Find the final part of the series here: kzbin.info/www/bejne/mXetgH9qdrCVgc0
@WaterShowsProd4 жыл бұрын
This series is really shedding so much light onto rigging. While there are many excellent Blender tutors on You Tube, no other rigging tutorials I've seen have come close to these ones. Your expertise is invaluable. Thank you for sharing it with the community.
@LevelPixelLevel4 жыл бұрын
Thank you! Glad you liked the videos :) Lots more to come!
@arthurnouveau5733 жыл бұрын
Thankyou so much. That tip about matching the vertex group to the bone's name has saved my sanity.
@paulorodriguez62884 жыл бұрын
I was watching a video about veggie tales and how they used lattice deform to do their show and now I'm learning to use it in blender and I'm amaaaazed, thank you
@activemotionpictures5 жыл бұрын
Wow ! Info at 5:00 so invaluable! Thanks for breaking it down. Who would ever thought?
@LevelPixelLevel5 жыл бұрын
Right! This one took me a while to play with and figure out, but I use it all the time now on rigs.
@deadpoolbr03 жыл бұрын
crazy stuff, I searched for information about lattice and found out something cool about rigging
@chochaos74 жыл бұрын
I love when I run into techniques in Blender that I didn't realize I needed until watching it. Your content is amazing. Thanks for the work
@maliksouchi85294 жыл бұрын
explanations are clear and precis. Thank you very much
@bastian61732 жыл бұрын
I just wanna say that I absolutely love your content and you do such a great job at explaining things!
@AdrianLopez_vfxwolf5 жыл бұрын
Excellent tutorial.. looking forward to the next installment!
@LevelPixelLevel5 жыл бұрын
Thank you :) Next episode will be out tomorrow!
@vstreet75835 жыл бұрын
Just brilliant. Thank you. Dg
@NikolaNevenov865 жыл бұрын
looking forward to the next!
@designbybeck5 жыл бұрын
Great video and use of modifiers/bones!!
@sjonjones40095 жыл бұрын
That key frame delete effect is probably a bug. I would report it and link these videos. I didn't realize lattice was this powerful.
@LevelPixelLevel5 жыл бұрын
Agreed, I'll send them a message on the bug tracker.
3 жыл бұрын
This is brilliant!! thank you so much for this!
@marcosjframos5 жыл бұрын
Loving this series! Keep it up!
@murrowboy3 жыл бұрын
It's actually very confusing B-Bones are not Octahedrals. When I first started, I thought it was purely a cosmetic thing. But bendy bones are not available for Octahedral. The B-Bones also scale differently and you can stack bones neatly inside each other that the Octahedral can't do well. If that is the case, what about Envelop and Sticks bones? Do they have special properties too?
@MilaPronto5 жыл бұрын
this is really cool
@carlbeauchemin50252 жыл бұрын
A savior! Thank you!!
@Caden_Burleson2 жыл бұрын
What is the reasoning behind setting the rotation calculation to ( XZY )?
@LevelPixelLevel2 жыл бұрын
Hmm for this example I moved it off quaternion. This was to have a Euler rotation, which is usually preferred by animators. I talk more about this here: kzbin.info/www/bejne/fpqUmaWNnaaWnJI
@HaoChen-i2k5 жыл бұрын
awesome
@CaptainMangles4 жыл бұрын
Sometimes when I add the Copy Transforms constraint it doesn't let me select the armature and I don't know why
@LevelPixelLevel4 жыл бұрын
Hmm maybe double check your naming, and make sure you are on the Bone Constraint Tab and not the object constraint tab. i.stack.imgur.com/7KEyl.jpg
@domdom21813 жыл бұрын
Can the animation be cached? It makes me very slow with an object with many polygons. Thank you
@ninjapowow1513 жыл бұрын
Hi, thanks for the clear videos. Any reason why, instead of duplicating, you don't just unparent the top bone and assign the handles for rotation inside de bendy bones settings? Then you just have one bone instead of two.
@LevelPixelLevel3 жыл бұрын
Hey, yes I have tried this in the past, although sometimes I find these handle inputs a little buggy. They tend to flip in certain poses and can cause. Here I add the extra bone for stability. That being said I haven't looked into the rotation handles for b-bones for while and I wonder if these have had an update. I'll check it out, thanks for the tip!
@beatrijsvanhoof55554 жыл бұрын
Hi; what a great tutorial!!
@LevelPixelLevel4 жыл бұрын
Glad you liked it!
@kingalpaca23614 жыл бұрын
Brilliant!
@BBaaDDification5 жыл бұрын
Good!
@murrowboy3 жыл бұрын
Is it possible to do partial lattice with a mesh? For example if you only want the monkey ears to deform with lattice, is that possible?
@LevelPixelLevel3 жыл бұрын
Yeah, on the lattice modifier on the object there is an option to input a vertex group.
@dollyrom3 жыл бұрын
Really interesting, thank you. I'm curious how would you bake an animation done with this setting into the mesh or the armature to export to an engine.
@TheJobCompany5 жыл бұрын
Is there any particular reason you're using a connected child for the bbone's tail instead of bbone in and out handles?
@LevelPixelLevel5 жыл бұрын
Yes, in the past I have had these break during a production and cause issues. They used to have a dependency issue in 2.78. I find that a connected bone parent is far more stable in the long run. (although it looks like that issue might be fixed now) It also allows me to use the custom handles as well as a bbone tail, so in the future, if I need to add another set of control onto the bone I can, almost the best of both worlds.
@TheJobCompany5 жыл бұрын
@@LevelPixelLevel I agree, the custom handles are very "unstable", but I've managed to fix all the problems I've encountered simply by setting the mode to 'Tangent' and adding a damped track constraint before the stretch to. But still, the connected child method works too!
@vicj23254 жыл бұрын
'shape key delete effeect' is similar to material delete principle. If multiple materials are asigned to a mesh, deleting a single material will transfer its value to the material directly above it in the slot. This is the right design on material. So move 'key1' over 'basis' and delete key1. The value of key1 is cleared without being transferred.
@LevelPixelLevel4 жыл бұрын
Right, but when shape keys are added to mesh or curves you don't have to do this, meaning the program is not consistent with the way it deletes shape keys.
@beatrijsvanhoof55554 жыл бұрын
I only can`t seem to put the copy transforms contraints, what can that be?
@LevelPixelLevel4 жыл бұрын
It might be because you are trying to add it to itself. Try in a clean file with just two bones to see if that works.
@beatrijsvanhoof55554 жыл бұрын
@@LevelPixelLevel Ah I see what the problem is, I was using regular constraints instead of bone constraints!
@beatrijsvanhoof55554 жыл бұрын
Now it works! super nice! One other thing: I can only get the lattice and the bones to work when adding a modifier AND parenting for some reason (don't know if that is normal).
@beatrijsvanhoof55554 жыл бұрын
Thanks for your reaction and awesome tutorial! Looking forward to see and learn more, super nice!
@LevelPixelLevel4 жыл бұрын
@@beatrijsvanhoof5555 Yeah, it might need the parenting and the lattice, although check out my example files as well. Right! Yes, the object level constraints will cause a problem with this, glad it worked out!
@RhinoTimelaps4 жыл бұрын
Like
@stevecypert4 жыл бұрын
In 2.81, I'm unable to parent the lattice to the armature.
@LevelPixelLevel4 жыл бұрын
Hey, are you in pose mode when you are applying the lattice? I did not have an issue with this when I tested in 2.81. Maybe try to grab the latest from Blender, open a new file, add a lattice, add an armature. Select the lattice, then select the armature, go to pose mode, select the bone and try ctrl+p (command + p for a mac) If this does not work let me know as I'd like to share a file with you.
@mbarupa4 жыл бұрын
@@LevelPixelLevel I also unable to parent the lattice to the bone via the Armature modifier in 2.9. The only way I can make the bone move both monkey and lattice is to Ctrl+P parent the lattice to the bone, and then parent the monkey to the lattice deform.
@mbarupa4 жыл бұрын
Solved my issue - the bone I needed to name after the vertex group was hidden inside the "Pose" object in the outliner. I was renaming the wrong part of the armature.
@AZSDXC89545 жыл бұрын
when you mentioned a techique to make a Lego face with Shrinkwrap I got triggered ) As a Lego fan I would love to know how to make a proper Lego Minifig Rig
@LevelPixelLevel5 жыл бұрын
That is coming up soon! I'll be starting with a face rig and working my way through a character after that.