Layered Height Texture Blend Tutorial | Unreal Engine 5

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Procedural Minds

Procedural Minds

Күн бұрын

Пікірлер: 24
@xjuliussx
@xjuliussx Жыл бұрын
Subscribed! never seen this before in any kind of UE video, this is kind of genius! make more tutorials! tks!
@Procedural_Minds
@Procedural_Minds Жыл бұрын
Thanks! This weekend the update video to this is actually coming out for 5.3. So you can use the new displacement feature and make it all fully dynamic too. So look forward to that. :)
@anacata666
@anacata666 Ай бұрын
Hi. Thank you for this perfect tutorial. What I needed right now. I wonder if there is a way to make this system also respect rgb masks. Or blend them to make pre defined areas of ware and grunge for an example. That would make this absolutely perfect for my case texturing large assets with tiling textures. What I have now doesn’t blend hights very well. That could be a fantastic feature to add the power of gradient masks which also respect displacement. Many thanks 🙏
@Procedural_Minds
@Procedural_Minds Ай бұрын
If you want to also respect RGB masks, in the MLB you just multiply it by your RGB mask setup. It's that simple. Then when both are "on" it'll blend only where your mask says to. :)
@anacata666
@anacata666 Ай бұрын
@@Procedural_Minds I will try that today thanks 🙏
@anacata666
@anacata666 Ай бұрын
@@Procedural_Minds Thank you it worked fine. But I have a more general problem with jagged fallof between the blends and a very strange behavior when using the height blend like no good individual blending and the start and endpoint of the displace looking ugly. I use megascans Ord map and using the blue channel as hightmap in your setup. Now I really just want to buy your shader and se what I made wrong. 😂 I’d love to get your pointers if you have time to review my setup. Best regards. / Bjarki.
@Procedural_Minds
@Procedural_Minds Ай бұрын
@@anacata666 Yeah unfortunately there's no way to blur in Unreal that's just math input / not a texture input. If I ever find a way to do that it'll be big. That's why the edges are sharp unfortunately.
@cser2453
@cser2453 11 ай бұрын
I followed your guide, but for some reason my example meshes dont look like yours, they are reversed. Example: my darker shiny surface is where your lighter dull surface is, and vice versa. and when i mess with the colored block, the style looks completely different from your final product showing only the color texture and outlines of the darker circles. any idea why?
@Procedural_Minds
@Procedural_Minds 11 ай бұрын
For the first part it seems like your black / white are reversed. So instead of passing the layer above through, it's using the layer below in those areas. The second part is hard to say just from that description unfortunately.
@SuperMontana2008
@SuperMontana2008 Жыл бұрын
Cool tutorial, thanks
@Procedural_Minds
@Procedural_Minds Жыл бұрын
Absolutely! Glad you liked it :)
@SuperMontana2008
@SuperMontana2008 Жыл бұрын
@@Procedural_Minds Do you know if its possible to setup vertex painting with world align materials/textures and layers by any chance?
@Procedural_Minds
@Procedural_Minds Жыл бұрын
@@SuperMontana2008 Absolutely, I have both setup in my main setup. I've put these two on my TODO list after the height baking tutorials are done over this weekend. :)
@fule803
@fule803 7 ай бұрын
how many texture can we have in that material? Can we have more than 3 different textures ?
@Procedural_Minds
@Procedural_Minds 7 ай бұрын
You can have lots of textures. If you're running into a texture limit problem then just change the texture samples to all be Shared: Wrap in the settings.
@tiagoandrade605
@tiagoandrade605 2 ай бұрын
@@Procedural_Minds would you be so kind to make a tutorial with 3 or 4 textures applied to a landscape? the content you have on this one is good but not so easy to grasp on a more realistic context such as texturing a landscape, with different heights (rivers, mountains, depressions), different textures per height, all blended etc :) thx :)
@DavideGarassino
@DavideGarassino 4 ай бұрын
I can't find the remap node someone knows why?
@Procedural_Minds
@Procedural_Minds 4 ай бұрын
That's really odd, it's not a new node in the material editor. What version of Unreal are you on? And are you using context sensitive? Maybe try turning it off and see if it comes up.
@wjhamilton1984
@wjhamilton1984 3 ай бұрын
@@Procedural_Minds I don't see it either. I'm on 5.4, am looking at the material layer blend, and when I right click on the graph and look under the math panel, the only remap nodes I see are "RemapValueRange", and ""RemapValueRangeNormalized". No regular remap node unfortunately. That said, RemapValueRange seems to have all the inputs that the remap node you showed has. Going to try it out and see how that goes.
@Procedural_Minds
@Procedural_Minds 3 ай бұрын
@@wjhamilton1984 It's possible in 5.4 they have renamed it. I have been noticing some small changes here and there with additional functionality and possible renames.
@anacata666
@anacata666 Ай бұрын
@@Procedural_Minds I used the updated version and it seems to work.
@din8615
@din8615 Ай бұрын
@@anacata666 What node did you use?
@RyanStevenson-wr5id
@RyanStevenson-wr5id 4 ай бұрын
Don't quit your day job. One of the worst tutorials I've ever seen in my life. You do realize you never actually mention loading a heightmap right?
@Procedural_Minds
@Procedural_Minds 4 ай бұрын
If I did, just means there's more room for improvement so I'll continue to get better. :)
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