📝 The Ultimate 2D & 3D Shader Graph Course: tinyurl.com/3b5zac7c 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects. 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
@018FLP3 жыл бұрын
Not gonna lie: Had to pause a lot of times to be certain of certain aspects, BUT i achieved the same results! So you are amazing, thank you very much!
@BinaryLunar3 жыл бұрын
You welcome!
@breadman77334 жыл бұрын
I have now joined as a Patreon sponsor. Your videos are so cool! So happy to support this great channel.
@BinaryLunar4 жыл бұрын
Welcome aboard, thanks we really appreciate that, we will upload this project files tonight.
@Kuroratsu4 жыл бұрын
Thanks for the tutorial! Its a really nice way to learn shadergraph!
@BinaryLunar3 жыл бұрын
Welcome aboard!
@Chironyx4 жыл бұрын
This is awesome, even though I knew about some of the effects separately, seeing them all put together into THAT looks incredible!!
@aumpatel22083 жыл бұрын
On 2020.3, I had to turn on Opaque Texture in the URP Pipeline Asset. Just a heads up for not working as expected for anyone.
@WingofTech2 жыл бұрын
Woah you’ve got an incredibly well-versed understanding of shaders!! Please keep inspiring! x3
@BinaryLunar2 жыл бұрын
Kind of you!
@dead_____line3401 Жыл бұрын
You have fantastic lessons! I really like ! Thank you !
@BinaryLunar Жыл бұрын
Kind of you!
@slavcabbage26193 жыл бұрын
this is amazing and so cool! Thank you so much for making a tutorial for this. I will definitely stay tuned
@BinaryLunar3 жыл бұрын
You welcome!
@stasaleksandrovich77702 жыл бұрын
Helped me with adding distortion to my water shader
@Soturi_the_paladin3 жыл бұрын
Solid work
@BinaryLunar3 жыл бұрын
Kind of you!
@zeyadelgendi12882 жыл бұрын
Here's a fix for unity (2020.3 )'s transparency issue, you can add a multiply node that takes input A: (the output from the texture group) and input B:(the output from the scene color Node) and put the output of aforementioned multiply node to the base color in the master node
@Ugeen-Huge-Jeans2 жыл бұрын
which texture group are you taking the output of? I can't get it transparent
@da_drood-digitalart9 ай бұрын
Wonderful tutorial! Exactly what i needed, thank you so much. I'm currently having some issues with the emission though as it doesn't change whether i set it to 1 or 1000. Do you know what could be the cause? Using Unity 2022.3.12f1
@BinaryLunar9 ай бұрын
Make sure that you enabled the bloom post-processing and using somw HDR color with good intensity
@da_drood-digitalart9 ай бұрын
@@BinaryLunar u're right! Thank u so much also for the quick answer. I'm pretty noob and only just started working with Unity and channels like yours are so precious and i feel very grateful. Thanks again
@da_drood-digitalart9 ай бұрын
@@BinaryLunar I'm sorry to disturb again, but i'm now struggling with the distortion effect, almost to the end of the tutorial. Somehow my distortion seems to have a barely visible effect compared to yours and i can't figure out how to make it stronger, like in your video EDIT: i just realized the effect on the preview of the inspector looks completely right. it's just on the scene that the distortion is barely visible. I loved this tutorial by the way! You're awesome ^_^
@bdd7404 жыл бұрын
I did all the steps but sphere is not transparent, what should be also checked in some settings?
@bdd7404 жыл бұрын
I had to use alpha node but not sure if this is correct way. I use 2020.
@miguelbest57034 жыл бұрын
You should check "Depth Texture" and "Opaque Texture" in your Scriptable Render Pipeline Settings.
@bdd7404 жыл бұрын
@@miguelbest5703 Yes it worked. Thanks a lot for help.
@pokusalisobaki3 жыл бұрын
@@bdd740 Hi, i have same problems about transparent. And don't understand this, what exactly need to do with "Depth Texture" and "Opaque Texture"?
@eterlan25383 жыл бұрын
Great effect! But I get stuck in the distortion step somehow.. The light is distorted, but the core shape doesn't affect by the distortion.. [edit] Don't know why but the problem fix. Thanks for your great tutorial!
@dead_____line3401 Жыл бұрын
3:00 in the version of Unity 2021+ there is no PBR in the shader graph, by practical means I found out that Lit Shader Graph is suitable instead. Perhaps there are some other clarifications?
@arturogranadosromo2850 Жыл бұрын
i had the same problem, you can use URP, work same.
@ricardo_original4 жыл бұрын
Great work, thanks for sharing!!
@BinaryLunar4 жыл бұрын
Kind of you!
@focus90994 жыл бұрын
hi, i have a problem. when I use the node "Normal from Height" the result is really pixelated. Is there a fix for this pixelization??
@fyf12483 жыл бұрын
Turn on "bloom" with post processing
@raigallino2 жыл бұрын
Cant Achieve the distortion effect
@nameaftername31493 жыл бұрын
how do you get PBR shader in 2020 version of unity ??????
@stasaleksandrovich77702 жыл бұрын
Same problem, i have only lit and unlit
@skelhain3 жыл бұрын
Excellent tutorial!
@BinaryLunar3 жыл бұрын
Thanks!
@betterlifeexe43783 жыл бұрын
Definitely going to reference this for my sword targets in my VR game, Might have to cut some corners for performance though. BTW, Nobody here knows a cheap way to get 2-3 bounce semi-accurate reflections for the crystal cave vibe I'm going for eh? Any advice would be great.
@saf-games Жыл бұрын
When ı move the spheres they dont move same speed. Small sphere moves slower why ?
@mohammedthaier17183 жыл бұрын
Good job
@BinaryLunar3 жыл бұрын
Thanks!
@Skipundah Жыл бұрын
if your using 2022 and your shader preview doesnt match your game view. select your out sphere game object, open the material drop down, open Surface Inputs, and pop your texture into the Electric Texture reference gap. Was baffled why it was not working for me, perhaps i missed a step but this got it looking 'correct' in game view and scene view. (at 6:24 you see him do similar)
@nekrosprime21773 жыл бұрын
I tried the distortion effect on HDRP's shader graph and it does not work in any capacity, screen position and scene colour makes the entire object grey, and then doing on the other texture related stuff just colours the object, I just want help on the distortion effect, I do wish more people did tutorials also on HDRP
@BinaryLunar3 жыл бұрын
Sorry we didn't try that on HDRP.
@MateuszPlewa2 жыл бұрын
I have same problem o URP
@roxannafabiolastefaniuc36062 жыл бұрын
thank you for the video ^^
@BinaryLunar2 жыл бұрын
You welcome!
@EugeneLlorens3 ай бұрын
Hi guys! Anyone here knows why if i move my sphere the shader starts to look flat without the Twirl animation?
@a.technology14464 жыл бұрын
Cool
@BinaryLunar3 жыл бұрын
Thanks!
@dylanstroud73793 жыл бұрын
Very Cool! Are you currently taking on commissions?
@breadman77334 жыл бұрын
wow, so cool!
@保护大自然我们4 жыл бұрын
Powerful
@gayaananyan6753 жыл бұрын
good job!
@BinaryLunar3 жыл бұрын
Thanks!
@JaviCoder4 жыл бұрын
very nice
@BinaryLunar3 жыл бұрын
Thanks!
@keiran86423 жыл бұрын
Hi! A great tutorial, but I've got a question. Whenever I try moving both spheres, or even the outer sphere on its own, the actual material for it will move off of the sphere's collider. Is there a way to fix this?
@saf-games Жыл бұрын
I dont know but ı am getting same problem
@speliermus31594 жыл бұрын
Can be used this shader ina a mobile game?
@IDontReadReplies420693 жыл бұрын
lol
@duzx45412 жыл бұрын
Any idea why my material aint glowing? Using urp, depth and opaque textures, no matter how high i turn the intensity it wont glow, the color just gets brighter
@arturogranadosromo2850 Жыл бұрын
same problem :(
@Coolkidstan5 ай бұрын
You have to make post processing exist
@orkydorky4 жыл бұрын
Very cool! :)
@ailisnelis23833 жыл бұрын
Hi, has anyone done anything similar in blender? If so, can someone please link me to it
@investigadorunity14353 жыл бұрын
me encanto
@BinaryLunar3 жыл бұрын
Gracias!
@Coolkidstan5 ай бұрын
For some reason my shader keeps on just glowing with the power of a million suns when looked at.
@yt_superman7383 Жыл бұрын
Project files Patreon only paywall alert. But heres a secret to release yourself from the greedy hands of youtube devs: It is very easy to just pause the video when you see the full graph and to just add every node that you see in the video and connect it up the exact same way thereby getting the entire fully functional material without buying the youtube dev a million coffees a month.
@BinaryLunar Жыл бұрын
If you follow the tutorial , it is the same result of project files , we not forcing paying, it is just type of support if people willing
@yt_superman7383 Жыл бұрын
@@BinaryLunar Dont try to gaslight your viewers. We are all very intelligent gentelmen and madaams and we have been aware of this patreon paywall scheme for a long time now. We put up with it because Google is the God of our world and we know we are powerless to do anything about it.