that lil throwback to Will It Blend. What a show haha
@DocDoesGamingTV10 күн бұрын
The android head looks like it's straight up from Metal Gear Rising to be honest haha I wish some items started side quests or something, especially when you discover a corpse for the first time
@Beologe10 күн бұрын
And Yeti saves the evening... again :D nice nice nice :)
@enkrs9 күн бұрын
Shame that this episode ( yes calling them episodes) doesn't have we goofy music. But again the physics did behave a lot better.
@ecliptix110 күн бұрын
That's Robert Louis Stevenson's "The North West Passage", strange that they would include actual text instead of lorem ipsum or just squiggles
@ClosetYeti8 күн бұрын
I often wonder in game like this and Obenseuer how they acquire the models or if they're made by hand or from a template. The games have a lot of models with basic physics and collision and, in the case of Obenseuer, stylized. Having passed in 1894, _A Child's Garden of Verses_, to which _The North-West Passage_ seems to belong, is well within public domain as of 1994. I suppose in this case the devs either searched out public domain works and happened across this or sourced the texture from an aggregate site that used public domain works.
@cream202010 күн бұрын
I was thinking how about the repair become a mini game that start with a simple thing that get you one star buying a repair tool lvl2 add another star that is harder to get and getting the last repair tool upgrade make you get another star which is hardest . Maybe that make you wanna focus on repairing something that is worth while so you dont waste time in your busy day Just a thought:p
@ClosetYeti8 күн бұрын
What would happen if the player fails the mini-game? It'd be frustrating to lose the mini-game and lose out on upgrading something you really care about, and it'd be equally frustrating doing the same mini-games for a dozen items at once. Mini-games really just eat time - personal time and in-game time. Personal time in simulation games surprisingly doesn't have much value, and Storage Hunter Simulator's in-game time doesn't hinge itself on player efficiency. You can spend a couple days doing absolutely nothing and not lose much for it. Rent is negligible, loans have no interest, and we have no personal needs to care about. Without recurring costs, there's no... I guess collateral? No stakes? Why _not_ waste a day painting thirteen fishing lures? If the monotony of a mini-game were sorted, it would work well in Obenseuer where the player character's needs are always present. Obenseuer is more of a life sim than Storage Hunter Simulator is, but food, drink, rest, and addictions all have to be monitored and regularly handled. While one _could_ spend the whole day painting little figurines and hammers to get an extra buck, it's not a very good use of the day when we have recurring costs. *Recurring costs* - that's the thing. We don't have day-to-day expenses in Storage Hunter Simulator, so I think a supply cost to tools would work better. More paint, more tape, some sandpaper, etc. Nicer tools give more uses and more effective uses. The reliance on simply _getting the tool_ isn't enough, because we need a reason to not simply improve the quality of everything. The process of improving is fine, and the impact of improving is fine; however, inflating value at no additional cost to the player further ensures there are no "bad days," an increasingly present concern I have for the game.