Larkman vs Bass | BassXX (MMBN5)

  Рет қаралды 360

Rebyc VG

Rebyc VG

Күн бұрын

Original title: Spirit's Suggestion: Showcase Swallowman's Swooping Second Strike! (Larkman Chip)
What do you know..
It's another BassXX S-Rank video without Northwind, without taking damage, and getting an exact kill again..
Surely, you guys are bored of this one, right? ._.''

Пікірлер: 11
@rebycVG
@rebycVG 23 күн бұрын
What the, this isn't from MMBNLC... Spirit suggested showcasing how Larkman's navichip can hit twice on a specific panel. Problem is? You need to share that same panel with your target when it happens. (I pulled off a similar trick in this ONE SHOT KILL video, also on BN5's BassXX here: kzbin.info/www/bejne/Z4OofHygf66Lh9U) At full power, LarkmanSP does 270 + 60 from doublepoint + 30 from Atkplusthirty + 20 from Naviplus20 + 20 from Naviplus20 = 400 damage! At the intersection, that's another hit, so x2 is 800 damage. And if you're Full Synchro? 1600..! For fun, I threw in a VDoll to add another 800 bringing the grand total to 2400 DAMAGE. More than enough to one shot every boss but Bass. ...But I wasn't satisfied. I wanted more. ._. Then I remembered that the DarkPhoenix Giga chip _recycles_ navis. So there's another 1600 right there! But that's a bit _too much_ damage. I like my deletions to be as clean, tight, and fast as possible. Soooo, I just kept retrying until I got the perfect amount of hits to get an Exact Damage Deletion. No more, no less. Boosted LarkmanSP: 1600 DeathPhoenix's weird worm snake things: 400 each (2 hits) LarkmanSP Recycled: 1600 Total: 4000 HP PS -- LarkmanSP pierces and removes barrier/aura with a command code! Another reason why I chose BassXX as my target. ._. Also, no damage, no northwind, no patch cards, yadda yadda, you know the drill by now. >_>
@Zetsu-IPZ
@Zetsu-IPZ 22 күн бұрын
Powerful
@hiroran9796
@hiroran9796 3 күн бұрын
Sometimes, I just picked a route to just punish the boss regularly to flex as opposed to trying to figure out another speedrun strat to plow down a bosses inflated Hp. Like how a player would fight Data Org+Yozora in KH3 where its moment to moment situation of dodging, blocking and punishing an opponent's move instead of going for an AOE Firaga Spam+Ultima Shotlock+Grand Chef Flame Barrage. But for Bass XX in BN5, I can't just resist picking out any good possible damage dealer like the SP chip of Knightman, Meddy, Searchman, Gyroman or Delta Ray Edge alongside Blinder *, Guard 3 *, Hotbody 3 J and WoodNose 2 J while planning in advance what chip should I put next.
@rebycVG
@rebycVG 2 күн бұрын
Oh god, you reminded me that I still have like 4 other BN5 Bass videos to upload...
@HeavensStarUnleashedTheWorld
@HeavensStarUnleashedTheWorld 22 күн бұрын
Never see something like that Nice strategy
@rebycVG
@rebycVG 11 күн бұрын
Thank you! Spirit said he'd never seen it before either so that's why I documented it here on KZbin.
@DZ-Three
@DZ-Three 22 күн бұрын
Great work! Blinder seems to work wonders against Bass. The fact that it forces him to fire his Buster in predictable patterns is neat.
@rebycVG
@rebycVG 11 күн бұрын
Hah, I actually specifically choreo'd the Blinder here instead of Invis because I wanted to "work" for it a bit. Invis is a free dodge but Blinder _feels_ a bit more intentional, even if the outcome is the same with respect to "dodging" the air buster barrage.
@barrywiskers283
@barrywiskers283 22 күн бұрын
Very nice! I like the number of techniques demonstrated in this video.
@rebycVG
@rebycVG 11 күн бұрын
In hindsight, maybe I should have done a breakdown of each as an epilogue type deal, lol.
@barrywiskers283
@barrywiskers283 2 күн бұрын
@@rebycVG ohh I like that idea!
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