It looks amazing! For the color ramp you can change the linear option to constant to get th hard contrast.
@bbasina10 ай бұрын
This feels like an incredibly advanced pastry. It feels edible, but it doesn't at the same time.
@gaurisam Жыл бұрын
YOU ARE A VERY VALUABLE ASSET TO THE BLENDER COMMUNITY!
@TheDucky3D Жыл бұрын
This is doooope
@cgtechie Жыл бұрын
I HAD A HEADCHE ! I was like subsurface doesn't look worth the trouble to add musgrave node, then then the edit gave me relief nice textures!
@danialsoozani Жыл бұрын
This is amazing!!! I love the way you go with the flow and see what's the best while you experiment with sliders. this unlocks all of these amazing creativities in your work!
@made.online2149 Жыл бұрын
If you want only black & white, set the color ramp to constant interpolation instead of linear.
@p3tro Жыл бұрын
"Lets start by spawning in" LMAO absolutely subscribing
@Zedroful Жыл бұрын
Thank you Atti!
@InfiniteLightAura Жыл бұрын
YOU ARE IN MY MIND!!! THIS IS EXACTLY WHAT I'VE BEEN LOOKING FOR!!!!
@진빼이-y7e Жыл бұрын
pls keep upload your texturing tutorials are amazing
@pierrotdesarzen7999 Жыл бұрын
common atti banger
@un.enelespacio6187 Жыл бұрын
thank u for your tutorials! i really like this texture 😍
@gamerboi3687 Жыл бұрын
Finally!! Thx Atti for sharing
@wahoo2 Жыл бұрын
Lookin forward to glass 2.0, that looks sick :)))
@3d_focus Жыл бұрын
I've been looking for this type of video for a year now thank you!!!
@f1spout465 Жыл бұрын
Crazy good job man keep it up for us
@nbakerify Жыл бұрын
Your materials are awesome! Thank you.
@YTRINX Жыл бұрын
Thank you for the good info you always provide us with
@khalilicf Жыл бұрын
W man W work W channel
@dianshi7427 Жыл бұрын
DAMN I have been looking for this for years
@altnoranbilisimteknolojile51 Жыл бұрын
This is dope!
@lucidvoid2528 Жыл бұрын
absolutely loving these videos! I'm a 2d artist that rarely dabbles in blender, but something about these videos absolutely engages me! makes me want to get into blender.
@emuhneeh Жыл бұрын
Your tutorials are really cool and help with the creative process so much. Thank you for these
@DavidWinstead Жыл бұрын
Wow, I loved this tutorial, more more more pleeeeeease!! Thanks for sharing!
@muza-productions Жыл бұрын
Great tutorial! And thanks for the glass material on gumroad, it's super useful!
@bcgames92 Жыл бұрын
This would be cool for a concrete panel facade on a building
@rohrschachtrohr6 ай бұрын
The internal C4D Remesher IS the quad remesher
@JStuff01 Жыл бұрын
Just discovered you the other day, and you are hitting all the notes that I'm looking for with new blender content! Quick question: when you're using the color ramps to control separation between materials, is there a specific reason you're using the linear interpolation instead of constant? You clearly know how to mix materials, but I'm used to using a math node and "greater than" or the constant interpolation for more precision. Not sure if that comes at the cost of aliasing, though. Thanks for the great content!
@attimp4 Жыл бұрын
I'm not sure if there is a specific downside to doing things your way, I just don't like limiting my control on the output. With that in mind it hardly ever occurs to me to set my color ramp to constant. I 100% should be doing that and save myself some time but I am a big dumb guy :D
@JStuff01 Жыл бұрын
@@attimp4 I think you're underselling yourself, and I've definitely experienced materials where a math node or constant interpolation was bad. Specifically it makes bump maps and displacement maps (if you're into that) a little too rigid at the edges, like having no bevel on sharp edges. Regardless, thanks for the awesome tips!
@shlokbhakta2893 Жыл бұрын
On the color ramp node, is there a reason that you didn’t switch it from linear to constant? That makes it so that the colors shift immediately and there is no gradient around 6:27
@attimp4 Жыл бұрын
Because I am dumb :D
@shlokbhakta2893 Жыл бұрын
@@attimp4 ahh xd, I thought there was a specific reason lol. Great vid as always
@lowdt9 ай бұрын
material arts master
@manelmv97 Жыл бұрын
man! i'll start doing some of your tutorials because they are so cool!
@sohammmmmmmmmmm Жыл бұрын
so goooooood
@syntaxandRender Жыл бұрын
change from linear to constant in color ramp for pure black and white
@Feanom9 ай бұрын
wish we could get this tutorial updated.. Subsurface is way different and i don't know what to choose xD
@farrasaris5394 Жыл бұрын
Very Nice! Thank you.
@yolo_4978 Жыл бұрын
awesome
@yugorisfriwan Жыл бұрын
the reason i think cycles has its own look to it and not looking as "punchy" and less colorful as other renderers is the fact that it uses filmic color if u render to a PNG or non raw like format, once i started rendering to EXR with ACES color as a workflow, my renders looked way better and more "color accurate" to what they should actually look like, after that i never went back to using filmic color
@MaatStile Жыл бұрын
interesting, where can i found more insight over this workflow? I've became tempted on switching from blender to c4d, I don't really want to as I became a bit confortable in blender, but I really want to up my game
@yugorisfriwan Жыл бұрын
@@MaatStile kzbin.info/www/bejne/Y4bNe6StrLJ9mZo i think here is a basic showcase of the exr work flow but this still uses the filmic color not ACES, but i think you can get the idea of the benefits of the EXR format from here
@yugorisfriwan Жыл бұрын
for more resources i think there are a lot of other youtube videos, just search blender aces workflow and i think you will find what you need, but it does involve davinci resolve (animations), but you can still open EXRs in Photoshop for stills, but in that case u can export to a colorspace and gamma that photoshop can read
@sleekdigital Жыл бұрын
Just FYI, wave texture and the other procedural textures use generated coordinates by default.
@klokke1541 Жыл бұрын
Aside from all the tutorials you provide, I LOVE your style. Visually stunning as always! P.S Can't wait for Glass Mat 2.0
@pnppl_shp Жыл бұрын
Tnks
@dumplingcat8645 Жыл бұрын
Hi! How was the look of reptilian skin achieved on the image that is shown at 14:31?
@_voidvision Жыл бұрын
Wow so cool
@severedarchive Жыл бұрын
Amazing!!!
@freewaytf Жыл бұрын
As far as I know, C4D's remesher is just quad remesher but built-in. I think Maxon made a deal with them to integrate it.
@attimp4 Жыл бұрын
I did not know this. Very interesting!
@A.Shek_ Жыл бұрын
LIT 🔥 + DOPE 🚀. Quick Ques - Adjsitng the parameters of wave/voronoi/magic etc textures and mixing them can creates endless varieties mathematically (permutation n combination) so hwo can someone decode the paramters which will give the abstratc mixixng style the user wants ? Is there any use case where a particular kindof texture is supposed to be used ?
@julian_behrens8 ай бұрын
Did you try redshift for blender? And why did you choose to use cycles instead? :)
@secondhdra Жыл бұрын
love ur vids even tho i dont use anything of the tips haha they are so fun to watch :)
@hichamwow7916 Жыл бұрын
Hi, I am a fan of your work and I am planning to get a pc for blender use. I would like your input on the best affordable graphic card to get.
@marceleisenreich2383 Жыл бұрын
Please do not stop producing tutorials +1
@z.o.m.u.l.z.o.m.u.l Жыл бұрын
it's really hard to make the basic traiangle what you made... can you start it from the modeling please?
@attimp4 Жыл бұрын
The shape is available for free in my motion privatives addon.
@KRUChY_80 Жыл бұрын
another nice tut, full of hard stuff that is very helpfull. Trying latelty my own redshift like renders in blender. I found out, that using ACES color space make a big difference in this abstract things, but im not getting thid detailed renders like in redshift, where materials are just poping out of the screen, they got so many bumps and stuff, and i fond this hard to do in blender. Or maybe im doing something wrong, using some textures from polyheaven...? Any advice on camera settings or maybe on render settings with some SSAA or render in higher scale, and then scale down (no one does that) - help
@Hoothis Жыл бұрын
I didn't know you could get colors from subsurface radius, do you have a chart or reference you use to know which values get which colors?
@attimp4 Жыл бұрын
Kind of. Here is an excellent video that breaks down the physics of subsurf. He is using c4d and octane but the same principles apply to cycles. kzbin.info/www/bejne/Zoi5eZSXdp6DntE
@gonebymidnight2881 Жыл бұрын
What is Blender internal cinema 4d remesher? I cannot find anything about it on the web?
@attimp4 Жыл бұрын
Not sure if this is a joke or not, but it's not in blender. It's a function in cinema 4d.
@M4rt1nX Жыл бұрын
Quick question. The purple he mention is from the world settings right? I had to re watch from the beginning to make sure I wans't missing something.
@attimp4 Жыл бұрын
Nah I don't adjust any of the world settings for this. What's the issue you are having?
@M4rt1nX Жыл бұрын
@@attimp4 None, actually. I just was wondering. Thanks a lot for replying. ☺
Жыл бұрын
Hey man, I really enjoy your videos and I love your designs. Since I've got you taking about Redshift; could you maybe do a video about using Redshift in Blender? I'm sure you're aware that Redshift can be used as a render engine in Blender. I have a subscription and managed to install it into Blender but I don't know how to use it. Really appreciate it, thanks a lot!
@captaincustard2115 Жыл бұрын
Is he referring to Quadremesher - the paid c4d plugin?
@attimp4 Жыл бұрын
I just used the "remesher" that is built into c4d. However pretty much any remesher will work. The c4d one is just the one I like the most.
@ahmedsouody1765 Жыл бұрын
I love this glass shader .. can you make a tutorial for displacement in cycles because it always crashes not like redshift very stable with very high subdivisions unlik cycles always crash or out of memory
@attimp4 Жыл бұрын
hmmm that's strange. Could be an issue with your system or maybe the blender version you are on.
@ahmedsouody1765 Жыл бұрын
@@attimp4 I want to make boucle fabric material but I can't
@ahmedsouody1765 Жыл бұрын
@@attimp4 kzbin.info/www/bejne/bmjaZWl_epWLrck
@SakamiMura Жыл бұрын
5:54 - Ctr+shift+D :))
@emmalloyd8255 Жыл бұрын
would you consider making materials that are more specific to EEVEE ? i render most of my animations using that - so id love to emulate this stylized look in eevee. love the vid tho!
@attimp4 Жыл бұрын
I'm not opposed to it at all. I have even made efforts to make a better glass shader for eevee, but unfortunately eevee is incredibly limited in this area right now and I have to find a way to bring something new to the table. But who knows, that video may come one day!
@cyano3d Жыл бұрын
Please release a moodboard or your top artists to follow. I would love to get inspired for such artworks and try my hands on it. Just drop me some quick search prompts to help start in the desired direction
@egonvanpraet Жыл бұрын
Nidia Dias: Quick tips on youtube
@cyano3d Жыл бұрын
@@egonvanpraet ah cool work, do you have more recs?
@glooberofficial Жыл бұрын
two queations, whats redshift (i searched it up but dident really find anythin), and ur style is so good and something that would be cool is maybe doing something where you build a scene from scratch just because lighting is really hard and ur good at it
@glooberofficial Жыл бұрын
also showing how you do the stuff around the main focus because i find myself making one object but i have no clue how to make the stuff around it look good at all
@gillsejusbates6938 Жыл бұрын
render engine in C4D
@glooberofficial Жыл бұрын
@@gillsejusbates6938 ah, thanks
@pedroo4323 Жыл бұрын
Hey , bro you render with cycles or octane for blender?
@attimp4 Жыл бұрын
cycles
@paulatreides1354 Жыл бұрын
why cycles looks not very out of the box even with some tweaking , it's way inferior to octane and redshift, they need t o step up their game at blender
@flonkplonk1649 Жыл бұрын
Luxcore looks better
@jamesrowsell9346 Жыл бұрын
Cycles looks better than redshift. It would be more impressive to make it look like octane.