Oh my god, I'm amazed at how much freedom you have in this game and how detailed and relatively big and complex the castle is, The Witcher from 2007! (great game btw) doesn't have interiors this complex and free to explore. Very cool video, I just might get into skyrim in some distant future thanks to your Daggerfall videos.
@TheDilden7 күн бұрын
Props to you for playing such a great game. This is easily one of the most immersive RPGs and one of my personal faves. Love the way you play and now im reinstalling and trying some of these mods out.
@MetroRPG7 күн бұрын
Glad you're enjoying the videos and giving Daggerfall another go!
@Plaguebaboon6 күн бұрын
33:54 everybody!
@Duransurik6 күн бұрын
Reminds me of castle darkmore in might and magic 6.... Or something from marathon..... It's absolutely painful but In the future painstakingly trying every path and mentally keeping track of where you have been is the only way to find the pathways out of darkness or into them if that's your thing.... Regardless good luck
@MetroRPG5 күн бұрын
Might & Magic 6 has been in my collection for a while, but I've yet to experience it. I'm looking forward to playing it soon for this channel.
@Duransurik5 күн бұрын
@MetroRPG most of might and magic 6-8 dungeons are far more sane and it's pretty straightforward in a lot of ways but the combat is a lot more advanced for the time... The class, party and skill systems give you a lot to think over when leveling up and character building... You still got hidden doors and the like but there is a skill (perception) that can reveal them if you are high enough level in perception.... I could go on but half the fun is figuring it all out.... I would recommend the might and magic merge mod called world of enroth, it puts 6-8 all into one game, giving you many more classes and skills to choose from ect ect, and has optimizations none of the games had.... Double speed button for the long walks back to town, more quick spell buttons and so on.... The mod is entirely faithful to the original games short of a new quest that gives context to why you can jump between the different games and the loot pool has been merged (you can find swords from 8 in a chest you open in 6) it doesn't effect balance so much as increasing verity of found items.... The mod even adds customizable enemy scaling to keep combat a challenge.... As for your content I'm intrigued, I'm in the middle of watching a first time playthrough of Morrowind right now but I'll be around, thanks for the reply
@Duransurik5 күн бұрын
@@MetroRPG hmm YT seems to have eaten my reply so the cliff notes version this time... Most Might and magic 6-8 dungeons are much more sane then this, but the games have a complex skill and class system that gives the player a lot to think about when leveling up and character building... For the time. I would recommend looking into a mod called might and magic world of enroth, it merges 6-8 while being very faithful to the original games but has optimizations and customizable enemy scaling to keep combat a challenge... As for your content I'm intrigued... I'm in the middle of watching a first time Morrowind playthrough right now but I'll be around
@MetroRPG4 күн бұрын
Do you recommend Merged for first-time Might & Magic 6 players? I'm familiar with the essential Grayface patch. Funnily enough, I'll soon start Morrowind on this channel. I'm still deciding on a character, as I enjoy developing their values and personality beforehand. I'll also continue Daggerfall until it's finished. Thanks for watching!
@Duransurik4 күн бұрын
@MetroRPG @MetroRPG The RP is half the fun, too many players and game devs forget what RPG stands for and that at the end of the day, the player putting there own spin on there characters is like i said half the fun. As for the world of enroth is entirely faithful to the story of might and magic 6,7, and 8 adding only one quest. It pretty much gives context to why your party can go from one game to another. So a pretty easy recommend there....If you aren't interested in taking the same party to another game its very easy to IC write off the quest giver and his letter as the ravings of a mad man...Mechanically the mod runs in might and magic 8 the most refined of the 3, spoiler free version is. if being disallowed min maxing bothers you, don't play World of enroth first (it's more of a function that you won't know the games, then being hard locked out of certain things forever but it might feel that way.... I'm not very good at this being vague stuff) if you want more classes skills spells and more roleplaying freedom by extension, I would recommend world of enroth to a first time player .... As long as they can accept that they might choose a class or a skill that isn't part of the game they start in and having some jank related to that fact