This is a great series so far! I'm glad I stumbled upon your channel! :D
@3dsteveo7655 ай бұрын
Love it! Will watch all, Thanks!!
@ragingraijin5 ай бұрын
Another amazing Lesson, thank you
@luckystarr3165 ай бұрын
Thank you for this, your whole channel is super helpful!
@sealsharp5 ай бұрын
Good job!
@tristandebeaune69365 ай бұрын
This series is very fun to follow ! great job ! For the LDIs combinations, I used the timed gem gate and some breakable walls. To give feedback, I think the breakable wall would be better if the collision with the player are disabled when it is broken. Because with timed gem the player needs to go fast and the broken wall slows him down and makes the mouvements quite random. Again following the series il a real pleasure thanks for the work !!
@timdoesleveldesign5 ай бұрын
@@tristandebeaune6936 Thanks! Good point regarding the collision. If you're a little bit familiar with Unreal Engine Blueprints, you could do the following: -Open up the breakable wall blueprint -Open up the "Hit" function -After "add impulse" add a "set collision respone to channel", target pawn, new response ignore -plug the reference to all the wall piece static mesh components I suspect that'll do the job, but haven't tested it yet 😁
@tristandebeaune69365 ай бұрын
@@timdoesleveldesign I did it and it worked pretty well ! Thanks !
@sierraleonidas5 ай бұрын
Finally! I'm the first here! Good lessons, Tim! Keep 'em coming!
@anuraagchandra25482 ай бұрын
The background music is distracting.
@timdoesleveldesign2 ай бұрын
hmm, maybe a tad too loud or wrong music choice? I don't see anyone making videos like this with no bg music at all 😅
@anuraagchandra25482 ай бұрын
@@timdoesleveldesign I always find background music distracting when I am trying to focus. Maybe it's my problem. Great content by the way. It feels happy to be born in times where one can learn almost anything from experts like you❤️. Thank you very much for these videos.