Blender 2.8 Tutorial | Icosahedra Bloom Math Art | 3d Modeling

  Рет қаралды 7,927

Luxxeon 3D (John Malcolm)

Luxxeon 3D (John Malcolm)

Күн бұрын

Пікірлер: 17
@JohnDoe-cj6uk
@JohnDoe-cj6uk 2 жыл бұрын
I didn’t know batman knew how to make blender art
@harcourtmireault1268
@harcourtmireault1268 5 жыл бұрын
Another very good lesson from you. Please keep up the good work. I am learning the blender 2.8
@harrymorton7843
@harrymorton7843 5 жыл бұрын
Excellent tutorial! I love Blender! One thing I noticed watching your vids for Max and Blender is that modeling in Blender is like doing finger gymnastics with the hotkeys compared to max. It's no wonder Blender is popular with younger artists. Aside from the open source freedom of the software, modeling with it is like playing a video game on the PC.
@belepbelep5421
@belepbelep5421 5 жыл бұрын
hi great tutorial & cool creation TY
@nijq
@nijq 5 жыл бұрын
thanks so much for this great channel !!!
@kevingardner7782
@kevingardner7782 5 жыл бұрын
Thankyou, well done excellent tutorial
@guylemay1471
@guylemay1471 5 жыл бұрын
No! No! It's me who thank you for proving that sometimes the best thing about Blender are free! Great TUTORIAL ...and not a PROMO!
@capzlock4950
@capzlock4950 5 жыл бұрын
Could you consider doing a tutorial on the final render?
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 3 жыл бұрын
When i go high subdivision the 3D print toolbox addon always complains about zero faces....
@MicheusVieira
@MicheusVieira 5 жыл бұрын
John, it was an option make this model more "flat" or Blender doesn't has the soft selection option you used in the tutorial for 3dsMax? Unfortunately, Wings3D doesn't have that, but this Blender version we can reproduce using some tricks since we cannot remove faces like that.
@luxxeon3d
@luxxeon3d 5 жыл бұрын
Hi, Micheus. Sorry for the late reply. The rounded edges in the 3dsmax version come from the removal of the edges after the chamfering process. This could also be done in Blender by simply dissolving an edge on each extrusion in the same manner, after subdividing the long rectangular edges. I simply forgot to include that step in this version, but the curvature in that area comes from that edge removal.
@MicheusVieira
@MicheusVieira 5 жыл бұрын
@@luxxeon3d, Thanks for clarify. The texture you used for Blender version fitted very well for this model.
@1FREDARMSTRONG
@1FREDARMSTRONG 5 жыл бұрын
What is at work or happening once the "rotation" is engaged, creating the "internal" geometry? i tried watching this "change" several times, but just can't seem to pin point how it transforms from a surface system of relationships to a volumetric system of relationships. i am interested in how this would work with other geometries. oh, and thank you for such care in making the steps taken so easy to understand, and as well a virtual library of blender functions and related key strokes. your videos are enjoyable from so many perspectives.
@luxxeon3d
@luxxeon3d 5 жыл бұрын
I'm not entirely sure I understand the question. Would it be possible for you to elaborate a bit on what you meant by volumetric relationships? Proportional Editing in Blender is a way of transforming selected elements (such as faces or edges) while allowing that transformation affect other nearby elements in an incremental way. There is really no change to the geometric integrity of the model upon rotation. What is happening is simply by using the "soft selection" or proportional editing feature in Blender, the rotation of the selected faces is causing a certain number of connected elements to rotate incrementally up to a specified endpoint. In this case, that endpoint is at the centroid of the attached faces between the selected polygon shapes. This is causing the edges along each attached "arm" to rotate in a crisscrossing fashion and ultimately stretching the geometry between the two adjoining edges at the centroid location. There's no additional volume being added to the model other than what had existed before the rotation. The polygons are being stretched as they rotate and cross each other at an angle. Because of the mathematical angles involved with the pentagonal locations of each selected face, there are no intersecting edges, they just end up crossing past each other in a rather elegant way. Not sure if this is what you meant, but let me know if that helps.
@1FREDARMSTRONG
@1FREDARMSTRONG 5 жыл бұрын
@@luxxeon3d thank you for responding to my question(s). i suppose i should just watch the video some more and try to re-create the process with other geometries. again, thank you, and will look forward to watching more videos.
@catchen7253
@catchen7253 3 жыл бұрын
Me too! At 3:20, I got same angle:230 and proportional size:1000, I didn't get the same result! Many times! I think the teacher didn't tell us an important step.
Blender 3d Tutorial | Spidron Polyhedra Ball | Blender 2.8
9:21
Luxxeon 3D (John Malcolm)
Рет қаралды 6 М.
Linked Star Ball For 3d Printing | Blender 2.8 | 3d Tutorial
13:13
Luxxeon 3D (John Malcolm)
Рет қаралды 10 М.
When you have a very capricious child 😂😘👍
00:16
Like Asiya
Рет қаралды 18 МЛН
VIP ACCESS
00:47
Natan por Aí
Рет қаралды 30 МЛН
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
3d Modeling | Icosahedral Bloom Math Art Solid | 3dsMax Tutorial
9:46
Luxxeon 3D (John Malcolm)
Рет қаралды 3,1 М.
Proximity Decimation Technique in Blender
8:51
Matt Bell
Рет қаралды 42 М.
Blender 2.8 Tutorial | Abstract Geometric Sphere | 3d Printing and Motion Graphics
11:22
Blender - Stem Cell Images in EEVEE for Blender 2.8
18:10
Kev Binge
Рет қаралды 67 М.
Full Guide to GAME READY Topology in Blender!
22:51
Thomas Potter
Рет қаралды 90 М.
Blender 2.8 Tutorial | Minimal Surface Form 6
10:06
Luxxeon 3D (John Malcolm)
Рет қаралды 7 М.
Create an easy Abstract Design in Blender (Blender tutorial)
13:35
Create Mandelbulb Fractals In Blender Eevee
21:54
JonasDichelle
Рет қаралды 265 М.
When you have a very capricious child 😂😘👍
00:16
Like Asiya
Рет қаралды 18 МЛН