The Beastmen redesign was so crazy that they even made Giants and Manticores viable for Legend.
@Adierit3 жыл бұрын
@@mcmarkmarkson7115 you aren't wasting resources on them, as they're well placed in the building list, you HAVE to make the giant/manticore building because you WILL want the tier 5 units from them, unlike other races which they have a special building for them
@BobMcBobJr3 жыл бұрын
@@Adierit He's talking about the dread spent on capacity.
@Adierit3 жыл бұрын
@@BobMcBobJr I know, but they're still something you're going to recruit anyways, and you will get TONS of dread as beastmen to the point in which you can easily field armies of every type of unit just due to them becoming the cheapest dread option available
@florians99493 жыл бұрын
And chaos spawn as well.
@indrickboreale73813 жыл бұрын
@@Adierit Or races that have better units in these buildings, for example Greenskins have them in troll building
@Witch_King3 жыл бұрын
>recruit some Manticores, Giants and Chaos Spawns Who are you and what have you done to Legend?
@PanzerblitzRnR3 жыл бұрын
Seeing Legend rate Manticores and Giants that high legitimately blew my mind.
@christophercarson66343 жыл бұрын
Horses for courses i suppose. If it's viable...
@LordBloodpool3 жыл бұрын
Those units have good synergy with the rest of the roster in the beastmen armies, but the same can't be said for other factions.
@benjaminsorensen93343 жыл бұрын
Quick recruitment that costs nothing helps an awful lot.
@danielfraiz743 жыл бұрын
Giants? Tier 3, they definitely are much more convenient than the tier 5 Manticores? They fill a mobility hole in the roster
@kalemuteki3 жыл бұрын
Saving the best for last I see? Imagine saying that a year ago about the Beastmen.
@jonathaneastman3d3 жыл бұрын
They are the BESTmen
@holdinmcgroin86393 жыл бұрын
Perhaps the most balanced roster now. Used to be that almost everything was crap except cygors
@mandu66653 жыл бұрын
Minotaurs have always been awesome.
@Qatrebew3 жыл бұрын
Gors are one of the best mid game infantry units The entire BM roster was strong; it was their campaign mechanics that were weak
@321AlterSchwede3 жыл бұрын
@@Qatrebew Indeed. When i played beastman yeras ago, i struggled with money. I won the campaign, but money always was to be considered.
@deathshealer91023 жыл бұрын
The campaign aspect of Beastmen was the problem not the units
@Buzzy_Bland3 жыл бұрын
What’s funny is that the units haven’t really changed much at all. It was the standard horde mechanics that were just god-awful.
@AshenVictor3 жыл бұрын
The other thing that helps save Giants for the Beastmen is that they have a tech that gets them up to about 42-45 speed. Speed was always the Giant's biggest weakness, they just can't close to the enemy in time to not get shot to buggery.
@jacobburch75553 жыл бұрын
Also tretch is closeby and you can get his 10% army speed. Not much but a small boost.
@deathshealer91023 жыл бұрын
@@jacobburch7555 close by ? He’s only really close to taurox
@jacobburch75553 жыл бұрын
@@deathshealer9102 sorry i meant to say with taurox.
@InahaFrost3 жыл бұрын
With SFO, Khazrak has a +30% speed, +20% ward save for giants skill
@AshenVictor3 жыл бұрын
@@InahaFrost With mods you can just give all your units 90% ward save so I'm not sure why they're relevant?
@marius82693 жыл бұрын
Hero tier ranking next please :)
@Horus_the_Wanderer3 жыл бұрын
For each faction or overall? For the most part hero's should either compliment the army you're building or provide something from just existing (like the high elf economy cheese)
@darklyslord99603 жыл бұрын
He made a Magic Tier list thats Basicly a Hero Ranking
@souppiyas69873 жыл бұрын
May be both compare inside faction and compare between factions of the same role. There are not many hero types in each faction anyway.
@grigorirasputin64433 жыл бұрын
@@darklyslord9960 No, clearly not
@GhostOfBuscemi3 жыл бұрын
Heros are pretty self explanatory and if you need a tier list for them you may wanna get some more experience in campaigns.
@VSO_Gun_Channel3 жыл бұрын
I was waiting for this video to start a beastmen campaign. Thank you
@wardvos79253 жыл бұрын
Same lol
@CynterDOW3 жыл бұрын
Same xD
@Kohlenkai3 жыл бұрын
yeah why use ur own brain lol.
@CynterDOW3 жыл бұрын
Because my brain played 100 hours not 12k 🤣
@SeventhSolar3 жыл бұрын
I’ve been in the middle of a Beastman campaign for a month, and I’ve been waiting for this video. I haven’t spent a single Dread on Minotaurs yet, even though I have two armies fully outfitted with +10%-Minotaur-damage Gorebulls and Beast Wizards, and all the Minotaur red buffs and Training passives.
@tomasplanicka25393 жыл бұрын
I love beastmen now, their T5 units feel like a T5, giants are not T3, actually fun to use now, centigors went down a lot in tech tree too. It is as if CA really did their homework on balancing the game with beastmen. I really hope new ballance changes to other civs will do the same and make more units viable. Overall, I love this recruit system, I kinda wish that all civs adopt a system where you are encouraged to recruit all unit types.
@phreak8113 жыл бұрын
Beastmen went from my least favored and never played race to the one I have the most Success and fun with now. Of course the cheese helps with that and Malagor being just OP as crap as well but they are all fun and viable now. LOVE it!
@kristoforperkola69233 жыл бұрын
I'll say this for gors: they actually have a really good charge bonus for infantry. Makes up a bit for their average-to-good melee stats. Also: pretty sure that the poison warhounds also have missile resistance.
@icaindianen3 жыл бұрын
Imo the Ungor Raider shouldn't have unlimited capacity and should be swapped with the Ungor Herd or something. Infinite free archers is just too good even if they're shitty.
@edwin51453 жыл бұрын
That would make the ungor spearman superfluous
@kommentier98843 жыл бұрын
@@edwin5145 Isn't that already the case?
@edwin51453 жыл бұрын
@@kommentier9884 it is more in the sense of "they are already dead! There is no need to kill them harder!"
@rodlopes43273 жыл бұрын
While I get the need for more difficulty, I feel like playing on very hard battle mode kinda ruins the strategic aspect of the game. It kinda becomes "how long can you protect your ranged for", instead of the rock paper scissors of melee ranged and cav.
@andjusticeforall28934 ай бұрын
It doesn't ruin melee infantry, it's just that enemy infantry units in melee are buffed to the moon. The primary difficulty comes from Legendary and not battles, because if you want a good result of a battle, the solution is usually the same regardless of battle difficulty.
@stevenschafer77783 жыл бұрын
the last one my heart is broken😭
@jonathaneastman3d3 жыл бұрын
He saved the BEAST for last
@chriswhinery9253 жыл бұрын
@@jonathaneastman3d BOO THIS MAN!
@jonathaneastman3d3 жыл бұрын
@@chriswhinery925 moo this man*
@joejuarez95513 жыл бұрын
Beastmen now feel like what Chaos was supposed to be like.
@SonofAlbion3 жыл бұрын
I was literally just looking for this in the playlist! My thanks
@the_malefactor3 жыл бұрын
Minotaurs definitely steamrolled everything in my campaign and they felt like a doomstack - admittedly, the campaign was over too fast to compare it to much of anything else.
@JoshSweetvale2 жыл бұрын
Minotaur lord, some Minotaur heroes, and _lots_ of Minotaur infantry. With a few Cygors and Ghorgons for anti-seige and anti-large. Only other stacks you'd want are L.L. gimmick stacks.
@benjaminsorensen93343 жыл бұрын
It's interesting, for those saying "Manticores are useful" the other day, that with the Beastmen, Legend agrees, once you no longer have to pay to replace them when they die. :)
@Elliott133 жыл бұрын
Beastmen are actually fun to play now ever since the update.
@albertotejedorgauna3 жыл бұрын
shouldn't all the beastmen be considered as monsters?
@henryviiifake82443 жыл бұрын
Only if you consider cows to be "monsters" 🤭
@enachescuserban10973 жыл бұрын
@@henryviiifake8244 there's a "yo mama" joke in there that's too obvious to make
@AjaxAlexander3 жыл бұрын
Cows kill more people every year than sharks do. This is because we interact with them far more often than sharks, but is still technically accurate.
@Nodjia3 жыл бұрын
I am loving the tier lists, and explanations for unit choices, it gives a glimpse into the mind of someone who has mastered the game on the hardest difficulties. Though I am sad that the harpies still get the shaft, even with bonuses from the crow-father himself and free recruitment/upkeep. I feel like they get looked down on because they take a lot of damage if they get in extended fights, despite the free recruitment in a beastmen faction. While they may not inflict losses quickly, they have a lot of utility that make them a serious threat to early-mid game armies for the foes that the beastmen will encounter (orks, dwarves, empire, brettonia and wood elves, not so much dark elves and rats for Taurox but he has minotaurs for that). Since beastmen armies are largely going to be "crap stacking" for most of the game with only 1 or 2 truly powerful doomstack armies, it makes sense to have easy access to low tier requirement flyers that can give a decisive edge against armies which rely heavily on their ranged combatants or artillery, even if sometimes that means sacrificing a flyer to do it. Personally I think of them in the same way I think of dryads for the wood elves, they are a response unit that relies on resistance and mobility to avoid damage while reducing enemy morale by rear charging and fear effects. A basic army with 12 or so archers, some harpies and some dogs can do really well in the early and mid game. They actually have a decent amount of Pro's compared to the Con's of recruitment. Pros: + flying at 82 speed they can avoid ground interception and position for rear-charges easily, even just 1 unit can fly over 3 to 4 enemy archers and force the "skirmish" movement to prevent them from firing without even engaging (this can allow ground forces to fight without receiving missile damage) + 22/38 attack and defense makes them more defensive than offensive, so they have a bit more staying power against archers despite not "killing quickly", less losses means more likely victory XP from decisive. + 32/12 damage and AP allows them to inflict a bit more damage to armored opponents (like dwarf quarrelers) than most low level flyer units (like bats), they are on-par with other T2 infantry in the roster for damage per hit, and 20 charge damage helps on their initial dive to break morale. + Tech and Lord bonuses allow for Missile Resistance, Physical Resistance, AP damage, Speed, and Charge bonus, and can increase their melee attack to improve their otherwise lackluster melee attack from 22 to 30, along with Legendary lord bonuses to CAP and either Armor or Weapon strength. (I know armor isn't valued much, but against the archer opponent they are most likely to face, getting upwards of 30 to 45 armor can actually mitigate a reasonable amount of damage, or bonus to damage applying to reasonably good numbers is acceptable) + In a blob they often cause an immediate route on a targeted enemy if ordered to all charge at the same time, good charge bonus, and cause fear all mean that they decimate AI on walls with little effort. (this is kind of the same effect as with bats or griffons, though they do not cause the crowd control knockdowns of griffons) + They share a dread CAP with manticores and increase by 2 per dread level, the manticores are another good "throw-away" flying siege unit that can be used to tie up any annoying enemy unit while the rest of the army wins the fight. + They are the only recruitable early game unit that reliably trivializes the _early game_ siege battles for the non-taurox beastmen factions, by removing the archers on the walls and disabling the towers, it allows less losses on your archers as they approach from vanguard. Late game this is trivialized by spells, heroes and large monsters. (Malagore can fly over and win early siege battles with flock of doom as well, but not every army has Malagore). Cons: - If you don't have Malagore, they don't get as many bonuses from lord options. - They will take losses from extended fights or careless flight paths to engage enemy archers, which may lower battle XP levels, so they have to be micro-managed (but so does cavalry and chariots, these just fly so there is actually a little "less" to worry about). - Their building is mildly inconvenient, since it's likely you will want bray shaman/chariot building before it (But I will offer the counterpoint that they can be recruited from any herdstone at T2 without requiring individual armies to have the building early on)
@stevekelly61903 жыл бұрын
Absolutely love these tier lists they help me out a lot in my campaigns
@oomsou50183 жыл бұрын
It warms my heart to see how good the beastmen have finally become. It was a long time coming and look at that a lot of there units are actually viable.
@ecargfosreya3 жыл бұрын
Make a doom stack with half minotaurs with shields and half mentors with great weapons. It's one of the funnest doom stacks I've ever made. You run the ones with the shields in the middle and front to absorb missile fire and the great weapons are on your flanks to deal with cavalry.
@JoshSweetvale2 жыл бұрын
Always have one or two Cygors. They can open a hole for seiges and provoke the enemy into leaving their high ground.
@bificommander74723 жыл бұрын
I think those poison wolves could go up to recruit one. They don't seem worse that the regular variant, so you might as well use the capacity you start with.
@buzzhillestad15932 жыл бұрын
If you think of Harpies as disposable then they are extremely useful for distracting missle and artillery units. They fly and can get to the back ranks easily. I would classify them under recruit some. For their ability to take enemy fire off you main units alone is a godsend.
@El.Barrent9 ай бұрын
Legend is infamous for putting viable units into trash.
@fiendishrabbit82593 жыл бұрын
1. Razorgor herds should be one tier up. They're great units for running around the backline and crushing everything that isn't elite, and the boosts they get from anti large and the wargor means that they're a great mobile reserve for helping your other break the enemy. 2. Giants should also be one tier up. They're great units in the beastmen roster (especially under a great shaman) and unlike the other single entity units they can be recruited from a tier 3 herdstone (Cygors can be recruited from the top level, but that takes a while). Which means they're ideal for new armies without a lot of buildings. 4 giants can bolster an otherwise trash army by quite a bit. 3. Cygors are really good at provoking the enemy into fighting on your terms. Want to lure in enemies into that bestigor ambush? Cygor is your guy. He's not fast, but he's not as slow as artillery and he's got a lot of range.
@orcdragon603 жыл бұрын
I must say, thanks for these awesome tier lists! With your explanation with the reason behind all your choices does help a lot!
@bingbawng2 жыл бұрын
The comment about Giant missile resistance at Oak of Ages had me wondering if you could do a video on strong unique landmarks for each race across the world map that players may not know about?
@knightshade3d513 жыл бұрын
Loved this series. Hoping to see a hero tier list (I know that’s a hell of a lot of work, but this has proven quite helpful).
@triarii92573 жыл бұрын
These are always so entertaining. Love the explanations for each unit
@Grivehn3 жыл бұрын
Watched this video while waiting for Legend for GBOG+ Loremaster of Sotek's podcast. :D
@sinclairo33493 жыл бұрын
No more unit tier lists? I loved this. If not for the achievements I play on normal/normal to have themed RP-Fun-Armies, but appreciate your inside of the game every time. Well, now I am for spell or lord tier lists. Kepp the good work up!
@TokarevArtyom3 жыл бұрын
CHaos spawns have incredibly high AR reiting. You can pack full army of them and just AR every encounter. So even if their value on battlefield is not that high, you can utilise it in long campaign pretty decently.
@JoshSweetvale2 жыл бұрын
I'm Morghur and I'm mutating you as we speak!
@kierangray62913 жыл бұрын
I started watching your channel years ago from a Medieval Total war 2 "tier list" and you've had me hooked since. Keep up the amazing work M8, looking forward to Warhammer 3 stuff :)
@Dradolan3 жыл бұрын
I also like that the beastmen giants are the only giants that have woodsman. So I stick them in the trees and they do just fine, which is great because herdstone defenses tend to have trees from most of the battles I've come across. Woodsman isn't that great, but it does mean they can fight in trees no prob (as far as I know). Going with that 10% missile resistance is also great.
@shanethesmith4433 жыл бұрын
I agree. Being able to put the giants in the forest helps quite a bit with enemy missiles, plus it gives them an edge against most large units.
@earlofsandwich28503 жыл бұрын
This is why I love Legend! Despite his natural bias against Giants he has to acknowledge that Beastmen are awesome now
@Arbaaltheundefeated3 жыл бұрын
A bit surprised at one unit here as I have personally found Harpies (moreso than Manticores even to be honest, as the Manticores just don't have the AoE to really be effective at fighting full-size regiments) to be basically my go-to counter for archers and artillery as the Beastmen and as such basically never have an army without a few slots dedicated to either or both. It's true the harpies melt against anything that's decent-ish at melee but that's because they're really squishy, they actually do a serious amount of damage very quickly to low-armor units with unimpressive melee defense, which would be most archers and artillery. A unit with 60 entities that does 70+ low-AP weapon damage on the charge will absolutely wreck archers, and being fast fliers they can get at them too, much quicker and easier than Centigors or Razorgor Herds or whatever can.
@chloe65463 жыл бұрын
My old tabletop army. Still feels weird to see all the love that they've been given recently.
@austinschumacher57953 жыл бұрын
Rank Heros from different factions, put them in tiers like you did with magic, that would be cool.
@pawsitive44183 жыл бұрын
i would love a series of videos on how you build doomstacks for each race, which traits to get, wich unit to support them & maybe ranking them all on a tier list
@Hawkeye043003 жыл бұрын
Unironically went from my least favorite to most played faction after the overhaul. So much fun now, never get enough of Taurox.
@juanbarbosasiguenza58833 жыл бұрын
I will put poison hounds in recruit once, because even being true that it´s not worth to incresase their number only for poison, chaos warhounds could be upgraded till be very powerfull. Techonlogy gives them armour pierceng and phisical resistance and even more speed, wargor fear and frenzy and khazrak bonus vs infantry, charge bonus and stalk (and if you want even more chargue bonus and mele atack from the generic red line) I find usefull get two or four units of them with khazrak army even in late game, and the two with poison are good choice for this porpouse.
@Tachii313 жыл бұрын
One other thing with the cap for spawn/giants is that you can get a dread discount from the blood moon events.
@cambion4443 жыл бұрын
Giants, chaos spawn, and manticores finally get their time to shine... sort of... it feels appropriate that beastmen take whatever they can get, and make it work. Thanks for all the faction tier lists, Legend. I enjoyed the series, and look forward to what will come next.
@dragour87233 жыл бұрын
A Hero tier list would be great, knowing which hero is better in battles or on campaigns etc, and the best trait for the best situations
@norad13 жыл бұрын
Make a tier list of your tier lists lol. But for real, I don't play on legendary and have still really enjoyed these vids, even learned a thing or two along the way. Keep up the great work!
@psy21123 жыл бұрын
I have a suggestion for new tier lists. AI unit tier list, which units are the most dangerous/useful in the hands of the AI. Rankings could go from easy to fight to avoid if fighting if possible.
@bigobigo50453 жыл бұрын
The Beastmen almost have a bell-shaped curve for their unit distribution, you love to see it
@Khornebrzrkr13 жыл бұрын
Giants and bestigors turned out to be absolutely crucial for me in a few defensive battles against brettonian LL’s at ungarrisoned herdstones. They’re really surprisingly good in the right situation!
@stelaras223 жыл бұрын
Loved the series hope to see more tier list for similar stuff like heroes comparison (melee heroes from all factions and magic heroes from all factions
@stelaras223 жыл бұрын
You could also do one for hero mounts
@scooterwango3 жыл бұрын
I hadn't played Beastmen until yesterday with the new patch, and it's like night and day. Went from a really tedious experience to an absolute power trip of a campaign.
@astralfrost66263 жыл бұрын
It's so crazy how strong their horde mechanic is compared to other horde factions and they have a solid roster. It makes playing other horde factions feel like a handicap now.
@Pacster153 жыл бұрын
In all honesty, I would put giant on recruit one/none. The giant synergizes really poorly with the rest of the roaster. He moves so slow while the rest of the beast men go super fast and can easily run down your opponents. Meanwhile the giant also lacks vanguard deployment so he is always going to be really far behind your troops. In short the giant may be strong, but he works poorly with the rest of the roaster. I say move him to recruit one/none.
@Zegrest60623 жыл бұрын
I actually quite like harpies even above warhounds because I think harpies can do more damage and have no problem with space on underground maps and can activate archer skirmish mode without having to be in combat and wait until they are alone to kill them. I just feel like it's more difficult with warhounds to move freely and do their job. For this reason I would swap the position of harpies and warhounds in the tierlist, but it is just my opinion from my experience ^^. Nice tierlist, I agree with the rest. NIce job!
@flukeweaver84543 жыл бұрын
Thanks for these great tier lists I hope you do them for warhammer 3!
@wJermell03 жыл бұрын
"If you make em free, give it missile resistance and let me recruit them in one turn I'll go 'yeah sure I'll give them a go'" Treemen: Look what they need to mimic a fraction of our viability!
@lawrence43013 жыл бұрын
Evil Legend be like: recruit giants and bestigores
@JL-ti3us3 жыл бұрын
Adding something like “Thickened Skin/Hide” would be a cool trait for giants, maybe they could get 10% missile resistance every time they go from regular xp to silver to gold. So 30% total then plus the campaign buffs and boom giants become viable.
@honorguard76163 жыл бұрын
So similar to sfo ,where they are VERY durable
@friedipar3 жыл бұрын
A year back it wouldn't have been "save the Best for last" and more like "save the beast for least"
@ryansanger5253 жыл бұрын
Cygors can be summoned with an item and with spells. I Never recruit them but spamming 19x2 with items, and another 10 or so with spells is very effective.
@darko-man85493 жыл бұрын
I did make fun use of harpies with Malagor as he buffs them a bit. In VH/VH they were murder machines vs light infantry. They were very useful vs HE,DE & Empire. But of course that was only under Malagor
@JoshSweetvale2 жыл бұрын
I'm beginning to learn that LLs want custom stacks to maximize their utility.
@mxfoedl54483 жыл бұрын
I realy love those Tier lists. Realy glad to hear that there is still more to cover ;>
@Benjaminy2k3 жыл бұрын
Morghur can give one giant the stalk trait, which really helps it out.
@sokar_rostau3 жыл бұрын
I always recruit at least one Chaos Warhound with poison simply to slow the enemy and reduce their stat's for the Razorgors or normal Warhounds.
@DIEGhostfish3 жыл бұрын
Beastmen can honestly make decent use of their manticores and I love that.
@OMoanaigh3 жыл бұрын
I like using 2 cygors in my main armies just bc I think their additional damage helps break apart armies while I run in with my infantry.
@JoshSweetvale2 жыл бұрын
Also good against seiges and artillery factions hiding on a hill. Come down into the forest, stunties. Nothing here but a Cygor and some trees...
@karolkwiecjasz93563 жыл бұрын
I'd argue with the Baconators, I found them to be excelent for poor (beast)man's crapstacks that focus on fast attack to support main armies. They are easy to mix with centigors and help in sieges as you shatterstone an extra opening for them as the main army either goads the AI to one side or hits a side of the map so the fast army on the other side forces the enemies to retreated off walls - easiest siege battle you can imagine in the current climate.
@RockAndStoner4453 жыл бұрын
The one we have been waiting for
@shanethesmith4433 жыл бұрын
Razorgores and Poison warhounds can both be surprisingly good. In a recent VH/VH campaign, I used them in several armies, and was surprised that the warhounds usually got more kills than the razorgores (probably because the hounds are faster.) I was mostly fighting empire and using them in packs to clean up ranged units after the rest of the army charged in and engaged the melee troops. They have enough speed that they don't have to fight fair, and Wargores, Great Bray Shamans, and Khazrak can all buff them.
@Zayl10163 жыл бұрын
Another faction where I feel like the battle difficulty really changes their powers. Gors, with minimal upgrades, could dominate mid-tier infantry and do serious damage to high tier infantry. Add in the fact that they have vanguard deployment and you could do some crazy things with them. But man it's crazy to see how good bestigors have gotten. A-rank melee infantry that isn't trashstacking is pretty damn impressive.
@the_ogre1234 Жыл бұрын
Gors themselves aren't the best unbuffed but with their high charge bonus they even it out by just punching the enemy hard and fast.
@vincentvanhal38913 жыл бұрын
Tier list
@iamnamednicholas3 жыл бұрын
thought i just had as i was watching, would have been helpful if orgre mercs had been included in all the tierlists to get an idea how good they are in which factions. enjoying the content and hope you're doing well Legend
@Kenny-mt4koАй бұрын
"yeah i guess i['ll try it out every now and again, if everything else lets me down" just casually flame-broiling a giant huh
@camipco3 жыл бұрын
Legend, I've following your tier lists and none of them work. I'm playing on easy campaign, easy battle difficulty, small unit scale, multiplay and modded. You should redo all these videos, you obviously got all the tiers wrong. Seriously, these have been great videos. In these last few, renaming the tiers to be more precise has been very helpful. Thank you for making them!
@shando41053 жыл бұрын
Shielded minatours are the best in auto resolve as well 🙃
@darko-man85493 жыл бұрын
The Morghur Spawn + jabber stack was real. Especially with their poison attack which they have over WoC.
@Metamarble3 жыл бұрын
Interesting to see how the base game is balanced as someone who likes to primarily play SFO but will be playing vanilla for a while when TWWH 3 comes out!
@yanomamo893 жыл бұрын
Man the beastmen overhaul was really the best overhaul any race ever had in this game.
@svenbrede61513 жыл бұрын
Legend, you are our bestigor
@dmitriyk.28903 жыл бұрын
I generally give doomstack to each LL for them and fill all other armies with Great Bray Shaman, siege attacker and a lot of riders.
@Arwcwb3 жыл бұрын
These videos are really really helpful thank you very much.
@clawhammr6663 жыл бұрын
granted I play on easy, now normal.. I went from trying beastmen early, died within turn 10 or 20 and didn't touch 'em until rework and it's probably my favourite army, so much fun to play and agree with the list
@trobbity56853 жыл бұрын
Hey legend I was wondering if you could do a video for each race showcasing the most effective army compositions for early/mid/late game and how to use them in standard fights that would help a lot!
@kennethcole46913 жыл бұрын
Please consider making a doomstack tier list!
@marcgw4963 жыл бұрын
A tier list that follows a trend of tier 5 units towards the top and tier 1/0 units toward the bottom (with the exception of ungor raiders) with everything in between seeming to fall into an appropriate spot. Clearly CA did something right with this beastmen rework.
@danielgolas1803 жыл бұрын
I would like to add something to those who play on normal dif. You can definitely recruit ungor spearman and its actually fun. Just spam them and zerg swarm everything. In cities go straight for the city center.(you also need mage) But raiders are still better choise
@Boneman699973 жыл бұрын
I just do full stacks of minotaurs with the Brass bull. Plows through just about anything I have noticed lmaoo I love it.
@redtsun67 Жыл бұрын
I basically never use cavalry or chariots. I build all my armies with a super bulky frontline that can smash the enemy melee units, and put a bunch of poison warhounds in my stack to chase down archers and fleeing units.
@DIEGhostfish3 жыл бұрын
If you're playing Mixu's mod for Ghorros he can at least give Gors Regeneration and other buffs, but he gives it to Bestigors too, so, yeah.
@tylertherex24643 жыл бұрын
Love these videos, can you do lords and heroes and regiments of renowned next?
@bpruett12253 жыл бұрын
The Beastmen rework has been so awesome! Hopefully Norsca gets something similar in scale to help their economy.
@hildebrand22523 жыл бұрын
Changing the ranking system this far into the series is a real mind fuck
@SMT-ks8yp3 жыл бұрын
I just noticed that generally-trashy units are bught together like spawns and giants, hounds and razorgors, manticores and harpies. So you won't pay extra for upgrading trash besides useful cap.
@jackjohnson60443 жыл бұрын
A ranking of the most usefull animations would be intresting.
@1Flyffer13 жыл бұрын
lists for generic lords and or heroes would be great if you keep making these tier list videos
@australiananarchist4809 ай бұрын
Really does show how insane the melee cheats are in this game on legendary. I play Normal, and the Ungors work fine. They can beat most same-tier melee infantry 1 on 1 in my experience, and if not they can hold the line well enough for my lords or beasts to get in and do the job for them. They get beaten up, but hordes make 'manual replenishment' crazy easy so i never mind.
@H747-o2n3 жыл бұрын
Hey Legend, how about streaming at aussie daytime? I miss watching your newest streams before going to bed evry night and I wouldnt mind watching the playback
@yosoy1loco2 жыл бұрын
The cool thing about the rework is that it actually introduces some kind of "CP"-balance, which should not only be a core part for multiplayer, but also campaign. Cheaper units should have their place, not only for some turn, but ideally throughout the campaign. Sadly campaign is all about exchanging your roster, rather than expanding it. This makes a lot of tactical decisions obsolete and the play style is not as dynamic or divers as you experience in multiplayer. I wish there would be some kind of limitation on how much your army can cost to force players in building balanced armies. I know there are mods for that, but I find that is an integral part of war hammer that should be a core-mechanic. Many players would rage at their power fantasies destroyed, but they would learn to appreciate how good certain cheap units actually perform for their cost and start building better and well thought out armies, rather than trying to macro and stacking power fantasies. This rework actually achieved to go in the right direction.
@BastosFC23 жыл бұрын
Harpies are good to occupy archers while you advance your army, or for artillery
@Freeloader_4203 жыл бұрын
Did you just tell us to recruit Manticores and Giants? I am now questioning everything in life