As a pensioner from the UK, I'm about as far from your target demographic as it's possible to be! But I've always been interested in PC games, since Doom (never had a console), and I enjoy seeing how things work under the hood. Back in the day, I'd ask IT friends; how do the sprites get smaller as they move away?!, How do the voices get louder when they get near?! It was like magic then, and it still is! Thanks for your nice clear explanations - it all goes to increase my respect for devs, especially indie folk who don't just have great imaginations, but have to be highly skilled in so many different areas. So creative!
@YeonJin-bz4tt7 күн бұрын
what is a pensioner I looked it up and don't understand or did you mean prisoner??
@ZachariahJ7 күн бұрын
@@YeonJin-bz4tt Sorry Yeon, it just means retired person. Someone who is old, and gets a pension from the government. Korean: 연금 수령자 Chinese: 养老金领取者
@YeonJin-bz4tt7 күн бұрын
@ZachariahJ oh ok thank you !
@macropsialberto Жыл бұрын
Very didactic and very well explained for a started artist in 3D like me. Thanks very much, greetings from Bogotá, Colombia!
@lassekalhauge4801 Жыл бұрын
Awesome - great work and really helpful ❤️
@MartKart8 Жыл бұрын
wonderful design
@DKP300011 ай бұрын
Nice. Thank you!
@EverWarden6 ай бұрын
8:12 Why do you have pixelated rendering? and this might be a stupid question.. but why does your golden texture look better than mine? xD like it has the glind and when i put on a new color it looks so dead and blank..
@plcreator48311 ай бұрын
Is there a way to save the texture on it?
@sicfxmusic11 ай бұрын
Unwrap the 3D model and then bake the textures. These two are a bit complicated steps for beginner, you might have to look for some tutorials!
@arnieXD6 ай бұрын
no lamp?
@-JUNIOR26 Жыл бұрын
Hey bro can you help i cant find weight at 8:33 pls help
@johneason617611 ай бұрын
You need to be using version 4 or above of Blender to see that option. The Principled BSDF in version 4 has expanding subsections and you need to click the 'Subsurface' entry to see the Weight setting.