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Learn subdivision modeling techniques to create detailed 3D models inside Autodesk Maya.
Smooth out geometries without adding geometry by dividing faces.
Start with a low-poly cylinder to create an outer ear shape using bevel and extrusion.
Make ear muffs from a torus, adjusting edges and merging them.
Create buttons using a cylinder, beveling edges, and mirroring for symmetry.
Design a head holder connector with a cylinder, adjusting vertices and using bevel or deleting faces.
Craft top parts using torus, extruding, and beveled edges.
Form the last part with torus and extrusion.
Ensure symmetry by mirroring top parts using a bounding box or duplication.
Group objects, and add a name, and color for a vibrant model.
Improve your 3D modeling skills with this tutorial!
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