Learn to Play Presents: Kickstarter Play Through of Wander: LaCluck's Revenge

  Рет қаралды 810

Learn to Play Games

Learn to Play Games

Күн бұрын

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@tristanwhitley
@tristanwhitley 2 жыл бұрын
Great playthrough to watch and some pretty tense moments. As an avid Wander fan, I watch these videos closely to make sure that I've got the rules straight in my head. I appreciate that it is always easy to miss rules when not only recording but also playing 4 characters solo, so please forgive my nitpicky-ness. I had the following questions/comments from the playthrough: 1:54 Spawning previously happened in a clockwise order. You appear to be doing it anti-clockwise. Is this simply because you had exactly 6 spots so it didn't matter? 6:15 Previously darkness tiles used to override the details of the tile underneath you which meant that in this case, it was not a water space that you could have moved the raft onto. Has this changed? 6:25 Throwing out a personal thought here, "The sirens take your soul" is a pretty dark phrase. I played the original game with my kids and I don't remember seeing anything like that previously. 8:53 CRIT-ATK previously needed to wound to activate. Has this changed? 12:13 Should this have been 3 Archers as you had gone into Tier 2? 13:21 Should this have triggered the effect on Lance's Shield? 14:23 Since the heroes had all moved past the space next to the raft, shouldn't the bottom grunt have been engaged? 15:53 Did you skip Flintlock's 3rd action? 24:15 The Grunt was in the defensive slot so I don't think that should have killed it. 25:23 The Event Card said until the end of the encounter. Haven't you changed encounters now that you changed tiles? 33:56 Why does the Banshee get to move through the wall? Is this ability documented somewhere else other than the enemy stat card? 40:04 Should Lance have included the +1 DEF token on him when rolling the check for poison? 48:31 Previously Tier Spawns would start at the closest spawn point and then move to the next in clockwise order. Has this changed? Is it a habit to use the Morale token as your initiative round marker? It confused me initially to see an HP token in its place. . I am confused by some of the symbols on the tiles. On the right side beside the water there is the icon for a Closed Space, however it is not enclosed by red lines. Does this symbol have a different meaning now? Similarly there is a space on the left side with red lines around it that has an eye icon which is not in Barnacle Bay - what does that symbol mean?
@LearntoPlayGames
@LearntoPlayGames 2 жыл бұрын
Thanks for watching and for the feedback and questions. I love seeing what people catch and it helps me make sure I am playing correctly as well so no worries;) 1. For spawning you are correct it is clockwise for whatever reason I mess this up from time to time. 2. For the darkness tile you are correct. 4. Crit att I think I might of just gotten excited and overlooked the fact that I didn't wound so it would not of not triggered. 5. Yes it should of been three archers 6. I forgot to resolve Lance's shield 8. I did skip his third action 9. Ya it was so nope he would of still be alive. 10.I will have to double check that. 11. Banshees can move through walls and will be outlined in the new rulebook. 12.Yes he should of included +1 defense. We will be adding a token to keep track of who is active on the initiative track. I found it helpful in play testing. I will have to check on the first space you are talking about but the second one is new and the space has red lines around it so you can't move into that space. The eye means the space don't block line of sight.
@commandershepard9920
@commandershepard9920 Жыл бұрын
Thanks for this. Is this game a bit more complex than Zombicide? I know to some degree it's apples and oranges. Just trying to see if it's too simple for my tastes or not. Even then that's a hard metric, as I like some games that are really simple.
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