That "layover" was hilarious. Imagine returning from *literally the sun* only to be placed into the desert. I'd be furious too!
@GameristicForceАй бұрын
No matter how good you are, you’ll always end up in the desert in KSP.
@moondreamer5988 Жыл бұрын
*stellar photobraking* is the most kerbal thing I think I’ve ever heard! Good job! :)
@stahlhelm5755 Жыл бұрын
Is it possible irl? I mean we have solar sails to push spacecraft so in theory if we use those for braking, It's called Photobraking Interesting that it's not an official term yet based on my search online.
@lt_duckweed Жыл бұрын
@@stahlhelm5755 honestly I just called it photobraking because that sounds so much cooler than aerobraking lmao
@matthewcoetzee3413 Жыл бұрын
@@stahlhelm5755I don’t think it could slow it down fast enough
@BenLaneUK Жыл бұрын
What about stellar lithobraking?
@anekdoche7055 Жыл бұрын
isnt ot solar lithobreaking
@chips989 Жыл бұрын
That crew module docking sequence in kerbol atmosphere was awesome! Great camera angles and lighting, and the design is so cool, the way it enters into the sheltered interior of the station before the doors close behind it is inspired! It looks so real
@LongGoneFuture Жыл бұрын
I didn't realize how big the craft was until the crew whent in. Absolutely amazing work!!!
@jackandrews80985 ай бұрын
I’ve seen some pretty impressive feats in KSP but I think this one might take the cake. To do this at all is impressive. To do this Stock is even more so. And to do this stock AND fully reusable AND demonstrate the ability to send as many crews as you want absolutely blows my mind.
@judet2992 Жыл бұрын
The fact the station can close its opening and is hollow inside like the ones from Elite: Dangerous is so sick.
@ez_theta_z9317 Жыл бұрын
you aerobraked around a star kerbal moment this is the first vid of yours i've watched, you might be the next stratzenblitz
@emqueue1h8 ай бұрын
HAHA YEAH HE WAS "KIDNAPPED" once for a video of his
@Joshs4stro Жыл бұрын
this is the coolest station / program i’ve ever seen, i especially love how the crew vehicles are stored inside the station, and that door!! great job your skill in this game is outstanding
@somerandomnification Жыл бұрын
It makes my brain hurt just trying to understand the planning involved here. I hope Scott Manley sees this and ends up just as tired as me. :)
@Cby0530 Жыл бұрын
Amazing... Love how you demonstrated a complete architecture for regularly sending and returning expeditions from the station too!
@stahlhelm5755 Жыл бұрын
You madman! You did what i was imagining and what i thought was Impossible. A Couple days ago i was imagining a Spacecraft or a Space Station in a Low Orbit around the Sun (Heating Issues aside), i started doing my research. Upon getting to the delta-v values, i got ~36,000m/s at which point i simply stopped and said to myself: "Unless i learn Orbital Assists, this will be close to impossible." And a couple days later you did it. I did not know that Photobraking is a thing in KSP so right now, i might give it a shot.
@nikkiofthevalley Жыл бұрын
It isn't, it's just aerobraking in the atmosphere of Kerbol.
@Kurgutt Жыл бұрын
That's hot, in every sense 😎 Amazing, well done !
@C_on_my_C Жыл бұрын
5:20 is how baby rockets are made
@warriorsabe1792 Жыл бұрын
The layer you passed through there I believe was actually the chromosphere (the photosphere is the visible not-really-a-surface below it) based on appearances, which'd make it chromobraking, heliobraking, or asterobraking. Mighty impressive either way; I had thought the heat occlusion trick also occluded drag though? Of course that said I also thought it restricted vessel design a lot more from when I tried to get it to work so there's probably more to it than I'm aware
@lt_duckweed Жыл бұрын
Yeah technically if I wanted to call it something other than aerobraking it should be chromobraking, and I considered that, but I decided to call it photobraking cause I thought it sounded cooler. As for heat occlusion, several of the methods used for it do indeed remove drag, but I'm using a combination that leaves the flags exposed to the aero model: 1. They aren't in a fairing, just an open payload bay that is clipped into an adapter. The bay let's me toggle drag, and the adapter shields from solar heating. 2. They are behind a dlc structural panel that has all 6 drag cube faces covered by node attached parts. This shields from shock heating. Both craft have a main root part fairing as the core of the vessel, and in the case of the station, ancillary fairings that are shielded by the main fairing and in turn shield other parts (such as the habitation arms)
@warriorsabe1792 Жыл бұрын
@@lt_duckweed I see, I don't know why I didn't think of that in hindsight lol; I think I was fixated on fairing-based occlusion since that's what I'm most familiar and comfortable with
@l3mmy_k Жыл бұрын
I'd love to see a breakdown of this craft, your thought process and of how you used all the exploits to make this work, I'd watch that
@casualbird7671 Жыл бұрын
Your designs are outstanding, I love these
@mephisto8101 Жыл бұрын
Spectacular! Congatulations on depleting the worlds Xenon reserves. But for real, astonishing content. I am looking forward to a behind the scenes video. If I would do the mission planning, I would probably have installed a refueling point near Moho. Do you think that would have reduced vehicle masses significantly? Or would that not be necessary due to photobraking?
@lt_duckweed Жыл бұрын
It ends up not being worth it. In fact, the cheapest path for returning home in terms of theoretical dv expenditure is actually to burn outwards from Kerbin, and then lower periapsis to the Sun from past Jool. Hpwever, being able to aerobrake direct to Kerbin capture from solar transfer saves me a boatload of dv on the return trip (don't have to raise ap as much, don't have to raise pe at all, no capture cost) and thus I can afford to spend extra on the transfer departing from Kerbin. Stopping at Moho wouldn't help because the cost to drop pe from Moho to solar encounter, or to circularize from solar transfer, is actually higher than at Kerbin because Moho is moving so fast, and there's no atmosphere to help. And the transfer cost from low solar to Moho encounter is only a little bit cheaper than for Kerbin (-26800 m/s to reach Kerbin, ~25000 m/s to reach Moho).
@mephisto8101 Жыл бұрын
@@lt_duckweed Thanks for the explanation! :) Being able to brake in the photosphere opens up new abilities some would consider ... unnatural. ;)
@Blockenheimer Жыл бұрын
@@lt_duckweedthe cruel and unusual punishment of the landing in the desert had me rolling on the floor
@Monkiiengineer Жыл бұрын
literal wizardry, cant wait to see a lander dock inside the station's hangar!
@kxmapper Жыл бұрын
These exploits give the second life to the game. Great job!
@redpug5042 Жыл бұрын
this is secretly just a conspiracy so the kerbals can say they're using fusion power on a space station, when in fact they are just inside of the largest fusion reactor in the solar system
@harbor-8004 Жыл бұрын
Awesome work, enjoyed watching it. Reminds me of a little sci fi movie lol
@harleyclawson7639 Жыл бұрын
Wow…. Its so good it’s almost intimidating. Your crafts look amazing
@StaK_1980 Жыл бұрын
Looks incredible! Really nice! 😮
@NickBDesigns Жыл бұрын
Great video! I wonder how much time dilation crew 1 would experience spending two years so close to that gravity well. Probably not much but its fun to imagine.
@lt_duckweed Жыл бұрын
Unless I scuffed up my math, after their two year mission they would be 1.37 seconds behind Kerbin.
@NickBDesigns Жыл бұрын
@@lt_duckweed marvelous job! Ya not much but it’s something Thanks for your response
@harleyclawson7639 Жыл бұрын
Wow
@tehice235 ай бұрын
Damn, that was beautifly well executed Waw
@tinpotgamingКүн бұрын
i love how the ssto just shits out the payload then returns
@thisflyingpotato4227 Жыл бұрын
Best advertisment for the game I've ever seen
@NooberianRepublic7 ай бұрын
Absolute madman, top fucking job.
@catnipleaf8680 Жыл бұрын
Duckweed is a certified madlad.
@Phoenix2.5D5 ай бұрын
I almost didnt believe it was stock until i closely examined the parts!! Brilliant build my good fellow! Edit: IT'S HUGE!!!
@CombineWatermelon5 ай бұрын
The thing I'm most impressed by is the building style, to be honest.
@Green-xm6rd Жыл бұрын
Great video as always.
@hiroprotagonist921 Жыл бұрын
Rad video, gonna go watch the others
@judet2992 Жыл бұрын
Mildly toasty.
@SuperMarioOddity3 ай бұрын
12:5 aspect ratio goes hard for KSP 1.12.5 very smart
@pokemonfanmario76942 ай бұрын
Kerbals: Science compels us to explode the Sun!
@nicholasleclerc1583 Жыл бұрын
9:58 Ouch, that was a hit at 86.4 km/hour (24.0 meters/second) ! 😬
@Phoenix2.5D5 ай бұрын
"Photobraking" sounds extremely unsafe and I love it, I wish I could do that but unfortunately, I don't think I could ever make anything strong enough to endure the sun like this, stock solar system or otherwise
@petterlarsson7257 Жыл бұрын
underrated as hell
@GarryTwin Жыл бұрын
So impressive looking mission
@lockheedx339 ай бұрын
15:00 Netflix: Are you still watching? Someone's daughter:
@6Twisted10 ай бұрын
Can someone work out the time dilation in a 610km orbit around Kerkol
@michaeljohn5175 Жыл бұрын
I had to count the number of engines on your super heavy lift SSTO rocket to see if it was "heavier" than the one I designed very similar to yours. Looks like 72 engines on yours. I had 96 on mine.. although you obviously spent the time to make yours as efficient as possible. I just slapped mine together by expanding my lighter weight SSTO. Also why bother burning engines to land it? Just throw a bunch of parachutes on it and call it a day. I probably had a few hundred on mine which landed it okay without any need for fuel on the way down except for the initial de-orbit burn. That way I could always store the extra fuel in orbit at my space station. I believe I could launch up to at least 1000 tons of cargo on mine, and it could bring back a substantial payload as well.
@PaleBlueDot946 Жыл бұрын
The sheer amount of fuel and g forces
@silverfox8615 Жыл бұрын
Go Duckie, go!
@proxima_fish Жыл бұрын
Amazing! 🥰
@raphaelm4367 Жыл бұрын
wow what a nice mission ! just a thing : we say "rendez-vous" not "rondezvous" it's a french expression ;)
@JYF921 Жыл бұрын
Legendary
@FavoritoHJS Жыл бұрын
any interesting low atmo experiments down at the gates of -hell- kerbol? also how did the on-rails "delete ships in atmosphere" failsafe not kick in?
@Linventor Жыл бұрын
groovy.
@NachoTwins Жыл бұрын
How did you calculate the 3:4 resonance for the commsats?
@emorej544013 күн бұрын
how can be stock with graphics mods ?
@quazar50178 ай бұрын
yep, pretty bright
@notjebbutstillakerbal Жыл бұрын
You are literally playing with fire
@xander2853 Жыл бұрын
How did you get around heating?
@lt_duckweed Жыл бұрын
I used several of the techniques detailed in this video: kzbin.info/www/bejne/gIXWo2aGoq6Zf5o Namely, the station and transfer craft both have fairings as the root part, and the fairing bases are shielded from solar heat by being clipped into other parts, and from shock heat by being behind node occluded structural panels.
@Jonassoe Жыл бұрын
Decently toasty
@lt_duckweed Жыл бұрын
just a wee bit
@jensonrecupido9767 Жыл бұрын
I wonder how gamebreaking it would be if you could do this in ksp2
@bingusbongus98078 ай бұрын
how many times regular power would you get from a solar panel at that distance?
@lt_duckweed8 ай бұрын
Since the solar calculations are bugged and right at the surface you get infinite power, this close, solar panels are millions of times stronger than nominal power output.
@bingusbongus98078 ай бұрын
@@lt_duckweed awesome!
@debnjk Жыл бұрын
how exactly did you do the spiral door
@lt_duckweed Жыл бұрын
It's 8 of the small hinges and 8 of the largest right triangle panels. I placed them so all the panels lined up exactly with the hinges straight, then retracted them in the vab. I also turned on same craft interaction on the panels so they could collide with each other
@susangoaway Жыл бұрын
I don't think any of those crews survived that
@michagrill9432 Жыл бұрын
How the hell is that not overheating?
@CLOCK-WORK Жыл бұрын
all you need is just one solar panel to power the intire thing lol
@viktoriyawolf Жыл бұрын
WOW
@joshuapatrick68211 ай бұрын
what the sun in KSP is only 610 KM across?
@lt_duckweed11 ай бұрын
It's 261600 km across, but that orbit is 610km above the "surface"
@notfeedynotlazy Жыл бұрын
Now land it on the VAB
@lotsoflambdas7 ай бұрын
why arent the kerbals sent with the station
@lotsoflambdas7 ай бұрын
also why is there artificial gravity and why dont the returning kerbals deorbit themselves okay i get it that this is for realism but using the fairing and engine plate glitch doesnt sound real to me anyways what shielding did the "photobrakers" use?
@lotsoflambdas7 ай бұрын
like,i always assumed that air causes drag and heat so they appear at the same time always hmm would it work if there was a fairing and engine plate glitch that contained a inflatable heat shield that shielded something outside the fairing?
@lt_duckweed7 ай бұрын
The Kerbals aren't sent with the station as a sort of roleplay. Basically confirming the station is safe before Kerbals are sent. Artificial gravity is also a realism/roleplay/rule of cool thing. I just thought it would be neat to have :) The returning Kerbals don't deorbit themselves because the margins on that craft were quite tight. It needed to have about 28,000m/s of delta-v for a safe return, and the mass of enough parachutes to safely land would have had a severe negative impact on margins.
@lt_duckweed7 ай бұрын
As for the shielding, it basically works like this: DLC structural plates have nodes on all 6 sides, so if you node attach appropriately sized parts on at least one node in every direction, they no longer have an drag cube surface area to absorb heat with. However, they still cast "shock shadows" behind them that protect from shock heating. Some folks call these "magic shields" The drag is generated by flags that are stored in a service bay, and have a magic shield in front of them. On the station, these are the little knobs by the NERV engines. On the transfer craft, this is the visible plate by the ion engines, and a service bay hidden in the front of the craft. All the rest of the parts on each craft are "inside" the root part fairing or "inside" a chain of nested fairings that ultimately trace back to the root part fairing. "Inside" in this case means that the center of the part in inside the fairings skin (as long as the center is inside, the rest of the part can stick out). Root fairings don't count their own panels for drag or heating, so the base of the root fairing can be shielded by a magic shield. On the station, this is the series of plates visible on the front of the station. On the transfer craft, this is also the plate by the ion engines. This setup is overall more difficult to set up than the fairing+engine plate setup, but the craft were designed before the fairing+engine plate exploit was discovered.
@lotsoflambdas7 ай бұрын
@@lt_duckweed what are you sure that a kerbal parachute actually negatively impacts the Delta v enough for you so that the craft no longer gets to the orbit of kerbin like like you just need an ion shuttle that has a lot of Dv travel between kerbal and kerbin and kerbals can deorbit theirselves and survive a water landing without parachutes or a landing with parachutes
@xtraviation Жыл бұрын
I mean.. if it works it must be safe!
@stekra3159 Жыл бұрын
Thes are great
@SpaceBoiProot8 ай бұрын
what the hekk is that aspect ratio
@SpaceBoiProot8 ай бұрын
and my guy my man the side of the station facing kerbol is going to melt
@lt_duckweed7 ай бұрын
21:9, it's 3440x1440p As for why the station doesn't melt, there are a number of exploits in the thermal model that can be used to avoid absorbing heat, as detailed here: kzbin.info/www/bejne/gIXWo2aGoq6Zf5o
@JYF921 Жыл бұрын
Stewed Kerbal…what do they taste like
@kubix3548 ай бұрын
How is that even considered stock lmao
@lt_duckweed7 ай бұрын
It's all stock parts and stock physics. It just makes heavy use of several exploits in the thermal model to avoid absorbing heat, as detailed here: kzbin.info/www/bejne/gIXWo2aGoq6Zf5o