Lava Lamp Animation Tutorial in Blender 2.93 | Polygon Runway

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Polygon Runway

Polygon Runway

Күн бұрын

Пікірлер: 292
@Diamonddog10.3
@Diamonddog10.3 Жыл бұрын
For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
@krazylilmeow
@krazylilmeow Жыл бұрын
tysm for this, you're a lifesaver!
@davidcubic9475
@davidcubic9475 2 жыл бұрын
I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!
@souryasparks1563
@souryasparks1563 3 жыл бұрын
These ideas are very creative Im starting to get ideas for my own creations by trying to follow these tutorials!
@polygonrunway
@polygonrunway 3 жыл бұрын
That's really great to hear!
@friendlyneighborhoodromani7980
@friendlyneighborhoodromani7980 2 жыл бұрын
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
@vaniltonjr5530
@vaniltonjr5530 Жыл бұрын
Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex
@mignonrossouw8056
@mignonrossouw8056 4 ай бұрын
May you be blessed. Almost started crying
@mimisali4162
@mimisali4162 4 ай бұрын
Thank you so much!
@fatcat2381
@fatcat2381 Ай бұрын
I LOVE U SO MUCH
@sayedakbarali5650
@sayedakbarali5650 3 жыл бұрын
commentary is always supplementary, Thanks a million for this.
@monicagonzalez1641
@monicagonzalez1641 6 ай бұрын
found this in the right moment!! thanks for making the time to do this! ♥
@svetlanikolova3196
@svetlanikolova3196 Жыл бұрын
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
@colinjohnston3938
@colinjohnston3938 3 жыл бұрын
For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!
@tiagovaladaresmelo7276
@tiagovaladaresmelo7276 2 жыл бұрын
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
@user-lo1vo8ty1i
@user-lo1vo8ty1i 2 жыл бұрын
@@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::
@dahlianeko
@dahlianeko 2 жыл бұрын
@@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!
@xflowerpowerrr
@xflowerpowerrr 2 жыл бұрын
@@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!
@anSkan
@anSkan Жыл бұрын
@@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.
@ffdc4069
@ffdc4069 2 жыл бұрын
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
@hooraayy
@hooraayy 4 ай бұрын
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
@tomricci3827
@tomricci3827 2 жыл бұрын
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
@Tinker250
@Tinker250 2 жыл бұрын
I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer
@tomricci3827
@tomricci3827 2 жыл бұрын
@TinkerMaster It is simple, Click on Edit (along the ribbon) - Add on - In the search bar type in WRA and tick the first box
@Tinker250
@Tinker250 2 жыл бұрын
@@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.
@tomricci3827
@tomricci3827 2 жыл бұрын
@TinkerMaster edit. It's on the top left hand corner. It sits next to file.
@Tinker250
@Tinker250 2 жыл бұрын
@@tomricci3827 I just checked and I already have the add on applied.
@ishouldhaverecycled
@ishouldhaverecycled 10 ай бұрын
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
@rubenseica9496
@rubenseica9496 Жыл бұрын
15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?
@kathleen007
@kathleen007 3 жыл бұрын
Thanks... You may know this, you're the best.
@theratscratch
@theratscratch 2 жыл бұрын
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
@hazchickgames2840
@hazchickgames2840 3 жыл бұрын
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
@polygonrunway
@polygonrunway 3 жыл бұрын
Looking forward to see your result ;)
@Aluk.
@Aluk. 3 жыл бұрын
Красивая лампа.
@samidzn
@samidzn 3 жыл бұрын
Thank you so much for these tutorials please keep doing them : D
@polygonrunway
@polygonrunway 3 жыл бұрын
Glad you like them :)
@Nick_Gray
@Nick_Gray 2 жыл бұрын
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
@WsgImLj
@WsgImLj 2 жыл бұрын
Sameeee
@senaginseng9605
@senaginseng9605 Жыл бұрын
SAMEE
@wit0xx840
@wit0xx840 Жыл бұрын
Same
@jackrizzo3470
@jackrizzo3470 Жыл бұрын
same
@johnray854
@johnray854 Жыл бұрын
Try Adjusting the Scale of the emited metaballs
@pnsarap3006
@pnsarap3006 3 жыл бұрын
one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️
@polygonrunway
@polygonrunway 3 жыл бұрын
Glad you like it, mate ;)
@exoticlemons9797
@exoticlemons9797 3 жыл бұрын
that looks so cool
@polygonrunway
@polygonrunway 3 жыл бұрын
Thanks :)
@sameneko8979
@sameneko8979 3 жыл бұрын
Thank you very much for sharing your blend file on gumroad.
@blenderstuffs
@blenderstuffs 3 жыл бұрын
Amazing lamp 😍👌
@WsgImLj
@WsgImLj 2 жыл бұрын
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
@dr_frankenmiller2607
@dr_frankenmiller2607 2 жыл бұрын
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
@LomaA55
@LomaA55 10 ай бұрын
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
@orianerichon
@orianerichon Ай бұрын
Thank you so much!!!!
@bread_bees6926
@bread_bees6926 3 жыл бұрын
really cool
@polygonrunway
@polygonrunway 3 жыл бұрын
Thanks :)
@АртёмЧервоный-р2й
@АртёмЧервоный-р2й 10 ай бұрын
I wonder if there is any way to loop these particle movements, and consequently the animation itself?
@uyscuti-r3b
@uyscuti-r3b 2 жыл бұрын
wiat do i do when my Glass material didnt turn out transparent?
@jsasasaaaaa
@jsasasaaaaa Жыл бұрын
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
@EmvyBeats
@EmvyBeats 2 жыл бұрын
What would be a good way to make something like this loop seamlessly.
@sschmidtfilms
@sschmidtfilms 3 жыл бұрын
This is really great, thank you so much!
@polygonrunway
@polygonrunway 3 жыл бұрын
Glad you like it ;)
@kimteam5344
@kimteam5344 3 жыл бұрын
that's great
@shreyassharma208
@shreyassharma208 6 ай бұрын
I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?
@monicagonzalez1641
@monicagonzalez1641 6 ай бұрын
same for me :c
@whatthefox1592
@whatthefox1592 Жыл бұрын
Can you do this as well in cycles?
@y.nicole3653
@y.nicole3653 3 жыл бұрын
thank you :)
@polygonrunway
@polygonrunway 3 жыл бұрын
;)
@Unknown3DBlender
@Unknown3DBlender 3 жыл бұрын
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
@polygonrunway
@polygonrunway 3 жыл бұрын
Yeah, trying something new :)
@12_outoften
@12_outoften Жыл бұрын
Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?
@o.k.saitama
@o.k.saitama Жыл бұрын
Same problem! Does anyone know how to fix it?
@amiyaranjan5604
@amiyaranjan5604 3 жыл бұрын
I have watched your all tutorials, now I have gained the confidence on modelling, But still I am not good at choosing colour and light, Can you please explain how to chooses colour for Diorama ?? By the way your all tutorials are great, love from India ❤️
@polygonrunway
@polygonrunway 3 жыл бұрын
Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"
@devformation
@devformation 3 жыл бұрын
it looks really cool
@polygonrunway
@polygonrunway 3 жыл бұрын
Thank you :)
@BlooMort
@BlooMort Жыл бұрын
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
@vladimirbalashov2594
@vladimirbalashov2594 3 жыл бұрын
TRUE
@shanzaiqbal630
@shanzaiqbal630 11 ай бұрын
When I convert particles from a halo to an object, they disappear. What should I do?
@NeverButStillForever
@NeverButStillForever 7 ай бұрын
I have the same issue
@theheromeat9367
@theheromeat9367 2 жыл бұрын
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
@laurenward3746
@laurenward3746 2 жыл бұрын
mines doing the same thing did you ever find a solution?
@robinahhh
@robinahhh Жыл бұрын
set "wind" in feild weights to 0
@TechnicalGFX
@TechnicalGFX 3 жыл бұрын
This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.
@anyacharuk
@anyacharuk 2 жыл бұрын
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
@lindseyf7909
@lindseyf7909 2 жыл бұрын
I’m having the same issue, did you figure it out?
@hayesmcquiston9301
@hayesmcquiston9301 2 жыл бұрын
@@lindseyf7909 Same :(
@blp4600
@blp4600 2 жыл бұрын
saaaaame
@jamesgrayson2925
@jamesgrayson2925 2 жыл бұрын
Same
@ccdh5861
@ccdh5861 23 күн бұрын
Same problem here
@moeriskanoi7346
@moeriskanoi7346 2 жыл бұрын
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render. What is the issue causing that? thanks. Sorry I'm new to Blender
@husaynsvideos
@husaynsvideos 2 жыл бұрын
Did you make sure you Bounce object was disabled?
@matthewmassey2333
@matthewmassey2333 2 жыл бұрын
have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp
@toodoo44
@toodoo44 2 жыл бұрын
Same problem
@Ualalalalalala
@Ualalalalalala 2 жыл бұрын
same
@em317
@em317 2 жыл бұрын
same
@alexhart7927
@alexhart7927 2 жыл бұрын
same
@piit9390
@piit9390 2 жыл бұрын
great tutorial! nut why the glass isn't transparent in the render? (with Evee)
@valeriadelgado3888
@valeriadelgado3888 2 жыл бұрын
me too, its wrong?
@uyscuti-r3b
@uyscuti-r3b 2 жыл бұрын
same:(
@MBworks.3d
@MBworks.3d 2 жыл бұрын
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
@shams_haque
@shams_haque 2 жыл бұрын
@@MBworks.3d Unfortunately that didnt work
@MBworks.3d
@MBworks.3d 2 жыл бұрын
@@shams_haque Oh that's very unfortunate
@nicolasriosv3223
@nicolasriosv3223 2 жыл бұрын
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
@eliasbreit203
@eliasbreit203 2 жыл бұрын
I have the same problem please help^^
@dirtdiver0835
@dirtdiver0835 2 жыл бұрын
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
@decorjp3d134
@decorjp3d134 3 жыл бұрын
top - merci.
@FarahAyman30
@FarahAyman30 4 ай бұрын
why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display
@gabenwillblessmetogelol
@gabenwillblessmetogelol 3 жыл бұрын
in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks
@olivas0
@olivas0 Жыл бұрын
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
@pho9950
@pho9950 2 жыл бұрын
I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..
@NeO-yn2me
@NeO-yn2me 3 жыл бұрын
super bruh 😍
@polygonrunway
@polygonrunway 3 жыл бұрын
Thanks!
@alexhart7927
@alexhart7927 2 жыл бұрын
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
@spirosmaitos
@spirosmaitos 7 ай бұрын
Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp pls smn help
@kaidozen4763
@kaidozen4763 7 ай бұрын
When I create a particle system, nothing shows up. Why is this??
@da_drood-digitalart
@da_drood-digitalart 3 жыл бұрын
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
@polygonrunway
@polygonrunway 3 жыл бұрын
They can be tricky, it took me some time too to get them to behave
@lumenart9309
@lumenart9309 2 жыл бұрын
I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.
@zvonrichtoven
@zvonrichtoven 2 жыл бұрын
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
@neoneor
@neoneor 2 жыл бұрын
I know it's been months, but for me scaling everything up helped
@ladalex3919
@ladalex3919 Жыл бұрын
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
@mohamadosama9768
@mohamadosama9768 Ай бұрын
can anyone help the glass material does not reflect light for some reason I'm on blender 4.1
@merasumba9843
@merasumba9843 3 жыл бұрын
Nice video bro !
@polygonrunway
@polygonrunway 3 жыл бұрын
Thanks! 🤘
@valeriaalexeeva8636
@valeriaalexeeva8636 3 жыл бұрын
There was a problem with rendering. The glass does not shine through, although I did everything like you. But thanks for the lesson!
@tmatos7121
@tmatos7121 2 жыл бұрын
Having the same problem... just go to Render Properties > Screen Space Reflections and click on Refraction. It worked for me
@vrws4608
@vrws4608 2 жыл бұрын
Same problem. At the camera view and viewport shading everything works, but when it comes to render an animation the "glass effect" doesn't work ):
@-gabin-9906
@-gabin-9906 2 жыл бұрын
Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
@valeriadelgado3888
@valeriadelgado3888 2 жыл бұрын
@@-gabin-9906 yessss, ty
@dxrk81
@dxrk81 2 жыл бұрын
you can use cycles then
@IDK-mb4kd
@IDK-mb4kd Жыл бұрын
my metaball is not visible in Shading tab , but is visible in Layout tab. Help .
@DovahkiinDk
@DovahkiinDk Жыл бұрын
i couldn't render it, please help, the glass is shown as an orange object
@annaseok9989
@annaseok9989 2 жыл бұрын
18:50 bookmark
@whimsical.me1
@whimsical.me1 Жыл бұрын
ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc
@creamyjustice5630
@creamyjustice5630 Жыл бұрын
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
@GriffinDelPrete-l3y
@GriffinDelPrete-l3y Жыл бұрын
I cannot figure out the transparency of the glass in viewer or render no matter what I do....
@souryasparks1563
@souryasparks1563 3 жыл бұрын
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
@polygonrunway
@polygonrunway 3 жыл бұрын
Hm, not sure. If you enabled it in the render settings, it should work
@souryasparks1563
@souryasparks1563 3 жыл бұрын
@@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings
@souryasparks1563
@souryasparks1563 3 жыл бұрын
@@polygonrunway But it still isn’t working
@zmijl3032
@zmijl3032 3 жыл бұрын
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
@souryasparks1563
@souryasparks1563 3 жыл бұрын
@@zmijl3032 Thank you, it worked!
@abisholihin7676
@abisholihin7676 3 жыл бұрын
What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner
@JillSpears
@JillSpears 3 жыл бұрын
Did you hide the bounds object from render view?
@abisholihin7676
@abisholihin7676 3 жыл бұрын
@@JillSpears no, I didn't do that. I've also made sure that it shows in the render
@JillSpears
@JillSpears 3 жыл бұрын
You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.
@abisholihin7676
@abisholihin7676 3 жыл бұрын
@@JillSpears ok. I'll try it. Thank a lot.
@abisholihin7676
@abisholihin7676 3 жыл бұрын
@@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?
@DBlenderRenderer
@DBlenderRenderer Жыл бұрын
It wont render properly, it just shows up as a grey object help
@darylpiscopo2434
@darylpiscopo2434 Жыл бұрын
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
@polygonrunway
@polygonrunway Жыл бұрын
In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)
@darylpiscopo2434
@darylpiscopo2434 Жыл бұрын
@@polygonrunway thank you!
@metavoros
@metavoros 2 жыл бұрын
Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?
@Nick_Gray
@Nick_Gray 2 жыл бұрын
On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.
@Jul-jj
@Jul-jj 2 жыл бұрын
how to render this?
@Amanokaede
@Amanokaede 2 жыл бұрын
My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.
@cadaaar9946
@cadaaar9946 2 жыл бұрын
same
@lauragarrido5281
@lauragarrido5281 2 жыл бұрын
@@cadaaar9946 you need to bake the emission settings first
@mork211
@mork211 2 жыл бұрын
@@lauragarrido5281 how
@theheromeat9367
@theheromeat9367 2 жыл бұрын
Why does the bounds not work in in the render but works in the viewer?
@dothedostudio3231
@dothedostudio3231 2 жыл бұрын
u need to bake it first
@ManyVoices
@ManyVoices 2 жыл бұрын
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
@soap1553
@soap1553 2 жыл бұрын
how to render it? its dont show the render result i have only white model
@vedantkangde1660
@vedantkangde1660 3 жыл бұрын
When i am rendering the image the mballs are not visible. why is dis??
@y.nicole3653
@y.nicole3653 3 жыл бұрын
try to hide the “bounds”, that worked for me
@ToastyToast495
@ToastyToast495 6 ай бұрын
why does the cylinder show in render
@shreyassharma208
@shreyassharma208 5 ай бұрын
My emmitter object is visible in render, any solutions?
@polygonrunway
@polygonrunway 5 ай бұрын
in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both
@mariemdbibi9489
@mariemdbibi9489 2 жыл бұрын
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output can you give please an other solution thanks
@NeO-yn2me
@NeO-yn2me 3 жыл бұрын
try like this motion physics so it will be cool ♥
@azura1774
@azura1774 11 ай бұрын
17:48 when I click on screen space refraction, I can’t see the light it stays dark
@killercroc8463
@killercroc8463 Жыл бұрын
when i go into material view my blender just crashes
@alice.p_1109
@alice.p_1109 2 жыл бұрын
Great tutorial! I have a question about the blob: how do I reduce the speed of the blob?
@violentpixelation5486
@violentpixelation5486 2 жыл бұрын
I guess you've already did find the wind and turbulence properties. Just turn them down.
@ignaciopurogamez8606
@ignaciopurogamez8606 2 жыл бұрын
Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1
@queenenelya
@queenenelya Жыл бұрын
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
@queenenelya
@queenenelya Жыл бұрын
omg i figured it out, you have to make the lava lamp a lot bigger
@rylibecca
@rylibecca 2 жыл бұрын
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
@sina2403
@sina2403 Жыл бұрын
i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.
@mahimasingh9558
@mahimasingh9558 2 жыл бұрын
When i click space space refraction not doing what is shown
@DBlenderRenderer
@DBlenderRenderer Жыл бұрын
for some reason the particales immidietly go to the center help
@farahkeishaaliyariza8738
@farahkeishaaliyariza8738 3 ай бұрын
11:42
@nupyfr9405
@nupyfr9405 2 жыл бұрын
cant put the Viewer
@scoop_
@scoop_ 3 жыл бұрын
That's what I'm talking about !!!! i see it in ur old designs and when i see it i want to make one like it but i don't find it in youtube But wow that's awesome, bro thanks for that ----> u help me now :)
@polygonrunway
@polygonrunway 3 жыл бұрын
Glad to help! :)
@scoop_
@scoop_ 3 жыл бұрын
@@polygonrunway and thx for that
@moodlightschannel2921
@moodlightschannel2921 2 жыл бұрын
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance 🙏
@polygonrunway
@polygonrunway 2 жыл бұрын
No, this is not made to loop.
@jonahpelingon1815
@jonahpelingon1815 2 жыл бұрын
tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?
@BansalFluteBbx
@BansalFluteBbx 2 жыл бұрын
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
@Fraend
@Fraend 2 жыл бұрын
I don't know why ...if i render this in eevee i don't see the blobs...someone can help?
@thetechadventure8228
@thetechadventure8228 3 жыл бұрын
btw the title is wrong it says "laval" lamp
@polygonrunway
@polygonrunway 3 жыл бұрын
fixed now
@TheBull06
@TheBull06 2 жыл бұрын
How come when I render with Evee, i cant see through the glass? When I render with cycles, i can see through the glass but i see the cylinder surrounded by particles? Please help!
@polygonrunway
@polygonrunway 2 жыл бұрын
You need to activate refraction both in render settings (under screen space reflections) and in material settings
@TheBull06
@TheBull06 2 жыл бұрын
@@polygonrunway Yeah i did that as you said in tutoria. I double checked and screen space refraction is checked in both parts and still rendering as solid piece in eevee. Yes refraction is checked.
@TheBull06
@TheBull06 2 жыл бұрын
i FIGURED IT OUT! I had bounds enabled in render so it was showing up. Disabled it and Wa LA! done thanks again for tutorial!
@ДенисИзмайлович
@ДенисИзмайлович 2 жыл бұрын
@@TheBull06 Hi, can you explain more about how you solved this problem?
@earthin4406
@earthin4406 2 жыл бұрын
@@ДенисИзмайлович I`m not him but U have to click on the Little camera(next to the Camera symbol) in the viewport on your right
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