Ray traced reflections aren’t a thing Past-LNG. You’re dumb. Do better next time.
@big_chimp11703 жыл бұрын
Lng's voice is very nice
@travislash2053 жыл бұрын
Try retracing on the level grave mind or on the map foundation.
@travislash2053 жыл бұрын
What did you use to get all those graphic effects? Can you put a link down?
@kiwisinner3 жыл бұрын
@@kevinchrist1658 sprint and jetpack...
@ashlet60353 жыл бұрын
@@travislash205 Marty McFly's Ray Tracing shader is available via his Patreon at the $5 dollar tier. I think it would be a little shitty to distribute it around, so imma just say check out Marty McFly's Patreon and make sure you have your Discord account linked.
@alexklepko56954 жыл бұрын
"When you first saw Halo 3 Raytraced, were you blinded by its majesty?"
@subsume79044 жыл бұрын
"Yet the Humans were able to invade the files, launch the game successfully, and desecrate it with their filthy gameplay!" I tried to be clever..
@user-cc2fm4vu2x4 жыл бұрын
Soon the Great Raytraced Journey shall begin. But when it does, the weight of your heresy will stay your PC. And you shall be left behind."
@LazyLoonz4 жыл бұрын
I shall continue my raytracing against my computer
@ENGRtube4 жыл бұрын
I wanted to like your comment but you have 117 likes, didn't want to ruin the ... Perfection.
@akshitkhajuria43624 жыл бұрын
@@ENGRtube Too late. It's a shame.
@neonsolace27484 жыл бұрын
"if it wasn't for the arbiter's counsel i would've glassed your entire *videogame"*
@flawless_Cowboy3 жыл бұрын
Yes, we watched the video.
@drewblake66903 жыл бұрын
You must be fun at parties
@flawless_Cowboy3 жыл бұрын
@@drewblake6690 thanks
@Depressedwhale144 жыл бұрын
You’re going to have a field day with ODST aren’t you
@Athropod1014 жыл бұрын
Hoooooly shit yes he issss! That video is gonna be fucking amazing
@michaelzhang70984 жыл бұрын
Halo 3 ODST is already a good looking game with its atmosphere and it would look fantastic with ray tracing. Although I wish there was rain so the light would reflect and puddles and stuff.
@o_o-0374 жыл бұрын
With the constant rain, the whole map deserves to look shiny. But not too shiny.
@Jaker7884 жыл бұрын
Get an OLED HDR TV and it'll look gorgeous.
@MasterHall1174 жыл бұрын
Yup
@jimfortnite78104 жыл бұрын
Use the colour filter to absolutely deep nuke halo 3 into a deep fried mess
@gbmgaming4 жыл бұрын
The Covernant: Fails to glass everything LNG: *The World is now glass*
@icetina1174 жыл бұрын
Were it not for the Arbiter's council...
@catzillafirefox4 жыл бұрын
@@icetina117 I would have glassed your entire 𝘃𝗶𝗱𝗲𝗼 𝗴𝗮𝗺𝗲
@spacemantiss4 жыл бұрын
The covernant are scarier than the covenant.
@ziodio63124 жыл бұрын
Za Warudo: the power to make glass
@donarmando75044 жыл бұрын
Halo 3 it's one of the games that you look 10 years after his release and say: hey, this looks pretty good
@Sellipsis4 жыл бұрын
I knew from early on Halo 3 would look timeless and I'm so glad to be proven right.
@TheDiameter4 жыл бұрын
Halo 3 and Crysis 1/2 were simply ahead of their times graphically.
@nthgth3 жыл бұрын
Going from Halo 2 Anniversary to Halo 3 though, Miranda's model is strikingly uncanny-valley
@gagealdrich61283 жыл бұрын
@@nthgth exactly why I want them to come out with halo 3 anniversary
@nthgth3 жыл бұрын
@@gagealdrich6128 Agreed. And Series X is the perfect time to do it!
@LouseGrouse4 жыл бұрын
Halo 3 lighting system: "The metal hallway is *my* responsibility" LNG: "Was your responsibility..." *Starts up reshader* "...now it is mine. A glossy fate awaits you and the rest of your incompetent settings, and I - LateNightGaming, God of Reflections will send you to it!" "When your audience learns of this, they will take your head!" "When they learn? Hahaha, fool. They ordered me to do it." (Altered Halo 2 quote two: electroc boogaloo. I'm glad this video's back in all its cursed glory)
@thenoobpro11764 жыл бұрын
Nice
@LilyAvarA4 жыл бұрын
This is a comment that deserves my like
@MIKENIKEanimation3 жыл бұрын
You deserve more likes
@PrimeusArbiter2 жыл бұрын
All I hear is Arbiter and Tartarus
@jlolment4 жыл бұрын
4:40 If you don't like youtube's compression, you can kinda-sorta game it by rendering the video in 1440p or above when you're finished editing (perhaps in integer-scaled 4K) and uploading that. KZbin's compression gets fantastically better starting at 1440p
@Skylancer7273 жыл бұрын
Can confirm, though when video gets really complex the compression just breaks down and just desides to take up 300mbps of data.
@LehySnek4 жыл бұрын
"Cinematic"? More like "Halo 3: Master Chief's near-sightedness". In this version of the game, Master Chief suffers of Myopia and he has to find Dr. Halsey so he can have Spartan Laser surgery.
@Sammie10534 жыл бұрын
Looks farsighted to me. The HUD elements were blurred but the crosshair was sharp.
@dongo69884 жыл бұрын
It basically blurred wherever you’re not looking, to make it look like your peripheral sight in real life.. focus on your phone and look through your peripherals and you’ll notice this effect in real life
@Shoey694 жыл бұрын
@@dongo6988 most of us know what the effect is supposed to be replicating. Problem is without eye tracking tools it's just... bad. We already focus where we look and pay less attention to what we aren't focusing on. Some people are happy with depth of field but those who aren't usually strongly dislike it. It adds next to nothing as a gameplay mechanic and isn't that immersive because we only exert control over our character's head/main body, not their eyes.
@conorrogerson12974 жыл бұрын
How is no one going to comment and compliment the Spartan Laser pun
@ashhalcyon4 жыл бұрын
Spartan Lasik eye surgery
@alphaomega3544 жыл бұрын
I was over here like “this looks like garbage i don’t know what he’s talking about” *checks quality at 480p* “Oh”
@Zer0_2543 жыл бұрын
I don't know why youtube keeps puting the videos that I watch in 480p. I just now as I'm writing this, realized that the whole video was in 480p, until I put it on 1080p and saw the master chief was a plasma cannon. It's beautiful.
@cinnmondotpng3 жыл бұрын
shame it isn't in 4k but you gotta end it somewhere
@RealNeonPlayz3 жыл бұрын
me who uses 360p: oh
@CR0WYT4 жыл бұрын
Late Night Gaming: "More!" UNSC Trooper: *Increases Reflections* Late Night Gaming: "M O R E !"
@habibainunsyifaf64634 жыл бұрын
"do you know how REFLECTIVE this thing is, son?"
@brandonscott55124 жыл бұрын
"UNLIMITED RAYTRACING!"
@arnox45544 жыл бұрын
Out of curiosity, what's Late Night Gaming's CPU and GPU that he's using to run this?
@patrickportley69854 жыл бұрын
I always read these in kylo Rens voice hahahahah
@StrangerE0ns4 жыл бұрын
*i want every ray, tracing that reflection*
@MirandaTolman964 жыл бұрын
By the looks of it this makes surfaces that are NOT supposed to be reflective, reflective... doesn't look right.
@forasago4 жыл бұрын
Reshade knows nothing about the materials in the scene.
@alephkasai93843 жыл бұрын
You can adjust it I think
@randybobandy98283 жыл бұрын
Just like all of the gta mods that day they enhance the graphics but just make everything look wet with puddles.
@Skylancer7273 жыл бұрын
Well as a filter it doesn't have the in engine understanding of what is rough and what isn't. It's a screen space filter and nothing more. Not much more can be done without in engine mods like what may come when they add mod tools.
@DoctorDrumsify3 жыл бұрын
that's what i was thinkin like why does everything look wet. Like concrete and wood shouldn't be reflective like that
@rodrigomelendez15454 жыл бұрын
Could you in theory change halo CE anniversary “atmosphere” to resemble the OG game but keeping the new remastered graphics? That would be cool to try in 343 guilty spark
@LateNightHalo4 жыл бұрын
Saving this comment. I’ve got an idea for a video
@RandomizationShow4 жыл бұрын
Brilliant I'm sure he has no choice but to make this a reality now 😤👍
@Messier__4 жыл бұрын
@@LateNightHalo I wonder where you got that idea from.
@4T3hM4kr0n4 жыл бұрын
@@LateNightHalo oh no, what have you done Rodrigo!
@imafishbish13464 жыл бұрын
Someone did on nexus mods.
@disclaimer42114 жыл бұрын
ray trace halo 4 I'm very curious what ray-traced re-shade looks like with halo 4 on the first mission
@sekiko71834 жыл бұрын
That would probably make it look majestic.
@timfondiggle25824 жыл бұрын
like shit. because its a shit game. i love halo but 4 and 5 were so ugly and disappointing as far as im concerned they dont exist,
@kristen00094 жыл бұрын
@@timfondiggle2582 halo 4 is not ugly at all lmao. only ugly thing about it is the enemy models
@darkside78024 жыл бұрын
Tim fondiggle Agreed. Awful. The art style was shit and those games have no decent lighting.
@exorias6254 жыл бұрын
Im looking forward to the nuclear explosion that his pc might cause
@RealLatinGeek4 жыл бұрын
when they refer to Reach being "glassed" it just means the covenant turned the reflections up and made it look like 7:35 in this vid
@ZeusStormbringer4 жыл бұрын
what started as an experiment slowly turned into one mans decent into madness. A price he paid for our entertainment.
@Thememermanwhoisafan4 жыл бұрын
FiveZeus 90 Modding can druve many insane
@spg10144 жыл бұрын
The same as every content creator on the damn platform
@nicodemente16104 жыл бұрын
a song for that kzbin.info/www/bejne/iXSuf6Fvprmqg8U
@zacharyhaynes89694 жыл бұрын
The only time I cheer on someone “drunk on power”
@Suiax4 жыл бұрын
No one: Late Night Gaming: *_Your game will burn, until it's surface is but glass! And not even your Demon will live to creep, ray traced, from its hole to mar the reflection of our bloom; the culmination of our visuals. For your reshade is the will of the gods! And I...I am their instrument!_*
@takeshikovacs47284 жыл бұрын
Lol this comment needs more likes. 💯
@kidneystone13454 жыл бұрын
"crosshair gets reflected off surfaces" Engine: It's not hud. it's a laser pointer
@ml63584 жыл бұрын
Hey bud! How are you today! Me and my son enjoy these videos a lot! after the group chat you two did he was super happy, he came out of his room saying: Yes Dad Yes!! I Did It!! He Is My Friend Now!! and I said: Yay! I knew you could do it!! and we had some left other cake from my 40th birthday and we had a amazing night! Thanks for being awesome just like always bud!! and yes, we both agree halo 3 is beautiful. and you did an amazing job!! He also talked about how you said you might bring back Q&A and you might feture one of his ideas! Thanks dude!
@damsen9783 жыл бұрын
**Turns on small reflections** This whole channel: This!... is a masterpiece. THIS!... is art.
@LateNightHalo4 жыл бұрын
Who’s hyped about the Banished in Halo Infinite? :D BRUTE MEAT IS BACK ON THE MENU, BOIS
@shmatts52694 жыл бұрын
Just saw this, very hyped! (Also are you still looking for vid recommendations during lockdown? I posted one on here, but not sure if it's something you still care for haha)
@LateNightHalo4 жыл бұрын
Shmatt S Yep! Still looking for ideas
@Haiderali644 жыл бұрын
Re-upload? Why?
@LateNightHalo4 жыл бұрын
Haider Ali check the description. Had copyright issues :/ pulled the video, re-edited and then reposted it
@shmatts52694 жыл бұрын
@@LateNightHalo Nice! My recommendation was for a video focusing on cut levels from Halo games? (Unless you've done this already) But also expanding to levels you wish you could have seen, missed opportunities etc, I'm sure you've had some ideas yourself and would love to hear your thoughts) Hope you and your sister are feeling better now too from THE plague.
@NixMaster3k4 жыл бұрын
So this is what the covenent meant by glassing planets
@KaedeSmithOfTheKiller74 жыл бұрын
1:49 looks almost like a deep fried meme
@mrbrickbattleihatethisname17304 жыл бұрын
halo 3 but deep fried
@KaedeSmithOfTheKiller74 жыл бұрын
@@mrbrickbattleihatethisname1730 The 🅱️ovenant
@stargazer1623 жыл бұрын
Deep frying an image basically consists on applying an exaggerated amount of a sharpening filter, so it is in fact deep fried
@hypersonicfalcon68024 жыл бұрын
Me: Wow, this is cool, hope he doesn't go too far. LNG: DEPTH OF FIELD. NO ONE SHALL STOP MY UNHOLY ARTISTRY.
@Bernoris4 жыл бұрын
Yea, it's reupload Say that so I won't feel Deja Vu
@Dying_Yearn4 жыл бұрын
I thought I was going crazy
@JadeDaFoxxo4 жыл бұрын
I watched this a few days ago so I was freaking out 🤣
@ZanzibarWizard4 жыл бұрын
I just watched Groundhog Day for the first time yesterday and I thought I was stuck
@_Eric._4 жыл бұрын
The CrTV bit is not how I remember. I remember it being more exaggerated by the blue lines on the screen compared to the reupload version which is clean and like a foot away.
@jasperlim83194 жыл бұрын
What are you doing?! Security to the bridge, the Master Chief's gone rampant.
@TheHaggis04514 жыл бұрын
It would be interesting to see what ray tracing could do to Nightfall from Reach
@FelipeAviles974 жыл бұрын
That feel when he put a sharpen filter to make textures look more detailed and then he activates depth of field so everything is blurred out... lol
@littlefrank904 жыл бұрын
Both DoF and sharpness are horrible effects you should never enable
@mrkirk49444 жыл бұрын
@@littlefrank90 Nonsense. DoF is good in static screens where you need the player's eye focused on a specific target, DoF blurs out the background where you don't want the attention - this is how camera lenses work. And sharpen can look good if you use a quality adaptive intelligent sharpen, where the shader knows where to sharpen and where not to sharpen. Too many people just drag a slider to 50 then think that looks good. Sublety is required, and you would be surprised just how blurry some games are, especially toggling between on and off in real time. If you use debug mode, if it's available, then make sure edges aren't sharpened, as that is where aliasing will be required, and you don't want to sharpen aliased edges, or the effects counter each other.
@stargazer1623 жыл бұрын
@@littlefrank90 Radeon Image Sharpening and the Nvidia equivalent look pretty good if you use a subtle amount of it, they're specially good at bringing back all the details washed out by TAA, or at making upscaling from a lower resolution look better by getting rid of the blurriness that comes with bilinear upscaling.
@Skylancer7273 жыл бұрын
@@stargazer162 Well for upscaling just use integer scaling. It looks way sharper than the alternatives, though it may cut your frame rate by about 1-2%. Though sharpening does make it look nicer I recommend just turning on integer scaling more.
@stargazer1623 жыл бұрын
@@Skylancer727 Unless you're at 4k or higher, there is sadly very little use for Integer Scaling, I mean I doubt anyone would want to play at 540p on a 1080p monitor, and even 720p on a 1440p monitor will still look terrible. For 4k it's good, but if you can afford to run 1440p with RIS or higher it will still look better simply because there are more pixels, and CAS / RIS is pretty good at upscaling, and yes, it does not only sharpen, it also upscales. No idea about Nvidia Sharpening though, in AMD's case it is well documented in a PDF how the upscaling works.
@robertluceon34614 жыл бұрын
Ah, yes, Raytracing. The oil simulation. I love how *wet* it makes everything. Really love how it makes those interior shots look mildly flooded. Such a good look for an industrial zone. And the depth-of-field, I love it! Who cares if you don’t have peripheral vision anymore? As long as it looks *cinematic,* everything’s fine!
@LateNightHalo4 жыл бұрын
Something tells me this is sarcasm. It might be the sarcasm
@robertluceon34614 жыл бұрын
Late Night Gaming Maybe. :)
@Unethical.Dodgson4 жыл бұрын
Yeah Depth of Field is certainly my most hated filter. "Oh you're looking at that one point on your screen where something is moving? Nah. Just gonna blur that for you because Chief's eyes are a camera now." That and God Rays. "Ah. Welcome to the world that is always smoggy."
@HEADSHOTPROLOL4 жыл бұрын
@@Unethical.Dodgson gonna guess you hate motion blur too? I don't blame you when it comes to poor implementations but honestly if done right all these effects can make almost any game looks gorgeous, it's just gotta be done right, with subtlety and substance.
@stupidname45194 жыл бұрын
Robert Luçeon lol it’s only the shitty reshade settings real raytracing looks nothing like this. Yours truly, A 2060 super owner
@chimpthrownoutofaplane35214 жыл бұрын
6:55 I can only just imagine kylo ren screaming out “MORE!” During that one star wars movie
@rutabagacold4 жыл бұрын
5:31 made sure the marines ate your ray-shaded bumper as well
@cristianramos73434 жыл бұрын
Nice. Just one note: this is not the "RTX" we all know and want ( like Nvidia 's) Ray tracing is a very broad term. This (and RTX and basically all the Ray tracing in current news) implementation will never be possible with ReShade. Simple, screen space (using only already rendered data, anything outside screen or occluded by objects...) ray tracing is possible but it will never reach on the quality
@MIKENIKEanimation3 жыл бұрын
Reshade injects itself into the depth buffer of a game. Which is how reshade ambient occlusion and global illumination is possible. (AO and GI is technically also ray tracing) the problem with reshade RTX shaders is that they don’t know how reflective a surface is supposed to actually look. It treats each surface the same and gives everything equal light bounce and reflectivity. It doesn’t know that this surface is supposed to be concrete and non reflective and that surface is glass, it just treats them the same.
@battlephenom85083 жыл бұрын
@@MIKENIKEanimation You literally explained what screen space reflections are while trying to convince us that it pretty much IS ray tracing. Nice try on explaining, but what you said was false. Actual ray tracing calculates bounces of lights outside of the viewport including color data and also including the roughness, smoothness, transparency etc.. of the surface. The latter is much more difficult to do and requires different math than what rasterization does (Floating Point cores or shaders), hence RT cores.
@beththomson13724 жыл бұрын
What I’ve learnt: raytracing makes everything look wet
@mr.2cents.8464 жыл бұрын
Halo 3 is the only Halogame where reloading the sniper rifle finishes with a satisfying metallic clack.
@felixmcscouty45874 жыл бұрын
Lng: gets ray-tracing and has the ability to make everything look better Lng: proceeds to go mad with power
@brodieyake77354 жыл бұрын
The gun slightly blurred like that in the foreground is genius. That looks amazing.
@InnuendoXP4 жыл бұрын
Rewatching anyway but on the level selections, Assault on the Control Room in classic visuals would look great with a glassing 🥂
@julescortes4 жыл бұрын
This still looks better than Halo Infinite Showcase
@Brawler_13374 жыл бұрын
More importantly, it looks like Halo.
@Daniel-nm6pf4 жыл бұрын
Halo infinite doesn’t have its ray tracing yet, it will come later after launch
@angeri60484 жыл бұрын
@@Daniel-nm6pf imagine having to wait for a ray tracing update lmao xbox
@voodsood4 жыл бұрын
Just wait till Halo 3 is out on steam, I'm gonna obliterate that game with Reshade, it's gonna be unrecognizable
@TACKO3D4 жыл бұрын
This was something I heard and agree with on Oneyplay's Metal Gear Rising lets play. that really, we've reached a point in graphics, that pretty much any game with good enough 3D models and textures from like 2010-Now is like peak graphics and whats really gonna make games look better is the lighting and any post process effects that are applied. Cause theres gonna be a stage where an artist gets to the point of not being able to add anymore detail. For me, lighting has been the most important part of the process. As the most important information of an object is the Height, AO and Roughness.
@jamesonahill4 жыл бұрын
Those reflections are actually just screenspace iirc
@SladeFFA4 жыл бұрын
Thank God someone realizes, people keep calling this shader raytracing when it's NOT.
@LewisPDiDdle8084 жыл бұрын
@@SladeFFA I thought that too. clickbait
@bramdouven24784 жыл бұрын
It also doesnt seem to take into account the roughness of a surface. Tbh to make raytracing actually look good the materials would have to be physically based i think.
@jcm26064 жыл бұрын
They are. Pretty much the only way to do raytracing without an invasive mod is to just do it in screen space.
@nathansstuff15474 жыл бұрын
@@jcm2606 Which would just be regular old screen space reflections.
@masterbeef9813 жыл бұрын
They really did hit it with the lighting in Halo 3 as well as many other things. They used a combo of PRT, baked shadows and dynamic shadows which made it look much better than anything else at the time. Anything that doesn't move you can pre-render how shadows will look in thoes places but then have some dynamic shadows over that. You get that gradual light diffusion effect that raytracing gives but without having to render it in real time and then dynamic shadows over that. Some of the textures and shaders were pretty insane for the time too mostly metals. Even in 4k chiefs armor looks super detailed up close
@donaldsterling16314 жыл бұрын
Fun Fact: Marty O'Donnell voiced the Hunters and Jackals.
@Joshie1174 жыл бұрын
Also for the main theme of halo CE he did the "female" vocals
@Optimus974 жыл бұрын
@@Joshie117 wait, really??
@texassherman70934 жыл бұрын
Rotten Potato link pls??
@Jaker7884 жыл бұрын
@@texassherman7093 Marty's channel posts lots of old work in progress Halo songs and he goes into detail. Check it out.
@bigfatbear36734 жыл бұрын
That ye olde look of halo gave me a strong nostalgia hit. Man, the memories 🤣
@kingzombitron25254 жыл бұрын
You’ve won, but at what cost.
@josemanu19954 жыл бұрын
Pc deep fried
@josemanu19954 жыл бұрын
Pc deep fried
@sharkygamer14094 жыл бұрын
Fried Deep Pc
@sharkygamer14094 жыл бұрын
Fried Deep Pc
@expendableround61864 жыл бұрын
“Do you feel like a hero _yet?”_
@gregalt34053 жыл бұрын
"Master chief mind telling me what youre doing on that ship?" "Sir, testing out my new graphics card."
@shmatts52694 жыл бұрын
Can I say thank you for your videos, they are such a relaxing pastime and I've been bingeing them recently :). You recently asked for recommendations: So could I suggest a video focusing on cut levels from Halo games? (or levels you wish you could have seen, I'm sure you've had some ideas and would love to hear your thoughts) Hope you're feeling better now too btw!
@Ramazvous4 жыл бұрын
That was a very polite comment. Maners Cost Nothing
@monkey4soul4 жыл бұрын
The gameplay is like if Chief dropped acid. He'll be blasting covenant grunts one second and then see a really pretty traffic cone and notice the universe in the beauty created by it's reflection
@o_o-0374 жыл бұрын
*343:* No, You can't just make everything chrome 😢 *LNG:* GLASS GLASS GLASS! I'M GONNA TURN UP THE GLASS, SHINING THE FLOOR WITH RAY TRACING! SHINE SHINE SHINE! I'M GONNA GLEAM UP THE MAP, BY ABUSING THE LIGHTING!
@Gottaculat4 жыл бұрын
AO still needs tweaking, as it's doing the ghost rim ink blotch thing (10:08, play at x0.25 speed, and watch the edges of the guns and Chief's hands messing with the AO near them, as well as the shifting AO). That ink blotch thing might be fixed by adjusting sample range, and if you can, I'd increase its brightness by about 50%, as it's creating solid ink shadows despite direct light being present on those surfaces. My experience is mainly with ENB (examines the 3D space, not just post process) and since ReShade is unfortunately 100% pure post processing (why your crosshair/HUD, and even Steam overlay are effected), it may not even be possible to fix. Other than that, lookin' damn good!
@jaybanks31754 жыл бұрын
You know you have to go all out with the reflection and chrome stuff on halo ce, I expect nothing less
@Noaudi274 жыл бұрын
bro this video means everything i used to play halo 3 with my uncle when i was younger and i forgot how much i loved it
@SaucyDangles4 жыл бұрын
"raytracing" lol that word just goes hand in hand with "hey, give me money on patreon thanks"
@Grizzermacht4 жыл бұрын
And thanks to the amount of income it generates, neither of two big raytracing mods will ever be finished, forever doomed to the abused paywall system modders/artists use now.
@angelcortez46894 жыл бұрын
I don't think this is the case because if you think about it its a brute force method of injecting rays at a software level, while not perfect it is a rather "optional" to have this on your computer. If game devs are able to utilize it at the backend of their engine then there is no need for this software but its cost you more to have the "best experience" money can buy and only have a handful of games that utilize ray tracing in the first gen of RTX cards. Marty's software can be injected to any game that has access to depth buffers so I think its a win win situation for those that don't have an RTX card in their systems'.
@Steven-gc4rr4 жыл бұрын
@@angelcortez4689 its just some bullshit that makes things reflective, its not what i would call a "win win"
@nathansstuff15474 жыл бұрын
Not even ray tracing either.
@arseniogarcia86313 жыл бұрын
If paying $5 for software you can inject in any game supported by reshade bothers you that much then you need to grow up. Nobody is forcing anyone to buy it and he sells it because he put in a ridiculous amount of hours that you aren't willing to put in. He gave the community something bad ass. I've used it in many games and emulators. Well worth more then the $5 I paid.
@FC3Concepts4 жыл бұрын
Hey Late Night Gaming, just wanted to say thank you so much for doing this amazing job with the re-shading. My name is Frank Capezzuto, I worked at Bungie in 2007. This was the main level I worked on as an 'Environment Polish Artist' while I was at Bungie in 2007 for 'The Storm' level, as well as one of the main concept artists for this level as well. Polish artists would take 'Massout' levels which were playable grey boxes, and then do the shading, concept art, lighting, and refined modeling to make the levels look finished. We would also do the high rez 'Clutter' objects and 'Decorator' objects for garbage, grass and debris, as well as the Binary Space Partition main level geometry that were used for PVS calculations. I wanted to say thank you for doing an awesome job with the re-shading, doing respectful passes at bringing to next-gen quality while keeping the traditional look alive. That yellow curb shader you upgraded, I did the bitmap for as well as most of the level bitmaps (back then authored by hand), with hand-painted bump and spec maps. Before we switched over to Zbrush for levels. Other mods lens flare their way to success, however, you made the right choices to make things higher rez, however still readable and fit with the narrative of the level. Thank you so much for keeping Halo 3 alive! Appreciate it super duper much!
@Vidy4.4 жыл бұрын
Now make H3 Anniversary, good job
@sirbillius3 жыл бұрын
Today I found out that Halo 3 prophet of truth is voiced by the same dude who voice acted Mankar Camoran from TESIV Oblivion. That’s so incredibly fitting.
@bigmikexxxxxxxxxx4 жыл бұрын
When he said “a metal themed multiplayer themed multiplayer map” and not construct I died just a little inside.
@kummer454 жыл бұрын
I still have goosebumps playing Halo 3. Now you made me get the game again with those modifications. I wish these games where reconstructed again with the next generation graphics. I will buy Halo 1, 2 and 3 all over again.
@donaldsterling16314 жыл бұрын
Hey Late Night Gaming, when are you going to start an Onlyfans? 🥺👉👈 *Jokes aside you are one of my favorite channels*
@LateNightHalo4 жыл бұрын
Check out my Onlyfans. I’ll show you my reshade
@demigodgamez4 жыл бұрын
I hope your reshades make me hard.😆
@devinhull57583 жыл бұрын
9:34 No stop, its too beautiful lmao
@flameosaurus18324 жыл бұрын
In the new Infinite teaser, the "cracks" on the left side of the screen slightly move independently from the screen and viewpoint. I'm not sure, but I think it COULD mean that the Flood are back.
@DecidedlyNinja4 жыл бұрын
I want the Flood back, and everything we've seen indicates that Infinite is supposed to be a return-to-form, so I wouldn't be surprised. However, that kind of picking at indistinct visuals in trailers is ALWAYS wrong.
@zow66764 жыл бұрын
It really isn't moving. It's actually a crack on the screen
@subsume79044 жыл бұрын
Zeta halo had one of the largest Flood outbreaks in Halo lore, I'm 99% sure we'll see them in Infinite.
@BionicleC44 жыл бұрын
That field of view experiment looked amazing.... Like it was just enough to not be distracting, but make it look so much more realistic. I wish more games would do that.
@kuro93354 жыл бұрын
It's all glass? LNG: Always has been.
@RaiderOfTheLost4 жыл бұрын
I was just talking about this in my custom game lobby last night, wondering what RTX would look like in H3 now it's on PC! So glad this popped up
@nathansstuff15474 жыл бұрын
Doesn't seem to really be ray traced, just highly reflected screen space reflections.
@churchseraphim13803 жыл бұрын
That's what it is
@Skylancer7273 жыл бұрын
That's what it is, it's a reshade filter, it only has the screen space to write the reflections. But it is ray tracing as you can tell with the shadows, light bounce changing the colors of rooms, etc. It's just not in engine ray tracing, but it is indeed ray traced. Though it also runs like 5 times faster than in engine ray tracing so I don't think that's really a bad thing.
@anthonyknight1703 жыл бұрын
@@Skylancer727 that’s still SSR, don’t see how you could fool yourself into thinking it was anything but
@MatthewPherigo3 жыл бұрын
To my own surprise, I'm now a huge fan of describing graphics modding as a process of plummeting into hedonistic destruction.
@08wolfeyes4 жыл бұрын
The ray-tracing should be based on the roughness of the texture. That way some parts might shine while others will be duller which is how things should look. If it's not based on texture roughness then everything will just look shiny rather than how it would look in real life!
@Skylancer7273 жыл бұрын
Can't be done out of engine. Reshade is an external program, it doesn't know roughness. But the color bounce and shadows are also added when ray tracing is turned on so in all I say it's an improvement.
@Halfrightfox4 жыл бұрын
You deserve that gold play button man. Silver ain't enough for the work you doing
@StarmanDX4 жыл бұрын
I wouldnt exactly call this "enhancing". It's adding some decent reflections but it's making everything blurry/fuzzy
@Skylancer7273 жыл бұрын
Well that's the depth of field, the sharpening filter obviously did make it sharper. And the ray tracing did add more shadows and color bounce, not just reflections.
@brianortega73744 жыл бұрын
THE MOMENT U PUT ON THAT CRT TV EFFECT, YOU BROUGHT BACK SO MANY GOOD MEMORIES OF MINE PLAYING THAT GAME IN 2008. Thank YOU LNG
@hihello66234 жыл бұрын
Why a reupload?
@neonsolace27484 жыл бұрын
Copyright probably
@multitudeshoesinc89024 жыл бұрын
copyright issue for the first vid.
@unap164 жыл бұрын
The commentary in this video makes all the difference. Exceptional oration skills.
@dragongamer26704 жыл бұрын
can we have the settings file for this please?
@LateNightHalo4 жыл бұрын
You need access to Marty Mclfy's raytracing reshade first
@HEADSHOTPROLOL4 жыл бұрын
@@LateNightHalo but that's fine, just upload the ini/txt file of your preset and then all we gotta do is get the raytracing stuff and load your settings :)
@Thatonepersonz4 жыл бұрын
Crazy a KZbinr can do more than Microsoft did in 13 years! Nice man!
@wyattwaid33534 жыл бұрын
Ok I hate being this guy how ever I’ve watched quite a few videos and subscribed so I feel I can voice something that is slightly annoying. You are overly dramatic personally to the point it makes watching the videos hard.. I LOVE the content but I just can’t get over the dramatic tone.. sorry man.
@nrXic4 жыл бұрын
The reason why the lighting in Halo 3 was so good: Halo used TWO framebuffers for increased colour depth, one for HDR and another for LDR values from lighting. It also used a more expensive form of polygon shading that results in a more realistic drop-off. The game ran at 640p as a result but in photomode (where the images are supersampled to get rid of aliasing, and higher resolution shadows with self-shadowing applied) the game looked ultra-realistic because of the advanced lighting.
@Neeek_4 жыл бұрын
'simulated ray-tracing' is the dumbest thing I've heard. That's literally just normal rendering. There's no rays.
@HeavenleeBunnie4 жыл бұрын
Halo 3 is my all time favorite game. This is really beautiful thank you
@angryrabidfoxes73804 жыл бұрын
Long night of solace, new Alexandria and winter contingency from reach would look gorgeous
@jaefizz18624 жыл бұрын
You did a good job of balance and having the effects be subtle but noticeable. Good job mate, your right too halo 3 is timeless and for 07 that game wasn’t nothing short of revolutionary
@ethancarl27183 жыл бұрын
Before the madness with bloom effect would look so fantastic
@somefilmakerperson4 жыл бұрын
Dude this is what I wanted from a remaster. The same colors/environments but brought into the 4K market.
@thewacokidd064 жыл бұрын
The silent Cartographer level from Combat evolved has a great variety of areas to show off ray tracing, from the elite's with the swords to the ocean effects, plus its a classic halo level
@libtard6992 жыл бұрын
Hearing my favorite track from halo (brothers in arms) made me so happy
@iamjoeysteel3 жыл бұрын
Halo 2 had my favorite level design as it does something Dark Spuls does too. It puts the future location into view at some point. Every map has your future destination come into view either at the beginning or some time during the mission. A subtle way of making the space feel huge and emersive as if it's in "real space"
@Blu0tuth0ninja11 күн бұрын
I enjoyed the absurdity of the ultra reflection filter at the end. The one thing I hate about ray trace injections are all the reflections on non-reflective surfaces.
@danielmora38434 жыл бұрын
When you changed the depth of field it reminded me of how Halo 2 looked in the E3 trailer. Ahhh memories.
@JakeBeesPiano4 жыл бұрын
The final level of Halo 4, “Midnight” would look good since it’s full of Forerunner lighting.
@Jewifer333x22 жыл бұрын
Raytracing GI is arguably the most important function that lots of people overlook, its what allows lighting to naturally interact with its environment and will help reflections and the shadows behave more nuanced and natural.
@kickass14374 жыл бұрын
Seeing the green on the magnum is beautiful.
@FYZz-ki2yv4 жыл бұрын
This is amazing! Halo 3 was the very first game I ever played on a console. My dad got me an xbox 360 that had a Halo deal with it, and with it came Halo 3! It was the game that got me into gaming and this is just amazing and euphoric af to see!!
@ink80924 жыл бұрын
How can something so simple be so... beautiful
@mr.sniffles72684 жыл бұрын
Late night gaming: *Shows base halo 3 graphics Me: "Wow, that looks pretty good" Late night gaming: *Shows a pretty good cinematic ray tracing on the storm Me: "Wow, that looks pretty good" Late night gaming: *Shows a super glassy version of Halo 3 Me: "Wow, that looks pretty good" Late night gaming: *Shows a variety of rtx setting that look pretty good Me: "Wow, that looks pretty good"
@cryptoclyps50493 жыл бұрын
This is art. The borderlands filter wow
@Peron1-MC3 жыл бұрын
8:39 damn that sentinal beam looks incredible :)
@CapitanFreyes3 жыл бұрын
A Silent Cartographer with ray traicing video would be really good
@oliverlorenz97264 жыл бұрын
this legitimately looks like it could have been on the games showcase as the halo infinite demo and i think this is the best halo has ever looked