For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
@krazylilmeow Жыл бұрын
tysm for this, you're a lifesaver!
@davidcubic94752 жыл бұрын
I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!
@souryasparks15633 жыл бұрын
These ideas are very creative Im starting to get ideas for my own creations by trying to follow these tutorials!
@polygonrunway3 жыл бұрын
That's really great to hear!
@friendlyneighborhoodromani79802 жыл бұрын
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
@vaniltonjr5530 Жыл бұрын
Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex
@mignonrossouw80564 ай бұрын
May you be blessed. Almost started crying
@mimisali41624 ай бұрын
Thank you so much!
@fatcat2381Ай бұрын
I LOVE U SO MUCH
@sayedakbarali56503 жыл бұрын
commentary is always supplementary, Thanks a million for this.
@monicagonzalez16416 ай бұрын
found this in the right moment!! thanks for making the time to do this! ♥
@svetlanikolova3196 Жыл бұрын
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
@colinjohnston39383 жыл бұрын
For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!
@tiagovaladaresmelo72762 жыл бұрын
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
@user-lo1vo8ty1i2 жыл бұрын
@@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::
@dahlianeko2 жыл бұрын
@@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!
@xflowerpowerrr2 жыл бұрын
@@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!
@anSkan Жыл бұрын
@@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.
@ffdc40692 жыл бұрын
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
@hooraayy4 ай бұрын
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
@tomricci38272 жыл бұрын
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
@Tinker2502 жыл бұрын
I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer
@tomricci38272 жыл бұрын
@TinkerMaster It is simple, Click on Edit (along the ribbon) - Add on - In the search bar type in WRA and tick the first box
@Tinker2502 жыл бұрын
@@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.
@tomricci38272 жыл бұрын
@TinkerMaster edit. It's on the top left hand corner. It sits next to file.
@Tinker2502 жыл бұрын
@@tomricci3827 I just checked and I already have the add on applied.
@ishouldhaverecycled10 ай бұрын
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
@rubenseica9496 Жыл бұрын
15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?
@kathleen0073 жыл бұрын
Thanks... You may know this, you're the best.
@theratscratch2 жыл бұрын
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
@hazchickgames28403 жыл бұрын
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
@polygonrunway3 жыл бұрын
Looking forward to see your result ;)
@Aluk.3 жыл бұрын
Красивая лампа.
@samidzn3 жыл бұрын
Thank you so much for these tutorials please keep doing them : D
@polygonrunway3 жыл бұрын
Glad you like them :)
@Nick_Gray2 жыл бұрын
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
@WsgImLj2 жыл бұрын
Sameeee
@senaginseng9605 Жыл бұрын
SAMEE
@wit0xx840 Жыл бұрын
Same
@jackrizzo3470 Жыл бұрын
same
@johnray854 Жыл бұрын
Try Adjusting the Scale of the emited metaballs
@pnsarap30063 жыл бұрын
one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️
@polygonrunway3 жыл бұрын
Glad you like it, mate ;)
@exoticlemons97973 жыл бұрын
that looks so cool
@polygonrunway3 жыл бұрын
Thanks :)
@sameneko89793 жыл бұрын
Thank you very much for sharing your blend file on gumroad.
@blenderstuffs3 жыл бұрын
Amazing lamp 😍👌
@WsgImLj2 жыл бұрын
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
@dr_frankenmiller26072 жыл бұрын
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
@LomaA5510 ай бұрын
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
@orianerichonАй бұрын
Thank you so much!!!!
@bread_bees69263 жыл бұрын
really cool
@polygonrunway3 жыл бұрын
Thanks :)
@АртёмЧервоный-р2й10 ай бұрын
I wonder if there is any way to loop these particle movements, and consequently the animation itself?
@uyscuti-r3b2 жыл бұрын
wiat do i do when my Glass material didnt turn out transparent?
@jsasasaaaaa Жыл бұрын
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
@EmvyBeats2 жыл бұрын
What would be a good way to make something like this loop seamlessly.
@sschmidtfilms3 жыл бұрын
This is really great, thank you so much!
@polygonrunway3 жыл бұрын
Glad you like it ;)
@kimteam53443 жыл бұрын
that's great
@shreyassharma2086 ай бұрын
I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?
@monicagonzalez16416 ай бұрын
same for me :c
@whatthefox1592 Жыл бұрын
Can you do this as well in cycles?
@y.nicole36533 жыл бұрын
thank you :)
@polygonrunway3 жыл бұрын
;)
@Unknown3DBlender3 жыл бұрын
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
@polygonrunway3 жыл бұрын
Yeah, trying something new :)
@12_outoften Жыл бұрын
Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?
@o.k.saitama Жыл бұрын
Same problem! Does anyone know how to fix it?
@amiyaranjan56043 жыл бұрын
I have watched your all tutorials, now I have gained the confidence on modelling, But still I am not good at choosing colour and light, Can you please explain how to chooses colour for Diorama ?? By the way your all tutorials are great, love from India ❤️
@polygonrunway3 жыл бұрын
Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"
@devformation3 жыл бұрын
it looks really cool
@polygonrunway3 жыл бұрын
Thank you :)
@BlooMort Жыл бұрын
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
@vladimirbalashov25943 жыл бұрын
TRUE
@shanzaiqbal63011 ай бұрын
When I convert particles from a halo to an object, they disappear. What should I do?
@NeverButStillForever7 ай бұрын
I have the same issue
@theheromeat93672 жыл бұрын
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
@laurenward37462 жыл бұрын
mines doing the same thing did you ever find a solution?
@robinahhh Жыл бұрын
set "wind" in feild weights to 0
@TechnicalGFX3 жыл бұрын
This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.
@anyacharuk2 жыл бұрын
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
@lindseyf79092 жыл бұрын
I’m having the same issue, did you figure it out?
@hayesmcquiston93012 жыл бұрын
@@lindseyf7909 Same :(
@blp46002 жыл бұрын
saaaaame
@jamesgrayson29252 жыл бұрын
Same
@ccdh586123 күн бұрын
Same problem here
@moeriskanoi73462 жыл бұрын
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render. What is the issue causing that? thanks. Sorry I'm new to Blender
@husaynsvideos2 жыл бұрын
Did you make sure you Bounce object was disabled?
@matthewmassey23332 жыл бұрын
have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp
@toodoo442 жыл бұрын
Same problem
@Ualalalalalala2 жыл бұрын
same
@em3172 жыл бұрын
same
@alexhart79272 жыл бұрын
same
@piit93902 жыл бұрын
great tutorial! nut why the glass isn't transparent in the render? (with Evee)
@valeriadelgado38882 жыл бұрын
me too, its wrong?
@uyscuti-r3b2 жыл бұрын
same:(
@MBworks.3d2 жыл бұрын
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
@shams_haque2 жыл бұрын
@@MBworks.3d Unfortunately that didnt work
@MBworks.3d2 жыл бұрын
@@shams_haque Oh that's very unfortunate
@nicolasriosv32232 жыл бұрын
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
@eliasbreit2032 жыл бұрын
I have the same problem please help^^
@dirtdiver08352 жыл бұрын
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
@decorjp3d1343 жыл бұрын
top - merci.
@FarahAyman304 ай бұрын
why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display
@gabenwillblessmetogelol3 жыл бұрын
in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks
@olivas0 Жыл бұрын
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
@pho99502 жыл бұрын
I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..
@NeO-yn2me3 жыл бұрын
super bruh 😍
@polygonrunway3 жыл бұрын
Thanks!
@alexhart79272 жыл бұрын
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
@spirosmaitos7 ай бұрын
Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp pls smn help
@kaidozen47637 ай бұрын
When I create a particle system, nothing shows up. Why is this??
@da_drood-digitalart3 жыл бұрын
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
@polygonrunway3 жыл бұрын
They can be tricky, it took me some time too to get them to behave
@lumenart93092 жыл бұрын
I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.
@zvonrichtoven2 жыл бұрын
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
@neoneor2 жыл бұрын
I know it's been months, but for me scaling everything up helped
@ladalex3919 Жыл бұрын
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
@mohamadosama9768Ай бұрын
can anyone help the glass material does not reflect light for some reason I'm on blender 4.1
@merasumba98433 жыл бұрын
Nice video bro !
@polygonrunway3 жыл бұрын
Thanks! 🤘
@valeriaalexeeva86363 жыл бұрын
There was a problem with rendering. The glass does not shine through, although I did everything like you. But thanks for the lesson!
@tmatos71212 жыл бұрын
Having the same problem... just go to Render Properties > Screen Space Reflections and click on Refraction. It worked for me
@vrws46082 жыл бұрын
Same problem. At the camera view and viewport shading everything works, but when it comes to render an animation the "glass effect" doesn't work ):
@-gabin-99062 жыл бұрын
Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
@valeriadelgado38882 жыл бұрын
@@-gabin-9906 yessss, ty
@dxrk812 жыл бұрын
you can use cycles then
@IDK-mb4kd Жыл бұрын
my metaball is not visible in Shading tab , but is visible in Layout tab. Help .
@DovahkiinDk Жыл бұрын
i couldn't render it, please help, the glass is shown as an orange object
@annaseok99892 жыл бұрын
18:50 bookmark
@whimsical.me1 Жыл бұрын
ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc
@creamyjustice5630 Жыл бұрын
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
@GriffinDelPrete-l3y Жыл бұрын
I cannot figure out the transparency of the glass in viewer or render no matter what I do....
@souryasparks15633 жыл бұрын
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
@polygonrunway3 жыл бұрын
Hm, not sure. If you enabled it in the render settings, it should work
@souryasparks15633 жыл бұрын
@@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings
@souryasparks15633 жыл бұрын
@@polygonrunway But it still isn’t working
@zmijl30323 жыл бұрын
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
@souryasparks15633 жыл бұрын
@@zmijl3032 Thank you, it worked!
@abisholihin76763 жыл бұрын
What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner
@JillSpears3 жыл бұрын
Did you hide the bounds object from render view?
@abisholihin76763 жыл бұрын
@@JillSpears no, I didn't do that. I've also made sure that it shows in the render
@JillSpears3 жыл бұрын
You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.
@abisholihin76763 жыл бұрын
@@JillSpears ok. I'll try it. Thank a lot.
@abisholihin76763 жыл бұрын
@@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?
@DBlenderRenderer Жыл бұрын
It wont render properly, it just shows up as a grey object help
@darylpiscopo2434 Жыл бұрын
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
@polygonrunway Жыл бұрын
In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)
@darylpiscopo2434 Жыл бұрын
@@polygonrunway thank you!
@metavoros2 жыл бұрын
Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?
@Nick_Gray2 жыл бұрын
On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.
@Jul-jj2 жыл бұрын
how to render this?
@Amanokaede2 жыл бұрын
My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.
@cadaaar99462 жыл бұрын
same
@lauragarrido52812 жыл бұрын
@@cadaaar9946 you need to bake the emission settings first
@mork2112 жыл бұрын
@@lauragarrido5281 how
@theheromeat93672 жыл бұрын
Why does the bounds not work in in the render but works in the viewer?
@dothedostudio32312 жыл бұрын
u need to bake it first
@ManyVoices2 жыл бұрын
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
@soap15532 жыл бұрын
how to render it? its dont show the render result i have only white model
@vedantkangde16603 жыл бұрын
When i am rendering the image the mballs are not visible. why is dis??
@y.nicole36533 жыл бұрын
try to hide the “bounds”, that worked for me
@ToastyToast4956 ай бұрын
why does the cylinder show in render
@shreyassharma2085 ай бұрын
My emmitter object is visible in render, any solutions?
@polygonrunway5 ай бұрын
in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both
@mariemdbibi94892 жыл бұрын
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output can you give please an other solution thanks
@NeO-yn2me3 жыл бұрын
try like this motion physics so it will be cool ♥
@azura177411 ай бұрын
17:48 when I click on screen space refraction, I can’t see the light it stays dark
@killercroc8463 Жыл бұрын
when i go into material view my blender just crashes
@alice.p_11092 жыл бұрын
Great tutorial! I have a question about the blob: how do I reduce the speed of the blob?
@violentpixelation54862 жыл бұрын
I guess you've already did find the wind and turbulence properties. Just turn them down.
@ignaciopurogamez86062 жыл бұрын
Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1
@queenenelya Жыл бұрын
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
@queenenelya Жыл бұрын
omg i figured it out, you have to make the lava lamp a lot bigger
@rylibecca2 жыл бұрын
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
@sina2403 Жыл бұрын
i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.
@mahimasingh95582 жыл бұрын
When i click space space refraction not doing what is shown
@DBlenderRenderer Жыл бұрын
for some reason the particales immidietly go to the center help
@farahkeishaaliyariza87383 ай бұрын
11:42
@nupyfr94052 жыл бұрын
cant put the Viewer
@scoop_3 жыл бұрын
That's what I'm talking about !!!! i see it in ur old designs and when i see it i want to make one like it but i don't find it in youtube But wow that's awesome, bro thanks for that ----> u help me now :)
@polygonrunway3 жыл бұрын
Glad to help! :)
@scoop_3 жыл бұрын
@@polygonrunway and thx for that
@moodlightschannel29212 жыл бұрын
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance 🙏
@polygonrunway2 жыл бұрын
No, this is not made to loop.
@jonahpelingon18152 жыл бұрын
tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?
@BansalFluteBbx2 жыл бұрын
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
@Fraend2 жыл бұрын
I don't know why ...if i render this in eevee i don't see the blobs...someone can help?
@thetechadventure82283 жыл бұрын
btw the title is wrong it says "laval" lamp
@polygonrunway3 жыл бұрын
fixed now
@TheBull062 жыл бұрын
How come when I render with Evee, i cant see through the glass? When I render with cycles, i can see through the glass but i see the cylinder surrounded by particles? Please help!
@polygonrunway2 жыл бұрын
You need to activate refraction both in render settings (under screen space reflections) and in material settings
@TheBull062 жыл бұрын
@@polygonrunway Yeah i did that as you said in tutoria. I double checked and screen space refraction is checked in both parts and still rendering as solid piece in eevee. Yes refraction is checked.
@TheBull062 жыл бұрын
i FIGURED IT OUT! I had bounds enabled in render so it was showing up. Disabled it and Wa LA! done thanks again for tutorial!
@ДенисИзмайлович2 жыл бұрын
@@TheBull06 Hi, can you explain more about how you solved this problem?
@earthin44062 жыл бұрын
@@ДенисИзмайлович I`m not him but U have to click on the Little camera(next to the Camera symbol) in the viewport on your right