Thanks for watching! Decided to take a twist this week and work on a neglected project for a turn! I'll decorate this hole at a later date, in a video of course! Next week we'll dive back into Infinite Parkour since I'll have more time! See you then!
@bigcongaming2 ай бұрын
@Linkvertise_Officials I’ll respond to you soon, once I’m not busy. Happy to hear you like the videos!
@thehexagon_yt2 ай бұрын
Fire in the hole, as they say! 3:10 I sometimes do timers like this - invisible entity like armor stand with given effect (basically any) and then repeating command blocks are checking for nbt of that entity. For 1.21.3 this would look like that: _execute as @e[tag=timer] if entity @s[nbt={active_effects:[{id:"speed",duration:1}]}] run ..._ So you need at least 1 block with "unless" that would reapply effect every time it goes off and then you can do basically any amount of outputs with 1 tick precision (meanwhile any redstone can operate at 2 ticks at best, aka 1 redstone tick). And you can even use single entity for multiple timers, since there are multiple effects in the game! Another good thing, it's pretty compact when comparing to most of redstone clocks, because it only needs like 1 block for cycle and 1 for each action. The only problem is optimization, since each block checks for effect every tick. 9:40 I've noticed that you removed fire damage (probably /gamerule fireDamage false?), but the fire is still there. You can use "/attribute @a minecraft:burning_time base set 0" to make it so fire doesn't appear on the screen, because I'd say it's pretty distracting and annoying even without the damage.
@bigcongaming2 ай бұрын
Yooooo potion timers is genius omg!!! With how the effect command already implements time units, I could get really specific! The fire damage was removed with Fire resistance lollllll but removing Burning time is a really good idea that I should implement! Thanks for the suggestions, I might leave these timers as is but for future reference for other holes I'll look into this!
@thehexagon_yt2 ай бұрын
@bigcongaming np, good luck with that and infinite parkour! I came up with this effect timer idea when I was making a map (I needed a simple way to place candles wherever I want, so each candle have it's own timer to burn out after some time) and then thought of using it for other things too, even though I've never finished any of those maps... Also, keep in mind that even with 0 burning ticks, players will take damage when touching fire or lava, so don't remove fire resistance! They should be combined to remove both damage and burning effect. Good luck!
@bigcongaming2 ай бұрын
@@thehexagon_yt Thanks for the tips! Candles slowing burning out seems like a really cool effect! You should return to those maps some time! This project will most likely just be a "whenever I'm feeling it" type of project, don't want to force myself to work on it!
@thehexagon_yt2 ай бұрын
@bigcongaming tbh I just get lazy in the middle of the process every time, I just can't finish anything. It was supposed to be a kind of puzzle map where player had to light up candles with a fire aspect bow, and some candles had different effects. I'm not sure what they were since it was a while, but I think there was timer candles that create something for a period of time (I remember having parkour with them), switch candles that change the state of something, and regular candles that just open something. I'm sure there was more but I can't think of anything.... Oh yea, also teleportation candles! Well, that project didn't really go further than tutorial rooms.
@bigcongaming2 ай бұрын
@@thehexagon_yt I for sure relate to this, the amount of dead projects I have laying around is wilddddd. This concept seems really cool though! I can imagine running and jumping, while quickly aiming to fire at a candle that spawns the next parkour jump in and stuff like that! Motivation can be tricky, especially if you're poor at planning like me lol! YT helps me with this, since I can just focus on getting one week of work done for the video rather than trying to think of all these concept at once! I choose a topic, develop it, show it off, get suggestions, and move on to the next topic until eventually wrapping around and implementing suggestions! I'm not saying you have to do it this way, but any form of organization like this where you set the small goals first could really help out! Either way, sounds like a really fun project to develop!
@darkfire_ninja2 ай бұрын
Hello. This project has been pretty cool so far, and I have a suggestion for it: Instead of having multiple swords in your inventory, you could have one sword which you can swap into the other swords when you right click while holding it. I know that this suggestion would make it take longer to get to the right sword, but it would clean up the hotbar by using up only one slot for the sword.
@bigcongaming2 ай бұрын
That sounds pretty cool as a developer tool, since 5 swords does take up a lot of my inventory! As a player with nothing in their inventory but the swords, I’m not so sure, but for me I would really enjoy that! Thanks for the suggestion!
@theblckbird2 ай бұрын
@@bigcongaming I think this idea is great but not for the player as it takes a lot longer and you can't see all your options at once
@bigcongaming2 ай бұрын
@@theblckbird Yep of course, most likely will stay as a developer tool (or an option for the player.) Thanks for the feedback!
@theblckbird2 ай бұрын
Thanks!
@darkfire_ninja2 ай бұрын
Your welcome.
@pizzapost12342 ай бұрын
08:09 pls don’t use this clock. It can stop working when there are loading errors.
@bigcongaming2 ай бұрын
yea I figured chunk borders and such might be a problem with that, as well as game saving/loading. Are hoppers more reliable in that method? Or should I switch to something else, like potion effects (mentioned by another commenter)?
@pizzapost12342 ай бұрын
@@bigcongaming When you have one item in the hopper circle you can use them or build the dual hopper thing with pistons where items are used to set the time.
@darkfire_ninja2 ай бұрын
You could also use scoreboards, but im not if they are too laggy.
@bigcongaming2 ай бұрын
@pizzapost1234 oh yea hopper clocks, my only concern is how well it does with fast-paced timing, since I could only go as fast as the hopper. But thanks for the idea!
@bigcongaming2 ай бұрын
@darkfire_ninja Ooooh I didn’t think of those! That would probably be the fastest possible timer I could get! I got to look into using those too, thanks for the suggestions!
@Replay_Mc2 ай бұрын
Make the armor stand gives u the spawn egg in your hand when it burns and it will say in the chat something like try again and stuff like that and it will make a sound effect and make a gadget that makes you double jump to make the player travel faster and smoother
@bigcongaming2 ай бұрын
Yeah so I might in the future implement some teleportation of the spawn eggs to place them out of harm's way for the player's ease of access! Chat messages, sound effects, and other player feedback is for sure something I got to develop in the future! Movement abilities sound really nice as well! I can totally see the importance of these for a player, and I might develop some in the future! I could also just give every player the ability to fly so that it's not too big of a deal, but of course developing my own mechanics would be fun! Thanks for the suggestions!
@GogoTheSomeone2 ай бұрын
You can have a safe position marker, instead of when the armor stand gors out of bounds and you have to get the item, it is automatically respawned on the safe position. Safe position is autoiset after a shot that is in the course and is not in ace of a trap
@bigcongaming2 ай бұрын
Yeah so I have a system just like this working right now, I don’t know why I didn’t just use that to detect when the stand is on fire! 🤦♂️🤦♂️🤦♂️ I’ll be doing that for sure! Thanks for the suggestion!
@GogoTheSomeone2 ай бұрын
@bigcongaming Oh and make the armor stand small because it looks cute 🤣
@bigcongaming2 ай бұрын
@GogoTheSomeone realll, someone said something similar too! I might use two, one that is invisible and big for the hitbox, and one that is small and for the visuals. That way the player could still swing from up high, but it might be weird I do not know yet. Thanks for the suggestions!
@jvisder86932 ай бұрын
wow, if i play get this masterpiece, WHERE? anway thk for video! (and i realy want to play this map)
@bigcongaming2 ай бұрын
Aww thank you so much! It is currently not available anywhere, as I do intend to develop this further first, possibly reaching all 18 holes? But I'm still happy to hear your interest!
@RYKAZARDАй бұрын
13:52 if you add in the textures from the discord maby adding low fire
@bigcongamingАй бұрын
Oooh, are you referring to making the fire texture smaller? That's a good idea!
@DoctorLipton2 ай бұрын
Make the armor stand a small variant give it invisibility and a purely white head to make a golf ball, or juste make it a small invisible one with a display block that tps to it
@bigcongaming2 ай бұрын
Yeah so I'm starting to think that I should try and change the model to be more golf-ball shaped. I would probably still use the original armor stand for its hit box, but then I could make it invisible with a visual representation that simply follows the armor stand. Thanks for the suggestion!
@Randomgams2 ай бұрын
am i a reoccoring viewer? YES love the vid
@bigcongaming2 ай бұрын
Awwww thank you so much! Happy to hear you’re enjoying the videos!
@RYKAZARDАй бұрын
Exciting yt didnt recomend it to me :(
@bigcongamingАй бұрын
Danggg, oh well. At least you saw it now!
@Replay_Mc2 ай бұрын
You need axiom and word edit thay are both building mods they will change your experiences with building and will make it easier for you
@bigcongaming2 ай бұрын
Ohhh for sure! I've low key been putting off adding them for no reason lol. I'll probably have this done by next video, thanks for the suggestion!