7.01 Balance changes for Monk: kzbin.info/www/bejne/m2ewnoqnoth2e8k
@PipPanoma6 ай бұрын
I like the new UI but I prefer the positional based gameplay. I still do them for fun even though I don't need to.
@mlemlemmlemmlem6 ай бұрын
one thing i want is for dragon kick to get the flint strike animation so that it can finally flow properly and doesnt get cut with the next gcd
@dustinmiller42346 ай бұрын
Been practicing Kung fu for 12 years. The animation pouncing coeurl/snap punch is a double cannon fist. Simular to the hit in twin snakes except they do top and bottom instead of side by side. You see it a lot in certain styles of Kung fu b
@jameji_phd6 ай бұрын
Yeah I love the cannon fist! For me the new Opo-Opo bootshine replacement feels weird, it feels so floaty instead of the really brutal, grounded beatdown from Bootshine. Wish they would just give us the option to use old animations for abilities when we don't like the look of the upgrade.
@sgr_sean6 ай бұрын
i like it, its very versatile now, to where one mistake doesnt mess up your entire rotation now, you can recover if your quick on your feet and re align fairly easily, previous monk felt like if you did that, you just had to miss an entire window to re align or just suck it up and keep casting out of sync
@wakazimaru6 ай бұрын
I miss ShB MNK honestly.
@BlueEyesWhiteViera6 ай бұрын
I really like the new monk. It plays roughly the same as before, but the execution of the new gauge just feels better to play.
@DDog096 ай бұрын
Agree
@ZestyTime2336 ай бұрын
I'm really enjoying the new changes too! 😊 The buff juggling always felt pretty awkward, so i'm appreciating the new gain/spend style - it just feels more intuitive and i can put my focus into more important stuff (greeding uptime). Do still wish they'd bring back the old positionals tho C:
@hamptonwooster6 ай бұрын
I don't think I'll like it as much as EW monk but it's still fun. The new combo system is something I liked more than I thought I would, since your combos change more often with the additional balls to rotate through
@martinmp196 ай бұрын
I love the new gauge, playing is super fun. Aoe potency is so sus though
@AsuraAnimosity6 ай бұрын
Yeah I main MNK ever since I started playing FFXIV. Veteran monk players enjoy the fast-pace, uptime that the job had, and the job paid off with very good damage when you did everything right. DT MNK literally dumb the job down in every aspect. In your burst window, you are only pressing 3-4 GCDs now. I get that this attempt is to get more players to get on this job, but fflogs still says otherwise on its popularity. This job went from monk to monkey because the difficulty and brain power to put into this job is abysmal now. I want to say that this is no offense to anyone who is playing monk right now. I'm happy that people are enjoying DT MNK, however me personally, I am not playing MNK for this expansion. I am disappointed that the job is going through its 4th rework, and they're really sending this job in a downward spiral for the vets that played this job. You can only put so much QoL and changes into a job, to the point that the job is unrecognizable.
@aethernmr6 ай бұрын
The problem that I have with Monk is that the sticker system as a resource is functionally irrelevant when the next correct GCD is always highlighted for you. The development team has stated that "it was our aim to preserve monk’s playstyle from the Patch 6.x series". My experience with monk's playstyle in Endwalker was that you had to manage a status effect with each form. Opo-opo, raptor and coeurl form. Every 1.93 seconds you had to make a decision on an enhancement or a spender. That's what Monk's identity was to me. That's why I liked it. That is its essence. It is why it was considered to be so difficult. With the highlighting system that's all gone. What is the point of a form system if there's no choice to be made within the forms? Why engineer a GCD ratio when that ratio is irrelevant? With Monk's current state I can disable the Beast Chakra Gauge from my HUD layout and play the job exactly the same. The HUD serves no critical purpose. This is a design failure. The job's fundamentals no longer synergise with each other. If they truly wish to retain 6.x Monk I firmly believe that Monk's forms must highlight all available GCDs, not just the correct one. The job doesn't function without it.
@crownmemory69455 ай бұрын
Honestly the one thing i hate about DT MNK is the riddance of anatman 😞 Doing anatman on downtime properly feels really good
@SoLow646 ай бұрын
Monk's whole appeal to me when I started was "the class that always has something to do", burst window or not. Always having to do positionals made for a gameplay that no other job had, on top of having to manage your debuff/buffs, and even stacks/forms in previous expacs. I can understand the need for simplification in order to cater to a wider audience, but this imo is going against it's identity and makes me want to play anything else, sadly.
@Qkochan36 ай бұрын
no seriously "i think removing complexity is good actually!" is such a tired, bad and boring take. if you dont want a complex job, play something else! why did monk have to suffer because people were bad at the job and didnt want to put effort into learning it?? now the rotation is Dragon Kick, Bootshine, fuck everything else LOL because the devs forgot why the job was made the way it was beforehand. definitely think this game is becoming less and less a game for me
@TeaTimeRumble6 ай бұрын
This is a reductive opinion, because it doesn't acknowledge the global changes to FFXIV overall Positionals did use to be interesting... but bosses didn't move or do anything Go look at A3S. Living Liquid just stands there. He's a training dummy that makes AOEs. This is the problem with positionals, as the game got more complicated with fight mechanics, positionals didn't need to inject a skill check Its why positionals went from fun to annoying, bosses were not just standing there anymore, and fights required you to move and stand in places out of your positional target That's why they've taken a back seat
@th0rne_9996 ай бұрын
@@TeaTimeRumble Am I the only one who likes positionals? Makes me feel like I'm planning out a perfectly coordinated dance around the boss, anticipating their moves and planning my placement accordingly. It keeps me occupied and engaged. I'm not a veteran either, the first time I was fully caught up and raiding at launch was Endwalker.
@EurrikkeEdward6 ай бұрын
@@th0rne_999 why would you think you're the only one?
@CsTruth6 ай бұрын
personally twin snake buff and demolish dot timer was an easier way to know what to do next instead of this new job gauge 😅 just have to get used to it i guess
@Gemini_Godhand6 ай бұрын
I'm not gonna touch Monk until after the changes take place. A shame as they gave Monk a group heal that seems useful too!
@owendawg16 ай бұрын
This job is BABY easy now. I didnt play it at all in EW bc i hated the removal of positionals, but i picked it up after 7.01 changes to try it out and i feel like i mastered it in like an hour. 2 years of not playing the class with almost no time spent with the beast chakra system and i already feel like theres nothing left to learn. Where's the ceiling? Playing older iterations of Monk felt incredible when you managed your timers perfectly and hit your positionals/took advantage of your tools to cheat them and its just gone. I will say SSS is a super fun skill though. Optimizing that seems like it could be fun. I wish theyd add just a couple positional requirements back.
@UltimegaSeven6 ай бұрын
Words cannot explain how much I hate Monk now. Went from my favorite DPS in the game to my most hated. There was nothing wrong with its buff application and it told you exactly what to do based on the buff duration. It flowed nicely, was active, and funny enough....we want SMN changes and more gameplay chamges but got barebone additions, but MNK that only needs a bit of spice got a full rework no one wanted. Now instead of looking at your buffs briefly, you have to stare at the guage to know where you are and when to use your spender. You do random moves not building up towards anything.
@TeaTimeRumble6 ай бұрын
Nah you're stupid af Monk had like 4 things to track, that were all in different sections of the UI, that you couldn't move or separate from each other It was ass More importantly... this didn't change how you actually play it
@UltimegaSeven6 ай бұрын
@ChrisJames-qi8oe not really. DRG for the most part you can know where you are just by animation. It takes some learning but you can get it. MNK on the other hand you look at your gauge because nothing else lets you know where you are in your combo. Its freeform but not like SAM where you get a Sen to building up towards a combo. MNK just...does moves. No building up towards something, just do damage. You have no idea you just lost 200 potency when you did the wrong combo. The buffs solved this because if you had a damage buff, you knew not to do Twin Snakes. If you saw a DoT on the boss, you didnt have to do Demolish.
@mrreliable22206 ай бұрын
@ChrisJames-qi8oe Have you ever completed savage or ultimate? I get the feeling you didn't. A lot of the complexity comes from doing the rotation while doing harder content mechanics. If rotations were any harder, mechanics would have to be more simple or dps checks need to be removed or lighter. They are clearly simplifying rotations so that harder and more challenging mechanics can be added.
@TeaTimeRumble6 ай бұрын
@@mrreliable2220 This is literally what Heavensward was lol People think the game is easier now, and it is to a certain extent, but especially when it comes to Melee and positionals like.. Living Liquid just STANDS THERE. He just sit in the middle of the arena, shaking his ass. The fight was hard because of NUMERICAL reasons, not because of mechanics. Perspective is something a lot of people lack, fights from Creator are easier to clear due to DPS checks, but were way more mechanically interesting. A10S is legit one of the best fights in that entire raid series. But the reaction to fights like that, is why positionals and asinine "1-3%" DPS minmaxing on whatever combo line youre on does not exist anymore
@DDog096 ай бұрын
Long time monk main, the rotation isn't even that different. I swear its tradition to be mad every expansion, it's just a little easier for beginners to understand monk rotation now
@Magic_Weaver6 ай бұрын
this job has become so boring now theres nothing interesting about it anymore in their bid to make it more playable..they made it brain dead sad to say for the first time in years i will no longer play this class
@PianoMatn6 ай бұрын
These changes are great! I can finally play the job I have started the game with! No more looking at Buffs/Debuffs all the time instead at looking at the Boss! Now I can look at the Boss and dont fuk up mechanics!
@Drewbacca77895 ай бұрын
People who hate MNK now but loved Endwalker MNK, are just complaining for no reason. The job is a lot more easy to jump into for newer players now. Anatman is finally gone thank god. The job finally feels like it’s going in the right direction. I’ve played since Stormblood and this is my favorite MNK by far.
@Mako010106 ай бұрын
This job used to be so fun and unique years ago. Now…honestly it’s just boring
@TeaTimeRumble6 ай бұрын
Quit then, shut up
@xL0stKIlah6 ай бұрын
@@TeaTimeRumble are you ok?
@Asin246 ай бұрын
The new skills look great and the Chakra able to stack above 5 is nice... but damn did they make MNK so incredibly braindead and dull to play. They somehow made the class that can feel more 'freestyle' to play into being such a stupidly dull stiff rotation. The extra buttons just feel 'there'. I get it could be a bit much for some players how it use to be, but its upsetting for a high skill job and dropped it through the floor and losing the 'feeling' mnk should have playing it for me. Honestly I feel like the could of done more to help guide players to playing MNk more efficiently instead of making it an incredibly boring job to play.
@Tuchulu6 ай бұрын
RIP bootDK
@tarours5 ай бұрын
Leaping oppo attack animation is terrible
@NoName-zh1jz5 ай бұрын
DT MNK >>>> Stay mad high end raiders
@TeaTimeRumble6 ай бұрын
I think anyone downplay this rework, is the same person who downplayed PLDs rework MNK and PLD both had their "im special" crowd of mains, because noone wanted to play that trash, not because it was "too hard", it was just obnoxious and outdated The funniest part about this Monk rework, is that nothing actually changed... you just dont have a DoT or damage buff now. Thats it. In fact, they could add the damage buff and DoT back in, guess what? It would play exactly the same. The difference is about flexibility and options during odd and even burst windows They need to buff certain things, but the people who are like acting as if "now its braindead", its FFXIV, all Jobs are braindead. MNK wasnt doing randomised combos prior to DT. Its not like you say there, and went "omg on this pull, i had to use Demolish here instead". No. Its hard set. There was one single optimal rotation, and then fights change optimisation based on downtime or the one fight per expansion that has more than 1 target for a single phase The entire goal for this rework, was getting rid of MNKs dreadful readability, with a DoT, buff, GCD buffs ect all in different places of the UI, that you cant seperate from other buffs, and cant make bigger or move around, without doing it to the entire global pool of buff/debuffs ect Anyone lamenting the "loss of old MNK" is a egomaniac, whos just mad that his special Job is actually going to get played for once in the 10 years this game has existed
@Asin246 ай бұрын
Yeah... massive disagree. I don't think you have a clue about how MNK played saying what you did. MNK was fun due to the amount of thought needed to play it. Taking one look at any MNK guide for a fight by fight basis you realized how much encounter knowledge it took to play the job. The lack of a damage buff and dot make it play WAY different. The dot is no longer a consideration for if a boss might disapear or perhaps having a 2nd target to apply demlish to pr amu poentail downtime. More notably there is no buff to ensure you have up, making disconnects not even a factor or timing its uptime for your burst phase. If it was about readability, you could EASILY on your job gauge have your buff listed as a timer on the gauge. There are jobs that actively do this so pretending you couldn't is incredibly silly of a statement to make. It wasn't as if MNk was unplayable before,. you could very much do so casually and be alright. Was it going to be top tier dps? No, but you could still do SOMETHING with it. I'd argue they could of easily done things to make it easier for people like yourself who might be overwhelmed by the job to get at least a good hold of playing it. Things like having Chakra stack above 5 is a great way to alleviate some of the issues people might have with the job. Hell, having the buttons highlight 'suggestions' for players who might find it 'too hard' to know what to do for the combo could also been an okay option. it might be good to play a job first before really criticizing it and proclaiming those who actually know the job are 'egomaniacs'. Not to mention the argument of "All jobs are braindead' is to put bluntly an incredibly stupid stance to have. You want an MMO to have options and that can include difficulty. If everything is just 'free easy mode' then your game is going to quickly die out and lose interest since everything starts feeling the same and becomes less engaging.
@TeaTimeRumble6 ай бұрын
@Asin24 Yeah you're just doing the PLD thing and noone cares. This is a dead conversation that noone cares about, "Spreadsheet Jobs" are horrendous, and more importantly, only present a negative benefit to anyone outside of top parsing players That's the problem When a Job is fundementally unenjoyable to 95% of the playerbase, that's not how you design a Job Its not even about "well not even Job is for everyone", people like Monk... they just don't want to play it, because it was obnoxious and completely overshadowed by every other melee because "damage potential" doesn't mean anything when "damage consistency" is king This a game for 30-40 year olds with kids This is not a "I can get a 30dps increase hitting Demolish here" game
@Asin246 ай бұрын
@@TeaTimeRumble Yep clueless, ignoring facts pointed out that prove you don't know what you are talking about. Heck the spreadsheet comment makes it sound like you admit that 'it didn't take skill' was a bit of BS on your end. Again, its fine if you don't like a job, but just becuase YOU suck at a job doesn't mean it has to be made for someone of your skill level. There are plenty of easy jobs for someone like yourself. Not to mention the comment about 30-40 year olds is funny, given there are plenty of 30-40 year olds with children who do enjoy taking time to learn a job. Just because youa re bad at it doesn't mean there aren't people who don't enjoy investing a little time to learn a job.If you really think people who parse high all spend time looking at spreadsheets and spending hours a day to master a job, you really are living in some crazy fantasy world.
@landonperry93716 ай бұрын
I pretty much totally agree with this and ironically paladin is my favorite job in dawntrail rn lol. Maybe I should give monk a try lol
@Magic_Weaver6 ай бұрын
yeah i understand this is how people see those who are moaning about mnk changes but it makes me kind of sad that you think we are all egomaniacs who just want to be special...for me personally it was the only engaging job keeping track of things i played it since ShB was released i took the time to understand what the buffs did and i enjoyed learning it then mnk was my main for those years, but now it feels like i might as well play rpr..so its not so much that i want to be special..it that i mourn the loss of one of the last few things i actually enjoyed about the game and perhaps makes me realise its time to take a very long break and skip this expansion.
@smaller_cathedrals6 ай бұрын
When I leveled every job to 90 at the end of EW, mnk was - by far! - my least favorite. There are jobs I like more, there are jobs I like less. Mnk I downright loathed. So yeah, I welcome any change to the job.
@caiobarbosa57056 ай бұрын
o/
@IlyaDalamiq6 ай бұрын
o7
@Qkochan36 ай бұрын
i was starting at 90 doing a dungeon and i had to apologize to my party for falling asleep at my desk because this job is now even more braindead than it was before dt, and even before ew in shb. ball filler, ball drainer, dk bs dk bs, its certainly a lot of bs how bad this job turned out. i need to find a new mmo 😂
@xL0stKIlah6 ай бұрын
There aren't any at least for console T_T Really wish they made that marvel one
@TeaTimeRumble6 ай бұрын
It has the exact same rotation as before
@xL0stKIlah6 ай бұрын
@@TeaTimeRumble it doesnt. You two twink snakes sequence twice after your open they gutted aoe and of course you lose thousands of damage if you don't follow the specific 123 now. So you never played monk
@TeaTimeRumble6 ай бұрын
@@xL0stKIlah WoW your comment was relevant for fucking minus 3 hours because they patch changed it Dumbass
@th0rne_9996 ай бұрын
@@TeaTimeRumble If it has the exact same rotation and plays the same, why are you arguing that it's better now? You can have an actual discussion here or you can dismiss any opinion that doesn't align with your own outright.
@DrZlow6 ай бұрын
iunno. devs essentially killed the job for me. I cannot have fun playing monk anymore. maybe it is because i've been maining it for 7 years and i am just burnt out. Maybe i am just tired of constant reworks ever. damn. patch. But i think it is because new monk is just...bad. It is way waaaay too easy and straightforward now to make my brain drip goody good chemicals uknow.
@JamesTheTurnbull6 ай бұрын
Monk got the summoner treatment. I already miss the complexity and discipline it taught you. Now its just balls filler, balls drainer. And lets not get started on that cursed dk, bs,dk,bs meme opener.
@DrZlow6 ай бұрын
@@JamesTheTurnbull and i am surprised that healers are on strike now. Monks should be on strike above all else. Unsurprisingly even less people play monk now. It was steady around 300k players at the end of EW. Now it is around 100k i think. And that is with a shitton of returning players.