNudist15 күн бұрын
I think a cool operator concept would be a drone with an emp effect either temporarily or permanently if its anchored into place kinda like a Flores/mute hybrid. Another concept is a twitch/mute/zero mix that can shoot and permanently active emp dart into a wall to jam a localized area until shot
@canimanamino243318 күн бұрын
2 things. First, I feel like kapkan isn't Oppressive enough to warrant a hard counter. If you see Maestro, you choose brava. But if you see kapkan, you don't need to choose IQ. In general, he's in that annoying place we're he's to powerful enough to need a nerf, but he's not strong enough to need a counter. Thus, you get picked off by a sneaky kapkan. Second, I feel like kapkan could use a very minor rework. Think, he has 2 or three traps, can't place more than one on a door, but they have the power of 2 kapkans. Will never kill, but will fown most and bring a 3 speed to an auto kill. All in all, that doesn't change much for kapkan mains since they were only touching 3 doors max anyways, it doesn't effect tdm since it does very similar things to a frost trap but is still that bit harder to detect, and no gets insta killed because they didn't drone a random door
@dogbutme18 күн бұрын
This is actually a really fun argument. As a kapkan main I'm biased but i feel like we need to buff his counters like making brava hack faster or iq seeing further in her gadget. Keep up the great content would live to see more vids like this
@nabilkgutsy537618 күн бұрын
IMO i don't see any problem with kapkan there is 2 kind of trap operators , the big deadly , that can kill you in one shot but manageable to avoid (Frost or Thorn ) or the multiple small ( Lesion ) that doesn't kill you , or at least slowly , Kapkan can be a mix of the 2 , putting one on each important doors , small traps that CAN kill you if you keep rushing doors or the big deadly that can one shot if you stack 3-4 kapkans the idea that you can't stack Kapkan traps when you can with Lesion , Frost , or even Thorn is ridiculous IMO , just another step backward from Ubi the fact that he is a "problem" comes from players whining or at least arguing against it , when YOU CAN detect/destroy kapkan traps with multiple ways/gadgets plus , a kapkan on console is deadlier that a kapkan on pc , because of controller and movements , same for Oryx for example Kapkan got a solid kit with a solid gadget , people just need to be aware to trap more often , that's it but is he OP as Ash or Ela back in the days , and being enough of a nuissance to become a meme ? NO JUST.BE.BETTER , that's the siege way
@krtar419918 күн бұрын
One of the things that I don’t like about Kapkan is that a lot of times you see the same kapkans, and for low-average ranks, they are effective but do fall off at higher ranks, but default kapkans do work and it’s lazy as the player isn’t getting creative. Being on doorframes only, it’s limiting, but I do like it when defenders try and get creative and use their traps late in a round to trap a door an attacker went through already. Here’s how I would tweak kapkan to make this playstyle more effective, because it is unique and interesting but unlikely to work with his current version: Buff - 3 speed (to help him set up and sneak around) Change - replace nitro cell with impacts (helps roam, more reliant on traps for kills) Buff - Trap set/pick up speed increased Buff - audio of traps is reduced (more sneak) Change - traps do less damage, but can give a concussed and slow effect briefly (the difference between Ela is that this still does damage) Nerf - Max of 2 traps on a door (this can down a 1 armor at full health, and bring 2/3 armors down a lot, along with leaving them vulnerable, but not completely dead) These changes allow Kapkan to sneak around placing traps on the fly, or leaving them in places he is holding so when they step on the trap, any defender nearby can capitalize and finish them off when they are vulnerable. One application I can think of is on Chalet 2F, the balcony door. Let’s say they clear the kapkans on the door, but wait until 20 seconds left to push, now you can quickly and riskily run to the door, trap it, and this can secure the win if done right.
@user-yg5rg2uk1q18 күн бұрын
For real the most problematic op is tubara, who that fuck give dude a 22, a 2 shot DMR with an acog,an ability to counter almost every attacker ability and we can do nothing about it
@dillonsparks11517 күн бұрын
You can absolutely do something about it it's called Fuze the damn wall or play vertical so deal with wall denial btw Fuze charges don't stop once they are active even when wall is frozen so you get rid of things also he's literally the only counter to thatcher
@user-yg5rg2uk1q15 күн бұрын
@@dillonsparks115bro he can just freeze fuze
@dillonsparks11515 күн бұрын
@user-yg5rg2uk1q not after its active Fuze ignores him I actively play Fuze against him I just place the charge as thatcher emp is about to go off after a Fuze charge is activating tuberao zero canisters can't stop it it still goes off you need to freeze the wall before the emp or your screwed
@user-yg5rg2uk1q14 күн бұрын
@@dillonsparks115 bro forgot tub have a passive canister effect that make you leave your footprint, with his C4, you are basically dead
@dillonsparks11514 күн бұрын
@user-yg5rg2uk1q why would you Fuze above like I said Fuze wall as thatcher emp wall he can't stop the charge as it's already activated
@BC1studios18 күн бұрын
In your previous video you said he could be considered a "low skill" operator, or something similar. I completely agree. Every game needs characters/abilities that are simple and effective. It allows for newer players to be useful to a more experienced team. When I started to play I mained Kapkan and Mute, and I died first every single time, in the first seconds of the round. Still, we won quite a lot, despite the game being 4-5 each round. My team could play off of my gadgets and win even without a fifth gun on the board. When I noticed that, I started to pay more attention to my utility and actually learnt a lot of attack patterns. That allowed me to become more effective with these two, which snowballed into me trying other operators who I now knew how to use without being a liability. Don't get me wrong, I still suck, but imagine what the game would be if new players could only start with stuff like Solace and Caviera. Remember all those terrible Mira strats and useless Jaegers, the Bandits who have no idea how to trick. These four are also simple, yet even older players can't use them properly. Tldr, let us noobs have "OP" stuff, so we don't get bullied off the game for being absolutely useless.
@V1K4N3S18 күн бұрын
If people knew how to use a drone in the game kapkan is useless but, droning must be the most diffecult thing in this game if kapkan is a problem
@dillonsparks11517 күн бұрын
Here's a problem what if your drones get shot I play off my teammates traps protecting there location and taking drones out before they can spot the mines its called your not always in a position to have your drones available
@yourapoopyhead-xv9ho18 күн бұрын
12:25, i think what we do is buff Frost by reversing being able to get yourself out of traps. If you *know* there is a frost and then don't shoot the floor hopping in a window, it's on you if you die, same with Kapkan, if you know there is one, then don't check a door throughly enough and walk into a trap, it's on you. I think we need to buff trap ops across the board Kapkan-Leave him as Is Frost-Restore her to how she was a few years back, Before the Attackers could pull themselves back out Thorn-Reduce time on the Trap so it don't take a Bajillion years to go off Leison:I don't have one for him, but if I'd have to say, either reduce the time before the next tick of damage is delt (meaning that you have to pull out the trap faster) or just leave him as is
@javisgarage728318 күн бұрын
People are just horrible if they need to ban Kapkan if you just rushing without checking doors and die then the op doesn’t deserve to be banned if you just suck and can’t check the doors
@chewie-v954618 күн бұрын
9 years later and people still dont check doors and windows.
@htctatoo10018 күн бұрын
I think Kudos can also add on, where in the end of round most likely you won't be on full health. So yes, Kapkan traps does get very dangerous when attackers need to made the final push and the time is running out, plus not much intel given from drones. Even just 1 trap on a single entry point will be lethal. Then, Kapkan will then fall into the "binary" problem that the devs mentioned when they want to address Frost's welcome mat. So at the end comes to time management and clearing speed. Some are ok and be able to clear the utilities within 3 minutes, and some won't, maybe that is where part of the skill differences at? If we say that's a single operator's problem then the devs will fall into the balancing hell again. They need to address this from multiple perspectives, where none of the approaches will fully satisfy the players (Lethal traps? Rush meta? Info denial too strong? Time not sufficient for current Siege? )
@AtomizerBaT18 күн бұрын
The vitreal towards Kapkan reminds me a lot of the hatred towards Marauders in Doom Eternal. The Marauder usually has his shield up, which breaks the pace of a game whose combat is super fast. Kapkan is like this where players don't want to slow down to check for Traps when entering a room- it's not so much he's busted, as much as it is he breaks the pace. That said, the punishment he brings can be "busted"- what separates Kapkan from Lesion is that Kapkan does significant damage instantly- an EDD going off makes about a 2 bullet difference in a gunfight, whereas Lesion has a removable DoT effect that also prevents sprinting/planting. You can remove the Gu Mine, but you can't remove the 60 Damage you just took.
@DrMindmasher17 күн бұрын
Kapkan isn’t an op that ever makes me mad. Lesion? Rage. But when I step into a kapkan, I usually feel more disappointed in myself for not noticing.
@Onocarcass17 күн бұрын
I play console, the fact that the large majority of Kapkan bans came from MnK players on console was enough for me to say they should have removed the option to ban him during that period.
@COVID_Is_Not_Over_Yet18 күн бұрын
He is balanced right now. Give him magnified scopes and he’s broken
@RealBaconBandit18 күн бұрын
Kapkan is one of my main defenders
@Demotross18 күн бұрын
Same lol
@RealBaconBandit18 күн бұрын
@@Demotrossnice
@KudosR618 күн бұрын
Same 🤫
@Demotross18 күн бұрын
@@RealBaconBandit nice
@Demotross18 күн бұрын
@@KudosR6 :)
@Tibs9215 күн бұрын
Bro it’s this simple, drone out the Kapcan, it’s now on the score board for the rest of the round call out that you have a Kapcan when you’re with a stack bring a brava, twitch, blow it up with a grenade, or destroy them early in the game they might give off your position late game.
@Dont_tk_pls18 күн бұрын
SIEGE IS A PUNESHING GAME. one-shot headshot, nitro from below if you plant in a bad spot, the time to kill with body shots being so short, GLAZ AND WARDEN, and yellow pings so you don't know there is a camera. all of these things are just as or more punishing than a clearly visible box in a doorway (or 2 or 3 or 5). people seem to forget that there is more than one entry to a building, we have all been in a situation where 4/5 of your team dies trying to go through the same door, no one is forcing you to walk through a trap, you are forcing yourself to walk through a trap. Kapkan is punishing because the game is punishing.
@Furyslinger18 күн бұрын
I'd like to point out the similarities between kapkan traps and claymores. Both anti-entry (or anti-exit) devices using explosives and lasers giving away their location. however claymores are somehow less annoying even though they are more lethal and can be places where ever you want. Defenders can't even use drones to find them. I think the main differences are expectations and necessity. Claymore placement is often more predictable and defenders are more aware of the risk of jumping out. Defenders also don't NEED to jump out avoiding the risk of being blown to bits, while attackers have to enter the building. Then again, claymores aren't only used for preventing jump-outs, but also for preventing flanks when already in the building, very similar to kapkan traps. so my approach is to treat entering a new room like a jump-out whenever a kapkan is present. yes it's annoying when you die to a trap because you ran in a room with only seconds to spare, but the same goes for when you die to a claymore trying to disable the diffuser. At that point you were already too late.
@AussiePlays935018 күн бұрын
Kapkan has a special place in my heart. Not only was he my very first main but a few weeks ago I finally played him in ranked and git my first kill with the opinhimer special (5 bombs on one doorframe) it was the final kill in a 1v1 and with the combination of it being mid night we all went batshit crazy lol
@Peteydapenguin18 күн бұрын
I’m not saying we should go back to utility meta or we should stay with tdm meta but I would love a mix of both
@sk0lldirlegs22118 күн бұрын
I think we're just 2 balance changes thin from entering utility bloat meta tbh. Buff the right ops and bring back some deployable shields and we're back to jager/wamai/shields sim
@BradBennett-yk5fl18 күн бұрын
I’m a kapkan main in high diamond, and I’ve been in high elo lobbies for several seasons. My traps are often hit by players in my lobby. I usually back them up and play around them so I can fool ppl to not drone as much. Droning out kapkans can be difficult in these situations, so “just drone” isn’t rlly effective sometimes. I solo or duo queue a lot, so kapkan helps me with intel and watching my flank. My advice for countering kapkan, when you drone for his traps, ping the traps for your teammates if they’re close to them, and try to keep your drone on kapkan in prep phase (if possible). This is hard to do for some, but if you’re in a stack, kapkan can basically be made useless. From my experience, kapkan hardly works on good stacks. Overall, kapkan does have counters, and if used effectively, his utility is useless. I think it’s good that kapkan has a strong gadget, because it can also be very bad if countered right or poorly placed. I think people need to be ok with annoying op interactions, as they help you learn the game and teach you to not make as many mistakes. Overall, mere gadgets can make the difference in a round, and that’s what makes siege fun. Great vid Kudos!
@chalexen286218 күн бұрын
For folks reading this I’ve always saw Kapkan as an operator I could take advantage of whenever I’m attacking because if played methodically it could give defenders a false sense of security which helped me win some rounds. I’ve mostly use EMP impact grenades or do a IQ + Brava duo que combo to get into site, bypassing his EDDs in the process, without the need of relying on drones. Players needs to use their brains more than just picking the “best guns/speed level.” The best tools in the game is what counts the most. So whenever I see a Kapkan ban it always baffles me because there are better strategic defending bans than him.
@RiffSilverthe1andonly18 күн бұрын
My honest reaction when somebody gets mad they walked into my 5 kapkan trap when I got scanned during drone phase and the door they walked through is the most obvious one on the map
@AbominableSnowlamb18 күн бұрын
After watching the last video I went out and playtested a bunch of rounds with kapkan in ranked and standard tac,and I felt like the important thing isn’t necessarily stacking. The issue I see is twofold. 1. widely team balancing is off and that’s on players (obviously some operators are better but w/o synergy, it’s blind leading blind) 2. And changing entrance strategies upon replaying a bomb location. A lot of players reuse the same lanes allowing Kapkan operators to punish this playstyle.
@RUGER526417 күн бұрын
Kapkan normally: 🙂 Kapkan in the last 10 seconds of a round: 😈
@TheEguilarWardrop15 күн бұрын
First off you got some clever mindset for Hiding my Previous & Future Comments from the Community (from my original comment ID), showing the traits of an opressor. The COMMUNITY WAS FINE playing with or against Kapkan until you barged in with a video and divided them with Kapkan’s thumbnail and branding him “The Most Problematic Operator” while presenting your personal agenda hidden behind both of your videos on Kapkan including this one in the name of “Community”. The Community was and still exercising their power to ban Kapkan, by shoot his 5 EDDs with bullets or destructible gadgets available in Attacker’s arsenal in abundance, and also having 18 drones, awareness, comms, etcetra. I reckon as a Rainbow Six Siege player you have these privileges too. The only reason Kapkan topped the charts is because his competition is NOT worth competitive enough. As we all saw when the Community literally Booed the Dev’s decision to make Attackers immune to Frost mats. As for Lesion, you yourself used a strong word when you said that you “have personal “vendetta” against Lesion” which proves you are a Strong Shield & TDM Player and showed the Community your extensive Monty, Blitz, Osa, Fuze (with Shield) and Blackbeard (starting this Season) gameplays and also a Hidden Message to the community for a Lesion ban or Nerf but his traps let you live so “vendetta” still remains a strong word for him. As for Thorn, we all know and want her Razorblooms to get a Useful Buff. I, personally still die to Kapkan traps, even after droning, and I sometimes ban him too but never ever I’ve seen Kapkan been “problematic” enough, or his EDDs been invisible, infact amongst defender gadget Thorn's, Valkyrie's, Mozzie's, Smoke's & Fenrir's are the one's that have the best hiding spots than Kapkan's EDDs. Now you stated that “a single trap shouldn’t punish an attacker for an entire round there should be consequences for it and not a Flat-out Death”, so basically Kapkan’s gadget The EDD is highlighted here. According to this statement every gadget that’s action will instantly eliminate someone makes it "Problematic" for you. Therefore, Sledge’s Hammer, Thermite’s Exothermic Charge (when Defender gets close to it), Fuze’s Cluster Charge, Amaru’s Garra Hook (when she charges directly onto the Defender through a window), Flores’s RCE-Ratero Drone, even Frag Grenades & Nitro Cells are “Problematic” for You, sorry “for the Community”, and we are going to see Future Videos on these too. I know this game is Defender sided but ask any Kapkan Main or a Good Kapkan Player that Is it really easy & lazy to just put down his EDDs and hope that some attacker comes in it? also ask them that Are Kapkan Players really Invincible? And ask them too that Are Kapkan’s EDD’s viable on every site and every map in this game? A Kapkan player even in high ranks has to be aware as I stated earlier, has to look for drones first, has to quickly equip the traps and gets himself into a position. Among all the door’s & window’s frames, tell me How many frames are actually viable for those traps? and How many Trash Bags and certain objects are there that can hide those traps making them invisible enough that not a single Attacker in this game fail to spot those? The ongoing attacker rush and the run & gun aspect still turns Rainbow Six Siege more towards COD, and you having a “personal vendetta against Lesion” only because he just pauses your TDM or Shield rush that’s why Lesion’s not “problematic” enough for you and Kapkan is, because your rush ops die too easy from an EDD. So, to summarize both the videos you made the only “balanced” solution according to your “opinions” is that when an Attacker passes the EDD, the attacker then be sent to Narnia comes back with a Lion and perform Unnatural rituals against defenders.
@AngelaDebrov15 күн бұрын
Of all the languages in the world eguilar chose only the truth.
@VinnieHopp15 күн бұрын
Bro came, bro saw, bro conquered! And yes kudos hid all your comments from his past kapkan video from his viewers as your comment is not visible to us. So much for a "clean youtuber" and "rational disscussions". Lol kudos we see you.
@LessThanRhetorical-nh8pk17 күн бұрын
He seems to me like an easy operator to play against. Maybe adjust his secondary gadgets or reduce his traps by one. I like seeing someone die to his traps in the final 10 seconds. I think that’s a good job on their part for placing those correctly. Even when I lose to that, I respect the other player. To hurt the rushing meta, here’s my take (for what it’s worth). 1. Add time to the clock. 30 seconds is all that’s needed to buff attack and encourage smarter play. 2. Give Jager and Wamai shields on defense 3. Make the slats bigger on defensive shields so you can see through them easier. 4. Buff thorns gadget so it goes off quicker (but maybe isn’t an insta kill. Like it could be like Kapkan traps tanking a defender by 60% health). And increase the number she has to four. 5. Reduce Kapkan traps to 4 from 5, resulting in less bans of Kapkan. Some other changes I would make to balance defense. Remove 2.5 scopes from defenders. Buff pulse to be able to see the direction the attacker is facing in the form of a > or arrow along with their heartbeat. This might create more opportunities for his presence. That’s all I got for now.
@Rorywizz18 күн бұрын
if kapkan is a problem for anyone then they can always play thatcher or ash or twitch or iq or zofia or kali or iana or zero or flores or brava or anyone with grenades or secondary emps to counter him
@Toxysmile18 күн бұрын
I for one have never had an issue with kapkan, if I die I usually just think "damn, good placement". I also think Kapkan is better and more oppressive in the late round when time is low or you maybe are struggling with map space as a team where sometimes you cant afford to be 100% thorough (this includes keeping a trap in your back pocket). Those later round situations are where I could see them adding changes (NOT OUTRIGHT NERFS) because I do agree with the point of hard countering the rush ops/meta. Side tangent: The fact that you need this intro and to restate its points really just shows how ignorant and sad humanity can be. And even after all that there will still be people with skulls far thicker than their brains restating their points without even watching the video.
@its_sun790618 күн бұрын
Honestly if you have trouble with kapkan you need to reevaluate how ADHD you play this game because if you are paying any attention at all you shouldn't be dying to kapkan that often
@1514이현중17 күн бұрын
The REAL reason why he seems overpowered is because when there's a kapkan on the board, you have to check EVERY doorway. It's like phantom pressure. It wastes time.
@dwr1918 күн бұрын
IMHO most powerful and most annoying trapper is Fenrir. Traps can be placed anywhere and make noise like Ela's, leave you defenseless almost like Frost's, and he knows exactly which one was triggered from another side of the map.
@p51mustangs3916 күн бұрын
I play Kapkan because I love to put them completely off site on random places in the map. I also have a vendetta against lesion. I have died to Kapkans even after droning bc the kapkan will move them after drone phase or place them after drone phase.
@KattalystFr18 күн бұрын
I've never had an issue with Kapkan. If you die, that's your fault. I find Warden and Vigil significantly more annoying, their loadout is far too good.
@marcopetruccetti518818 күн бұрын
I almost never played him in 2k hours of siege between ps4 n pc. I've been using him for the last 2 days. The amount of kills with traps, OH GOSH.
@Privatespud18 күн бұрын
Kapkan is balanced well in my opinion, to get a guaranteed kill you have to invest 2-3 EDDs depending on the attacking operator. If the traps get spotted by the attacking team then that’s a huge chunk of utility wasted. The traps aren’t even guaranteed to get involved as it depends on the attackers push. It’s not hard to drone and check door ways as you progress through the map. Even if your drone is destroyed you can easily check a doorway yourself before walking through it. If you know there’s a kapkan on the opposing team there no excuse to being eliminated by a EDD. You have the information to check door ways. It’s not like other trap operators where the traps can go practically anywhere. If a nerf was to happen then the change that could work is make it so kapkan can only activate 3 traps at a time. Similar to how fenrir works. Then kapkan has to work off information to get full use. More reason to run the bullet proof camera as well
@SpiritumTimoris18 күн бұрын
Kapkan is always a defender I can fall back on when I feel like I'm not contributing to my team. It's too easy to just throw down 1 or 2 traps on a door and just get free points (a kill on a 2 trap door). Yes if you put more than one trap on a door it's fewer doors for attackers to worry about, but I get a free kill 80% of my Kapkan rounds. His original rework with only doing 49 damage upon entry (before the multi-trap door placement) was Kapkan in perfection
@theitalianmexican103518 күн бұрын
I personally think Kapkan having the *potential* to one shot you with his EDDs is balanced by the fact that he has to put his traps on a doorway/window (which severely limits where he can put his traps compared to most other trap ops), and he has to use 3 out of 5 EDDs to even do it, meaning realistically he can only place one trap that can one shot, and then have either one more than can only down/heavily injure, or two traps that won't down at all. Plus imho, I find it hard to believe people would have a problem with his traps one shotting nowadays, when OG Kapkan's traps could one shot you with just one of them, and you couldn't even survive it as a 2 or 3 armor, but nobody really complained about it THEN. I also find it funny that one comment said Kudos "wanted Kapkan nerfed because he plays shields", despite the fact Kapkan's EDDs are actually weak against shields because they can block the explosion damage.
@dillonsparks11517 күн бұрын
Here's the problem back when they did insta kill they had this bright red laser across the doreframe and before that back when the game launched a big ass orange ancor sticking out the side of the door so there was obvious hay this is trapped signs
@theitalianmexican103516 күн бұрын
@@dillonsparks115 I mean yeah I know the laser was a thing, but people still walked into EDDs ALL THE TIME even with the laser. The main two reasons why is that people either rushed into a room without looking down or just weren’t paying attention, which are the exact same reasons why someone would walk into a EDD nowadays. It’s not like his traps were useless back when they were easier to notice. On top of that, with modern Kapkan, it doesn’t change the fact you have a chance to survive the trap depending on your operators armor or if there’s only one even if you’re not paying attention and waltz right into it. Having to take an extra half-second to check for the actual trap itself on the doorframe instead of just looking for the laser isn’t any different anyway. Even then, if you know there’s a Kapkan on the other team, you have dozens of ways to check the door/window for a trap without endangering yourself, so I don’t think it needs an excessive visible tell like the laser or the anchor.
@dillonsparks11516 күн бұрын
@theitalianmexican1035 I agree it's just simple if kapkan is not banned assume he's picked unless he's not brought just check doorframe not that hard
@NNegativeCreep17 күн бұрын
In the wise words of myself when asked why I was banning Kapkan, “ain’t nobody want to look for that shit.” He’s not op, I and a lot of players are just lazy lmao
@boppin7100018 күн бұрын
if iq got into the meta that would be pretty interesting, she is a 3 speed with a couple good guns and a way to completely counter traps. it would be like ash 2.0 for people who take the extra effort (in terms of rushing that is)
@m0rtalsquid18 күн бұрын
Honestly i used to main kapkan but now not so much
@ClipCrew18 күн бұрын
Just adding a comment to say I understand everything you’re saying is just looking at Kap as an operator, and not saying you hate him/want him nerfed. I know how all the other comments are gonna make you feel so just know, they are the ones with an issue- not you. You will NEVER will an argument with an idiot.
@pipoqueiroslz236718 күн бұрын
I use Kapkan more as an intel/entry deny than a trapper. Destroing his traps makes a very particular noise
@Alpha_2-618 күн бұрын
I actually think Kapkan is perfectly balanced for one big reason. You always know where Kapkans CAN be. The operator is limited to only doors and windows, and he only has five traps. Lesion gets, I think, 7 mines through the round, and he can place them in any crevice or corner. Plus, if you catch a Kapkan trap, most likely it's two or three, and now you have destroyed half of Kapkan's defense. Thorn is similar. Once you activate one of her traps, you know you're much better off because she only has 3, and they're not even a threat anyway. Fenrir is equally annoying when he has a mine in the most inconvenient spot imaginable, but he at least can only have 2 active at once. I think an easy balance change is just to make his trap beeping louder to the point that in a quiet environment, you don't have to be Horton to hear the Who.
@Alpha_2-618 күн бұрын
I'm ngl, I'm awful at placing these buggers down, I almost never get a kill off of them. It's not that the enemy team is always dodging them. It's purely a skill issue on my end.
@qazxcdsw12317 күн бұрын
I feel like yeah, dying to a kapkan is mostly due to either not knowing he's in play, or just getting complacent. I can be in a match, mention "Hey they have a kapkan around ____ watch out." And ten second later I see one teammate die in the killfeed to a trap. They make noise, they aren't too terribly hard to spot since 99% of the time you KNOW they are feet level. Traps are meant to make the enemy slow down and think twice. If he's nerfed we'll get a situation like with Thorn that his gadget is pretty much useless. I love trap ops, it makes sure the enemy NEEDS a intel op instead of 5 fraggers. They keep things balanced out, and it just so happens to be that Kapkan is THEE best trap op.
@qazxcdsw12317 күн бұрын
Little addon too. I feel like people DIE to his traps a lot because they are used to rushing low level Kapkan players that only put one trap at head level. Aka they either don't have to look for it as it's eye level and they just shoot it AS they swing. Or they simply DO NOT CARE and swing through it and eat the damage of that 1 trap (or two if they are a three armor) I've literally seen people do this and win games. I've DIED because my Ash ignores the fact there is a trap and swings into it just to get a kill even though I die from the blast range and she gets picked off right after.
@LeifTheRogue18 күн бұрын
Realizing from some points I myself made in the comments of last video, I think I worded some things weirdly about droning, so I’ll fix them here When I meant a lack of droning, I should have specified…the prep phase. Maybe it’s a lower rank/mmr thing, but I find that more often than not, 3/5 players simply never use their drone in the prep phase, and it’s up to me and one other teammate to actually find the site and what defenders there are. Droning in building is, of course, MUCH more difficult and I personally struggle with it myself. However, I think it’s the lack of knowing what the enemy team has due to some players not droning at all that becomes an issue. I’ll also agree on the lesion being more annoying than kapkan. I think that may be since kapkan traps are a ‘little’ easier to see than Gu mines, and maybe with there being less spots for EDDs and being less that can’t be thrown mid fight makes them a bit less annoying All in all though - an excellent follow up that definitely summarizes both sides very well!
@devinbean653818 күн бұрын
Kapkan is essentially a gamble operator, gambling on the enemy walking through a door/window. Also more kapkans has pros and cons. Pro- more damage, Con- increased visibility. He can be played as an all or nothing operator or spread out across the board with traps. Gambler
@AccidentallyDecent18 күн бұрын
While most people think that kapkan is most effectively used for denying a rush, in my personal experience he’s best used in combination with a roam, the less utility and time the other team has check doorways the more likely it becomes that they will walk into a kapkan. If there’s 10 seconds left in the round and you need to get onto site and plant you’re not going to check for traps as that will use more of the time that you are out of. Saying “just drone” doesn’t explain the nuances of siege especially at the higher ranks. Yes kapan can punish overly aggressive players who don’t use utility enough, but if you’re in a co-ordinates team he can also punish teams who try to take their time and roam clear and make use all their utility because it’s not possible to achieve everything that needs to be done in this game in the limited time you have on attack if the other team knows how to roam well.
@AccidentallyDecent18 күн бұрын
I can also add that most people who roam suck at roaming where they play to get kills instead of playing to slow down the opponent and force them to use utility on the clear that could otherwise be used on the site. But that’s a different discussion altogether
@heibytime18038 күн бұрын
I really never understood Kapkan bans, i used to see him banned during no brain rush strats, but i dont understand why hes the go to ban atm, Fenrir still has much less counterplay than Kapkan, and he has extreme flexibility. He doesnt have immediate lethality, but if you swing a door and get feared you are as good as dead if anyone is there to play off of it
@heibytime18038 күн бұрын
I think it should be mentioned there are some spots where map design and geometry hides traps, and if anything i believe those specific positions should be addressed
@jake108218 күн бұрын
The real problem for a team is the gen alphas that we have to deal with
@MontyBeWafflin18 күн бұрын
Sorry for being late but howdy Kudos. Did you forget about your Zombies channel?
@KudosR618 күн бұрын
My passion lost
@thestar3712 күн бұрын
Never ever been frustrated to play against a kapkan and ive played since launch. Like all traps operators its frustrated to hit a trap but thats more on me then enemies playing them. Shields, vigil bosg and more is more frustrating to die from then some well placed traps imo.
@danielphelps454018 күн бұрын
I again don't believe kapkan is not annoying or as problematic as other operators due to the fact that I am not a rusher, i am more a team player, support, or am trying to use my stealth as much as possible to win rounds. So I am normally taking my time or using a gadget that supports the team or is reconning an area. Because of this i am more likely to see traps or to destroy/disable them. I get it if it is a scenario where you don't have time to check or are under to much pressure, but kapkan capitalizes on moments like that. He punishes players for rushing and not clearing doorways and windows. He has been like this sense the begging. It just now due to so many people wanting to rush in and go guns blazing that they keep dying to him for being careless. Even if they aren't careless the traps make no noise or have a visible lazor so it is very easy to miss them. At the end of the day if you hate dying to him, play ops that counter him, use explosive on doorways, or just learn how to avoid them. Like kapkans tend to leave key doorways (windows) with his traps, or some are reprative with their trap placements (which a good kapkan shouldn't be.) Basically it is on you for your mistakes or your arrogance. Not the guy playing kapkan the way he is being played. You have the tools, use them. Or don't, but it is a 100% on you if you cannot handle a certain operator. Even those that are meta. Even though it is a team game, that doesn't remove you from the equation of succeeding or failing as a team. Kapkan is 100% fine the way he is, it is the player base that needs to change or to adapt.
@YoungHesiman18 күн бұрын
Lesion is the most annoying op to run across he legit stops your plan on the first phase
@thestar3712 күн бұрын
Think also kapkan bann rate on pc used to be high was because cheaters loved to bann him just to avoid getting killed by them.
@somerandomdoge1218 күн бұрын
What if they made the trap noises slightly higher volume? Its really the only thing i could think of that wouldnt just be a bad change. Although i dont even think anything should be done. Kapkan has been the same for years and no one really complained until recently, so i think its more of a player issue. Not necessarily just the rush style though. People just need to learn from their mistakes and be more careful in general Just got a silly idea to make kapkan traps like airjabs, they should totally try that on april fools :)
@umarluqman322018 күн бұрын
Kapkan is balance enough.
@Dezired518 күн бұрын
I think thorn needs to take kapkans place as a 1 shot trap operator by either a buff to torn, a nerf to kapkan, or both
@Star-kp8oc18 күн бұрын
He is balanced because we need he to slow attackers
@funkmasterfunk122117 күн бұрын
I think they should buff the other trap operators. I think they should give frost another bear trap or make them harder to see. I think they should make legions traps either smaller or make them invisible again and tweak the damage. They also need to add another trap operator that can really rival him. I know a lot of people will say frost but her frost traps are just to obvious and easy to avoid.
@seandobson268218 күн бұрын
All trap ops should be a viable and useful as kapkan, if the op only brings traps they need to be useful. Lesion is the standard atm, good but not broken and not super oppressive but still scary. You could also do a quick nerf / buff, where he gets a 6th trap but lower the dmg a bit (40-45) and make it so no door can have more then 2 traps on it, that way you make him a bit more scary in terms of checking doors but a bit less of an istant killing machine...leaving the rushing ash on 5-10 hp is still good.
@Malaka_01318 күн бұрын
Thats why you are the GOAT Kudos, great video as always. I like the points you made in this video, and i am starting to see eye to eye on some aspects, i still believe he needs to stay the way he is personally, but then again i dont play in champ lobbies so theres that lol. Keep up the great work man
@KudosR618 күн бұрын
Thank you! Glad you enjoyed :)
@alannunez757018 күн бұрын
I think there is a risk to stack, more reward but wasted if not triggered or seen and destroyed that 3/2 traps down the drain. As a kap player u have to think how the enemy will attack ur adjective. So stacking them in entry points u think they might enter the building or above site where they least expect them, but also usless if they dont go that way. Hell i try hiding from drones like a cav too even more unexpected
@brandonbrown948918 күн бұрын
I think kap is in a good spot and what would lower his ban rate would be a proper counter op. No one wants to play IQ because her ability is kinda ass, atleast how they have it implemented. Should give her a visor like jackals but have it on a timer like solis but only one charge and no delay for turning on and off. Then you could actually keep your gun up and clear rooms while being aware of the electronis traps. Had this idea long ago when jackal still had the distortion in the visor cause that was a good balancing feature, dont know why they took it out
@ENZOxDV918 күн бұрын
He was balanced before his very surprising buff. I used to main him when i was new because he's literally free kills. I understand the frustration and why he's banned so much, especially for console. His lasers should be visible or be reverted to 1 per door.
@Just_a_ghost71318 күн бұрын
For your seige mail box. Question: should ubi add in an electric box to turn off the lights in the building throw off the attackers and the defenders? I also have another question: is it time for soild brick walls finally be opened up? say like sledge hitting a brick wall and if he keeps hitting it he'll have opened a line of sight for the attacker but the same for the defenders. Final question: should some attackers gadget get reworked to mechanical instead of electronic because i noticed mute getting power creep. Please answer.
@luddydude18218 күн бұрын
overhealed doc boost rook armor kapkan is unstoppable